diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 23:16:42 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 23:16:42 +0000 |
| commit | d9ff664e3d796f9526ed29b7a1066b3d3fb443b1 (patch) | |
| tree | bc94032e85347cdd26cc4c3c67d288bcfa9ef540 /RenderScript/src | |
| parent | appveyor: swithced to VS2019 and enabled tests (diff) | |
| download | DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.tar.gz DiligentTools-d9ff664e3d796f9526ed29b7a1066b3d3fb443b1.zip | |
Removed RenderScript and lua
Diffstat (limited to 'RenderScript/src')
26 files changed, 0 insertions, 4621 deletions
diff --git a/RenderScript/src/BlendStateDescParser.cpp b/RenderScript/src/BlendStateDescParser.cpp deleted file mode 100644 index bc43944..0000000 --- a/RenderScript/src/BlendStateDescParser.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "BlendStateDescParser.h" -#include "LuaWrappers.h" -#include "ClassMethodBinding.h" - -namespace Diligent -{ - class RenderTargetBlendDescArrayParser; - - template<> - class MemberBinder<RenderTargetBlendDescArrayParser> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_BINDER( m_Bindings, RenderTargetBlendDesc, BlendEnable ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_ZERO); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_ONE); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_ALPHA); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC_ALPHA); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_DEST_ALPHA); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_DEST_ALPHA); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_DEST_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_DEST_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_ALPHA_SAT); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_BLEND_FACTOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_BLEND_FACTOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC1_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC1_COLOR); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC1_ALPHA); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC1_ALPHA); - VERIFY( m_BlendFactorEnumMapping.m_Str2ValMap.size() == BLEND_FACTOR_NUM_FACTORS - 1, - "Unexpected map size. Did you update BLEND_FACTOR enum?" ); - VERIFY( m_BlendFactorEnumMapping.m_Val2StrMap.size() == BLEND_FACTOR_NUM_FACTORS - 1, - "Unexpected map size. Did you update BLEND_FACTOR enum?" ); - - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, SrcBlend, m_BlendFactorEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, DestBlend, m_BlendFactorEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, SrcBlendAlpha, m_BlendFactorEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, DestBlendAlpha, m_BlendFactorEnumMapping ); - - - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_ADD ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_SUBTRACT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_REV_SUBTRACT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_MIN ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_MAX ); - VERIFY( m_BlendOpEnumMapping.m_Str2ValMap.size() == BLEND_OPERATION_NUM_OPERATIONS - 1, - "Unexpected map size. Did you update BLEND_OPERATION enum?" ); - VERIFY( m_BlendOpEnumMapping.m_Val2StrMap.size() == BLEND_OPERATION_NUM_OPERATIONS - 1, - "Unexpected map size. Did you update BLEND_OPERATION enum?" ); - - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, BlendOp, m_BlendOpEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, BlendOpAlpha, m_BlendOpEnumMapping ); - - - DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_RED ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_GREEN ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_BLUE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_ALPHA ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_ALL ); - DEFINE_FLAGS_BINDER( m_Bindings, RenderTargetBlendDesc, RenderTargetWriteMask, COLOR_MASK, m_ColorMaskEnumMapping ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto &RTs = GetMemberByOffest< const RenderTargetBlendDesc >(pBasePointer, m_MemberOffset); - PushLuaArray( L, &RTs, &RTs+BlendStateDesc::MaxRenderTargets, [&](const RenderTargetBlendDesc &Elem) - { - PushLuaTable( L, &Elem, m_Bindings ); - } - ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY( pBasePointer == _pBasePointer, "Sanity check" ); - auto &RenderTargets = GetMemberByOffest<RenderTargetBlendDesc>( pBasePointer, m_MemberOffset ); - - auto MaxRTs = BlendStateDesc::MaxRenderTargets; - if( !(NewArrayIndex >= 1 && NewArrayIndex <= MaxRTs) ) - SCRIPT_PARSING_ERROR( L, "Incorrect render target index ", NewArrayIndex, ". Only 1..", MaxRTs, " are allowed" ); - - ParseLuaTable( L, StackIndex, &RenderTargets + (NewArrayIndex-1), m_Bindings ); - } - ); - } - private: - BindingsMapType m_Bindings; - - EnumMapping < BLEND_FACTOR > m_BlendFactorEnumMapping; - EnumMapping < BLEND_OPERATION > m_BlendOpEnumMapping; - EnumMapping < COLOR_MASK > m_ColorMaskEnumMapping; - }; - - - MemberBinder<BlendStateDesc> :: MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_BINDER( m_Bindings, BlendStateDesc, AlphaToCoverageEnable ); - DEFINE_BINDER( m_Bindings, BlendStateDesc, IndependentBlendEnable ); - - DEFINE_BINDER_EX( m_Bindings, BlendStateDesc, RenderTargets, RenderTargetBlendDescArrayParser, 0 ); - } - - void MemberBinder<BlendStateDesc> ::GetValue(lua_State *L, const void* pBasePointer) - { - const auto &BlendDesc = GetMemberByOffest< BlendStateDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &BlendDesc, m_Bindings); - } - - void MemberBinder<BlendStateDesc> ::SetValue(lua_State *L, int Index, void* pBasePointer) - { - auto &BlendDesc = GetMemberByOffest< BlendStateDesc>( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &BlendDesc, m_Bindings ); - } -} diff --git a/RenderScript/src/BufferParser.cpp b/RenderScript/src/BufferParser.cpp deleted file mode 100644 index a275e7a..0000000 --- a/RenderScript/src/BufferParser.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "BufferParser.h" - -namespace Diligent -{ - const Char* BufferParser::BufferLibName = "Buffer"; - - BufferParser::BufferParser( IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserCommon<IBuffer>( pRenderDevice, L, BufferLibName ), - m_SetVertexBuffersBinding(this, L, "Context", "SetVertexBuffers", &BufferParser::SetVertexBuffers), - m_SetIndexBufferBinding( this, L, "Context", "SetIndexBuffer", &BufferParser::SetIndexBuffer ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffDescWrapper, Name, NameBuffer ); - - DEFINE_BINDER( m_Bindings, SBuffDescWrapper, uiSizeInBytes ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT ); - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET ); - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS ); - // Explicit namespace declaraion is necesseary to avoid - // name conflicts when building for windows store - DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping ); - - DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Usage, m_UsageEnumMapping ); - DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAGS, m_CpuAccessFlagEnumMapping ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_UNDEFINED ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_FORMATTED ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_STRUCTURED ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_RAW ); - static_assert(BUFFER_MODE_NUM_MODES == BUFFER_MODE_RAW + 1, "Not all buffer modes initialized."); - VERIFY( m_BuffModeEnumMapping.m_Str2ValMap.size() == BUFFER_MODE_NUM_MODES, - "Unexpected map size. Did you update BUFFER_MODE enum?" ); - VERIFY( m_BuffModeEnumMapping.m_Val2StrMap.size() == BUFFER_MODE_NUM_MODES, - "Unexpected map size. Did you update BUFFER_MODE enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Mode, m_BuffModeEnumMapping ); - - DEFINE_BINDER( m_Bindings, SBuffDescWrapper, ElementByteStride ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_RESET ); - }; - - void BufferParser::CreateObj( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - INIT_LUA_STACK_TRACKING(L); - SBuffDescWrapper BufferDesc; - ParseLuaTable( L, 1, &BufferDesc, m_Bindings ); - CHECK_LUA_STACK_HEIGHT(); - - if( (BufferDesc.Mode == BUFFER_MODE_STRUCTURED || BufferDesc.Mode == BUFFER_MODE_FORMATTED) && BufferDesc.ElementByteStride == 0 ) - SCRIPT_PARSING_ERROR( L, "Element byte stride of a structured or formatted buffer cannot be zero" ); - - if( (BufferDesc.Mode == BUFFER_MODE_FORMATTED || BufferDesc.Mode == BUFFER_MODE_STRUCTURED) && - (BufferDesc.uiSizeInBytes % BufferDesc.ElementByteStride) != 0 ) - SCRIPT_PARSING_ERROR( L, "Buffer size (", BufferDesc.uiSizeInBytes, ") is not multiple of element byte stride (", BufferDesc.ElementByteStride, ")." ); - - std::vector<Uint8> RawData; - if( NumArgs > 1 ) - { - if( NumArgs != 3 ) - { - SCRIPT_PARSING_ERROR( L, "To initialize buffer with initial data, provide value type and array of values as the 2nd and 3rd parameters. ", NumArgs, " arguments is provided." ); - } - - m_ArrayLoader.LoadArray( L, 3, RawData ); - } - BufferData BuffData; - auto DataSize = static_cast<Uint32>(RawData.size()); - if( DataSize ) - { - if( BufferDesc.uiSizeInBytes == 0 ) - BufferDesc.uiSizeInBytes = DataSize; - if( DataSize != BufferDesc.uiSizeInBytes ) - { - SCRIPT_PARSING_ERROR( L, "Initial buffer data size (", DataSize, ") does not match the requested buffer size (", BufferDesc.uiSizeInBytes, "). " - "Do not specify uiSizeInBytes to have the buffer size calculated automatically." ); - } - BuffData.pData = RawData.data(); - BuffData.DataSize = DataSize; - } - - if( (BufferDesc.BindFlags & BIND_UNIFORM_BUFFER) && (BufferDesc.uiSizeInBytes % 16) ) - { - SCRIPT_PARSING_ERROR( L, "Uniform buffer size (", DataSize, ") is not multiple of 16." ); - } - - auto ppBuffer = reinterpret_cast<IBuffer**>(lua_newuserdata( L, sizeof( IBuffer* ) )); - *ppBuffer = nullptr; - m_pRenderDevice->CreateBuffer( BufferDesc, &BuffData, ppBuffer ); - if( *ppBuffer == nullptr ) - SCRIPT_PARSING_ERROR( L, "Failed to create buffer" ) - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - int BufferParser::SetVertexBuffers( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - int CurrArgInd = 1; - - Int32 StartSlot = 0; - if( lua_type( L, CurrArgInd ) == LUA_TNUMBER ) - { - StartSlot = ReadValueFromLua<Int32>( L, CurrArgInd++ ); - if( StartSlot < 0 ) - { - SCRIPT_PARSING_ERROR( L, "Start slot (", StartSlot, " provided) must be in range 0..", MaxBufferSlots - 1 ); - } - } - - SET_VERTEX_BUFFERS_FLAGS Flags = SET_VERTEX_BUFFERS_FLAG_NONE; - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - Uint32 NumBuffers = 0; - IBuffer *pBuffs[MaxBufferSlots] = {}; - Uint32 Offsets[MaxBufferSlots] = {}; - while( CurrArgInd <= NumArgs ) - { - if( StartSlot + (NumBuffers + 1) > MaxBufferSlots ) - { - SCRIPT_PARSING_ERROR( L, "Too many buffer slots (", StartSlot, "..", StartSlot + NumBuffers - 1, ") are being set. Allowed slots are 0..", MaxBufferSlots - 1 ); - break; - } - - if( lua_type( L, CurrArgInd ) != LUA_TNIL ) - pBuffs[NumBuffers] = *GetUserData<IBuffer**>( L, CurrArgInd++, m_MetatableRegistryName.c_str() ); - else - { - ++CurrArgInd; - pBuffs[NumBuffers] = nullptr; - } - - if( lua_type( L, CurrArgInd ) == LUA_TNUMBER ) - Offsets[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ ); - else - Offsets[NumBuffers] = 0; - - if( CurrArgInd >= NumArgs-1 && lua_type( L, CurrArgInd ) == LUA_TSTRING) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArgInd, &StateTransitionMode ); - ++CurrArgInd; - } - - // The last argument may be flags - if( CurrArgInd == NumArgs && - (lua_type( L, CurrArgInd ) == LUA_TSTRING || - lua_type( L, CurrArgInd ) == LUA_TTABLE ) ) - { - VERIFY( Flags == 0, "Flags have already been set!" ); - FlagsLoader<SET_VERTEX_BUFFERS_FLAGS> SetVBFlagsLoader(0, "SetVBFlags", m_SetVBFlagEnumMapping); - SetVBFlagsLoader.SetValue( L, CurrArgInd, &Flags ); - ++CurrArgInd; - } - - ++NumBuffers; - } - - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->SetVertexBuffers( StartSlot, NumBuffers, pBuffs, Offsets, StateTransitionMode, Flags ); - - // Return no values to Lua - return 0; - } - - int BufferParser::SetIndexBuffer( lua_State *L ) - { - auto *pIndexBuff = *GetUserData<IBuffer**>( L, 1, m_MetatableRegistryName.c_str() ); - Uint32 Offset = 0; - auto NumArgs = lua_gettop( L ); - if( NumArgs > 3 ) - { - SCRIPT_PARSING_ERROR( L, "SetIndexBuffer() expects offset and state transition mode as optional 2nd and 3rd parameters. ", NumArgs, " arguments are provided." ); - } - int CurrArg = 2; - if( CurrArg <= NumArgs && lua_isnumber( L, CurrArg ) ) - { - Offset = ReadValueFromLua<Uint32>( L, CurrArg ); - ++CurrArg; - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - } - - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->SetIndexBuffer( pIndexBuff, Offset, StateTransitionMode ); - - // Return no values to Lua - return 0; - } -} diff --git a/RenderScript/src/BufferViewParser.cpp b/RenderScript/src/BufferViewParser.cpp deleted file mode 100644 index b71a95b..0000000 --- a/RenderScript/src/BufferViewParser.cpp +++ /dev/null @@ -1,153 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "BufferViewParser.h" -#include "BufferParser.h" -#include "SamplerParser.h" -#include "GraphicsAccessories.h" - -namespace Diligent -{ - const Char* BufferViewParser::BufferViewLibName = "BufferView"; - - template<> - class MemberBinder<BufferFormat> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_ENUM_BINDER( m_Bindings, BufferFormat, ValueType, m_ValueTypeEnumMapping ); - using NumComponentsType = decltype(BufferFormat::NumComponents); - DEFINE_BINDER_EX( m_Bindings, BufferFormat, NumComponents, NumComponentsType, Validator<NumComponentsType>( "Num Components", 1, 4 ) ); - DEFINE_BINDER( m_Bindings, BufferFormat, IsNormalized ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto &BuffFmt = GetMemberByOffest<BufferFormat>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, &BuffFmt, m_Bindings ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - auto &BuffFmt = GetMemberByOffest<BufferFormat>( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &BuffFmt, m_Bindings ); - } - private: - BindingsMapType m_Bindings; - ValueTypeEnumMapping m_ValueTypeEnumMapping; - }; - - BufferViewParser::BufferViewParser( BufferParser *pBufParser, - IRenderDevice *pRenderDevice, - lua_State *L ) : - EngineObjectParserCommon<IBufferView>( pRenderDevice, L, BufferViewLibName ), - m_BufferLibMetatableName(pBufParser->GetMetatableName()), - m_CreateViewBinding( this, L, m_BufferLibMetatableName.c_str(), "CreateView", &BufferViewParser::CreateView ), - m_GetDefaultViewBinding( this, L, m_BufferLibMetatableName.c_str(), "GetDefaultView", &BufferViewParser::GetDefaultView ), - m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffViewDescWrapper, Name, NameBuffer ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, BUFFER_VIEW_SHADER_RESOURCE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, BUFFER_VIEW_UNORDERED_ACCESS ); - VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == BUFFER_VIEW_NUM_VIEWS - 1, - "Unexpected map size. Did you update BUFFER_VIEW_TYPE enum?" ); - VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == BUFFER_VIEW_NUM_VIEWS - 1, - "Unexpected map size. Did you update BUFFER_VIEW_TYPE enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, SBuffViewDescWrapper, ViewType, m_ViewTypeEnumMapping ); - - DEFINE_BINDER_EX( m_Bindings, SBuffViewDescWrapper, Format, BufferFormat, 0 ); - - DEFINE_BINDER( m_Bindings, SBuffViewDescWrapper, ByteOffset); - DEFINE_BINDER( m_Bindings, SBuffViewDescWrapper, ByteWidth); - }; - - void BufferViewParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - auto *pBuffer = *GetUserData<IBuffer**>( L, 1, m_BufferLibMetatableName.c_str() ); - - SBuffViewDescWrapper BufferViewDesc; - ParseLuaTable( L, 2, &BufferViewDesc, m_Bindings ); - CHECK_LUA_STACK_HEIGHT(); - - auto ppBufferView = reinterpret_cast<IBufferView**>(lua_newuserdata( L, sizeof( IBufferView* ) )); - *ppBufferView = nullptr; - - auto& BuffFmt = BufferViewDesc.Format; - const auto& BuffDesc = pBuffer->GetDesc(); - if (BuffFmt.ValueType != VT_UNDEFINED) - { - if (BuffFmt.NumComponents == 0) - SCRIPT_PARSING_ERROR( L, "Number components cannot be 0" ); - auto FmtSize = GetValueSize( BuffFmt.ValueType ) * Uint32{BuffFmt.NumComponents}; - if (BuffDesc.ElementByteStride != FmtSize ) - { - SCRIPT_PARSING_ERROR( L, "Format size (", FmtSize, ") specified by view '", BufferViewDesc.Name,"' does not match the element byte stride (", BuffDesc.ElementByteStride, ") of the buffer '", BuffDesc.Name, "'." ); - } - if (BuffFmt.ValueType == VT_FLOAT32 || BuffFmt.ValueType == VT_FLOAT16) - BuffFmt.IsNormalized = false; - } - - pBuffer->CreateView( BufferViewDesc, ppBufferView ); - if( *ppBufferView == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create buffer view") - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - int BufferViewParser::CreateView( lua_State *L ) - { - // Note that LuaCreate is a static function. - // However, this pointer to the BufferViewParser object - // is stored in the upvalue. So LuaCreate will call - // BufferViewParser::CreateObj() - return LuaCreate(L); - } - - int BufferViewParser::GetDefaultView( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - // Buffer should be the first argument - auto *pBuffer = *GetUserData<IBuffer**>( L, 1, m_BufferLibMetatableName.c_str() ); - - // View type should be the second argument - BUFFER_VIEW_TYPE ViewType; - m_ViewTypeParser.SetValue( L, 2, &ViewType ); - - auto pView = pBuffer->GetDefaultView( ViewType ); - - // Push existing object - PushObject(L, pView); - - CHECK_LUA_STACK_HEIGHT( +1 ); - - // Returning one value to Lua - return 1; - } -} diff --git a/RenderScript/src/DepthStencilStateDescParser.cpp b/RenderScript/src/DepthStencilStateDescParser.cpp deleted file mode 100644 index e896be8..0000000 --- a/RenderScript/src/DepthStencilStateDescParser.