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authorEgor Yusov <egor.yusov@gmail.com>2019-05-06 17:06:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-05-06 17:06:09 +0000
commitcda71df444fba94301027f628bdd079801d51301 (patch)
tree64470849744af390524e0a863c6e1054f6da8c97 /AssetLoader
parentUpdated readme; added readme for GLTF Loader (diff)
downloadDiligentTools-cda71df444fba94301027f628bdd079801d51301.tar.gz
DiligentTools-cda71df444fba94301027f628bdd079801d51301.zip
Updated readme
Diffstat (limited to 'AssetLoader')
-rw-r--r--AssetLoader/README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/AssetLoader/README.md b/AssetLoader/README.md
index 3911f52..3dab1b6 100644
--- a/AssetLoader/README.md
+++ b/AssetLoader/README.md
@@ -1,6 +1,6 @@
# Asset Loader
-Asset loading libary currently supports GLTF 2.0 format.
+The asset loading libary currently supports GLTF 2.0 format.
## GLTF 2.0
@@ -22,7 +22,7 @@ that initializes all Diligent Engine objects required to render the model.
```cpp
std::unique_ptr<GLTF::Model> Model;
-Model.reset(new GLTF::Model(pDevice, pImmediateContext, Path));
+Model.reset(new GLTF::Model(pDevice, pImmediateContext, "models/DamagedHelmet/DamagedHelmet.gltf"));
```
The loader does not implement any rendering functionality. Please see