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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /RenderScript/src
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
Diffstat (limited to 'RenderScript/src')
-rw-r--r--RenderScript/src/BlendStateParser.cpp196
-rw-r--r--RenderScript/src/BufferParser.cpp259
-rw-r--r--RenderScript/src/BufferViewParser.cpp105
-rw-r--r--RenderScript/src/DepthStencilStateParser.cpp127
-rw-r--r--RenderScript/src/DeviceContextFuncBindings.cpp145
-rw-r--r--RenderScript/src/DrawAttribsParser.cpp146
-rw-r--r--RenderScript/src/EngineObjectParserBase.cpp271
-rw-r--r--RenderScript/src/EnumMappings.cpp210
-rw-r--r--RenderScript/src/LayoutDescParser.cpp151
-rw-r--r--RenderScript/src/LuaBindings.cpp278
-rw-r--r--RenderScript/src/LuaFunctionBinding.cpp110
-rw-r--r--RenderScript/src/LuaWrappers.cpp83
-rw-r--r--RenderScript/src/ParsingErrors.cpp87
-rw-r--r--RenderScript/src/RasterizerStateParser.cpp89
-rw-r--r--RenderScript/src/ResourceMappingParser.cpp166
-rw-r--r--RenderScript/src/SamplerParser.cpp92
-rw-r--r--RenderScript/src/ScissorRectParser.cpp124
-rw-r--r--RenderScript/src/ScriptParser.cpp263
-rw-r--r--RenderScript/src/ShaderParser.cpp197
-rw-r--r--RenderScript/src/ShaderVariableParser.cpp140
-rw-r--r--RenderScript/src/TextureParser.cpp86
-rw-r--r--RenderScript/src/TextureViewParser.cpp138
-rw-r--r--RenderScript/src/ViewportParser.cpp133
-rw-r--r--RenderScript/src/pch.cpp25
24 files changed, 3621 insertions, 0 deletions
diff --git a/RenderScript/src/BlendStateParser.cpp b/RenderScript/src/BlendStateParser.cpp
new file mode 100644
index 0000000..adf26ae
--- /dev/null
+++ b/RenderScript/src/BlendStateParser.cpp
@@ -0,0 +1,196 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "BlendStateParser.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::BLEND_FACTOR )
+ DEFINE_ENUM_HASH( Diligent::BLEND_OPERATION )
+ DEFINE_ENUM_HASH( Diligent::COLOR_MASK )
+}
+
+namespace Diligent
+{
+ class RenderTargetBlendStateParser;
+
+ template<>
+ class MemberBinder<RenderTargetBlendStateParser> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_BINDER( m_Bindings, RenderTargetBlendDesc, BlendEnable, Bool, Validator<Bool>() )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_ZERO);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_ONE);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_ALPHA);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC_ALPHA);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_DEST_ALPHA);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_DEST_ALPHA);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_DEST_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_DEST_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC_ALPHA_SAT);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_BLEND_FACTOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_BLEND_FACTOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC1_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC1_COLOR);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_SRC1_ALPHA);
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendFactorEnumMapping, BLEND_FACTOR_INV_SRC1_ALPHA);
+ VERIFY( m_BlendFactorEnumMapping.m_Str2ValMap.size() == BLEND_FACTOR_NUM_FACTORS - 1,
+ "Unexpected map size. Did you update BLEND_FACTOR enum?" );
+ VERIFY( m_BlendFactorEnumMapping.m_Val2StrMap.size() == BLEND_FACTOR_NUM_FACTORS - 1,
+ "Unexpected map size. Did you update BLEND_FACTOR enum?" );
+
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, SrcBlend, BLEND_FACTOR, m_BlendFactorEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, DestBlend, BLEND_FACTOR, m_BlendFactorEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, SrcBlendAlpha, BLEND_FACTOR, m_BlendFactorEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, DestBlendAlpha, BLEND_FACTOR, m_BlendFactorEnumMapping );
+
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_ADD );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_SUBTRACT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_REV_SUBTRACT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_MIN );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BlendOpEnumMapping, BLEND_OPERATION_MAX );
+ VERIFY( m_BlendOpEnumMapping.m_Str2ValMap.size() == BLEND_OPERATION_NUM_OPERATIONS - 1,
+ "Unexpected map size. Did you update BLEND_OPERATION enum?" );
+ VERIFY( m_BlendOpEnumMapping.m_Val2StrMap.size() == BLEND_OPERATION_NUM_OPERATIONS - 1,
+ "Unexpected map size. Did you update BLEND_OPERATION enum?" );
+
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, BlendOp, BLEND_OPERATION, m_BlendOpEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, RenderTargetBlendDesc, BlendOpAlpha, BLEND_OPERATION, m_BlendOpEnumMapping );
+