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "DepthStencilStateDescParser.h" - -namespace Diligent -{ - template<> - class MemberBinder<StencilOpDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_KEEP ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_ZERO ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_REPLACE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_SAT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_SAT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INVERT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_WRAP ); - DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_WRAP ); - VERIFY( m_StencilOpEnumMapping.m_Str2ValMap.size() == STENCIL_OP_NUM_OPS - 1, - "Unexpected map size. Did you update STENCIL_OP enum?" ); - VERIFY( m_StencilOpEnumMapping.m_Val2StrMap.size() == STENCIL_OP_NUM_OPS - 1, - "Unexpected map size. Did you update STENCIL_OP enum?" ); - - DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFailOp, m_StencilOpEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilDepthFailOp, m_StencilOpEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilPassOp, m_StencilOpEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFunc, m_CmpFuncEnumMapping ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto &StOpDesc = GetMemberByOffest< StencilOpDesc >(pBasePointer, m_MemberOffset); - PushLuaTable( L, &StOpDesc, m_Bindings ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - auto &StOpDesc = GetMemberByOffest< StencilOpDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &StOpDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - ComparisonFuncEnumMapping m_CmpFuncEnumMapping; - EnumMapping < STENCIL_OP > m_StencilOpEnumMapping; - }; - - MemberBinder<DepthStencilStateDesc>::MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_BINDER( m_Bindings, DepthStencilStateDesc, DepthEnable ); - DEFINE_BINDER( m_Bindings, DepthStencilStateDesc, DepthWriteEnable ); - DEFINE_ENUM_BINDER( m_Bindings, DepthStencilStateDesc, DepthFunc, m_CmpFuncEnumMapping ); - - DEFINE_BINDER( m_Bindings, DepthStencilStateDesc, StencilEnable ); - DEFINE_BINDER( m_Bindings, DepthStencilStateDesc, StencilReadMask ); - DEFINE_BINDER( m_Bindings, DepthStencilStateDesc, StencilWriteMask ); - DEFINE_BINDER_EX( m_Bindings, DepthStencilStateDesc, FrontFace, StencilOpDesc, 0 ); - DEFINE_BINDER_EX( m_Bindings, DepthStencilStateDesc, BackFace, StencilOpDesc, 0 ); - }; - - void MemberBinder<DepthStencilStateDesc> ::GetValue(lua_State *L, const void* pBasePointer) - { - const auto &DSSDesc = GetMemberByOffest< DepthStencilStateDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &DSSDesc, m_Bindings); - } - - void MemberBinder<DepthStencilStateDesc> ::SetValue(lua_State *L, int Index, void* pBasePointer) - { - auto &DSSDesc = GetMemberByOffest< DepthStencilStateDesc>( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &DSSDesc, m_Bindings ); - } -} diff --git a/RenderScript/src/DeviceContextFuncBindings.cpp b/RenderScript/src/DeviceContextFuncBindings.cpp deleted file mode 100644 index 4c2754a..0000000 --- a/RenderScript/src/DeviceContextFuncBindings.cpp +++ /dev/null @@ -1,290 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "DeviceContextFuncBindings.h" -#include "GraphicsUtilities.h" -#include "TextureViewParser.h" -#include "EngineObjectParserBase.h" -#include "ShaderResourceBindingParser.h" -#include "PSODescParser.h" - -namespace Diligent -{ - DeviceContextFuncBindings::DeviceContextFuncBindings( IRenderDevice *pRenderDevice, lua_State *L, - TextureViewParser *pTexViewPasrser, - ShaderResourceBindingParser *pSRBParser, - PSODescParser *pPSOParser) : - m_SetRenderTargetsBinding(this, L, "Context", "SetRenderTargets", &DeviceContextFuncBindings::SetRenderTargets), - m_ClearRenderTargetBinding(this, L, "Context", "ClearRenderTarget", &DeviceContextFuncBindings::ClearRenderTarget), - m_ClearDepthStencilBinding(this, L, "Context", "ClearDepthStencil", &DeviceContextFuncBindings::ClearDepthStencil), - m_SetStencilRefBinding(this, L, "Context", "SetStencilRef", &DeviceContextFuncBindings::SetStencilRef), - m_SetBlendFactorsBinding(this, L, "Context", "SetBlendFactors", &DeviceContextFuncBindings::SetBlendFactors), - m_CommitShaderResourcesBinding(this, L, "Context", "CommitShaderResources", &DeviceContextFuncBindings::CommitShaderResources), - m_TransitionShaderResourcesBinding(this, L, "Context", "TransitionShaderResources", &DeviceContextFuncBindings::TransitionShaderResources), - m_TexViewMetatableName( pTexViewPasrser->GetMetatableName() ), - m_ShaderResBindingMetatableName( pSRBParser->GetMetatableName() ), - m_PSOMetatableName(pPSOParser->GetMetatableName()) - { - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_DEPTH_FLAG_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_DEPTH_FLAG ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_STENCIL_FLAG ); - }; - - int DeviceContextFuncBindings::SetRenderTargets( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - ITextureView *pRTVs[MaxRenderTargets] = {}; - ITextureView *pDSV = nullptr; - Uint32 NumRTs = 0; - RESOURCE_STATE_TRANSITION_MODE TransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; - for( int CurrArg = 1; CurrArg <= NumArgs; ++CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - auto *pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - auto ViewType = pView->GetDesc().ViewType; - if( ViewType == TEXTURE_VIEW_RENDER_TARGET ) - { - if( NumRTs < MaxRenderTargets ) - { - pRTVs[NumRTs] = pView; - ++NumRTs; - } - else - { - SCRIPT_PARSING_ERROR( L, "Too many render targets are being set. ", MaxRenderTargets, " at most are allowed." ); - } - } - else if( ViewType == TEXTURE_VIEW_DEPTH_STENCIL ) - { - if( pDSV != nullptr ) - SCRIPT_PARSING_ERROR( L, "Respecifying depth stencil view. Only one is allowed" ); - pDSV = pView; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unexpected view type. Only render target and depth stencil are allowed" ); - } - } - else - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &TransitionMode ); - } - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetRenderTargets( NumRTs, pRTVs, pDSV, TransitionMode ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::ClearRenderTarget( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - ITextureView *pView = nullptr; - Float32 RGBA[4] = {}; - - int CurrArg = 1; - if( CurrArg <= NumArgs ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - ++CurrArg; - } - } - for( int c = 0; c < 4 && CurrArg <= NumArgs; ++c, ++CurrArg ) - { - if( lua_type( L, CurrArg ) != LUA_TNUMBER ) - break; - RGBA[c] = ReadValueFromLua<Float32>( L, CurrArg ); - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->ClearRenderTarget( pView, RGBA, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::ClearDepthStencil( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - ITextureView *pView = nullptr; - Float32 fDepth = 1.f; - Uint8 Stencil = 0; - - int CurrArg = 1; - if( CurrArg <= NumArgs ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - ++CurrArg; - } - } - - CLEAR_DEPTH_STENCIL_FLAGS ClearFlags = CLEAR_DEPTH_FLAG_NONE; - if( CurrArg <= NumArgs && - (lua_type( L, CurrArg ) == LUA_TSTRING || - lua_type( L, CurrArg ) == LUA_TTABLE ) ) - { - FlagsLoader<CLEAR_DEPTH_STENCIL_FLAGS> FlagsLoader(0, "ClearDepthStencilFlags", m_ClearDepthStencilFlagsEnumMapping); - FlagsLoader.SetValue( L, CurrArg, &ClearFlags ); - ++CurrArg; - } - - if( CurrArg <= NumArgs && (ClearFlags == CLEAR_DEPTH_FLAG_NONE || (ClearFlags & CLEAR_DEPTH_FLAG)!=0) ) - { - fDepth = ReadValueFromLua<Float32>( L, CurrArg ); - ClearFlags |= CLEAR_DEPTH_FLAG; - ++CurrArg; - } - - if( CurrArg <= NumArgs && lua_isnumber( L, CurrArg ) ) - { - Stencil = ReadValueFromLua<Uint8>( L, CurrArg ); - ClearFlags |= CLEAR_STENCIL_FLAG; - ++CurrArg; - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->ClearDepthStencil( pView, ClearFlags, fDepth, Stencil, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::SetStencilRef( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - Uint32 StencilRef = 0; - if(NumArgs >= 1 ) - StencilRef = ReadValueFromLua<Uint32>( L, 1 ); - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetStencilRef( StencilRef ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::SetBlendFactors( lua_State *L ) - { - float BlendFactors[4] = {}; - auto NumArgs = lua_gettop( L ); - - for(int bf=0; bf < std::min(NumArgs, 4); ++bf) - BlendFactors[bf] = ReadValueFromLua<Float32>( L, bf+1 ); - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetBlendFactors( BlendFactors ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::CommitShaderResources( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - IShaderResourceBinding *pShaderResBinding = nullptr; - int CurrArg = 1; - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, CurrArg, m_ShaderResBindingMetatableName.c_str() ); - ++CurrArg; - } - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->CommitShaderResources( pShaderResBinding, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::TransitionShaderResources( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - IPipelineState *pPSO = nullptr; - int CurrArg = 1; - - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pPSO = *GetUserData<IPipelineState**>( L, CurrArg, m_PSOMetatableName.c_str() ); - ++CurrArg; - } - } - - if( !pPSO ) - { - SCRIPT_PARSING_ERROR( L, "PSO is expected as the first argument" ); - } - - IShaderResourceBinding *pShaderResBinding = nullptr; - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, CurrArg, m_ShaderResBindingMetatableName.c_str() ); - ++CurrArg; - } - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->TransitionShaderResources( pPSO, pShaderResBinding ); - - return 0; - } - -} diff --git a/RenderScript/src/DrawAttribsParser.cpp b/RenderScript/src/DrawAttribsParser.cpp deleted file mode 100644 index ee395a9..0000000 --- a/RenderScript/src/DrawAttribsParser.cpp +++ /dev/null @@ -1,201 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "DrawAttribsParser.h" -#include "BufferParser.h" -#include "ScriptParser.h" - -namespace Diligent -{ - using CombinedDrawAttribs = ScriptParser::CombinedDrawAttribs; - - const Char* DrawAttribsParser::DrawAttribsLibName = "DrawAttribs"; - - DrawAttribsParser::DrawAttribsParser( BufferParser *pBuffParser, IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserBase( pRenderDevice, L, DrawAttribsLibName ), - m_DrawBinding( this, L, "Context", "Draw", &DrawAttribsParser::Draw ), - m_DispatchComputeBinding( this, L, "Context", "DispatchCompute", &DrawAttribsParser::DispatchCompute ), - m_BufferMetatableName(pBuffParser->GetMetatableName()) - { - // NumVertices and NumIndices are in Union - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, NumVertices ); - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, NumIndices ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_DrawFlagsEnumMapping, DRAW_FLAG_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_DrawFlagsEnumMapping, DRAW_FLAG_VERIFY_STATES ); - DEFINE_ENUM_ELEMENT_MAPPING( m_DrawFlagsEnumMapping, DRAW_FLAG_VERIFY_DRAW_ATTRIBS ); - DEFINE_ENUM_ELEMENT_MAPPING( m_DrawFlagsEnumMapping, DRAW_FLAG_VERIFY_RENDER_TARGETS ); - DEFINE_ENUM_ELEMENT_MAPPING( m_DrawFlagsEnumMapping, DRAW_FLAG_VERIFY_ALL ); - - DEFINE_FLAGS_BINDER( m_Bindings, CombinedDrawAttribs, Flags, DRAW_FLAGS, m_DrawFlagsEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, CombinedDrawAttribs, IndirectAttribsBufferStateTransitionMode, m_StateTransitionModeEnumMapping); - - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT32 ); - DEFINE_ENUM_BINDER( m_Bindings, CombinedDrawAttribs, IndexType, m_ValueTypeEnumMapping ); - - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, NumInstances ); - - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, BaseVertex ); - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, IndirectDrawArgsOffset ); - - // StartVertexLocation and FirstIndexLocation are in union - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, StartVertexLocation ); - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, FirstIndexLocation ); - - DEFINE_BINDER( m_Bindings, CombinedDrawAttribs, FirstInstanceLocation ); - - std::vector<String> AllowedMetatable = { "Metatables.Buffer" }; - DEFINE_BINDER_EX( m_Bindings, CombinedDrawAttribs, pIndirectDrawAttribs, EngineObjectPtrLoader<IBuffer>, AllowedMetatable ); - }; - - void DrawAttribsParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - CombinedDrawAttribs DrawAttrs; - ParseLuaTable( L, 1, &DrawAttrs, m_Bindings ); - - CHECK_LUA_STACK_HEIGHT(); - - auto pDrawAttribs = reinterpret_cast<CombinedDrawAttribs*>(lua_newuserdata( L, sizeof( CombinedDrawAttribs ) )); - memcpy(pDrawAttribs, &DrawAttrs, sizeof(CombinedDrawAttribs)); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void DrawAttribsParser::DestroyObj( void *pData ) - { - // We do not need to do anything, because the whole object is - // created as full user data and thus managed by Lua - } - - void DrawAttribsParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - auto pDrawAttribs = reinterpret_cast<CombinedDrawAttribs*>(pData); - PushField( L, pDrawAttribs, Field, m_Bindings ); - } - - void DrawAttribsParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - auto pDrawAttribs = reinterpret_cast<CombinedDrawAttribs*>(pData); - Diligent::UpdateField( L, -1, pDrawAttribs, Field, m_Bindings ); - } - - void DrawAttribsParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pDrawAttribs = reinterpret_cast<CombinedDrawAttribs*>(lua_newuserdata( L, sizeof( CombinedDrawAttribs ) )); - memcpy( pDrawAttribs, pObject, sizeof( CombinedDrawAttribs ) ); - } - - int DrawAttribsParser::Draw( lua_State *L ) - { - auto pDrawAttribs = GetUserData<CombinedDrawAttribs*>( L, 1, m_MetatableRegistryName.c_str() ); - auto *pContext = LoadDeviceContextFromRegistry( L ); - if (pDrawAttribs->pIndirectDrawAttribs != nullptr) - { - if (pDrawAttribs->IndexType != VT_UNDEFINED) - { - DrawIndexedIndirectAttribs Attribs; - Attribs.Flags = pDrawAttribs->Flags; - Attribs.IndexType = pDrawAttribs->IndexType; - Attribs.IndirectAttribsBufferStateTransitionMode = pDrawAttribs->IndirectAttribsBufferStateTransitionMode; - Attribs.IndirectDrawArgsOffset = pDrawAttribs->IndirectDrawArgsOffset; - pContext->DrawIndexedIndirect(Attribs, pDrawAttribs->pIndirectDrawAttribs); - } - else - { - DrawIndirectAttribs Attribs; - Attribs.Flags = pDrawAttribs->Flags; - Attribs.IndirectAttribsBufferStateTransitionMode = pDrawAttribs->IndirectAttribsBufferStateTransitionMode; - Attribs.IndirectDrawArgsOffset = pDrawAttribs->IndirectDrawArgsOffset; - pContext->DrawIndirect(Attribs, pDrawAttribs->pIndirectDrawAttribs); - } - } - else - { - if (pDrawAttribs->IndexType != VT_UNDEFINED) - { - DrawIndexedAttribs Attribs; - Attribs.BaseVertex = pDrawAttribs->BaseVertex; - Attribs.FirstIndexLocation = pDrawAttribs->FirstIndexLocation; - Attribs.FirstInstanceLocation = pDrawAttribs->FirstInstanceLocation; - Attribs.Flags = pDrawAttribs->Flags; - Attribs.IndexType = pDrawAttribs->IndexType; - Attribs.NumIndices = pDrawAttribs->NumIndices; - Attribs.NumInstances = pDrawAttribs->NumInstances; - pContext->DrawIndexed(Attribs); - } - else - { - DrawAttribs Attribs; - Attribs.FirstInstanceLocation = pDrawAttribs->FirstInstanceLocation; - Attribs.Flags = pDrawAttribs->Flags; - Attribs.NumInstances = pDrawAttribs->NumInstances; - Attribs.NumVertices = pDrawAttribs->NumVertices; - Attribs.StartVertexLocation = pDrawAttribs->StartVertexLocation; - pContext->Draw(Attribs); - } - } - - return 0; - } - - int DrawAttribsParser::DispatchCompute( lua_State *L ) - { - if( lua_type( L, 1 ) == LUA_TUSERDATA ) - { - DispatchComputeIndirectAttribs DispatchAttrs; - auto* pIndirectDispatchAttribs = *GetUserData<IBuffer**>( L, 1, m_BufferMetatableName.c_str() ); - int CurrArgInd = 2; - if( CurrArgInd <= lua_gettop( L ) && lua_isnumber( L, CurrArgInd ) ) - { - DispatchAttrs.DispatchArgsByteOffset = ReadValueFromLua<Uint32>( L, CurrArgInd ); - ++CurrArgInd; - } - if( CurrArgInd <= lua_gettop( L ) && lua_type( L, CurrArgInd ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeEnumMapping); - StateTransitionModeLoader.SetValue( L, CurrArgInd, &DispatchAttrs.IndirectAttribsBufferStateTransitionMode ); - } - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->DispatchComputeIndirect( DispatchAttrs, pIndirectDispatchAttribs ); - } - else - { - DispatchComputeAttribs DispatchAttrs; - if( lua_gettop( L ) >= 1 ) - DispatchAttrs.ThreadGroupCountX = ReadValueFromLua<Uint32>( L, 1 ); - if( lua_gettop( L ) >= 2 ) - DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 2 ); - if( lua_gettop( L ) >= 3 ) - DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 3 ); - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->DispatchCompute( DispatchAttrs ); - } - - - return 0; - } -} diff --git a/RenderScript/src/EngineObjectParserBase.cpp b/RenderScript/src/EngineObjectParserBase.cpp deleted file mode 100644 index 96a1b53..0000000 --- a/RenderScript/src/EngineObjectParserBase.cpp +++ /dev/null @@ -1,271 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "EngineObjectParserBase.h" -#include "ScriptParser.h" - -using namespace Diligent; - -namespace Diligent -{ - EngineObjectParserBase::EngineObjectParserBase( IRenderDevice *pRenderDevice, lua_State *L, const Char *LibName ) : - m_pRenderDevice( pRenderDevice ), - m_LibName( LibName ), - m_MetatableRegistryName( String( "Metatables." ) + m_LibName ) - { - // TODO: remove this function, move everything to ctor - RegisterTable( L ); - } - - int EngineObjectParserBase::LuaCreate( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) )); - // This pointer cannot be null because we stored it in an up value when created the library - VERIFY( This, "This pointer is null" ); - if( !This )return 0; - - try - { - This->CreateObj( L ); - } - catch( const std::runtime_error &err ) - { - SCRIPT_PARSING_ERROR( L, "Failed to create ", This->m_LibName, " object: \n", err.what() ); - } - - // Push onto the stack the metatable associated with name given in the registry - luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1 - // Pop a table from the top of the stack and set it as the new metatable - // for the value at the given index (which is where the new user datum is) - lua_setmetatable( L, -2 ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT( +1 ); - - // Return number of return arguments - // New userdatum is on the top of the stack - return 1; - } - - int EngineObjectParserBase::LuaGC( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) )); - // This pointer cannot be null because we stored it in an up value when created the library - VERIFY( This, "This pointer is null" ); - if( !This )return 0; - - // Do not throw exception as this function can be called from dtor! - //auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() ); - auto pData = reinterpret_cast<void*>(luaL_testudata( L, 1, This->m_MetatableRegistryName.c_str() )); - if( pData ) - { - This->DestroyObj( pData ); - } - - CHECK_LUA_STACK_HEIGHT(); - - return 0; - } - - int EngineObjectParserBase::LuaIndex( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - // Whenever Lua calls C, the called function gets a new stack, which is independent - // of previous stacks and of stacks of C functions that are still active. This stack - // initially contains any arguments to the C function and it is where the C function - // pushes its results to be returned to the calle - - - // Note that the syntax var.Name is just syntactic sugar for var["Name"] - // The first parameter to the __index() function is the object and the second is - // the index - - EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) )); - // This pointer cannot be null because we stored it in an up value when created the library - VERIFY( This, "This pointer is null" ); - if( !This )return 0; - - auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() ); - auto Field = ReadValueFromLua<const Char*>( L, 2 ); - - // First try to find the field in the metatable - // Push metatable onto the stack - luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1 - // Duplicate key on the top of the stack - lua_pushvalue( L, -2 ); // -0 | +1 -> +1 - // Use rawget to avoid calling __index - lua_rawget( L, -2 ); // -1 | +1 -> +0 - // Remove metatable from the stack - lua_remove( L, -2 ); // -1 | +0 -> -1 - if( lua_type( L, -1 ) == LUA_TNIL ) - { - // Pop nil from the stack - lua_pop( L, 1 ); // -1 | +0 -> -1 - This->ReadField( L, pData, Field ); - } - else - { - // Value is on top of the stack - } - - CHECK_LUA_STACK_HEIGHT( +1 ); - - return 1; - } - - void EngineObjectParserBase::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR( L, "Attempting to update \"", Field, "\" field of a read-only object \"", m_LibName.c_str(), '\"' ); - } - - int EngineObjectParserBase::LuaNewIndex( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) )); - // This pointer cannot be null because we stored it in an up value when created the library - VERIFY( This, "This pointer is null" ); - if( !This )return 0; - - auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() ); - auto Field = ReadValueFromLua<const Char*>( L, 2 ); - This->UpdateField( L, pData, Field ); - - CHECK_LUA_STACK_HEIGHT(); - - return 0; - } - - void EngineObjectParserBase::RegisterTable( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - // If the registry already has the key with the same name, luaL_newmetatable() returns 0. - // Otherwise, it creates a new table to be used as a metatable for userdata, adds it to the - // registry with key tname, and returns 1. In both cases it pushes onto the stack the final - // value associated with tname in the registry. - auto Created = luaL_newmetatable( L, m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1 - VERIFY( Created, "Metatble with the same name already registered!" ); (void)Created; - - // http://lua-users.org/wiki/MetatableEvents - luaL_Reg MetaMethods[] = { - // An object is marked for finalization when its metatable is set and the metatable - // has a field indexed by the string "__gc". NOTE: if a metatable without a __gc field - // is set and that field is only later added to the metatable, the object will NOT be marked - // for finalization. - { "__gc", LuaGC }, - { "__index", LuaIndex }, - { "__newindex", LuaNewIndex }, - { NULL, NULL } - }; - - lua_pushlightuserdata( L, this ); // -0 | +1 -> +1 - - // Register all functions in the array into the table on the top of the stack - // When nup (last parameter) is not zero, all functions are created sharing nup upvalues, - // which must be previously pushed on the stack on top of the library table. - // These values are popped from the stack after the registration. - luaL_setfuncs( L, MetaMethods, 1 ); // -1 | +0 -> -1 - - // luaL_setfuncs() does the following for every function in the list: - //lua_pushstring( L, FuncName ); - //lua_pushlightuserdata( L, this ); - //lua_pushcclosure( L, Function, 1 ); - //lua_settable( L, -3 ); - - // Protect metatable from tampering in the script - // If __metatable field is set, then getmetatable() function returns - // what is stored in this field instead of the actual metatable - // and setmetatable() is not allowed to access it - lua_pushliteral( L, "__metatable" ); // -0 | +1 -> +1 - lua_pushliteral( L, "Metatable is not accessible!" ); // -0 | +1 -> +1 - // Note that lua_settable() may trigger a metamethod - // for the "newindex" event - lua_settable( L, -3 ); // -2 | +0 -> -2 - - // Pop metatable - lua_pop( L, 1 ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT(); - - luaL_Reg Methods[] = { - { "Create", LuaCreate }, - { NULL, NULL } - }; - - // Create a new table with a size optimized to store all entries in the array Methods - // (but does not actually store them). - luaL_newlibtable( L, Methods ); // -0 | +1 -> +1 - - // Push pointer onto the stack - lua_pushlightuserdata( L, this ); // -0 | +1 -> +1 - - // Register all functions in the array into the table on the top of the stack - // When nup (last parameter) is not zero, all functions are created sharing nup upvalues, - // which must be previously pushed on the stack on top of the library table. - // These values are popped from the stack after the registration. - luaL_setfuncs( L, Methods, 1 ); // -1 | +0 -> -1 - - // Pop a value from the stack and set it as the new value of global name. - lua_setglobal( L, m_LibName.c_str() ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT(); - } - - void EngineObjectParserBase::PushObject( lua_State *L, const void *pData ) - { - INIT_LUA_STACK_TRACKING( L ); - - if( pData ) - PushExistingObject( L, pData ); - else - lua_pushnil( L ); - - luaL_getmetatable( L, m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1 - lua_setmetatable( L, -2 ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - IDeviceContext* EngineObjectParserBase::LoadDeviceContextFromRegistry( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - lua_pushstring( L, ScriptParser::DeviceContextRegistryKey ); // -0 | +1 -> +1 - lua_gettable(L, LUA_REGISTRYINDEX ); // -1 | +1 -> +0 - CheckType( L, -1, LUA_TLIGHTUSERDATA ); - IDeviceContext* pContext = reinterpret_cast<IDeviceContext*>( lua_touserdata(L, -1) ); - lua_pop( L, 1 ); // -1 | +0 -> -1 - - VERIFY( pContext != nullptr, "Device context is null" ); - - CHECK_LUA_STACK_HEIGHT(); - - return pContext; - } -} diff --git a/RenderScript/src/EnumMappings.cpp b/RenderScript/src/EnumMappings.cpp deleted file mode 100644 index e6728ff..0000000 --- a/RenderScript/src/EnumMappings.cpp +++ /dev/null @@ -1,234 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "EnumMappings.h" - -using namespace std; - -namespace Diligent -{ - CpuAccessFlagEnumMapping::CpuAccessFlagEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), CPU_ACCESS_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), CPU_ACCESS_READ ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), CPU_ACCESS_WRITE ); - } - - UsageEnumMapping::UsageEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_STATIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_DEFAULT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_DYNAMIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_STAGING ); - } - - TextureFormatEnumMapping::TextureFormatEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_UNKNOWN ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32G8X24_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D32_FLOAT_S8X24_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_FLOAT_X8X24_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_X32_TYPELESS_G8X24_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R11G11B10_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D32_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R24G8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D24_UNORM_S8_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R24_UNORM_X8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_X24_TYPELESS_G8_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_FLOAT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D16_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_UINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_SINT ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_A8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R1_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB9E5_SHAREDEXP ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_B8G8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_G8R8_G8B8_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_SNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_B5G6R5_UNORM ); // Deprecated format, unavailable in D3D11+ - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_B5G5R5A1_UNORM ); // Deprecated format, unavailable in D3D11+ - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_UNORM ); // Deprecated format, unavailable in D3D11+ - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_UNORM ); // Deprecated format, unavailable in D3D11+ - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R10G10B10_XR_BIAS_A2_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_UNORM_SRGB ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_UF16 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_SF16 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_TYPELESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_UNORM ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_UNORM_SRGB ); - static_assert(TEX_FORMAT_NUM_FORMATS == TEX_FORMAT_BC7_UNORM_SRGB + 1, "Not all texture formats initialized."); - VERIFY( m_Str2ValMap.size() == TEX_FORMAT_NUM_FORMATS, - "Unexpected map size. Did you update TEXTURE_FORMAT enum?" ); - VERIFY( m_Val2StrMap.size() == TEX_FORMAT_NUM_FORMATS, - "Unexpected map size. Did you update TEXTURE_FORMAT enum?" ); - } - - ResourceDimEnumMapping::ResourceDimEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_BUFFER ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_1D ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_1D_ARRAY ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_2D ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_2D_ARRAY ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_3D ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_CUBE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_DIM_TEX_CUBE_ARRAY ); - static_assert(RESOURCE_DIM_NUM_DIMENSIONS == RESOURCE_DIM_TEX_CUBE_ARRAY + 1, "Not all texture types initialized."); - VERIFY( m_Str2ValMap.size() == RESOURCE_DIM_NUM_DIMENSIONS - 1, - "Unexpected map size. Did you update RESOURCE_DIMENSION enum?" ); - VERIFY( m_Val2StrMap.size() == RESOURCE_DIM_NUM_DIMENSIONS - 1, - "Unexpected map size. Did you update RESOURCE_DIMENSION enum?" ); - } - - ValueTypeEnumMapping::ValueTypeEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UNDEFINED ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT8 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT32 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT8 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT32 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_FLOAT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_FLOAT32 ); - static_assert(VT_NUM_TYPES == VT_FLOAT32 + 1, "Not all value types initialized."); - VERIFY( m_Str2ValMap.size() == VT_NUM_TYPES, - "Unexpected map size. Did you update VALUE_TYPE enum?" ); - VERIFY( m_Val2StrMap.size() == VT_NUM_TYPES, - "Unexpected map size. Did you update VALUE_TYPE enum?" ); - } - - ComparisonFuncEnumMapping::ComparisonFuncEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_NEVER ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_LESS ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_EQUAL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_LESS_EQUAL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_GREATER ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_NOT_EQUAL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_GREATER_EQUAL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_ALWAYS ); - static_assert(COMPARISON_FUNC_NUM_FUNCTIONS == COMPARISON_FUNC_ALWAYS + 1, "Not all comparison functions initialized."); - VERIFY( m_Str2ValMap.size() == COMPARISON_FUNC_NUM_FUNCTIONS - 1, - "Unexpected map size. Did you update COMPARISON_FUNCTION enum?" ); - VERIFY( m_Val2StrMap.size() == COMPARISON_FUNC_NUM_FUNCTIONS - 1, - "Unexpected map size. Did you update COMPARISON_FUNCTION enum?" ); - } - - BindShaderResourcesFlagEnumMapping::BindShaderResourcesFlagEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_UPDATE_STATIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_UPDATE_MUTABLE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_UPDATE_DYNAMIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_UPDATE_ALL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_KEEP_EXISTING ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED ); - } - - ShaderTypeEnumMapping::ShaderTypeEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_UNKNOWN ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_VERTEX ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_PIXEL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_GEOMETRY ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_HULL ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_DOMAIN ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_TYPE_COMPUTE ); - } - - StateTransitionModeEnumMapping::StateTransitionModeEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_STATE_TRANSITION_MODE_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_STATE_TRANSITION_MODE_TRANSITION ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - } -} diff --git a/RenderScript/src/InputLayoutDescParser.cpp b/RenderScript/src/InputLayoutDescParser.cpp deleted file mode 100644 index 7c2da78..0000000 --- a/RenderScript/src/InputLayoutDescParser.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "InputLayoutDescParser.h" - -namespace Diligent -{ - MemberBinder<InputLayoutDesc> :: MemberBinder( size_t InputLayoutOffset, size_t ElementsBufferOffset ) : - MemberBinderBase( InputLayoutOffset ), - m_LayoutElementsBufferOffset(ElementsBufferOffset) - { - using InputIndexType = decltype(LayoutElement::InputIndex); - DEFINE_BINDER_EX( m_Bindings, LayoutElement, InputIndex, InputIndexType, Validator<InputIndexType>( "Input Index", 0, 32 ) ); - using BufferSlotType = decltype(LayoutElement::BufferSlot); - DEFINE_BINDER_EX( m_Bindings, LayoutElement, BufferSlot, BufferSlotType, Validator<BufferSlotType>( "Buffer Slot", 0, MaxBufferSlots ) ); - using NumComponentsType = decltype(LayoutElement::NumComponents); - DEFINE_BINDER_EX( m_Bindings, LayoutElement, NumComponents, NumComponentsType, Validator<NumComponentsType>( "Num Components", 1, 4 ) ); - - DEFINE_ENUM_BINDER( m_Bindings, LayoutElement, ValueType, m_ValueTypeEnumMapping ); - - DEFINE_BINDER( m_Bindings, LayoutElement, IsNormalized ); - DEFINE_BINDER( m_Bindings, LayoutElement, RelativeOffset ); - DEFINE_BINDER( m_Bindings, LayoutElement, Stride ); - - - m_FrequencyEnumMapping.AddMapping( "FREQUENCY_PER_VERTEX", LayoutElement::FREQUENCY_PER_VERTEX ); - m_FrequencyEnumMapping.AddMapping( "FREQUENCY_PER_INSTANCE", LayoutElement::FREQUENCY_PER_INSTANCE ); - VERIFY( m_FrequencyEnumMapping.m_Str2ValMap.size() == LayoutElement::FREQUENCY_NUM_FREQUENCIES - 1, - "Unexpected map size. Did you update LayoutElement::FREQUENCY_PER_VERTEX enum?" ); - VERIFY( m_FrequencyEnumMapping.m_Val2StrMap.size() == LayoutElement::FREQUENCY_NUM_FREQUENCIES - 1, - "Unexpected map size. Did you update LayoutElement::FREQUENCY_PER_VERTEX enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, LayoutElement, Frequency, m_FrequencyEnumMapping ); - - DEFINE_BINDER( m_Bindings, LayoutElement, InstanceDataStepRate ); - } - - void MemberBinder<InputLayoutDesc> :: GetValue( lua_State *L, const void* pBasePointer ) - { - // Use raw pointer to push the value to Lua because the buffer - // most likely does not exist - const auto &InputLayout = GetMemberByOffest<const InputLayoutDesc>(pBasePointer, m_MemberOffset); - PushLuaArray( L, InputLayout.LayoutElements, InputLayout.LayoutElements + InputLayout.NumElements, [&]( const LayoutElement &Elem ) - { - PushLuaTable( L, &Elem, m_Bindings ); - } - ); - } - - void MemberBinder<InputLayoutDesc> :: SetValue( lua_State *L, int Index, void* pBasePointer ) - { - ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" ); - auto &Elements = GetMemberByOffest<std::vector<LayoutElement> >( pBasePointer, m_LayoutElementsBufferOffset); - auto CurrIndex = Elements.size(); - if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in layout description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - Elements.