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* Give access to individual node transformsgltf-c-apis-ol2021-04-123-15/+86
* implement loading GLTF files from memorys-ol2021-03-313-9/+119
* C API for GLTFLoaders-ol2021-03-305-133/+263
* GLTF Loader: fixed default alpha channel value of 3-component texturesassiduous2021-03-271-1/+1
* Fix misc. typosluz paz2021-03-182-2/+2
* Fixed gcc/clang errorassiduous2021-01-131-1/+1
* GLTF Loader: made Model::GPUDataInitialized atomicassiduous2021-01-132-4/+5
* GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribsassiduous2021-01-132-15/+12
* GLTFLoder: added BaseColorAlphaFormat to ResourceCacheUseInfo; added Model::I...assiduous2021-01-131-4/+21
* Few minor updates to GLTF loaderassiduous2021-01-112-38/+39
* GLTF loader: reworked loading of checker board stub textureassiduous2021-01-111-6/+13
* GLTF loader: reworked buffer initialization with user dataassiduous2021-01-112-115/+100
* GLTF loader: reworked initial texture data to be stored as user data in the t...assiduous2021-01-103-67/+153
* Minor fix in GLTF resource managerassiduous2021-01-081-1/+1
* Fixed clang/gcc build errorassiduous2021-01-081-14/+16
* GLTF Loader: added camera loadingassiduous2021-01-082-11/+83
* Updated copyright noticeassiduous2021-01-016-6/+6
* GLTFLoader: added convenience constructor for Model::CreateInfoassiduous2020-12-141-0/+15
* GLTF resource manager: fixed issue with allocation cache not being protected ...assiduous2020-12-121-2/+4
* GLTFLoader: added option to not load animation data and skinassiduous2020-12-113-47/+63
* GLTFLoader: updated node transforms handlingassiduous2020-12-102-16/+12
* GLTF Loader: addedassiduous2020-12-102-8/+26
* GLTFLoader: updated model initialization API; few minor improvements to loadingassiduous2020-12-102-75/+70
* Fixed clang build errorsassiduous2020-12-101-5/+7
* GLTFLoader: fixed variable type/name conflictsassiduous2020-12-102-35/+36
* GLTFLoader: made sure that texture files are not loaded when found in the cacheassiduous2020-12-102-38/+79
* Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlasassiduous2020-12-094-570/+180
* GLTF Loader: enabled caching compressed texturesassiduous2020-12-052-19/+51
* GLTF Resource manager: implemented texture array resizingassiduous2020-12-054-75/+244
* GLTF Loader: fixed names of Material::ALPHA_MODE enum membersassiduous2020-12-032-6/+6
* GLTF loader: updated mesh BB handlingassiduous2020-12-032-39/+35
* GLTF Loader: updated primitives handlingassiduous2020-12-032-36/+33
* GLTF Loader: using dynamic array of joint transform matrices instead of the f...assiduous2020-12-032-12/+8
* GLTF Loader: switched to using texture arraysassiduous2020-12-032-11/+16
* GLTFLoader: reworked material to load material attribs in a shader-friendly f...assiduous2020-12-022-75/+89
* GLTF Loader: fixed few issues with texture cacheassiduous2020-12-022-88/+91
* GLTFResourceManager: added texture allocation cacheassiduous2020-12-024-125/+226
* Refcactored GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-024-159/+279
* GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methodsassiduous2020-12-014-21/+46
* GLTF Loader: implemented buffer suballocation in cacheassiduous2020-12-013-80/+170
* GLTF Loader: updated GPU resource initializationassiduous2020-12-012-94/+106
* GLTF Loader: refactored material textures loadingassiduous2020-12-012-125/+103
* GLTF loader: initial implementation of GLTF resource cacheassiduous2020-11-305-103/+579
* GLTF Loader: added texture coordinate scale and bias for use in texture atlasassiduous2020-11-301-0/+7
* GLTF loader: fixed crash when texture is missingassiduous2020-11-251-1/+20
* GLTFLoader: enabled creating the GLTF models without device contextassiduous2020-11-052-8/+29
* GLTFLoader: made texture cache thread-safeassiduous2020-11-052-8/+21
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-192-5/+5
* GLTF loader: fixed issue with state transition for DDS/KTX texturesassiduous2020-10-021-11/+19
* GLTF Loader: enabled loading of DDS/KTX texturesassiduous2020-10-021-68/+104