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_RED );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_GREEN );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_BLUE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_ALPHA );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ColorMaskEnumMapping, COLOR_MASK_ALL );
+ DEFINE_FLAGS_BINDER( m_Bindings, RenderTargetBlendDesc, RenderTargetWriteMask, COLOR_MASK, m_ColorMaskEnumMapping );
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto &RTs = GetMemberByOffest< const RenderTargetBlendDesc >(pBasePointer, m_MemberOffset);
+ PushLuaArray( L, &RTs, &RTs+BlendStateDesc::MaxRenderTargets, [&](const RenderTargetBlendDesc &Elem)
+ {
+ PushLuaTable( L, &Elem, m_Bindings );
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY( pBasePointer == _pBasePointer, "Sanity check" );
+ auto &RenderTargets = GetMemberByOffest<RenderTargetBlendDesc>( pBasePointer, m_MemberOffset );
+
+ auto MaxRTs = BlendStateDesc::MaxRenderTargets;
+ if( !(NewArrayIndex >= 1 && NewArrayIndex <= MaxRTs) )
+ SCRIPT_PARSING_ERROR( L, "Incorrect render target index ", NewArrayIndex, ". Only 1..", MaxRTs, " are allowed" );
+
+ ParseLuaTable( L, StackIndex, &RenderTargets + (NewArrayIndex-1), m_Bindings );
+ }
+ );
+ }
+ private:
+ BindingsMapType m_Bindings;
+
+ EnumMapping < BLEND_FACTOR > m_BlendFactorEnumMapping;
+ EnumMapping < BLEND_OPERATION > m_BlendOpEnumMapping;
+ EnumMapping < COLOR_MASK > m_ColorMaskEnumMapping;
+ };
+
+
+ const Char* BlendStateParser::BlendStateLibName = "BlendState";
+
+ BlendStateParser::BlendStateParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IBlendState>( pRenderDevice, L, BlendStateLibName ),
+ m_SetBlendBinding( this, L, "Context", "SetBlendState", &BlendStateParser::SetBlendState )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBSDescWrapper, Name, NameBuffer )
+
+ DEFINE_BINDER( m_Bindings, SBSDescWrapper, AlphaToCoverageEnable, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, SBSDescWrapper, IndependentBlendEnable, Bool, Validator<Bool>() )
+
+ DEFINE_BINDER( m_Bindings, SBSDescWrapper, RenderTargets, RenderTargetBlendStateParser, 0 )
+ };
+
+ void BlendStateParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ SBSDescWrapper BlendDesc;
+ ParseLuaTable( L, 1, &BlendDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppBlendState = reinterpret_cast<IBlendState**>(lua_newuserdata( L, sizeof( IBlendState* ) ));
+ *ppBlendState = nullptr;
+ m_pRenderDevice->CreateBlendState( BlendDesc, ppBlendState );
+ if( *ppBlendState == nullptr )
+ SCRIPT_PARSING_ERROR( L, "Failed to create blend state object" )
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int BlendStateParser::SetBlendState( lua_State *L )
+ {
+ auto *pBS = *GetUserData<IBlendState**>( L, 1, m_MetatableRegistryName.c_str() );
+
+ auto NumArgs = lua_gettop( L );
+ float BlendFactors[4] = { 1, 1, 1, 1 };
+ if( NumArgs >= 2 )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ ParseLuaArray( L, 2, BlendFactors, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY( BlendFactors == _pBasePointer, "Sanity check" );
+ if( !(NewArrayIndex >= 1 && NewArrayIndex <= 4) )
+ SCRIPT_PARSING_ERROR( L, "Incorrect blend factor index ", NewArrayIndex, ". Only 1..4 are allowed." );
+
+ BlendFactors[NewArrayIndex - 1] = ReadValueFromLua<Float32>( L, StackIndex );
+ }
+ );
+
+ CHECK_LUA_STACK_HEIGHT();
+ }
+
+ Uint32 SampleMask = 0xFFFFFFFF;
+ if( NumArgs >= 3 )
+ {
+ SampleMask = ReadValueFromLua<Uint32>( L, 3 );
+ }
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetBlendState( pBS, BlendFactors, SampleMask );
+ return 0;
+ }
+}
diff --git a/RenderScript/src/BufferParser.cpp b/RenderScript/src/BufferParser.cpp
new file mode 100644
index 0000000..efa2d2a
--- /dev/null
+++ b/RenderScript/src/BufferParser.cpp
@@ -0,0 +1,259 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "BufferParser.h"
+#include "GraphicsUtilities.h"
+
+namespace Diligent
+{
+ const Char* BufferParser::BufferLibName = "Buffer";
+
+ template<>
+ class MemberBinder<BufferDesc::BufferFormat> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_BINDER( m_Bindings, BufferDesc::BufferFormat, ValueType, VALUE_TYPE, m_ValueTypeEnumMapping )
+ DEFINE_BINDER( m_Bindings, BufferDesc::BufferFormat, NumComponents, Uint32, Validator<Uint32>( "Num Components", 1, 4 ) )
+ DEFINE_BINDER( m_Bindings, BufferDesc::BufferFormat, IsNormalized, Bool, Validator<Bool>() )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto &BuffFmt = GetMemberByOffest<BufferDesc::BufferFormat>( pBasePointer, m_MemberOffset );
+ PushLuaTable( L, &BuffFmt, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &BuffFmt = GetMemberByOffest<BufferDesc::BufferFormat>( pBasePointer, m_MemberOffset );
+ ParseLuaTable( L, Index, &BuffFmt, m_Bindings );
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ValueTypeEnumMapping m_ValueTypeEnumMapping;
+ };
+