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(Elements)[CurrIndex], m_Bindings ); - if( Elements[CurrIndex].ValueType == VT_UNDEFINED ) - SCRIPT_PARSING_ERROR( L, "Valid value type must be specified for layout element #", CurrIndex ); - } - ); - - auto &ElementsBuffer = GetMemberByOffest<std::vector<LayoutElement> >( pBasePointer, m_LayoutElementsBufferOffset ); - auto &InputLayout = GetMemberByOffest< InputLayoutDesc >( pBasePointer, m_MemberOffset ); - InputLayout.LayoutElements = ElementsBuffer.data(); - InputLayout.NumElements = static_cast<Uint32>( ElementsBuffer.size() ); - } -} diff --git a/RenderScript/src/LuaBindings.cpp b/RenderScript/src/LuaBindings.cpp deleted file mode 100644 index d3cc15e..0000000 --- a/RenderScript/src/LuaBindings.cpp +++ /dev/null @@ -1,279 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "LuaBindings.h" -#include "GraphicsAccessories.h" - -using namespace std; - -namespace Diligent -{ - template<typename Type> - Type ReadIntValueFromLua( lua_State *L, int Index ) - { - CheckType( L, Index, LUA_TNUMBER ); - - int isnum; - auto Val = lua_tonumberx( L, Index, &isnum ); - if( !isnum ) - { - auto Str = lua_tostring( L, Index ); - SCRIPT_PARSING_ERROR( L, "Failed to convert parameter ", Str, " to int" ); - } - if( static_cast<Type>(Val) != Val ) - { - SCRIPT_PARSING_ERROR( L, "Parameter value (", Val, ") is not integer. Truncating to int" ); - } - return static_cast<Type>(Val); - } - - template<typename Type> - Type ReadFPValueFromLua( lua_State *L, int Index ) - { - CheckType( L, Index, LUA_TNUMBER ); - - int isnum; - auto Val = lua_tonumberx( L, Index, &isnum ); - if( !isnum ) - { - auto Str = lua_tostring( L, Index ); - SCRIPT_PARSING_ERROR( L, "Failed to convert parameter ", Str, " to floating point" ); - } - return static_cast<Type>(Val); - } - - template<> - int ReadValueFromLua<int>( lua_State *L, int Index ) - { - return ReadIntValueFromLua<int>( L, Index ); - } - - template<> - double ReadValueFromLua<double>( lua_State *L, int Index ) - { - return ReadFPValueFromLua<double>( L, Index ); - } - - template<> - float ReadValueFromLua<float>( lua_State *L, int Index ) - { - return ReadFPValueFromLua<float>( L, Index ); - } - - - template<> - String ReadValueFromLua<String>( lua_State *L, int Index ) - { - CheckType( L, Index, LUA_TSTRING ); - - auto Str = lua_tostring( L, Index ); - return String( Str ); - } - - template<> - const Char* ReadValueFromLua<const Char*>( lua_State *L, int Index ) - { - CheckType( L, Index, LUA_TSTRING ); - - auto Str = lua_tostring( L, Index ); - return Str; - } - - template<> - Bool ReadValueFromLua<Bool>( lua_State *L, int Index ) - { - CheckType( L, Index, LUA_TBOOLEAN ); - auto Val = lua_toboolean( L, Index ); - return Val ? True : False; - } - - template<> - Uint32 ReadValueFromLua<Uint32>( lua_State *L, int Index ) - { - return ReadIntValueFromLua<Uint32>( L, Index ); - } - - template<> - Uint8 ReadValueFromLua<Uint8>( lua_State *L, int Index ) - { - return ReadIntValueFromLua<Uint8>( L, Index ); - } - - - - template<> - void PushValue<double>( lua_State *L, double Val ) - { - lua_pushnumber( L, Val ); - } - - template<> - void PushValue<const float&>( lua_State *L, const float& Val ) - { - lua_pushnumber( L, Val ); - } - - template<> - void PushValue<const Int32&>( lua_State *L, const Int32& Val ) - { - lua_pushnumber( L, Val ); - } - - template<> - void PushValue<const Uint8&>( lua_State *L, const Uint8& Val ) - { - lua_pushnumber( L, Val ); - } - - template<> - void PushValue<const Uint32&>( lua_State *L, const Uint32& Val ) - { - lua_pushnumber( L, Val ); - } - - template<> - void PushValue<const Char*>( lua_State *L, const Char* Val ) - { - lua_pushstring( L, Val ); - } - - template<> void PushValue<const Char* const&>( lua_State *L, const Char* const& Val ) - { - lua_pushstring( L, Val ); - } - - template<> - void PushValue<const String&>( lua_State *L, const String& Val ) - { - lua_pushstring( L, Val.c_str() ); - } - - template<> - void PushValue<bool>( lua_State *L, bool Val ) - { - lua_pushboolean( L, Val ); - } - - template<> - void PushValue<const bool &>( lua_State *L, const bool &Val ) - { - lua_pushboolean( L, Val ); - } - - - - template<VALUE_TYPE VTType> - void ParseNumericArray( lua_State *L, int StackIndex, std::vector< Uint8 >& RawData ) - { - typedef typename VALUE_TYPE2CType<VTType>::CType ElemType; - CheckType( L, StackIndex, LUA_TTABLE ); - auto ArraySize = lua_rawlen( L, StackIndex ); - - auto ElemSize = sizeof( ElemType ); - RawData.reserve( ArraySize * ElemSize ); - - ParseLuaArray( L, StackIndex, &RawData, [ &]( void* pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY( pBasePointer == &RawData, "Sanity check failed" ); - auto CurrIndex = RawData.size() / ElemSize; - if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in array initialization. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - RawData.resize( (CurrIndex + 1) * ElemSize ); - auto CurrValue = ReadValueFromLua<double>( L, StackIndex ); - reinterpret_cast<ElemType&>(RawData[CurrIndex * ElemSize]) = static_cast<ElemType>(CurrValue); - } ); - } - - NumericArrayLoader::NumericArrayLoader() : - m_ValueTypeBinder( 0, "VALUE_TYPE", m_ValueTypeEnumMapping ) - { - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT8 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT32 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT8 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT32 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_FLOAT16 ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_FLOAT32 ); - VERIFY( m_ValueTypeEnumMapping.m_Str2ValMap.size() == VT_NUM_TYPES - 1, - "Unexpected map size. Did you update VALUE_TYPE enum?" ); - VERIFY( m_ValueTypeEnumMapping.m_Val2StrMap.size() == VT_NUM_TYPES - 1, - "Unexpected map size. Did you update VALUE_TYPE enum?" ); - - m_ParseFuncJumpTbl.insert( make_pair( VT_INT8, ParseNumericArray<VT_INT8> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_INT16, ParseNumericArray<VT_INT16> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_INT32, ParseNumericArray<VT_INT32> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_UINT8, ParseNumericArray<VT_UINT8> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_UINT16, ParseNumericArray<VT_UINT16> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_UINT32, ParseNumericArray<VT_UINT32> ) ); - //m_ParseFuncJumpTbl.insert( make_pair( VT_FLOAT16, ParseNumericArray<VT_FLOAT16> ) ); - m_ParseFuncJumpTbl.insert( make_pair( VT_FLOAT32, ParseNumericArray<VT_FLOAT32> ) ); - }; - - - void NumericArrayLoader::LoadArray( lua_State *L, int StackIndex, std::vector< Uint8 >& RawData ) - { - VALUE_TYPE ValueType; - m_ValueTypeBinder.SetValue( L, StackIndex-1, &ValueType ); - - auto it = m_ParseFuncJumpTbl.find( ValueType ); - if( it != m_ParseFuncJumpTbl.end() ) - { - it->second( L, StackIndex, RawData ); - } - else - { - SCRIPT_PARSING_ERROR( L, "No method to parse array of value VALUE_TYPE==", ValueType); - } - } - - // Special version of luaL_testudata() which takes an array of allowed metatables - void *luaL_testudata( lua_State *L, int ud, const std::vector<String> &MetatableNames ) - { - void *p = lua_touserdata( L, ud ); - if( p != nullptr ) - { - // value is a userdata? - if( lua_getmetatable( L, ud ) ) // -0 | +(0|1) -> +(0|1) - { - // does it have a metatable? - bool bMatchingMTFound = false; - for( auto mtname = MetatableNames.begin(); mtname != MetatableNames.end() && !bMatchingMTFound; ++mtname ) - { - // get correct metatable - luaL_getmetatable( L, mtname->c_str() ); // -0 | +1 -> +1 - if( lua_rawequal( L, -1, -2 ) ) // are the same? - bMatchingMTFound = true; - - // pop correct metatable - lua_pop( L, 1 ); // -1 | +0 -> -1 - } - // pop user metatable - lua_pop( L, 1 ); // -1 | +0 -> -1 - return bMatchingMTFound ? p : nullptr; - } - } - return nullptr; // value is not a userdata with a metatable - } -} diff --git a/RenderScript/src/LuaFunctionBinding.cpp b/RenderScript/src/LuaFunctionBinding.cpp deleted file mode 100644 index b9a93be..0000000 --- a/RenderScript/src/LuaFunctionBinding.cpp +++ /dev/null @@ -1,110 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "LuaFunctionBinding.h" -#include "LuaBindings.h" - -namespace Diligent -{ - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Bool Arg ) - { - PushValue( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int32 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint32 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int16 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint16 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int8 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint8 Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, float Arg ) - { - PushValue<double>( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const Char *Arg ) - { - PushValue( L, Arg ); - } - - void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const String &Arg ) - { - PushValue( L, Arg.c_str() ); - } - - void LuaFunctionCallerBase::Run_internal( int NumArgs, const Char *FuncName ) - { - // http://www.lua.org/pil/25.2.html - - if( FuncName ) - { - // Push onto the stack the value of the global name. - lua_getglobal( m_LuaState, FuncName ); - // All arguments are now below the function, while we need to have - // the function below all the arguments: - lua_insert( m_LuaState, -NumArgs - 1 ); - } - else - { - // If FuncName == 0, it is assumed that the chunk was previously loaded into the stack - auto StackTop = lua_gettop( m_LuaState ); - if( StackTop < 1 ) - LOG_ERROR( "Lua stack is empty. Load Lua chunk before calling Run()" ); - } - // do the call (NumArgs arguments, 0 results) - // lua_pcall() pops the function and all its arguments from the stack and - // pushes all the results (if any) - // In case of errors, the error message is pushed onto the top of the stack - if( lua_pcall( m_LuaState, NumArgs, 0, 0 ) != 0 ) - { - auto ErrorMsg = lua_tostring( m_LuaState, -1 ); - LOG_ERROR_AND_THROW( "Failed to call function \"", FuncName ? FuncName : "<main chunk>", "\"\n" - "The following error occured:\n", ErrorMsg ); - } - } -} diff --git a/RenderScript/src/LuaWrappers.cpp b/RenderScript/src/LuaWrappers.cpp deleted file mode 100644 index 504e2f7..0000000 --- a/RenderScript/src/LuaWrappers.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "LuaWrappers.h" - -namespace Diligent -{ - LuaState::LuaState( Uint32 OpenLibFlags ) - { - m_pLuaState = luaL_newstate(); - //luaL_openlibs( m_pLuaState ); - - INIT_LUA_STACK_TRACKING( m_pLuaState ); - struct LuaStdLibInfo - { - const char *name; - lua_CFunction func; - Uint32 Flag; - }LuaStdLibs[] = - { - { "_G", luaopen_base, LUA_LIB_BASE }, - { LUA_LOADLIBNAME, luaopen_package, LUA_LIB_PACKAGE }, - { LUA_COLIBNAME, luaopen_coroutine, LUA_LIB_COROUTINE }, - { LUA_TABLIBNAME, luaopen_table, LUA_LIB_TABLE }, - { LUA_IOLIBNAME, luaopen_io, LUA_LIB_IO }, - { LUA_OSLIBNAME, luaopen_os, LUA_LIB_OS }, - { LUA_STRLIBNAME, luaopen_string, LUA_LIB_STRING }, - { LUA_BITLIBNAME, luaopen_bit32, LUA_LIB_BIT32 }, - { LUA_MATHLIBNAME, luaopen_math, LUA_LIB_MATH }, - { LUA_DBLIBNAME, luaopen_debug, LUA_LIB_DEBUG }, - { nullptr, nullptr, 0 } - }; - - for( auto lib = LuaStdLibs; lib->func; lib++ ) - { - if( OpenLibFlags & lib->Flag ) - { - luaL_requiref( m_pLuaState, lib->name, lib->func, 1 ); // -0 | +1 -> +1 - lua_pop( m_pLuaState, 1 ); // -1 | +0 -> -1 - } - } - - CHECK_LUA_STACK_HEIGHT(); - } - - LuaState::~LuaState() - { - Close(); - } - - void LuaState::Close() - { - if( m_pLuaState ) - lua_close( m_pLuaState ); - m_pLuaState = nullptr; - } - - LuaState::operator lua_State *() - { - return m_pLuaState; - } -} diff --git a/RenderScript/src/PSODescParser.cpp b/RenderScript/src/PSODescParser.cpp deleted file mode 100644 index baa9c6c..0000000 --- a/RenderScript/src/PSODescParser.cpp +++ /dev/null @@ -1,671 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "PSODescParser.h" -#include "BlendStateDescParser.h" -#include "RasterizerStateDescParser.h" -#include "DepthStencilStateDescParser.h" -#include "InputLayoutDescParser.h" -#include "SamplerParser.h" - -namespace Diligent -{ - class ShaderVariableTypeEnumMapping : public EnumMapping < Diligent::SHADER_RESOURCE_VARIABLE_TYPE > - { - public: - ShaderVariableTypeEnumMapping() - { - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_STATIC ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE ); - DEFINE_ENUM_ELEMENT_MAPPING( (*this), SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC ); - } - }; - - class ShaderResourceVariableDescArrayParser; - template<> - class MemberBinder<ShaderResourceVariableDescArrayParser> : public MemberBinderBase - { - public: - MemberBinder( size_t VariableDescOffset, - size_t NumVariablesOffset, - size_t VarDescBufferOffset, - size_t VarNamesBufferOffset ) : - MemberBinderBase( VariableDescOffset ), - m_NumVariablesOffset(NumVariablesOffset), - m_VarDescBufferOffset(VarDescBufferOffset), - m_VarNamesBufferOffset(VarNamesBufferOffset) - { - DEFINE_ENUM_BINDER( m_Bindings, ShaderResourceVariableDesc, Type, m_ShaderVarTypeEnumMapping ); - DEFINE_FLAGS_BINDER( m_Bindings, ShaderResourceVariableDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - // Use raw pointer to push the value to Lua because the buffer - // most likely does not exist - const auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset); - const auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset); - - PushLuaArray( L, VarDesc, VarDesc + NumVars, [&]( const ShaderResourceVariableDesc &VarDesc ) - { - // Push variable type. The function will leave the new table on top - // of the stack - PushLuaTable( L, &VarDesc, m_Bindings ); // Stack: +1 - - // Push name into the same table - lua_pushstring( L, "Name" ); // Stack: +2 - lua_pushstring( L, VarDesc.Name); // Stack: +3 - lua_settable( L, -3 ); // Stack: +1 - } - ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &ShaderVarDescBuffer = GetMemberByOffest<std::vector<ShaderResourceVariableDesc>>( pBasePointer, m_VarDescBufferOffset); - auto &ShaderNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_VarNamesBufferOffset); - - ParseLuaArray( L, Index, pBasePointer, - [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY_EXPR( pBasePointer == _pBasePointer ); - - auto CurrIndex = ShaderVarDescBuffer.size(); - if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in shader name description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - ShaderVarDescBuffer.resize( CurrIndex + 1 ); - ShaderNamesBuffer.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(ShaderVarDescBuffer)[CurrIndex], - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - auto Binding = m_Bindings.find( Key ); - if( Binding != m_Bindings.end() ) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else if (strcmp(Key, "Name") == 0) - { - auto Name = ReadValueFromLua<const Char*>(L, TblStackInd); - ShaderNamesBuffer[CurrIndex] = Name; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - ); - - if( ShaderNamesBuffer[CurrIndex].length() == 0 ) - SCRIPT_PARSING_ERROR(L, "Missing shader variable name") - } - ); - - for(size_t v=0; v < ShaderVarDescBuffer.size(); ++v) - { - ShaderVarDescBuffer[v].Name = ShaderNamesBuffer[v].c_str(); - } - - auto &VarDesc = GetMemberByOffest<ShaderResourceVariableDesc*>( pBasePointer, m_MemberOffset); - auto &NumVars = GetMemberByOffest<Uint32>( pBasePointer, m_NumVariablesOffset); - NumVars = static_cast<Uint32>(ShaderVarDescBuffer.size()); - VarDesc = NumVars ? ShaderVarDescBuffer.data() : nullptr; - } - private: - BindingsMapType m_Bindings; - ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; - ShaderTypeEnumMapping m_ShaderTypeEnumMapping; - size_t m_NumVariablesOffset; - size_t m_VarDescBufferOffset; - size_t m_VarNamesBufferOffset; - }; - - - class StaticSamplerDescArrayParser; - template<> - class MemberBinder<StaticSamplerDescArrayParser> : public MemberBinderBase - { - public: - MemberBinder( size_t StaticSamplerDescOffset, - size_t NumStaticSamplersOffset, - size_t StaticSamplersBufferOffset, - size_t StaticSamplerTexNamesBufferOffset ) : - MemberBinderBase( StaticSamplerDescOffset ), - m_NumStaticSamplersOffset(NumStaticSamplersOffset), - m_StaticSamplersBufferOffset(StaticSamplersBufferOffset), - m_StaticSamplerTexNamesBufferOffset(StaticSamplerTexNamesBufferOffset) - { - DEFINE_FLAGS_BINDER( m_Bindings, StaticSamplerDesc, ShaderStages, SHADER_TYPE, m_ShaderTypeEnumMapping ); - InitSamplerParserBindings<SamplerDesc>(m_SamDescBindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - // Use raw pointer to push the value to Lua because the buffer - // most likely does not exist - const auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset); - const auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset); - - PushLuaArray( L, StaticSamplers, StaticSamplers + NumStaticSamplers, [&]( const StaticSamplerDesc &SamDesc ) - { - // Push variable type. The function will leave the new table on top - // of the stack - PushLuaTable( L, &SamDesc, m_Bindings ); // Stack: +1 - - // Push "Desc" field - lua_pushstring( L, "Desc" ); // Stack: +2 - // Push members of StaticSamplerDesc::Desc. The function will leave new table on top - // of the stack - PushLuaTable( L, &SamDesc.Desc, m_SamDescBindings ); // Stack: +3 - // Push the table from the top into the parent table - lua_settable( L, -3 ); // Stack: +1 - - // Push "SamplerOrTextureName" field - lua_pushstring( L, "SamplerOrTextureName" ); // Stack: +2 - lua_pushstring( L, SamDesc.SamplerOrTextureName); // Stack: +3 - lua_settable( L, -3 ); // Stack: +1 - } - ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &StaticSamplersBuffer = GetMemberByOffest<std::vector<StaticSamplerDesc>>( pBasePointer, m_StaticSamplersBufferOffset); - auto &StaticSamplerTexNamesBuffer = GetMemberByOffest<std::vector<String>>( pBasePointer, m_StaticSamplerTexNamesBufferOffset); - - ParseLuaArray( L, Index, pBasePointer, - [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY_EXPR( pBasePointer == _pBasePointer ); - - auto CurrIndex = StaticSamplersBuffer.size(); - if(static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in static sampler description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - StaticSamplersBuffer.resize( CurrIndex + 1 ); - StaticSamplerTexNamesBuffer.