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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/src/DeviceContextFuncBindings.cpp
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'RenderScript/src/DeviceContextFuncBindings.cpp')
-rw-r--r--RenderScript/src/DeviceContextFuncBindings.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/RenderScript/src/DeviceContextFuncBindings.cpp b/RenderScript/src/DeviceContextFuncBindings.cpp
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DeviceContextFuncBindings.h"
+#include "GraphicsUtilities.h"
+#include "TextureViewParser.h"
+#include "EngineObjectParserBase.h"
+
+namespace Diligent
+{
+ DeviceContextFuncBindings::DeviceContextFuncBindings( IRenderDevice *pRenderDevice, lua_State *L, TextureViewParser *pTexViewPasrser ) :
+ m_SetRenderTargetsBinding(this, L, "Context", "SetRenderTargets", &DeviceContextFuncBindings::SetRenderTargets),
+ m_ClearRenderTargetBinding(this, L, "Context", "ClearRenderTarget", &DeviceContextFuncBindings::ClearRenderTarget),
+ m_ClearDepthStencilBinding(this, L, "Context", "ClearDepthStencil", &DeviceContextFuncBindings::ClearDepthStencil),
+ m_TexViewMetatableName( pTexViewPasrser->GetMetatableName() )
+ {
+ };
+
+ int DeviceContextFuncBindings::SetRenderTargets( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ ITextureView *pRTVs[MaxRenderTargets] = {};
+ ITextureView *pDSV = nullptr;
+ Uint32 NumRTs = 0;
+ for( int CurrArg = 1; CurrArg <= NumArgs; ++CurrArg )
+ {
+ auto *pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ auto ViewType = pView->GetDesc().ViewType;
+ if( ViewType == TEXTURE_VIEW_RENDER_TARGET )
+ {
+ if( NumRTs < MaxRenderTargets )
+ {
+ pRTVs[NumRTs] = pView;
+ ++NumRTs;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Too many render targets are being set. ", MaxRenderTargets, " at most are allowed." );
+ }
+ }
+ else if( ViewType == TEXTURE_VIEW_DEPTH_STENCIL )
+ {
+ if( pDSV != nullptr )
+ SCRIPT_PARSING_ERROR( L, "Respecifying depth stencil view. Only one is allowed" );
+ pDSV = pView;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unexpected view type. Only render target and depth stencil are allowed" );
+ }
+ }
+
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->SetRenderTargets( NumRTs, pRTVs, pDSV );
+
+ // Return no values to Lua
+ return 0;
+ }
+
+ int DeviceContextFuncBindings::ClearRenderTarget( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ ITextureView *pView = nullptr;
+ Float32 RGBA[4] = {};
+
+ int CurrArg = 1;
+ if( CurrArg <= NumArgs )
+ {
+ if( lua_type( L, CurrArg ) == LUA_TUSERDATA )
+ {
+ pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ ++CurrArg;
+ }
+ }
+ for( int c = 0; c < 4 && CurrArg <= NumArgs; ++c, ++CurrArg )
+ {
+ RGBA[c] = ReadValueFromLua<Float32>( L, CurrArg );
+ }
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->ClearRenderTarget( pView, RGBA );
+
+ return 0;
+ }
+
+ int DeviceContextFuncBindings::ClearDepthStencil( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ ITextureView *pView = nullptr;
+ Float32 fDepth = 1.f;
+ Uint8 Stencil = 0;
+ Uint32 ClearFlags = 0;
+
+ int CurrArg = 1;
+ if( CurrArg <= NumArgs )
+ {
+ if( lua_type( L, CurrArg ) == LUA_TUSERDATA )
+ {
+ pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ ++CurrArg;
+ }
+ }
+
+ if( CurrArg <= NumArgs )
+ {
+ fDepth = ReadValueFromLua<Float32>( L, CurrArg );
+ ClearFlags |= CLEAR_DEPTH_FLAG;
+ ++CurrArg;
+ }
+
+ if( CurrArg <= NumArgs )
+ {
+ Stencil = ReadValueFromLua<Uint8>( L, CurrArg );
+ ClearFlags |= CLEAR_STENCIL_FLAG;
+ ++CurrArg;
+ }
+
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->ClearDepthStencil( pView, ClearFlags, fDepth, Stencil );
+
+ return 0;
+ }
+}