+ BufferParser::BufferParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IBuffer>( pRenderDevice, L, BufferLibName ),
+ m_SetVertexBuffersBinding(this, L, "Context", "SetVertexBuffers", &BufferParser::SetVertexBuffers),
+ m_SetIndexBufferBinding( this, L, "Context", "SetIndexBuffer", &BufferParser::SetIndexBuffer )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffDescWrapper, Name, NameBuffer );
+
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, uiSizeInBytes, Uint32, Validator<Uint32>() )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
+ // Explicit namespace declaraion is necesseary to avoid
+ // name conflicts when building for windows store
+ DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Usage, USAGE, m_UsageEnumMapping )
+ DEFINE_FLAGS_BINDER( m_Bindings, SBuffDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_UNDEFINED );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_FORMATED );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BuffModeEnumMapping, BUFFER_MODE_STRUCTURED );
+ static_assert(BUFFER_MODE_NUM_MODES == BUFFER_MODE_STRUCTURED + 1, "Not all buffer modes initialized.");
+ VERIFY( m_BuffModeEnumMapping.m_Str2ValMap.size() == BUFFER_MODE_NUM_MODES,
+ "Unexpected map size. Did you update BUFFER_MODE enum?" );
+ VERIFY( m_BuffModeEnumMapping.m_Val2StrMap.size() == BUFFER_MODE_NUM_MODES,
+ "Unexpected map size. Did you update BUFFER_MODE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SBuffDescWrapper, Mode, BUFFER_MODE, m_BuffModeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, Format, BufferDesc::BufferFormat, 0 );
+ DEFINE_BINDER( m_Bindings, SBuffDescWrapper, ElementByteStride, Uint32, Validator<Uint32>() );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_SetVBFlagEnumMapping, SET_VERTEX_BUFFERS_FLAG_RESET );
+ };
+
+ void BufferParser::CreateObj( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ INIT_LUA_STACK_TRACKING(L);
+ SBuffDescWrapper BufferDesc;
+ ParseLuaTable( L, 1, &BufferDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ if( BufferDesc.Mode == BUFFER_MODE_FORMATED )
+ {
+ auto &BuffFmt = BufferDesc.Format;
+ if( BuffFmt.ValueType == VT_UNDEFINED || BuffFmt.NumComponents == 0 )
+ SCRIPT_PARSING_ERROR( L, "Valid format must be specified for a formated buffer" );
+ auto FmtSize = GetValueSize( BuffFmt.ValueType ) * BuffFmt.NumComponents;
+ if( BufferDesc.ElementByteStride != 0 )
+ {
+ if( BufferDesc.ElementByteStride != FmtSize )
+ SCRIPT_PARSING_ERROR( L, "Size of the specified format (", FmtSize, ") does not match UAV element byte stride (", BufferDesc.ElementByteStride, ")." );
+ }
+ else
+ {
+ BufferDesc.ElementByteStride = FmtSize;
+ }
+ if( BuffFmt.ValueType == VT_FLOAT32 || BuffFmt.ValueType == VT_FLOAT16 )
+ BuffFmt.IsNormalized = false;
+ }
+
+ if( BufferDesc.Mode == BUFFER_MODE_STRUCTURED && BufferDesc.ElementByteStride == 0 )
+ SCRIPT_PARSING_ERROR( L, "UAV element byte stride of a structured buffer cannot be zero" );
+
+ if( (BufferDesc.Mode == BUFFER_MODE_FORMATED || BufferDesc.Mode == BUFFER_MODE_STRUCTURED) &&
+ (BufferDesc.uiSizeInBytes % BufferDesc.ElementByteStride) != 0 )
+ SCRIPT_PARSING_ERROR( L, "Buffer size (", BufferDesc.uiSizeInBytes, ") is not multiple of element byte stride (", BufferDesc.ElementByteStride, ")." );
+
+ std::vector<Uint8> RawData;
+ if( NumArgs > 1 )
+ {
+ if( NumArgs != 3 )
+ {
+ SCRIPT_PARSING_ERROR( L, "To initialize buffer with initial data, provide value type and array of values as the 2nd and 3rd parameters. ", NumArgs, " arguments is provided." );
+ }
+
+ m_ArrayLoader.LoadArray( L, 3, RawData );
+ }
+ BufferData BuffData;
+ auto DataSize = static_cast<Uint32>(RawData.size());
+ if( DataSize )
+ {
+ if( BufferDesc.uiSizeInBytes == 0 )
+ BufferDesc.uiSizeInBytes = DataSize;
+ if( DataSize != BufferDesc.uiSizeInBytes )
+ {
+ SCRIPT_PARSING_ERROR( L, "Initial buffer data size (", DataSize, ") does not match the requested buffer size (", BufferDesc.uiSizeInBytes, "). "
+ "Do not specify uiSizeInBytes to have the buffer size calculated automatically." );
+ }
+ BuffData.pData = RawData.data();
+ BuffData.DataSize = DataSize;
+ }
+
+ if( (BufferDesc.BindFlags & BIND_UNIFORM_BUFFER) && (BufferDesc.uiSizeInBytes % 16) )
+ {
+ SCRIPT_PARSING_ERROR( L, "Uniform buffer size (", DataSize, ") is not multiple of 16." );
+ }
+
+ auto ppBuffer = reinterpret_cast<IBuffer**>(lua_newuserdata( L, sizeof( IBuffer* ) ));
+ *ppBuffer = nullptr;
+ m_pRenderDevice->CreateBuffer( BufferDesc, BuffData, ppBuffer );
+ if( *ppBuffer == nullptr )
+ SCRIPT_PARSING_ERROR( L, "Failed to create buffer" )
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int BufferParser::SetVertexBuffers( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ int CurrArgInd = 1;
+
+ Int32 StartSlot = 0;
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ {