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex], - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - auto Binding = m_Bindings.find( Key ); - if( Binding != m_Bindings.end() ) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else if (strcmp(Key, "Desc") == 0) - { - ParseLuaTable( L, StackIndex, &(StaticSamplersBuffer)[CurrIndex].Desc, - [&](int TblStackInd, void* __pBasePointer, const char *Key) - { - if (strcmp(Key, "Name") == 0) - { - UNSUPPORTED("Parsing of the static sampler name is not implemented"); - } - else - { - auto Binding = m_SamDescBindings.find( Key ); - if (Binding != m_SamDescBindings.end()) - { - Binding->second->SetValue( L, TblStackInd, __pBasePointer ); - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - } - ); - } - else if (strcmp(Key, "SamplerOrTextureName") == 0) - { - auto Name = ReadValueFromLua<const Char*>(L, TblStackInd); - StaticSamplerTexNamesBuffer[CurrIndex] = Name; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unknown Member \"", Key, '\"' ); - } - } - ); - - if( StaticSamplerTexNamesBuffer[CurrIndex].length() == 0 ) - SCRIPT_PARSING_ERROR(L, "Missing static sampler texture name") - } - ); - - for(size_t v=0; v < StaticSamplersBuffer.size(); ++v) - { - StaticSamplersBuffer[v].SamplerOrTextureName = StaticSamplerTexNamesBuffer[v].c_str(); - } - - auto &StaticSamplers = GetMemberByOffest<StaticSamplerDesc*>( pBasePointer, m_MemberOffset); - auto &NumStaticSamplers = GetMemberByOffest<Uint32>( pBasePointer, m_NumStaticSamplersOffset); - NumStaticSamplers = static_cast<Uint32>(StaticSamplersBuffer.size()); - StaticSamplers = NumStaticSamplers ? StaticSamplersBuffer.data() : nullptr; - } - private: - BindingsMapType m_Bindings; - BindingsMapType m_SamDescBindings; - EnumMapping<FILTER_TYPE> m_FilterTypeEnumMapping; - EnumMapping<TEXTURE_ADDRESS_MODE> m_TexAddrModeEnumMapping; - ComparisonFuncEnumMapping m_CmpFuncEnumMapping; - ShaderTypeEnumMapping m_ShaderTypeEnumMapping; - - size_t m_NumStaticSamplersOffset; - size_t m_StaticSamplersBufferOffset; - size_t m_StaticSamplerTexNamesBufferOffset; - }; - - - class RTVFormatsParser; - - template<> - class MemberBinder<RTVFormatsParser> : public MemberBinderBase - { - public: - MemberBinder( size_t /*MemberOffset*/, size_t /*Dummy*/ ) : - // We will use a pointer to the GraphicsPipelineDesc structure itself - MemberBinderBase( 0 ), - m_TexFmtLoader(0, "RTVFormats", m_TexFmtEnumMapping) - { - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaArray( L, GraphicsPipeline.RTVFormats, GraphicsPipeline.RTVFormats + GraphicsPipeline.NumRenderTargets, [&]( const TEXTURE_FORMAT &Fmt ) - { - m_TexFmtLoader.GetValue(L, &Fmt); - }); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); - if(lua_type(L,Index) == LUA_TTABLE) - { - ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex ) - { - // Lua array indices are 1-based - NewArrayIndex -= 1; - VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" ); - if( NewArrayIndex < 0 || NewArrayIndex >= MaxRenderTargets ) - SCRIPT_PARSING_ERROR( L, "Render target array index ", NewArrayIndex," is out of allowed range [", 0, ' ', MaxRenderTargets-1, ']' ); - - m_TexFmtLoader.SetValue(L, StackIndex, &GraphicsPipeline.RTVFormats[NewArrayIndex]); - GraphicsPipeline.NumRenderTargets = std::max(GraphicsPipeline.NumRenderTargets, static_cast<Uint8>(NewArrayIndex+1)); - } - ); - } - else if(lua_type(L,Index) == LUA_TSTRING) - { - m_TexFmtLoader.SetValue(L, Index, &GraphicsPipeline.RTVFormats[0]); - GraphicsPipeline.NumRenderTargets = 1; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unexpected type ", lua_typename(L, Index), ". Table of strings or a string are expected" ); - } - } - private: - TextureFormatEnumMapping m_TexFmtEnumMapping; - EnumMemberBinder<TEXTURE_FORMAT> m_TexFmtLoader; - }; - - - template<> - class MemberBinder<SampleDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - using CountType = decltype(SampleDesc::Count); - DEFINE_BINDER_EX( m_Bindings, SampleDesc, Count, CountType, Validator<CountType>("Count", 1,32) ); - using QualityType = decltype(SampleDesc::Quality); - DEFINE_BINDER_EX( m_Bindings, SampleDesc, Quality, QualityType, Validator<QualityType>("Quality", 0,std::numeric_limits<QualityType>::max()) ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &SmplDesc = GetMemberByOffest< SampleDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &SmplDesc, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &SmplDesc = GetMemberByOffest< SampleDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &SmplDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - }; - - - template<> - class MemberBinder<PipelineResourceLayoutDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t VarDescBufferOffset, size_t VarNamesBufferOffset, size_t StaticSamplersBufferOffset, size_t StaticSamplerTexNamesBufferOffset ) : - MemberBinderBase( MemberOffset ) - { - DEFINE_ENUM_BINDER( m_Bindings, PipelineResourceLayoutDesc, DefaultVariableType, m_ShaderVarTypeEnumMapping ); - - auto *pShaderDescBinder = - new MemberBinder<ShaderResourceVariableDescArrayParser>( - offsetof(PipelineResourceLayoutDesc, Variables), - offsetof(PipelineResourceLayoutDesc, NumVariables), - VarDescBufferOffset, - VarNamesBufferOffset - ); - m_Bindings.insert( std::make_pair( "Variables", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) ); - - auto *pStaticSamplerDescBinder = - new MemberBinder<StaticSamplerDescArrayParser>( - offsetof(PipelineResourceLayoutDesc, StaticSamplers), - offsetof(PipelineResourceLayoutDesc, NumStaticSamplers), - StaticSamplersBufferOffset, - StaticSamplerTexNamesBufferOffset - ); - m_Bindings.insert( std::make_pair( "StaticSamplers", std::unique_ptr<MemberBinderBase>(pStaticSamplerDescBinder) ) ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, pShaderDesc, m_Bindings ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset); - ParseLuaTable( L, Index, pShaderDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - ShaderVariableTypeEnumMapping m_ShaderVarTypeEnumMapping; - }; - - template<> - class MemberBinder<GraphicsPipelineDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - std::vector<String> AllowedMetatable = { "Metatables.Shader" }; - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pVS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pPS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pDS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pHS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, pGS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - - //D3D12_STREAM_OUTPUT_DESC StreamOutput; - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, BlendDesc, BlendStateDesc, 0 ); - DEFINE_BINDER( m_Bindings, GraphicsPipelineDesc, SampleMask ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RasterizerDesc, RasterizerStateDesc, 0 ); - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, DepthStencilDesc, DepthStencilStateDesc, 0 ); - - auto *pLayoutElemBinder = - new MemberBinder<InputLayoutDesc>( - offsetof(GraphicsPipelineDesc, InputLayout), - offsetof(PSODescParser::PSODescWrapper, LayoutElementsBuffer) - offsetof(PSODescParser::PSODescWrapper, GraphicsPipeline) - ); - m_Bindings.insert( std::make_pair( "InputLayout", std::unique_ptr<MemberBinderBase>(pLayoutElemBinder) ) ); - - //D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; - - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST ); - DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST ); - VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, - "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); - VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1, - "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, PrimitiveTopology, m_PrimTopologyEnumMapping); - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, RTVFormats, RTVFormatsParser, 0 ); - DEFINE_ENUM_BINDER( m_Bindings, GraphicsPipelineDesc, DSVFormat, m_TexFmtEnumMapping ); - - DEFINE_BINDER_EX( m_Bindings, GraphicsPipelineDesc, SmplDesc, SampleDesc, 0 ); - - //Uint32 NodeMask; - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &GraphicsPipeline, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &GraphicsPipeline = GetMemberByOffest< GraphicsPipelineDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &GraphicsPipeline, m_Bindings ); - } - private: - TextureFormatEnumMapping m_TexFmtEnumMapping; - EnumMapping < PRIMITIVE_TOPOLOGY > m_PrimTopologyEnumMapping; - BindingsMapType m_Bindings; - }; - - - template<> - class MemberBinder<ComputePipelineDesc> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase( MemberOffset ) - { - std::vector<String> AllowedMetatable = { "Metatables.Shader" }; - DEFINE_BINDER_EX( m_Bindings, ComputePipelineDesc, pCS, EngineObjectPtrLoader<IShader>, AllowedMetatable ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer )override - { - const auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &ComputePipeline, m_Bindings); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer )override - { - auto &ComputePipeline = GetMemberByOffest< ComputePipelineDesc >( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &ComputePipeline, m_Bindings ); - } - private: - BindingsMapType m_Bindings; - }; - - - const Char* PSODescParser::PSODescLibName = "PipelineState"; - PSODescParser::PSODescParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) : - EngineObjectParserCommon<IPipelineState>( pRenderDevice, L, PSODescLibName ), - m_SetPSOBinding( this, L, "Context", "SetPipelineState", &PSODescParser::SetPSO ), - m_IsCompatibleWithBinding(this, L, m_MetatableRegistryName.c_str(), "IsCompatibleWith", &PSODescParser::IsCompatibleWith), - m_ResMappingMetatableName(ResMappingMetatableName), - m_BindStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindStaticResources", &PSODescParser::BindStaticResources ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, PSODescWrapper, Name, NameBuffer ) - - DEFINE_BINDER( m_Bindings, PSODescWrapper, IsComputePipeline ); - using SRBAllocationGranularityType = decltype(PSODescWrapper::SRBAllocationGranularity); - Validator<SRBAllocationGranularityType> SRBValidator("SRBAllocationGranularity", 1, 65536); - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, SRBAllocationGranularity, SRBAllocationGranularityType, SRBValidator); - - auto *pShaderDescBinder = - new MemberBinder<PipelineResourceLayoutDesc>( - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_VarDescBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_VarNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_StaticSamplersBuffer) - offsetof(PSODescWrapper, ResourceLayout), - offsetof(PSODescWrapper, m_StaticSamplerTexNamesBuffer) - offsetof(PSODescWrapper, ResourceLayout) - ); - m_Bindings.insert( std::make_pair( "ResourceLayout", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) ); - - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, GraphicsPipeline, GraphicsPipelineDesc, 0 ); - DEFINE_BINDER_EX( m_Bindings, PSODescWrapper, ComputePipeline, ComputePipelineDesc, 0 ); - }; - - void PSODescParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - PSODescWrapper PSODesc; - ParseLuaTable( L, 1, &PSODesc, m_Bindings ); - - CHECK_LUA_STACK_HEIGHT(); - - auto ppPSO = reinterpret_cast<IPipelineState**>(lua_newuserdata( L, sizeof( IPipelineState* ) )); - *ppPSO = nullptr; - m_pRenderDevice->CreatePipelineState( PSODesc, ppPSO ); - if( *ppPSO == nullptr ) - SCRIPT_PARSING_ERROR( L, "Failed to create Pipeline State Object state object" ) - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - int PSODescParser::SetPSO( lua_State *L ) - { - auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_MetatableRegistryName.c_str() ); - - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->SetPipelineState( pPSO ); - - return 0; - } - - int PSODescParser::IsCompatibleWith(lua_State *L) - { - INIT_LUA_STACK_TRACKING(L); - - auto *pThisPSO = *GetUserData<IPipelineState**>(L, 1, m_MetatableRegistryName.c_str()); - - // Buffer should be the first argument - auto *pPSO = *GetUserData<IPipelineState**>(L, 2, m_MetatableRegistryName.c_str()); - - auto IsCompatible = pThisPSO->IsCompatibleWith(pPSO); - - // Push existing object - PushValue(L, IsCompatible); - - // Returning one value to Lua - return 1; - } - - int PSODescParser::BindStaticResources( lua_State *L ) - { - // In order to communicate properly with Lua, a C function must use the following protocol, - // which defines the way parameters and results are passed : a C function receives its arguments - // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the - // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first - // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ). - // To return values to Lua, a C function just pushes them onto the stack, in direct order - // ( the first result is pushed first ), and returns the number of results. - // Any other value in the stack below the results will be properly discarded by Lua. - // Like a Lua function, a C function called by Lua can also return many results. - - try - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" ); - } - - int ArgStackInd = 1; - - auto *pPSO = *GetUserData<IPipelineState**>( L, ArgStackInd, m_MetatableRegistryName.c_str() ); - VERIFY( pPSO, "PSO pointer is null" ); - if( !pPSO )return 0; - - ++ArgStackInd; - Uint32 ShaderFlags = 0; - { - FlagsLoader<SHADER_TYPE> FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags ); - } - - ++ArgStackInd; - auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, ArgStackInd, m_ResMappingMetatableName.c_str() ); - if( !pResourceMapping ) - { - SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" ); - } - - ++ArgStackInd; - Uint32 Flags = 0; - // The last argument may be flags - if( NumArgs >= ArgStackInd && - (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) ) - { - FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &Flags ); - } - - - pPSO->BindStaticResources( ShaderFlags, pResourceMapping, Flags ); - } - catch( const std::runtime_error& ) - { - - } - - return 0; - } -} diff --git a/RenderScript/src/ParsingErrors.cpp b/RenderScript/src/ParsingErrors.cpp deleted file mode 100644 index bf34b9a..0000000 --- a/RenderScript/src/ParsingErrors.