+ StartSlot = ReadValueFromLua<Int32>( L, CurrArgInd++ );
+ if( StartSlot < 0 )
+ {
+ SCRIPT_PARSING_ERROR( L, "Start slot (", StartSlot, " provided) must be in range 0..", MaxBufferSlots - 1 );
+ }
+ }
+
+ Uint32 Flags = 0;
+ Uint32 NumBuffers = 0;
+ IBuffer *pBuffs[MaxBufferSlots] = {};
+ Uint32 Offsets[MaxBufferSlots] = {};
+ Uint32 Strides[MaxBufferSlots] = {};
+ while( CurrArgInd <= NumArgs )
+ {
+ if( StartSlot + (NumBuffers + 1) > MaxBufferSlots )
+ {
+ SCRIPT_PARSING_ERROR( L, "Too many buffer slots (", StartSlot, "..", StartSlot + NumBuffers - 1, ") are being set. Allowed slots are 0..", MaxBufferSlots - 1 );
+ break;
+ }
+
+ if( lua_type( L, CurrArgInd ) != LUA_TNIL )
+ pBuffs[NumBuffers] = *GetUserData<IBuffer**>( L, CurrArgInd++, m_MetatableRegistryName.c_str() );
+ else
+ {
+ ++CurrArgInd;
+ pBuffs[NumBuffers] = nullptr;
+ }
+
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ Offsets[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ );
+ else
+ Offsets[NumBuffers] = 0;
+
+ if( lua_type( L, CurrArgInd ) == LUA_TNUMBER )
+ Strides[NumBuffers] = ReadValueFromLua<Uint32>( L, CurrArgInd++ );
+ else
+ Strides[NumBuffers] = 0;
+
+ // The last argument may be flags
+ if( CurrArgInd == NumArgs &&
+ (lua_type( L, CurrArgInd ) == LUA_TSTRING ||
+ lua_type( L, CurrArgInd ) == LUA_TTABLE ) )
+ {
+ VERIFY( Flags == 0, "Flags have already been set!" );
+ FlagsLoader<SET_VERTEX_BUFFERS_FLAGS> SetVBFlagsLoader(0, "SetVBFlags", m_SetVBFlagEnumMapping);
+ SetVBFlagsLoader.SetValue( L, CurrArgInd, &Flags );
+ ++CurrArgInd;
+ }
+
+ ++NumBuffers;
+ }
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetVertexBuffers( StartSlot, NumBuffers, pBuffs, Strides, Offsets, Flags );
+
+ // Return no values to Lua
+ return 0;
+ }
+
+ int BufferParser::SetIndexBuffer( lua_State *L )
+ {
+ auto *pIndexBuff = *GetUserData<IBuffer**>( L, 1, m_MetatableRegistryName.c_str() );
+ Uint32 Offset = 0;
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs > 2 )
+ {
+ SCRIPT_PARSING_ERROR( L, "SetIndexBuffer() expects offset as optional 2nd parameter. ", NumArgs, " arguments are provided." );
+ }
+ if( lua_isnumber( L, 2 ) )
+ Offset = ReadValueFromLua<Uint32>( L, 2 );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetIndexBuffer( pIndexBuff, Offset );
+
+ // Return no values to Lua
+ return 0;
+ }
+}
diff --git a/RenderScript/src/BufferViewParser.cpp b/RenderScript/src/BufferViewParser.cpp
new file mode 100644
index 0000000..c86bace
--- /dev/null
+++ b/RenderScript/src/BufferViewParser.cpp
@@ -0,0 +1,105 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "BufferViewParser.h"
+#include "BufferParser.h"
+#include "SamplerParser.h"
+
+namespace Diligent
+{
+ const Char* BufferViewParser::BufferViewLibName = "BufferView";
+
+ BufferViewParser::BufferViewParser( BufferParser *pBufParser,
+ IRenderDevice *pRenderDevice,
+ lua_State *L ) :
+ EngineObjectParserCommon<IBufferView>( pRenderDevice, L, BufferViewLibName ),
+ m_BufferLibMetatableName(pBufParser->GetMetatableName()),
+ m_CreateViewBinding( this, L, m_BufferLibMetatableName.c_str(), "CreateView", &BufferViewParser::CreateView ),
+ m_GetDefaultViewBinding( this, L, m_BufferLibMetatableName.c_str(), "GetDefaultView", &BufferViewParser::GetDefaultView ),
+ m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SBuffViewDescWrapper, Name, NameBuffer );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, BUFFER_VIEW_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, BUFFER_VIEW_UNORDERED_ACCESS );
+ VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == BUFFER_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update BUFFER_VIEW_TYPE enum?" );
+ VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == BUFFER_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update BUFFER_VIEW_TYPE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SBuffViewDescWrapper, ViewType, BUFFER_VIEW_TYPE, m_ViewTypeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, SBuffViewDescWrapper, ByteOffset, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, SBuffViewDescWrapper, ByteWidth, Uint32, Validator<Uint32>() );
+ };
+
+ void BufferViewParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ auto *pBuffer = *GetUserData<IBuffer**>( L, 1, m_BufferLibMetatableName.c_str() );
+
+ SBuffViewDescWrapper BufferViewDesc;
+ ParseLuaTable( L, 2, &BufferViewDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppBufferView = reinterpret_cast<IBufferView**>(lua_newuserdata( L, sizeof( IBufferView* ) ));
+ *ppBufferView = nullptr;
+ pBuffer->CreateView( BufferViewDesc, ppBufferView );
+ if( *ppBufferView == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create buffer view")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int BufferViewParser::CreateView( lua_State *L )
+ {
+ // Note that LuaCreate is a static function.
+ // However, this pointer to the BufferViewParser object
+ // is stored in the upvalue. So LuaCreate will call
+ // BufferViewParser::CreateObj()
+ return LuaCreate(L);
+ }
+
+ int BufferViewParser::GetDefaultView( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // Buffer should be the first argument
+ auto *pBuffer = *GetUserData<IBuffer**>( L, 1, m_BufferLibMetatableName.c_str() );
+
+ // View type should be the second argument
+ BUFFER_VIEW_TYPE ViewType;
+ m_ViewTypeParser.SetValue( L, 2, &ViewType );
+
+ auto pView = pBuffer->GetDefaultView( ViewType );
+
+ // Push existing object
+ PushObject(L, pView);
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ // Returning one value to Lua
+ return 1;
+ }
+}
diff --git a/RenderScript/src/DepthStencilStateParser.cpp b/RenderScript/src/DepthStencilStateParser.cpp
new file mode 100644
index 0000000..4f95623
--- /dev/null
+++ b/RenderScript/src/DepthStencilStateParser.cpp
@@ -0,0 +1,127 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DepthStencilStateParser.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::STENCIL_OP )
+}
+
+namespace Diligent
+{
+ const Char* DepthStencilStateParser::DepthStencilStateLibName = "DepthStencilState";
+
+ template<>
+ class MemberBinder<StencilOpDesc> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_KEEP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_ZERO );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_REPLACE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_SAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_SAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INVERT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_INCR_WRAP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_StencilOpEnumMapping, STENCIL_OP_DECR_WRAP );
+ VERIFY( m_StencilOpEnumMapping.m_Str2ValMap.size() == STENCIL_OP_NUM_OPS - 1,
+ "Unexpected map size. Did you update STENCIL_OP enum?" );
+ VERIFY( m_StencilOpEnumMapping.m_Val2StrMap.size() == STENCIL_OP_NUM_OPS - 1,
+ "Unexpected map size. Did you update STENCIL_OP enum?" );
+
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFailOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilDepthFailOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilPassOp, STENCIL_OP, m_StencilOpEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, StencilOpDesc, StencilFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto &StOpDesc = GetMemberByOffest< StencilOpDesc >(pBasePointer, m_MemberOffset);
+ PushLuaTable( L, &StOpDesc, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto &StOpDesc = GetMemberByOffest< StencilOpDesc >( pBasePointer, m_MemberOffset );
+ ParseLuaTable( L, Index, &StOpDesc, m_Bindings );
+ }
+
+ private:
+ BindingsMapType m_Bindings;
+ ComparisonFuncEnumMapping m_CmpFuncEnumMapping;
+ EnumMapping < STENCIL_OP > m_StencilOpEnumMapping;
+ };
+
+ DepthStencilStateParser::DepthStencilStateParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IDepthStencilState>( pRenderDevice, L, DepthStencilStateLibName ),
+ m_SetDepthStencilBinding( this, L, "Context", "SetDepthStencilState", &DepthStencilStateParser::SetDepthStencilState )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SDSSDescWrapper, Name, NameBuffer )
+
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthEnable, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, DepthWriteEnable, Bool, Validator<Bool>() )
+ DEFINE_ENUM_BINDER( m_Bindings, SDSSDescWrapper, DepthFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping )
+
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilEnable, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilReadMask, Uint8, Validator<Uint8>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, StencilWriteMask, Uint8, Validator<Uint8>() )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, FrontFace, StencilOpDesc, 0 )
+ DEFINE_BINDER( m_Bindings, SDSSDescWrapper, BackFace, StencilOpDesc, 0 )
+ };
+
+ void DepthStencilStateParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ SDSSDescWrapper DepthStencilDesc;
+ ParseLuaTable( L, 1, &DepthStencilDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppDepthStencilState = reinterpret_cast<IDepthStencilState**>(lua_newuserdata( L, sizeof( IDepthStencilState* ) ));
+ *ppDepthStencilState = nullptr;
+ m_pRenderDevice->CreateDepthStencilState( DepthStencilDesc, ppDepthStencilState );
+ if( *ppDepthStencilState == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create depth stencil state")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int DepthStencilStateParser::SetDepthStencilState( lua_State *L )
+ {
+ auto pVertDesc = *GetUserData<IDepthStencilState**>( L, 1, m_MetatableRegistryName.c_str() );
+ Uint8 StencilRef = 0;
+ if( lua_gettop( L ) > 1 )
+ {
+ StencilRef = ReadValueFromLua<Uint8>( L, 2 );
+ }
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetDepthStencilState( pVertDesc, StencilRef );
+ return 0;
+ }
+}
diff --git a/RenderScript/src/DeviceContextFuncBindings.cpp b/RenderScript/src/DeviceContextFuncBindings.cpp