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ParsingErrors.h" - -static Diligent::String FindSourceLine( const char *pSource, int LineNumber ) -{ - const char *pLineStart = pSource; - for( int CurrLine = 1; CurrLine < LineNumber; ++CurrLine ) - { - pLineStart = strchr( pLineStart, '\n' ); - if( !pLineStart ) - break; - ++pLineStart; - } - - Diligent::String Line; - if( pLineStart ) - { - for( ; *pLineStart != '\n' && *pLineStart != 0; ++pLineStart ) - Line += *pLineStart; - } - return Line; -} - -void LuaDebugInformation( lua_State *L, std::stringstream &ss ) -{ - // Trace the Lua stack - ss << "Lua stack:\n"; - - Diligent::String FailureLine; - //String ShortSource; - - lua_Debug info; - int level = 0; - //int FailureLineNum = -1; - // lua_getstack() retrieves information about the interpreter runtime stack. - // This function fills parts of a lua_Debug structure that is required to call lua_getinfo() - // Level 0 is the current running function, whereas level n+1 is the function that has called - // level n (except for tail calls, which do not count on the stack). When there are no errors, - // lua_getstack returns 1; when called with a level greater than the stack depth, it returns 0. - while( lua_getstack( L, level, &info ) ) - { - // Get current stack level info - - // 'n': fills in the field name and namewhat; - // 'S': fills in the fields source, short_src, linedefined, lastlinedefined, and what; - // 'l': fills in the field currentline; - // 't': fills in the field istailcall; - // 'u': fills in the fields nups, nparams, and isvararg; - // 'f': pushes onto the stack the function that is running at the given level; - // 'L': pushes onto the stack a table whose indices are the numbers of the lines that are valid - // on the function. (A valid line is a line with some associated code, that is, a line where - // you can put a break point.Non - valid lines include empty lines and comments.) - lua_getinfo( L, "nSl", &info ); - ss << (info.name ? info.name : "") << '<' << (info.what ? info.what : "") << "> Line " << info.currentline << '\n'; - if( info.currentline >= 0 && FailureLine.length() == 0 ) - { - //ShortSource = info.short_src; - FailureLine = FindSourceLine( info.source, info.currentline ); - //FailureLineNum = info.currentline; - } - ++level; - } - ss << "Failure line:\n" << FailureLine;// << "\nLocation:\n" << ShortSource << ':' << FailureLineNum; -} diff --git a/RenderScript/src/RasterizerStateDescParser.cpp b/RenderScript/src/RasterizerStateDescParser.cpp deleted file mode 100644 index 233f853..0000000 --- a/RenderScript/src/RasterizerStateDescParser.cpp +++ /dev/null @@ -1,70 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "RasterizerStateDescParser.h" - -namespace Diligent -{ - - MemberBinder<RasterizerStateDesc>::MemberBinder( size_t MemberOffset, size_t Dummy ) : - MemberBinderBase(MemberOffset) - { - DEFINE_ENUM_ELEMENT_MAPPING( m_FillModeEnumMapping, FILL_MODE_WIREFRAME ); - DEFINE_ENUM_ELEMENT_MAPPING( m_FillModeEnumMapping, FILL_MODE_SOLID ); - VERIFY( m_FillModeEnumMapping.m_Str2ValMap.size() == FILL_MODE_NUM_MODES-1, - "Unexpected map size. Did you update FILL_MODE enum?" ); - VERIFY( m_FillModeEnumMapping.m_Val2StrMap.size() == FILL_MODE_NUM_MODES-1, - "Unexpected map size. Did you update FILL_MODE enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, RasterizerStateDesc, FillMode, m_FillModeEnumMapping ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_FRONT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_BACK ); - VERIFY( m_CullModeEnumMapping.m_Str2ValMap.size() == CULL_MODE_NUM_MODES-1, - "Unexpected map size. Did you update CULL_MODE enum?" ); - VERIFY( m_CullModeEnumMapping.m_Val2StrMap.size() == CULL_MODE_NUM_MODES-1, - "Unexpected map size. Did you update CULL_MODE enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, RasterizerStateDesc, CullMode, m_CullModeEnumMapping ); - - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, FrontCounterClockwise ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, DepthBias ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, DepthBiasClamp ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, SlopeScaledDepthBias ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, DepthClipEnable ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, ScissorEnable ); - DEFINE_BINDER( m_Bindings, RasterizerStateDesc, AntialiasedLineEnable ); - }; - - void MemberBinder<RasterizerStateDesc> ::GetValue(lua_State *L, const void* pBasePointer) - { - const auto &RasterizerDesc = GetMemberByOffest< RasterizerStateDesc >(pBasePointer, m_MemberOffset); - PushLuaTable(L, &RasterizerDesc, m_Bindings); - } - - void MemberBinder<RasterizerStateDesc> ::SetValue(lua_State *L, int Index, void* pBasePointer) - { - auto &RasterizerDesc = GetMemberByOffest< RasterizerStateDesc>( pBasePointer, m_MemberOffset ); - ParseLuaTable( L, Index, &RasterizerDesc, m_Bindings ); - } -} diff --git a/RenderScript/src/ResourceMappingParser.cpp b/RenderScript/src/ResourceMappingParser.cpp deleted file mode 100644 index f5e833b..0000000 --- a/RenderScript/src/ResourceMappingParser.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ResourceMappingParser.h" -#include "TextureViewParser.h" -#include "BufferParser.h" -#include "BufferViewParser.h" - -namespace Diligent -{ - const Char* ResourceMappingParser::ResourceMappingLibName = "ResourceMapping"; - - ResourceMappingParser::ResourceMappingParser( IRenderDevice *pRenderDevice, lua_State *L, - TextureViewParser *pTexViewParser, - BufferParser *pBuffParser, - BufferViewParser *pBuffViewParser ) : - EngineObjectParserBase( pRenderDevice, L, ResourceMappingLibName), - m_pTexViewParser( pTexViewParser ), - m_pBuffParser( pBuffParser ), - m_pBuffViewParser( pBuffViewParser ), - m_MappedResourceMetatables( { pTexViewParser->GetMetatableName(), pBuffParser->GetMetatableName(), pBuffViewParser->GetMetatableName() } ) - { - DEFINE_BINDER_EX( m_Bindings, ResourceMappingEntry, Name, const Char*, SkipValidationFunc<const Char*> ); - DEFINE_BINDER_EX( m_Bindings, ResourceMappingEntry, pObject, EngineObjectPtrLoader<IDeviceObject>, m_MappedResourceMetatables ); - }; - - void ResourceMappingParser::CreateObj( lua_State *L ) - { - std::vector<ResourceMappingEntry> Entries; - - ParseLuaArray( L, 1, &Entries, [ &]( void* pBasePointer, int StackIndex, int NewArrayIndex ) - { - VERIFY( pBasePointer == &Entries, "Sanity check failed" ); - auto CurrIndex = Entries.size(); - if( static_cast<int>(CurrIndex) != NewArrayIndex - 1 ) - SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in resource mapping description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." ); - Entries.resize( CurrIndex + 1 ); - ParseLuaTable( L, StackIndex, &(Entries)[CurrIndex], m_Bindings ); - } - ); - - Entries.push_back( ResourceMappingEntry() ); - - // Note that ResourceMappingEntry.Name is declared as const Char*, not as String. - // This is not a problem as Lua guarantees that all pointers to string values - // remain valid as long as these strings are not popped from the stack - ResourceMappingDesc ResourceMappingDesc; - ResourceMappingDesc.pEntries = Entries.data(); - - IResourceMapping **ppResourceMapping = reinterpret_cast<IResourceMapping**>( lua_newuserdata( L, sizeof( IResourceMapping* ) ) ); - *ppResourceMapping = nullptr; - m_pRenderDevice->CreateResourceMapping( ResourceMappingDesc, ppResourceMapping ); - if( *ppResourceMapping == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create resource mapping") - } - - void ResourceMappingParser::DestroyObj( void *pData ) - { - if( pData != nullptr ) - { - auto ppObject = reinterpret_cast<IResourceMapping**>(pData); - if( *ppObject != nullptr ) - (*ppObject)->Release(); - } - } - - void ResourceMappingParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - auto *pResourceMapping = *reinterpret_cast<IResourceMapping**>(pData); - Diligent::RefCntAutoPtr<IDeviceObject> pResource; - pResourceMapping->GetResource( Field, &pResource ); - Diligent::RefCntAutoPtr<IObject> pTextureView; - Diligent::RefCntAutoPtr<IObject> pBuffer; - if( pResource ) - { - pResource->QueryInterface( IID_TextureView, &pTextureView ); - if( pTextureView ) - { - m_pTexViewParser->PushObject(L, pTextureView); - } - - if( !pTextureView ) - { - pResource->QueryInterface( IID_Buffer, &pBuffer ); - if( pBuffer ) - { - m_pBuffParser->PushObject( L, pBuffer ); - } - } - } - - if( !(pTextureView || pBuffer) ) - { - lua_pushnil( L ); // -0 | +1 -> +1 - } - } - - void ResourceMappingParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - auto *pResourceMapping = *reinterpret_cast<IResourceMapping**>(pData); - if( lua_type( L, 3 ) == LUA_TNIL ) - { - pResourceMapping->RemoveResourceByName( Field ); - } - else - { - auto pResource = *GetUserData<IDeviceObject**>( L, 3, m_MappedResourceMetatables ); - pResourceMapping->AddResource( Field, pResource, false ); - } - } - - void ResourceMappingParser::GetObjectByName( lua_State *L, const Char *ShaderName, IResourceMapping** ppObject ) - { - auto pObject = *GetGlobalObject<IResourceMapping**>( L, ShaderName, m_MetatableRegistryName.c_str() ); - *ppObject = pObject; - pObject->AddRef(); - } - - void ResourceMappingParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto ppObject = reinterpret_cast<IResourceMapping**>(lua_newuserdata( L, sizeof( IResourceMapping* ) )); - *ppObject = reinterpret_cast<IResourceMapping*>(const_cast<void*>(pObject)); - (*ppObject)->AddRef(); - } -} diff --git a/RenderScript/src/SamplerParser.cpp b/RenderScript/src/SamplerParser.cpp deleted file mode 100644 index 0e6be91..0000000 --- a/RenderScript/src/SamplerParser.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "SamplerParser.h" - -namespace Diligent -{ - const Char* SamplerParser::SamplerLibName = "Sampler"; - - SamplerParser::SamplerParser( IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserCommon<ISampler>( pRenderDevice, L, SamplerLibName ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SSamDescWrapper, Name, NameBuffer ) - - InitSamplerParserBindings<SSamDescWrapper>(m_Bindings, m_FilterTypeEnumMapping, m_TexAddrModeEnumMapping, m_CmpFuncEnumMapping); - }; - - void SamplerParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - SSamDescWrapper SamplerDesc; - ParseLuaTable( L, -1, &SamplerDesc, m_Bindings ); - - CHECK_LUA_STACK_HEIGHT(); - - auto ppSampler = reinterpret_cast<ISampler**>(lua_newuserdata( L, sizeof( ISampler* ) )); - *ppSampler = nullptr; - m_pRenderDevice->CreateSampler( SamplerDesc, ppSampler ); - if( *ppSampler == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create a sampler") - - CHECK_LUA_STACK_HEIGHT( +1 ); - } -} diff --git a/RenderScript/src/ScissorRectParser.cpp b/RenderScript/src/ScissorRectParser.cpp deleted file mode 100644 index 37db1ee..0000000 --- a/RenderScript/src/ScissorRectParser.cpp +++ /dev/null @@ -1,124 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ScissorRectParser.h" - -namespace Diligent -{ - const Char* ScissorRectParser::ScissorRectLibName = "ScissorRect"; - - ScissorRectParser::ScissorRectParser( IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserBase( pRenderDevice, L, ScissorRectLibName ), - m_SetScissorRectsBinding( this, L, "Context", "SetScissorRects", &ScissorRectParser::SetScissorRects ) - { - m_ScissorRects.reserve( 8 ); - - // NumVertices and NumIndices are in Union - DEFINE_BINDER( m_Bindings, Rect, left ); - DEFINE_BINDER( m_Bindings, Rect, top ); - DEFINE_BINDER( m_Bindings, Rect, right ); - DEFINE_BINDER( m_Bindings, Rect, bottom ); - }; - - void ScissorRectParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - Rect ScissorRect; - ParseLuaTable( L, 1, &ScissorRect, m_Bindings ); - if( ScissorRect.left > ScissorRect.right ) - SCRIPT_PARSING_ERROR(L, "Scissor rect left and right boundaries (", ScissorRect.left, ", ", ScissorRect.right, ") are incorrect") - if( ScissorRect.top > ScissorRect.bottom ) - SCRIPT_PARSING_ERROR(L, "Scissor rect top and bottom boundaries (", ScissorRect.top, ", ", ScissorRect.bottom, ") are incorrect") - - CHECK_LUA_STACK_HEIGHT(); - - auto pScissorRect = reinterpret_cast<Rect*>(lua_newuserdata( L, sizeof( Rect ) )); - memcpy(pScissorRect, &ScissorRect, sizeof(ScissorRect)); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ScissorRectParser::DestroyObj( void *pData ) - { - // We do not need to do anything, because the whole object is - // created as full user data and thus managed by Lua - } - - void ScissorRectParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - auto pScissorRect = reinterpret_cast<Rect*>(pData); - PushField( L, pScissorRect, Field, m_Bindings ); - } - - void ScissorRectParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - auto pScissorRect = reinterpret_cast<Rect*>(pData); - Diligent::UpdateField( L, -1, pScissorRect, Field, m_Bindings ); - } - - void ScissorRectParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pScissorRect = reinterpret_cast<Rect*>(lua_newuserdata( L, sizeof( Rect ) )); - memcpy( pScissorRect, pObject, sizeof( Rect ) ); - } - - int ScissorRectParser::SetScissorRects( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - Uint32 RTWidth = 0; - Uint32 RTHeight = 0; - m_ScissorRects.clear(); - for( int Arg = 1; Arg <= NumArgs; ++Arg ) - { - if( lua_type( L, Arg ) == LUA_TUSERDATA ) - { - auto pScissorRect = GetUserData<Rect*>( L, Arg, m_MetatableRegistryName.c_str() ); - m_ScissorRects.emplace_back( *pScissorRect ); - } - else - { - if( RTWidth == 0 ) - RTWidth = ReadValueFromLua<Uint32>( L, Arg ); - else if( RTHeight == 0 ) - RTHeight = ReadValueFromLua<Uint32>( L, Arg ); - else - SCRIPT_PARSING_ERROR( L, "Render target size already specified (", RTWidth, "x", RTHeight, ")." ); - } - } - - if( (RTWidth == 0 && RTHeight != 0) || (RTWidth != 0 && RTHeight == 0) ) - SCRIPT_PARSING_ERROR( L, "Render target size is incomplete (", RTWidth, "x", RTHeight, "). Use either 0x0 or fully specified size" ); - - Uint32 NumScissorRects = static_cast<Uint32>( m_ScissorRects.size() ); - - if( NumScissorRects == 0 ) - SCRIPT_PARSING_ERROR( L, "At least one viewport must be specified" ); - - auto *pContext = LoadDeviceContextFromRegistry( L ); - pContext->SetScissorRects( NumScissorRects, m_ScissorRects.data(), RTWidth, RTHeight ); - - return 0; - } -} diff --git a/RenderScript/src/ScriptParser.cpp b/RenderScript/src/ScriptParser.cpp deleted file mode 100644 index 7862303..0000000 --- a/RenderScript/src/ScriptParser.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ScriptParser.h" -#include "LuaBindings.h" -#include "SamplerParser.h" -#include "ShaderParser.h" -#include "BufferParser.h" -#include "TextureParser.h" -#include "DrawAttribsParser.h" -#include "FileSystem.h" -#include "ResourceMappingParser.h" -#include "TextureViewParser.h" -#include "BufferViewParser.h" -#include "PSODescParser.h" -#include "DeviceContextFuncBindings.h" -#include "ViewportParser.h" -#include "ScissorRectParser.h" -#include "ShaderVariableParser.h" -#include "ShaderResourceBindingParser.h" - -namespace Diligent -{ - const Char* ScriptParser::DeviceContextRegistryKey = "DeviceContext"; - -#define IMPLEMENT_PUSH_FUNC_STUBS(ObjectType, ParserName) \ - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const ObjectType* pObject) \ - { \ - m_pScriptParser->ParserName->PushObject( L, pObject ); \ - } \ - \ - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const RefCntAutoPtr<ObjectType> &pObject ) \ - { \ - PushFuncStub( L, pObject.RawPtr() ); \ - } - - IMPLEMENT_PUSH_FUNC_STUBS( ISampler, m_pSamplerParser) - IMPLEMENT_PUSH_FUNC_STUBS( IShader, m_pShaderParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IBuffer, m_pBufferParser ) - IMPLEMENT_PUSH_FUNC_STUBS( ITexture, m_pTextureParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IResourceMapping, m_pResourceMappingParser ) - IMPLEMENT_PUSH_FUNC_STUBS( ITextureView, m_pTextureViewParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IBufferView, m_pBufferViewParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IPipelineState, m_pPSOParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IShaderResourceVariable, m_pShaderVariableParser ) - IMPLEMENT_PUSH_FUNC_STUBS( IShaderResourceBinding, m_pShaderResBindingParser ) - - - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const CombinedDrawAttribs &CombinedAttribs ) - { - m_pScriptParser->m_pDrawAttribsParser->PushObject( L, &CombinedAttribs ); - } - - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const DrawAttribs &Attribs ) - { - CombinedDrawAttribs CombinedAttribs; - CombinedAttribs.FirstInstanceLocation = Attribs.FirstInstanceLocation; - CombinedAttribs.Flags = Attribs.Flags; - CombinedAttribs.NumInstances = Attribs.NumInstances; - CombinedAttribs.NumVertices = Attribs.NumVertices; - CombinedAttribs.StartVertexLocation = Attribs.StartVertexLocation; - PushFuncStub( L, CombinedAttribs ); - } - - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const DrawIndexedAttribs &Attribs ) - { - CombinedDrawAttribs CombinedAttribs; - CombinedAttribs.BaseVertex = Attribs.BaseVertex; - CombinedAttribs.FirstIndexLocation = Attribs.FirstIndexLocation; - CombinedAttribs.FirstInstanceLocation = Attribs.FirstInstanceLocation; - CombinedAttribs.Flags = Attribs.Flags; - CombinedAttribs.IndexType = Attribs.IndexType; - CombinedAttribs.NumIndices = Attribs.NumIndices; - CombinedAttribs.NumInstances = Attribs.NumInstances; - PushFuncStub( L, CombinedAttribs ); - } - - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const Viewport &Viewport ) - { - m_pScriptParser->m_pViewportParser->PushObject( L, &Viewport ); - } - - void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const Rect &Rect ) - { - m_pScriptParser->m_pScissorRectParser->PushObject( L, &Rect ); - } - - ScriptParser::ScriptParser( IReferenceCounters *pRefCounters, IRenderDevice *pRenderDevice ) : - TBase(pRefCounters), - m_pRenderDevice( pRenderDevice ), - m_LuaState( LuaState::LUA_LIB_BASE | LuaState::LUA_LIB_COROUTINE | LuaState::LUA_LIB_TABLE | - LuaState::LUA_LIB_STRING | LuaState::LUA_LIB_BIT32 | LuaState::LUA_LIB_MATH ) - { - // Run's ctor is called BEFORE the m_LuaState's ctor - // We need to explicitly init the object: - m_RunFunctionCaller.SetLuaState( m_LuaState ); - m_RunFunctionCaller.SetScriptParser( this ); - - // We need to define global constants before initializing parsers - DefineGlobalConstants(m_LuaState); - - m_pSamplerParser.reset( new SamplerParser( pRenderDevice, m_LuaState ) ); - m_pBufferParser.reset( new BufferParser( pRenderDevice, m_LuaState ) ); - m_pTextureParser.reset( new TextureParser( pRenderDevice, m_LuaState ) ); - m_pDrawAttribsParser.reset( new DrawAttribsParser( m_pBufferParser.get(), pRenderDevice, m_LuaState ) ); - // Texture view parser must be create AFTER texture parser, because it - // registers CreateView function in Metatables.Texture table - m_pTextureViewParser.reset( new TextureViewParser( m_pTextureParser.get(), m_pSamplerParser.get(), pRenderDevice, m_LuaState ) ); - m_pBufferViewParser.reset( new BufferViewParser( m_pBufferParser.get(), pRenderDevice, m_LuaState ) ); - m_pResourceMappingParser.reset( new ResourceMappingParser( pRenderDevice, m_LuaState, m_pTextureViewParser.get(), m_pBufferParser.get(), m_pBufferViewParser.get() ) ); - m_pShaderParser.reset( new ShaderParser( pRenderDevice, m_LuaState ) ); - m_pPSOParser.reset( new PSODescParser( pRenderDevice, m_LuaState, m_pResourceMappingParser->GetMetatableName() ) ); - m_pViewportParser.reset( new ViewportParser( pRenderDevice, m_LuaState ) ); - m_pScissorRectParser.reset( new ScissorRectParser( pRenderDevice, m_LuaState ) ); - m_pShaderVariableParser.reset( new ShaderVariableParser( pRenderDevice, m_LuaState, m_pPSOParser->GetMetatableName(), m_pBufferParser->GetMetatableName(), m_pBufferViewParser->GetMetatableName(), m_pTextureViewParser->GetMetatableName() ) ); - m_pShaderResBindingParser.reset( new