new file mode 100644
index 0000000..9525cf2
--- /dev/null
+++ b/RenderScript/src/DeviceContextFuncBindings.cpp
@@ -0,0 +1,145 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DeviceContextFuncBindings.h"
+#include "GraphicsUtilities.h"
+#include "TextureViewParser.h"
+#include "EngineObjectParserBase.h"
+
+namespace Diligent
+{
+ DeviceContextFuncBindings::DeviceContextFuncBindings( IRenderDevice *pRenderDevice, lua_State *L, TextureViewParser *pTexViewPasrser ) :
+ m_SetRenderTargetsBinding(this, L, "Context", "SetRenderTargets", &DeviceContextFuncBindings::SetRenderTargets),
+ m_ClearRenderTargetBinding(this, L, "Context", "ClearRenderTarget", &DeviceContextFuncBindings::ClearRenderTarget),
+ m_ClearDepthStencilBinding(this, L, "Context", "ClearDepthStencil", &DeviceContextFuncBindings::ClearDepthStencil),
+ m_TexViewMetatableName( pTexViewPasrser->GetMetatableName() )
+ {
+ };
+
+ int DeviceContextFuncBindings::SetRenderTargets( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ ITextureView *pRTVs[MaxRenderTargets] = {};
+ ITextureView *pDSV = nullptr;
+ Uint32 NumRTs = 0;
+ for( int CurrArg = 1; CurrArg <= NumArgs; ++CurrArg )
+ {
+ auto *pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ auto ViewType = pView->GetDesc().ViewType;
+ if( ViewType == TEXTURE_VIEW_RENDER_TARGET )
+ {
+ if( NumRTs < MaxRenderTargets )
+ {
+ pRTVs[NumRTs] = pView;
+ ++NumRTs;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Too many render targets are being set. ", MaxRenderTargets, " at most are allowed." );
+ }
+ }
+ else if( ViewType == TEXTURE_VIEW_DEPTH_STENCIL )
+ {
+ if( pDSV != nullptr )
+ SCRIPT_PARSING_ERROR( L, "Respecifying depth stencil view. Only one is allowed" );
+ pDSV = pView;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "Unexpected view type. Only render target and depth stencil are allowed" );
+ }
+ }
+
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->SetRenderTargets( NumRTs, pRTVs, pDSV );
+
+ // Return no values to Lua
+ return 0;
+ }
+
+ int DeviceContextFuncBindings::ClearRenderTarget( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ ITextureView *pView = nullptr;
+ Float32 RGBA[4] = {};
+
+ int CurrArg = 1;
+ if( CurrArg <= NumArgs )
+ {
+ if( lua_type( L, CurrArg ) == LUA_TUSERDATA )
+ {
+ pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ ++CurrArg;
+ }
+ }
+ for( int c = 0; c < 4 && CurrArg <= NumArgs; ++c, ++CurrArg )
+ {
+ RGBA[c] = ReadValueFromLua<Float32>( L, CurrArg );
+ }
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->ClearRenderTarget( pView, RGBA );
+
+ return 0;
+ }
+
+ int DeviceContextFuncBindings::ClearDepthStencil( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+
+ ITextureView *pView = nullptr;
+ Float32 fDepth = 1.f;
+ Uint8 Stencil = 0;
+ Uint32 ClearFlags = 0;
+
+ int CurrArg = 1;
+ if( CurrArg <= NumArgs )
+ {
+ if( lua_type( L, CurrArg ) == LUA_TUSERDATA )
+ {
+ pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() );
+ ++CurrArg;
+ }
+ }
+
+ if( CurrArg <= NumArgs )
+ {
+ fDepth = ReadValueFromLua<Float32>( L, CurrArg );
+ ClearFlags |= CLEAR_DEPTH_FLAG;
+ ++CurrArg;
+ }
+
+ if( CurrArg <= NumArgs )
+ {
+ Stencil = ReadValueFromLua<Uint8>( L, CurrArg );
+ ClearFlags |= CLEAR_STENCIL_FLAG;
+ ++CurrArg;
+ }
+
+ auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L );
+ pContext->ClearDepthStencil( pView, ClearFlags, fDepth, Stencil );
+
+ return 0;
+ }
+}
diff --git a/RenderScript/src/DrawAttribsParser.cpp b/RenderScript/src/DrawAttribsParser.cpp
new file mode 100644
index 0000000..a1d9d3e
--- /dev/null
+++ b/RenderScript/src/DrawAttribsParser.cpp
@@ -0,0 +1,146 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DrawAttribsParser.h"
+#include "BufferParser.h"
+
+namespace Diligent
+{
+ const Char* DrawAttribsParser::DrawAttribsLibName = "DrawAttribs";
+
+ DrawAttribsParser::DrawAttribsParser( BufferParser *pBuffParser, IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserBase( pRenderDevice, L, DrawAttribsLibName ),
+ m_DrawBinding( this, L, "Context", "Draw", &DrawAttribsParser::Draw ),
+ m_DispatchComputeBinding( this, L, "Context", "DispatchCompute", &DrawAttribsParser::DispatchCompute ),
+ m_BufferMetatableName(pBuffParser->GetMetatableName())
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_LIST );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_POINT_LIST );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_PrimTopologyEnumMapping, PRIMITIVE_TOPOLOGY_LINE_LIST );
+ VERIFY( m_PrimTopologyEnumMapping.m_Str2ValMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
+ "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
+ VERIFY( m_PrimTopologyEnumMapping.m_Val2StrMap.size() == PRIMITIVE_TOPOLOGY_NUM_TOPOLOGIES - 1,
+ "Unexpected map size. Did you update PRIMITIVE_TOPOLOGY enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, DrawAttribs, Topology, PRIMITIVE_TOPOLOGY, m_PrimTopologyEnumMapping );
+
+ // NumVertices and NumIndices are in Union
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumVertices, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumIndices, Uint32, Validator<Uint32>() );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT32 );
+ DEFINE_ENUM_BINDER( m_Bindings, DrawAttribs, IndexType, VALUE_TYPE, m_ValueTypeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IsIndexed, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, NumInstances, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IsIndirect, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, BaseVertex, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, IndirectDrawArgsOffset, Uint32, Validator<Uint32>() );
+
+ // StartVertexLocation and FirstIndexLocation are in union
+ DEFINE_BINDER( m_Bindings, DrawAttribs, StartVertexLocation, Uint32, Validator<Uint32>() );
+ DEFINE_BINDER( m_Bindings, DrawAttribs, FirstIndexLocation, Uint32, Validator<Uint32>() );
+
+ DEFINE_BINDER( m_Bindings, DrawAttribs, FirstInstanceLocation, Uint32, Validator<Uint32>() );
+
+ std::vector<String> AllowedMetatable = { "Metatables.Buffer" };
+ DEFINE_BINDER( m_Bindings, DrawAttribs, pIndirectDrawAttribs, EngineObjectPtrLoader<IBuffer>, AllowedMetatable );
+ };
+
+ void DrawAttribsParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ DrawAttribs DrawAttrs;
+ ParseLuaTable( L, 1, &DrawAttrs, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(lua_newuserdata( L, sizeof( DrawAttribs ) ));
+ memcpy(pDrawAttribs, &DrawAttrs, sizeof(DrawAttribs));
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void DrawAttribsParser::DestroyObj( void *pData )
+ {
+ // We do not need to do anything, because the whole object is
+ // created as full user data and thus managed by Lua
+ }
+
+ void DrawAttribsParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(pData);
+ PushField( L, pDrawAttribs, Field, m_Bindings );
+ }
+
+ void DrawAttribsParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(pData);
+ Diligent::UpdateField( L, -1, pDrawAttribs, Field, m_Bindings );
+ }
+
+ void DrawAttribsParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(lua_newuserdata( L, sizeof( DrawAttribs ) ));
+ memcpy( pDrawAttribs, pObject, sizeof( DrawAttribs ) );
+ }
+
+ int DrawAttribsParser::Draw( lua_State *L )
+ {
+ auto pDrawAttribs = GetUserData<DrawAttribs*>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->Draw( *pDrawAttribs );
+
+ return 0;
+ }
+
+ int DrawAttribsParser::DispatchCompute( lua_State *L )
+ {
+ DispatchComputeAttribs DispatchAttrs;
+ if( lua_type( L, 1 ) == LUA_TUSERDATA )
+ {
+ DispatchAttrs.pIndirectDispatchAttribs = *GetUserData<IBuffer**>( L, 1, m_BufferMetatableName.c_str() );
+ if( lua_gettop( L ) > 1 )
+ {
+ DispatchAttrs.DispatchArgsByteOffset = ReadValueFromLua<Uint32>( L, 2 );
+ }
+ }
+ else
+ {
+ if( lua_gettop( L ) >= 1 )
+ DispatchAttrs.ThreadGroupCountX = ReadValueFromLua<Uint32>( L, 1 );
+ if( lua_gettop( L ) >= 2 )
+ DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 2 );
+ if( lua_gettop( L ) >= 3 )
+ DispatchAttrs.ThreadGroupCountY = ReadValueFromLua<Uint32>( L, 3 );
+ }
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->DispatchCompute( DispatchAttrs );
+
+ return 0;
+ }
+}
diff --git a/RenderScript/src/EngineObjectParserBase.cpp b/RenderScript/src/EngineObjectParserBase.cpp
new file mode 100644
index 0000000..5790e60
--- /dev/null
+++ b/RenderScript/src/EngineObjectParserBase.cpp
@@ -0,0 +1,271 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "EngineObjectParserBase.h"
+#include "ScriptParser.h"
+
+using namespace Diligent;
+
+namespace Diligent
+{
+ EngineObjectParserBase::EngineObjectParserBase( IRenderDevice *pRenderDevice, lua_State *L, const Char *LibName ) :
+ m_pRenderDevice( pRenderDevice ),
+ m_LibName( LibName ),
+ m_MetatableRegistryName( String( "Metatables." ) + m_LibName )
+ {
+ // TODO: remove this function, move everything to ctor
+ RegisterTable( L );
+ }
+
+ int EngineObjectParserBase::LuaCreate( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
+ // This pointer cannot be null because we stored it in an up value when created the library
+ VERIFY( This, "This pointer is null" );
+ if( !This )return 0;
+
+ try
+ {
+ This->CreateObj( L );
+ }
+ catch( const std::runtime_error &err )
+ {
+ SCRIPT_PARSING_ERROR( L, "Failed to create ", This->m_LibName, " object: \n", err.what() );
+ }
+
+ // Push onto the stack the metatable associated with name given in the registry
+ luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1
+ // Pop a table from the top of the stack and set it as the new metatable
+ // for the value at the given index (which is where the new user datum is)
+ lua_setmetatable( L, -2 ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ // Return number of return arguments
+ // New userdatum is on the top of the stack
+ return 1;
+ }
+
+ int EngineObjectParserBase::LuaGC( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
+ // This pointer cannot be null because we stored it in an up value when created the library
+ VERIFY( This, "This pointer is null" );
+ if( !This )return 0;
+
+ // Do not throw exception as this function can be called from dtor!