ShaderResourceBindingParser( pRenderDevice, m_LuaState, m_pPSOParser->GetMetatableName(), m_pResourceMappingParser->GetMetatableName(), m_pShaderVariableParser->GetMetatableName() ) ); - m_pDeviceCtxFuncBindings.reset( new DeviceContextFuncBindings( pRenderDevice, m_LuaState, m_pTextureViewParser.get(), m_pShaderResBindingParser.get(), m_pPSOParser.get() ) ); - } - - ScriptParser::~ScriptParser() - { - // It is essentially important to close Lua first, because we need to release - // all user data - m_LuaState.Close(); - } - - void ScriptParser::DefineGlobalConstants( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - // Create a new empty table and push it onto the stack - lua_newtable( L ); // -0 | +1 -> +1 - - const auto &DeviceCaps = m_pRenderDevice->GetDeviceCaps(); - const Char *pDeviceStr = nullptr; - switch(DeviceCaps.DevType) - { - case DeviceType::OpenGL: - pDeviceStr = "OpenGL"; - break; - - case DeviceType::OpenGLES: - pDeviceStr = "OpenGLES"; - break; - - case DeviceType::D3D11: - pDeviceStr = "D3D11"; - break; - - case DeviceType::D3D12: - pDeviceStr = "D3D12"; - break; - - case DeviceType::Vulkan: - pDeviceStr = "Vulkan"; - break; - - default: - UNEXPECTED( "Unknown device type" ); - } - SetTableField( L, "DeviceType", -1, pDeviceStr ); // -0 | +0 -> 0 - - // lua_setglobal() pops a value from the stack and sets it as the new value of global name. - lua_setglobal( L, "Constants" ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT(); - - lua_newtable( L ); // -0 | +1 -> +1 - lua_setglobal( L, "Context" ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT(); - } - - // Every C-function called by Lua sees only its own private stack, with its first argument at index 1 - // Return the number of results pushed onto the stack - - void ScriptParser::Parse( const Char *pScript ) - { - // Load the chunck and push it onto the top of the stack. - // In case of errors, the error message is pushed onto the top of the stack - if( luaL_loadstring( m_LuaState, pScript ) ) - { - // Get the error message from the top of the stack - - // NOTE: the lua_tostring function returns a pointer to an internal copy of the string. - // The string is always zero-terminated and Lua ensures that this pointer is valid as long - // as the corresponding value is in the stack. - auto ErrorMsg = lua_tostring( m_LuaState, -1 ); - lua_pop(m_LuaState, 1); // pop error message from the stack - - if( ErrorMsg ) - { - LOG_ERROR_AND_THROW( "Failed to parse the script file:\n", ErrorMsg ); - } - else - { - LOG_ERROR_AND_THROW( "Failed to parse the script file." ); - } - } - } - - void ScriptParser::GetSamplerByName( const Char *SamplerName, ISampler** ppSampler ) - { - m_pSamplerParser->GetObjectByName( m_LuaState, SamplerName, ppSampler ); - } - - void ScriptParser::GetShaderByName( const Char *ShaderName, IShader** ppShader ) - { - m_pShaderParser->GetObjectByName( m_LuaState, ShaderName, ppShader ); - } - - void ScriptParser::GetBufferByName( const Char *BufferName, IBuffer** ppBuffer ) - { - m_pBufferParser->GetObjectByName( m_LuaState, BufferName, ppBuffer ); - } - - void ScriptParser::GetTextureByName( const Char *TextureName, ITexture** ppTexture ) - { - m_pTextureParser->GetObjectByName( m_LuaState, TextureName, ppTexture ); - } - - void ScriptParser::GetResourceMappingByName( const Char *ResourceMappingName, IResourceMapping** ppResourceMapping ) - { - m_pResourceMappingParser->GetObjectByName( m_LuaState, ResourceMappingName, ppResourceMapping ); - } - - void ScriptParser::GetTextureViewByName( const Char *TextureViewName, ITextureView** ppTextureView ) - { - m_pTextureViewParser->GetObjectByName( m_LuaState, TextureViewName, ppTextureView ); - } - - void ScriptParser::GetBufferViewByName( const Char *BufferViewName, IBufferView** ppBufferView ) - { - m_pBufferViewParser->GetObjectByName( m_LuaState, BufferViewName, ppBufferView ); - } - - void ScriptParser::GetPipelineStateByName( const Char *PSOName, IPipelineState** ppPSO ) - { - m_pPSOParser->GetObjectByName( m_LuaState, PSOName, ppPSO ); - } - - void ScriptParser::GetShaderVariableByName( const Char *ShaderVarName, IShaderResourceVariable** ppShaderVar ) - { - m_pShaderVariableParser->GetObjectByName( m_LuaState, ShaderVarName, ppShaderVar ); - } - - void ScriptParser::GetShaderResourceBindingByName( const Char *SRBName, IShaderResourceBinding** ppSRB ) - { - m_pShaderResBindingParser->GetObjectByName( m_LuaState, SRBName, ppSRB ); - } - - void ScriptParser::QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface ) - { - UNSUPPORTED( "Not implemented" ); - } -} diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp deleted file mode 100644 index 153fb1e..0000000 --- a/RenderScript/src/ShaderParser.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ShaderParser.h" - -namespace Diligent -{ - const Char* ShaderParser::ShaderLibName = "Shader"; - - class ShaderDescLoader; - - template<> - class MemberBinder<ShaderDescLoader> : public MemberBinderBase - { - public: - MemberBinder( size_t MemberOffset ) : - MemberBinderBase( MemberOffset ) - { - auto *pNameBinder = new BufferedStringBinder( offsetof( ShaderDesc, Name ), - // This is a small hack: we need to compute an offset from the beginning of ShaderDesc structure to - // the NameBuffer member of ShaderCreateInfoWrapper: - offsetof( ShaderParser::ShaderCreateInfoWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreateInfoWrapper, Desc.Name ) ); - // No need to make a copy of Name since it is constant and HashMapStringKey will simply - // keep pointer to it - m_Bindings.insert( std::make_pair( "Name", std::unique_ptr<MemberBinderBase>(pNameBinder) ) ); - - DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, ShaderType, m_ShaderTypeEnumMapping ); - } - - virtual void GetValue( lua_State *L, const void* pBasePointer ) - { - const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, pShaderDesc, m_Bindings ); - } - - virtual void SetValue( lua_State *L, int Index, void* pBasePointer ) - { - auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset); - ParseLuaTable( L, Index, pShaderDesc, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - ShaderTypeEnumMapping m_ShaderTypeEnumMapping; - }; - - ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L) : - EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, FilePath, FilePathBuffer ) - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, Source, SourceBuffer ) - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, EntryPoint, EntryPointBuffer ) - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, SearchDirectories, SearchDirectoriesBuffer ) - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreateInfoWrapper, CombinedSamplerSuffix, CombinedSamplerSuffixBuffer ) - - DEFINE_BINDER(m_Bindings, ShaderCreateInfoWrapper, UseCombinedTextureSamplers); - - DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_DEFAULT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_HLSL ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_GLSL ); - DEFINE_ENUM_BINDER( m_Bindings, ShaderCreateInfoWrapper, SourceLanguage, m_ShaderSourceLangEnumMapping ); - - auto *pShaderDescBinder = - new MemberBinder<ShaderDescLoader>( - offsetof(ShaderCreateInfoWrapper, Desc) - ); - m_Bindings.insert( std::make_pair( "Desc", std::unique_ptr<MemberBinderBase>(pShaderDescBinder) ) ); - }; - - void ShaderParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - ShaderCreateInfoWrapper ShaderCreationAttrs; - ParseLuaTable( L, -1, &ShaderCreationAttrs, m_Bindings ); - - RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory; - m_pRenderDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(ShaderCreationAttrs.SearchDirectories, &pShaderSourceFactory); - ShaderCreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory; - - CHECK_LUA_STACK_HEIGHT(); - - IShader **ppShader = reinterpret_cast<IShader**>( lua_newuserdata( L, sizeof( IShader* ) ) ); - *ppShader = nullptr; - m_pRenderDevice->CreateShader( ShaderCreationAttrs, ppShader ); - if( *ppShader == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create a shader") - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ShaderParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - ShaderCreateInfoWrapper ShaderCreationAttrs; - auto *ppShader = reinterpret_cast<IShader**>(pData); - ShaderCreationAttrs.Desc = (*ppShader)->GetDesc(); - PushField( L, &ShaderCreationAttrs, Field, m_Bindings ); - } -} diff --git a/RenderScript/src/ShaderResourceBindingParser.cpp b/RenderScript/src/ShaderResourceBindingParser.cpp deleted file mode 100644 index d4b5323..0000000 --- a/RenderScript/src/ShaderResourceBindingParser.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ShaderResourceBindingParser.h" - -namespace Diligent -{ - const Char* ShaderResourceBindingParser::ShaderResourceBindingLibName = "ShaderResourceBinding"; - - ShaderResourceBindingParser::ShaderResourceBindingParser( IRenderDevice *pRenderDevice, lua_State *L, - const String &PSOLibMetatableName, - const String &ResMappingMetatableName, - const String &ShaderVarMetatableRegistryName ) : - EngineObjectParserBase( pRenderDevice, L, ShaderResourceBindingLibName ), - m_PSOLibMetatableName(PSOLibMetatableName), - m_ResMappingMetatableName(ResMappingMetatableName), - m_ShaderVarMetatableRegistryName(ShaderVarMetatableRegistryName), - m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderResourceBindingParser::BindResources ), - m_GetVariableByNameBinding( this, L, m_MetatableRegistryName.c_str(), "GetVariableByName", &ShaderResourceBindingParser::GetVariable ), - m_GetVariableByIndexBinding( this, L, m_MetatableRegistryName.c_str(), "GetVariableByIndex", &ShaderResourceBindingParser::GetVariable ), - m_CreateShaderResourceBinding( this, L, PSOLibMetatableName.c_str(), "CreateShaderResourceBinding", &ShaderResourceBindingParser::CreateShaderResourceBinding ), - m_InitializeStaticResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "InitializeStaticResources", &ShaderResourceBindingParser::InitializeStaticResources ) - { - - } - - - void ShaderResourceBindingParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - // PSO should be the first argument - auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() ); - - bool InitStaticResources = false; - auto NumArgs = lua_gettop( L ); - if( NumArgs >= 2 ) - { - InitStaticResources = ReadValueFromLua<Bool>( L, 2 ); - } - - auto pNewShaderResBndngLuaObj = reinterpret_cast<IShaderResourceBinding**>(lua_newuserdata( L, sizeof( IShaderResourceBinding* ) )); - pPSO->CreateShaderResourceBinding(pNewShaderResBndngLuaObj, InitStaticResources); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ShaderResourceBindingParser::DestroyObj( void *pData ) - { - if( pData != nullptr ) - { - auto ppShaderResBinding = reinterpret_cast<IShaderResourceBinding**>(pData); - if( *ppShaderResBinding != nullptr ) - (*ppShaderResBinding)->Release(); - } - } - - void ShaderResourceBindingParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader resource binding have no fields that can be read") - } - - void ShaderResourceBindingParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader resource binding have no fields that can be updated") - } - - - void ShaderResourceBindingParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pShaderResourceBinding = reinterpret_cast<IShaderResourceBinding**>(lua_newuserdata( L, sizeof( IShaderResourceBinding* ) )); - *pShaderResourceBinding = reinterpret_cast<IShaderResourceBinding*>( const_cast<void*>(pObject) ); - (*pShaderResourceBinding)->AddRef(); - } - - - int ShaderResourceBindingParser::CreateShaderResourceBinding( lua_State *L ) - { - return LuaCreate(L); - } - - int ShaderResourceBindingParser::BindResources( lua_State *L ) - { - try - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "At least 2 arguments (shader flags and resource mapping) are expected" ); - } - - - int ArgStackInd = 1; - - auto *pResBinding = *GetUserData<IShaderResourceBinding**>( L, ArgStackInd, m_MetatableRegistryName.c_str() ); - VERIFY( pResBinding, "Resource mapping pointer is null" ); - if( !pResBinding )return 0; - - ++ArgStackInd; - Uint32 ShaderFlags = 0; - { - FlagsLoader<SHADER_TYPE> FlagsLoader(0, "BindShaderResourceFlags", m_ShaderTypeEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &ShaderFlags ); - } - - ++ArgStackInd; - auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, ArgStackInd, m_ResMappingMetatableName.c_str() ); - if( !pResourceMapping ) - { - SCRIPT_PARSING_ERROR( L, "Incorrect 2nd argument type: resource mapping is expected" ); - } - - ++ArgStackInd; - Uint32 Flags = 0; - // The last argument may be flags - if( NumArgs >= ArgStackInd && - (lua_type( L, ArgStackInd ) == LUA_TSTRING || lua_type( L, ArgStackInd ) == LUA_TTABLE ) ) - { - FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping); - FlagsLoader.SetValue( L, ArgStackInd, &Flags ); - } - - pResBinding->BindResources( ShaderFlags, pResourceMapping, Flags ); - } - catch( const std::runtime_error& ) - { - - } - return 0; - } - - int ShaderResourceBindingParser::GetVariable( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" ); - } - - INIT_LUA_STACK_TRACKING(L); - - int ArgStackInd = 1; - - // The object itself goes first - auto *pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, ArgStackInd, m_MetatableRegistryName.c_str() ); - - // Shader type should be the first argument - ++ArgStackInd; - SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN; - EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping); - ShaderTypeParser.SetValue(L, ArgStackInd, &ShaderType); - - ++ArgStackInd; - IShaderResourceVariable* pVar = nullptr; - if (lua_type(L,ArgStackInd) == LUA_TSTRING) - { - // Variable name should be the second argument - auto VarName = ReadValueFromLua<String>( L, ArgStackInd ); - pVar = pShaderResBinding->GetVariableByName(ShaderType, VarName.c_str()); - } - else - { - // Variable name should be the second argument - auto VarIndex = ReadValueFromLua<int>( L, ArgStackInd ); - pVar = pShaderResBinding->GetVariableByIndex(ShaderType, VarIndex); - } - - auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) )); - *pNewShaderVarLuaObj = pVar; - pVar->AddRef(); - - // Push onto the stack the metatable associated with name given in the registry - luaL_getmetatable( L, m_ShaderVarMetatableRegistryName.c_str() ); // -0 | +1 -> +1 - // Pop a table from the top of the stack and set it as the new metatable - // for the value at the given index (which is where the new user datum is) - lua_setmetatable( L, -2 ); // -1 | +0 -> -1 - - CHECK_LUA_STACK_HEIGHT( +1 ); - - return 1; - } - - int ShaderResourceBindingParser::InitializeStaticResources( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - // The object itself goes first - auto *pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, 1, m_MetatableRegistryName.c_str() ); - IPipelineState* pPSO = nullptr; - - if (NumArgs >= 2) - { - pPSO = *GetUserData<IPipelineState**>( L, 2, m_PSOLibMetatableName.c_str() ); - } - - pShaderResBinding->InitializeStaticResources(pPSO); - return 0; - } - - void ShaderResourceBindingParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceBinding** ppObject ) - { - auto pObject = *GetGlobalObject<IShaderResourceBinding**>( L, ShaderName, m_MetatableRegistryName.c_str() ); - *ppObject = pObject; - pObject->AddRef(); - } -} diff --git a/RenderScript/src/ShaderVariableParser.cpp b/RenderScript/src/ShaderVariableParser.cpp deleted file mode 100644 index 8be96eb..0000000 --- a/RenderScript/src/ShaderVariableParser.cpp +++ /dev/null @@ -1,165 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ShaderVariableParser.h" - -namespace Diligent -{ - const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable"; - - ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L, - const String &PSOLibMetatableName, - const String &BufferLibMetatableName, - const String &BufferViewLibMetatableName, - const String &TexViewMetatableName ) : - EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ), - m_PSOLibMetatableName(PSOLibMetatableName), - m_BufferLibMetatableName(BufferLibMetatableName), - m_BufferViewLibMetatableName(BufferViewLibMetatableName), - m_TexViewMetatableName(TexViewMetatableName), - m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ), - m_GetStaticVariableByNameBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByName", &ShaderVariableParser::GetStaticVariableByName ), - m_GetStaticVariableByIndexBinding( this, L, m_PSOLibMetatableName.c_str(), "GetStaticVariableByIndex", &ShaderVariableParser::GetStaticVariableByIndex ) - { - }; - - void ShaderVariableParser::CreateObj( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - if( NumArgs < 3 ) - { - SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" ); - } - - INIT_LUA_STACK_TRACKING(L); - - // Shader should be the first argument - auto *pPSO = *GetUserData<IPipelineState**>( L, 1, m_PSOLibMetatableName.c_str() ); - - SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN; - EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping); - ShaderTypeParser.SetValue(L, 2, &ShaderType); - - IShaderResourceVariable *pVar = nullptr; - if (lua_type(L,3) == LUA_TSTRING) - { - // Variable name should be the second argument - auto VarName = ReadValueFromLua<String>( L, 3 ); - pVar = pPSO->GetStaticVariableByName(ShaderType, VarName.c_str() ); - } - else - { - // Variable name should be the second argument - auto VarIndex = ReadValueFromLua<int>( L, 3 ); - pVar = pPSO->GetStaticVariableByIndex(ShaderType, VarIndex ); - } - - auto pNewShaderVarLuaObj = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) )); - *pNewShaderVarLuaObj = pVar; - pVar->AddRef(); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ShaderVariableParser::DestroyObj( void *pData ) - { - if( pData != nullptr ) - { - auto ppShaderVar = reinterpret_cast<IShaderResourceVariable**>(pData); - if( *ppShaderVar != nullptr ) - (*ppShaderVar)->Release(); - } - } - - void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read") - } - - void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated") - } - - void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pShaderVariable = reinterpret_cast<IShaderResourceVariable**>(lua_newuserdata( L, sizeof( IShaderResourceVariable* ) )); - *pShaderVariable = reinterpret_cast<IShaderResourceVariable*>( const_cast<void*>(pObject) ); - (*pShaderVariable)->AddRef(); - } - - int ShaderVariableParser::Set( lua_State *L ) - { - // Shader variable is the first argument - auto *pShaderVar = *GetUserData<IShaderResourceVariable**>( L, 1, m_MetatableRegistryName.c_str() ); - - IDeviceObject *pObject = nullptr; - auto ArgType = lua_type( L, 2 ); - if( ArgType == LUA_TUSERDATA ) - { - auto ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) ); - if( !ppObject ) - ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) ); - if( !ppObject ) - ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) ); - if( ppObject ) - { - pObject = *ppObject; - } - else - { - SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument") - } - } - else if( ArgType == LUA_TNIL ) - { - pObject = nullptr; - } - else - { - SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil") - } - - pShaderVar->Set( pObject ); - - return 0; - } - - int ShaderVariableParser::GetStaticVariableByName( lua_State *L ) - { - return LuaCreate(L); - } - - int ShaderVariableParser::GetStaticVariableByIndex( lua_State *L ) - { - return LuaCreate(L); - } - - void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderResourceVariable** ppObject ) - { - auto pObject = *GetGlobalObject<IShaderResourceVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() ); - *ppObject = pObject; - pObject->AddRef(); - } -} diff --git a/RenderScript/src/TextureParser.cpp b/RenderScript/src/TextureParser.cpp deleted file mode 100644 index ce78b1b..0000000 --- a/RenderScript/src/TextureParser.cpp +++ /dev/null @@ -1,174 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "TextureParser.h" -#include "TextureViewParser.h" - -namespace Diligent -{ - const Char* TextureParser::TextureLibName = "Texture"; - - template<> - class MemberBinder<DepthStencilClearValue> : public MemberBinderBase - { - public: - MemberBinder(size_t MemberOffset, int /*Dummy*/) : - MemberBinderBase(MemberOffset) - { - DEFINE_BINDER_EX( m_Bindings, DepthStencilClearValue, Depth, Float32, Validator<Float32>("Depth clear value", 0.f, 1.f) ); - DEFINE_BINDER( m_Bindings, DepthStencilClearValue, Stencil ); - } - - virtual void GetValue(lua_State *L, const void* pBasePointer)override - { - const auto *pDSClearValue = &GetMemberByOffest<DepthStencilClearValue>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, pDSClearValue, m_Bindings ); - } - - virtual void SetValue(lua_State *L, int Index, void* pBasePointer)override - { - auto *pDSClearValue = &GetMemberByOffest<DepthStencilClearValue>(pBasePointer, m_MemberOffset); - ParseLuaTable( L, Index, pDSClearValue, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - }; - - template<> - class MemberBinder<OptimizedClearValue> : public MemberBinderBase - { - public: - MemberBinder(size_t MemberOffset, int /*Dummy*/) : - MemberBinderBase(MemberOffset) - { - DEFINE_ENUM_BINDER( m_Bindings, OptimizedClearValue, Format, m_TexFmtEnumMapping ); - DEFINE_BINDER_EX( m_Bindings, OptimizedClearValue, Color, RGBALoader, 0 ); - DEFINE_BINDER_EX( m_Bindings, OptimizedClearValue, DepthStencil, DepthStencilClearValue, 0 ); - } - - virtual void GetValue(lua_State *L, const void* pBasePointer)override - { - const auto *pClearValue = &GetMemberByOffest<OptimizedClearValue>( pBasePointer, m_MemberOffset ); - PushLuaTable( L, pClearValue, m_Bindings ); - } - - virtual void SetValue(lua_State *L, int Index, void* pBasePointer)override - { - auto *pClearValue = &GetMemberByOffest<OptimizedClearValue>(pBasePointer, m_MemberOffset); - ParseLuaTable( L, Index, pClearValue, m_Bindings ); - } - - private: - BindingsMapType m_Bindings; - TextureFormatEnumMapping m_TexFmtEnumMapping; - }; - - - TextureParser::TextureParser( IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserCommon<ITexture>( pRenderDevice, L, TextureLibName ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexDescWrapper, Name, NameBuffer ) - - DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Type, m_TexTypeEnumMapping ); - - { - using WidthType = decltype(STexDescWrapper::Width); - Validator<WidthType> WidthValidator("Width", 1, 16384); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, Width, WidthType, WidthValidator); - } - - { - using HeightType = decltype(STexDescWrapper::Height); - Validator<HeightType> HeightValidator("Heihght", 1, 16384); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, Height, HeightType, HeightValidator); - } - - { - using ArraySizeType = decltype(STexDescWrapper::ArraySize); - Validator<ArraySizeType> ArraySizeValidator("ArraySize", 1, 16384); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, ArraySize, ArraySizeType, ArraySizeValidator); - } - - { - using DepthType = decltype(STexDescWrapper::Depth); - Validator<DepthType> DepthValidator("Depth", 1, 16384); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, Depth, DepthType, DepthValidator); - } - - DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Format, m_TexFormatEnumMapping ); - - { - using MipLevelsType = decltype(STexDescWrapper::MipLevels); - Validator<MipLevelsType> MipLevelsValidator("MipLevels", 1, 20); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, MipLevels, MipLevelsType, MipLevelsValidator); - } - - { - using SampleCountType = decltype(STexDescWrapper::SampleCount); - Validator<SampleCountType> SampleCountValidator("SampleCount", 1, 32); - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, SampleCount, SampleCountType, SampleCountValidator); - } - - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER ); - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER ); - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL ); - DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS ); - //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS ); - // Explicit namespace declaraion is necesseary to avoid - // name conflicts when building for windows store - DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping ); - - DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Usage, m_UsageEnumMapping ); - DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAGS, m_CpuAccessFlagEnumMapping ); - - DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_GENERATE_MIPS ); - DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, MiscFlags, Diligent::MISC_TEXTURE_FLAGS, m_MiscFlagEnumMapping ); - - DEFINE_BINDER_EX( m_Bindings, STexDescWrapper, ClearValue, OptimizedClearValue, 0 ); - }; - - void TextureParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - STexDescWrapper TextureDesc; - ParseLuaTable( L, 1, &TextureDesc, m_Bindings ); - - CHECK_LUA_STACK_HEIGHT(); - - auto ppTexture = reinterpret_cast<ITexture**>(lua_newuserdata( L, sizeof( ITexture* ) )); - *ppTexture = nullptr; - m_pRenderDevice->CreateTexture( TextureDesc, nullptr, ppTexture ); - if( *ppTexture == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create a texture") - - CHECK_LUA_STACK_HEIGHT(+1); - } -} diff --git a/RenderScript/src/TextureViewParser.cpp b/RenderScript/src/TextureViewParser.cpp deleted file mode 100644 index 5b5bbac..0000000 --- a/RenderScript/src/TextureViewParser.cpp +++ /dev/null @@ -1,165 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "TextureViewParser.h" -#include "TextureParser.h" -#include "SamplerParser.h" -#include "GraphicsAccessories.h" - -namespace Diligent -{ - const Char* TextureViewParser::TextureViewLibName = "TextureView"; - - TextureViewParser::TextureViewParser( TextureParser *pTexParser, - SamplerParser *pSamplerParser, - IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserCommon<ITextureView>( pRenderDevice, L, TextureViewLibName ), - m_TextureLibMetatableName(pTexParser->GetMetatableName()), - m_SamplerLibMetatableName( pSamplerParser->GetMetatableName() ), - m_CreateViewBinding( this, L, m_TextureLibMetatableName.c_str(), "CreateView", &TextureViewParser::CreateView ), - m_GetDefaultViewBinding( this, L, m_TextureLibMetatableName.c_str(), "GetDefaultView", &TextureViewParser::GetDefaultView ), - m_SetSamplerBinding( this, L, m_MetatableRegistryName.c_str(), "SetSampler", &TextureViewParser::SetSampler ), - m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping ) - { - DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexViewDescWrapper, Name, NameBuffer ) - - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_SHADER_RESOURCE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_RENDER_TARGET ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_DEPTH_STENCIL ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_UNORDERED_ACCESS ); - VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1, - "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" ); - VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1, - "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" ); - DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, ViewType, m_ViewTypeEnumMapping ); - - DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, TextureDim, m_TexTypeEnumMapping ); - DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, Format, m_TexFormatEnumMapping ); - - { - using MostDetailedMipType = decltype(STexViewDescWrapper::MostDetailedMip); - Validator<MostDetailedMipType> MostDetailedMipValidator("MostDetailedMip", 0, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, MostDetailedMip, MostDetailedMipType, MostDetailedMipValidator); - } - - { - using NumMipLevelsType = decltype(STexViewDescWrapper::NumMipLevels); - Validator<NumMipLevelsType> NumMipLevelsValidator("NumMipLevels", 1, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, NumMipLevels, NumMipLevelsType, NumMipLevelsValidator); - } - - // The following two members are in union - { - using FirstArraySliceType = decltype(STexViewDescWrapper::FirstArraySlice); - Validator<FirstArraySliceType> FirstArraySliceValidator("FirstArraySlice", 0, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, FirstArraySlice, FirstArraySliceType, FirstArraySliceValidator); - } - - { - using FirstDepthSliceType = decltype(STexViewDescWrapper::FirstDepthSlice); - Validator<FirstDepthSliceType> FirstDepthSliceValidator("FirstDepthSlice", 0, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, FirstDepthSlice, FirstDepthSliceType, FirstDepthSliceValidator); - } - - // The following two members are in union - { - using NumArraySlicesType = decltype(STexViewDescWrapper::NumArraySlices); - Validator<NumArraySlicesType> NumArraySlicesValidator("NumArraySlices", 0, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, NumArraySlices, NumArraySlicesType, NumArraySlicesValidator); - } - - { - using NumDepthSlicesType = decltype(STexViewDescWrapper::NumDepthSlices); - Validator<NumDepthSlicesType> NumDepthSlicesValidator("NumDepthSlices", 0, 16384); - DEFINE_BINDER_EX( m_Bindings, STexViewDescWrapper, NumDepthSlices, NumDepthSlicesType, NumDepthSlicesValidator); - } - - DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ ); - DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_WRITE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ_WRITE ); - DEFINE_FLAGS_BINDER( m_Bindings, STexViewDescWrapper, AccessFlags, UAV_ACCESS_FLAG, m_UAVAccessFlagEnumMapping ); - }; - - void TextureViewParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() ); - - STexViewDescWrapper TextureViewDesc; - ParseLuaTable( L, 2, &TextureViewDesc, m_Bindings ); - CHECK_LUA_STACK_HEIGHT(); - - auto ppTextureView = reinterpret_cast<ITextureView**>(lua_newuserdata( L, sizeof( ITextureView* ) )); - *ppTextureView = nullptr; - pTexture->CreateView( TextureViewDesc, ppTextureView ); - if( *ppTextureView == nullptr ) - SCRIPT_PARSING_ERROR(L, "Failed to create texture view") - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - int TextureViewParser::CreateView( lua_State *L ) - { - // Note that LuaCreate is a static function. - // However, this pointer to the TextureViewParser object - // is stored in the upvalue. So LuaCreate will call - // TextureViewParser::CreateObj() - return LuaCreate(L); - } - - int TextureViewParser::GetDefaultView( lua_State *L ) - { - INIT_LUA_STACK_TRACKING( L ); - - // Texture should be the first argument - auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() ); - - // View type should be the second argument - TEXTURE_VIEW_TYPE ViewType; - m_ViewTypeParser.SetValue( L, 2, &ViewType ); - - auto pView = pTexture->GetDefaultView( ViewType ); - if( !pView ) - SCRIPT_PARSING_ERROR( L, "Failed to get default texture view of type ", GetTexViewTypeLiteralName( ViewType ) ); - - // Push existing object - PushObject(L, pView); - - CHECK_LUA_STACK_HEIGHT( +1 ); - - // Returning one value to Lua - return 1; - } - - int TextureViewParser::SetSampler( lua_State *L ) - { - auto *pTexView = *GetUserData<ITextureView**>( L, 1, m_MetatableRegistryName.c_str() ); - auto *pSampler = *GetUserData<ISampler**>( L, 2, m_SamplerLibMetatableName.c_str() ); - pTexView->SetSampler( pSampler ); - - // Returning nothing - return 0; - } -} diff --git a/RenderScript/src/ViewportParser.cpp b/RenderScript/src/ViewportParser.cpp deleted file mode 100644 index b92c18f..0000000 --- a/RenderScript/src/ViewportParser.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "ViewportParser.h" - -namespace Diligent -{ - const Char* ViewportParser::ViewportLibName = "Viewport"; - - ViewportParser::ViewportParser( IRenderDevice *pRenderDevice, lua_State *L ) : - EngineObjectParserBase( pRenderDevice, L, ViewportLibName ), - m_SetViewportsBinding( this, L, "Context", "SetViewports", &ViewportParser::SetViewports ) - { - m_Viewports.reserve( 8 ); - - // NumVertices and NumIndices are in Union - DEFINE_BINDER( m_Bindings, Viewport, TopLeftX ); - DEFINE_BINDER( m_Bindings, Viewport, TopLeftY ); - DEFINE_BINDER( m_Bindings, Viewport, Width ); - DEFINE_BINDER( m_Bindings, Viewport, Height ); - DEFINE_BINDER( m_Bindings, Viewport, MinDepth ); - DEFINE_BINDER( m_Bindings, Viewport, MaxDepth ); - }; - - void ViewportParser::CreateObj( lua_State *L ) - { - INIT_LUA_STACK_TRACKING(L); - - Viewport VP; - ParseLuaTable( L, 1, &VP, m_Bindings ); - if( VP.Width < 0 ) - SCRIPT_PARSING_ERROR( L, "VP width (", VP.Width, ") cannot be negative" ); - if( VP.Height < 0 ) - SCRIPT_PARSING_ERROR( L, "VP height (", VP.Height, ") cannot be negative" ); - if( VP.MinDepth > VP.MaxDepth ) - SCRIPT_PARSING_ERROR( L, "VP depth range (", VP.MinDepth, ", ", VP.MaxDepth, ") is incorrect" ); - - CHECK_LUA_STACK_HEIGHT(); - - auto pViewport = reinterpret_cast<Viewport*>(lua_newuserdata( L, sizeof( Viewport ) )); - memcpy(pViewport, &VP, sizeof(Viewport)); - - CHECK_LUA_STACK_HEIGHT( +1 ); - } - - void ViewportParser::DestroyObj( void *pData ) - { - // We do not need to do anything, because the whole object is - // created as full user data and thus managed by Lua - } - - void ViewportParser::ReadField( lua_State *L, void *pData, const Char *Field ) - { - auto pViewport = reinterpret_cast<Viewport*>(pData); - PushField( L, pViewport, Field, m_Bindings ); - } - - void ViewportParser::UpdateField( lua_State *L, void *pData, const Char *Field ) - { - auto pViewport = reinterpret_cast<Viewport*>(pData); - Diligent::UpdateField( L, -1, pViewport, Field, m_Bindings ); - } - - void ViewportParser::PushExistingObject( lua_State *L, const void *pObject ) - { - auto pViewport = reinterpret_cast<Viewport*>(lua_newuserdata( L, sizeof( Viewport ) )); - memcpy( pViewport, pObject, sizeof( Viewport ) ); - } - - int ViewportParser::SetViewports( lua_State *L ) - { - auto *pContext = LoadDeviceContextFromRegistry( L ); - auto NumArgs = lua_gettop( L ); - if( NumArgs == 0 ) - pContext->SetViewports( 1, nullptr, 0, 0 ); - else - { - Uint32 RTWidth = 0; - Uint32 RTHeight = 0; - m_Viewports.clear(); - for( int Arg = 1; Arg <= NumArgs; ++Arg ) - { - if( lua_type( L, Arg ) == LUA_TUSERDATA ) - { - auto pViewport = GetUserData<Viewport*>( L, Arg, m_MetatableRegistryName.c_str() ); - m_Viewports.emplace_back( *pViewport ); - } - else - { - if( RTWidth == 0 ) - RTWidth = ReadValueFromLua<Uint32>( L, Arg ); - else if( RTHeight == 0 ) - RTHeight = ReadValueFromLua<Uint32>( L, Arg ); - else - SCRIPT_PARSING_ERROR( L, "Render target size already specified (", RTWidth, "x", RTHeight, ")." ); - } - } - - if( (RTWidth == 0 && RTHeight != 0) || (RTWidth != 0 && RTHeight == 0) ) - SCRIPT_PARSING_ERROR( L, "Render target size is incomplete (", RTWidth, "x", RTHeight, "). Use either 0x0 or fully specified size" ); - - Uint32 NumViewports = static_cast<Uint32>( m_Viewports.size() ); - - if( NumViewports == 0 ) - SCRIPT_PARSING_ERROR( L, "At least one viewport must be specified" ); - - pContext->SetViewports( NumViewports, m_Viewports.data(), RTWidth, RTHeight ); - } - - return 0; - } -} diff --git a/RenderScript/src/pch.cpp b/RenderScript/src/pch.cpp deleted file mode 100644 index 6feaa0c..0000000 --- a/RenderScript/src/pch.cpp +++ /dev/null @@ -1,25 +0,0 @@ -/* Copyright 2015-2018 Egor Yusov - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" - |