+ //auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
+ auto pData = reinterpret_cast<void*>(luaL_testudata( L, 1, This->m_MetatableRegistryName.c_str() ));
+ if( pData )
+ {
+ This->DestroyObj( pData );
+ }
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ return 0;
+ }
+
+ int EngineObjectParserBase::LuaIndex( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // Whenever Lua calls C, the called function gets a new stack, which is independent
+ // of previous stacks and of stacks of C functions that are still active. This stack
+ // initially contains any arguments to the C function and it is where the C function
+ // pushes its results to be returned to the calle
+
+
+ // Note that the syntax var.Name is just syntactic sugar for var["Name"]
+ // The first parameter to the __index() function is the object and the second is
+ // the index
+
+ EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
+ // This pointer cannot be null because we stored it in an up value when created the library
+ VERIFY( This, "This pointer is null" );
+ if( !This )return 0;
+
+ auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
+ auto Field = ReadValueFromLua<const Char*>( L, 2 );
+
+ // First try to find the field in the metatable
+ // Push metatable onto the stack
+ luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1
+ // Duplicate key on the top of the stack
+ lua_pushvalue( L, -2 ); // -0 | +1 -> +1
+ // Use rawget to avoid calling __index
+ lua_rawget( L, -2 ); // -1 | +1 -> +0
+ // Remove metatable from the stack
+ lua_remove( L, -2 ); // -1 | +0 -> -1
+ if( lua_type( L, -1 ) == LUA_TNIL )
+ {
+ // Pop nil from the stack
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+ This->ReadField( L, pData, Field );
+ }
+ else
+ {
+ // Value is on top of the stack
+ }
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ return 1;
+ }
+
+ void EngineObjectParserBase::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR( L, "Attempting to update \"", Field, "\" field of a read-only object \"", m_LibName.c_str(), '\"' );
+ }
+
+ int EngineObjectParserBase::LuaNewIndex( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
+ // This pointer cannot be null because we stored it in an up value when created the library
+ VERIFY( This, "This pointer is null" );
+ if( !This )return 0;
+
+ auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
+ auto Field = ReadValueFromLua<const Char*>( L, 2 );
+ This->UpdateField( L, pData, Field );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ return 0;
+ }
+
+ void EngineObjectParserBase::RegisterTable( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // If the registry already has the key with the same name, luaL_newmetatable() returns 0.
+ // Otherwise, it creates a new table to be used as a metatable for userdata, adds it to the
+ // registry with key tname, and returns 1. In both cases it pushes onto the stack the final
+ // value associated with tname in the registry.
+ auto Created = luaL_newmetatable( L, m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1
+ VERIFY( Created, "Metatble with the same name already registered!" );
+
+ // http://lua-users.org/wiki/MetatableEvents
+ luaL_Reg MetaMethods[] = {
+ // An object is marked for finalization when its metatable is set and the metatable
+ // has a field indexed by the string "__gc". NOTE: if a metatable without a __gc field
+ // is set and that field is only later added to the metatable, the object will NOT be marked
+ // for finalization.
+ { "__gc", LuaGC },
+ { "__index", LuaIndex },
+ { "__newindex", LuaNewIndex },
+ { NULL, NULL }
+ };
+
+ lua_pushlightuserdata( L, this ); // -0 | +1 -> +1
+
+ // Register all functions in the array into the table on the top of the stack
+ // When nup (last parameter) is not zero, all functions are created sharing nup upvalues,
+ // which must be previously pushed on the stack on top of the library table.
+ // These values are popped from the stack after the registration.
+ luaL_setfuncs( L, MetaMethods, 1 ); // -1 | +0 -> -1
+
+ // luaL_setfuncs() does the following for every function in the list:
+ //lua_pushstring( L, FuncName );
+ //lua_pushlightuserdata( L, this );
+ //lua_pushcclosure( L, Function, 1 );
+ //lua_settable( L, -3 );
+
+ // Protect metatable from tampering in the script
+ // If __metatable field is set, then getmetatable() function returns
+ // what is stored in this field instead of the actual metatable
+ // and setmetatable() is not allowed to access it
+ lua_pushliteral( L, "__metatable" ); // -0 | +1 -> +1
+ lua_pushliteral( L, "Metatable is not accessible!" ); // -0 | +1 -> +1
+ // Note that lua_settable() may trigger a metamethod
+ // for the "newindex" event
+ lua_settable( L, -3 ); // -2 | +0 -> -2
+
+ // Pop metatable
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ luaL_Reg Methods[] = {
+ { "Create", LuaCreate },
+ { NULL, NULL }
+ };
+
+ // Create a new table with a size optimized to store all entries in the array Methods
+ // (but does not actually store them).
+ luaL_newlibtable( L, Methods ); // -0 | +1 -> +1
+
+ // Push pointer onto the stack
+ lua_pushlightuserdata( L, this ); // -0 | +1 -> +1
+
+ // Register all functions in the array into the table on the top of the stack
+ // When nup (last parameter) is not zero, all functions are created sharing nup upvalues,
+ // which must be previously pushed on the stack on top of the library table.
+ // These values are popped from the stack after the registration.
+ luaL_setfuncs( L, Methods, 1 ); // -1 | +0 -> -1
+
+ // Pop a value from the stack and set it as the new value of global name.
+ lua_setglobal( L, m_LibName.c_str() ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT();
+ }
+
+ void EngineObjectParserBase::PushObject( lua_State *L, const void *pData )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ if( pData )
+ PushExistingObject( L, pData );
+ else
+ lua_pushnil( L );
+
+ luaL_getmetatable( L, m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1
+ lua_setmetatable( L, -2 ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ IDeviceContext* EngineObjectParserBase::LoadDeviceContextFromRegistry( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ lua_pushstring( L, ScriptParser::DeviceContextRegistryKey ); // -0 | +1 -> +1
+ lua_gettable(L, LUA_REGISTRYINDEX ); // -1 | +1 -> +0
+ CheckType( L, -1, LUA_TLIGHTUSERDATA );
+ IDeviceContext* pContext = reinterpret_cast<IDeviceContext*>( lua_touserdata(L, -1) );
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+
+ VERIFY( pContext != nullptr, "Device context is null" );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ return pContext;
+ }
+}
diff --git a/RenderScript/src/EnumMappings.cpp b/RenderScript/src/EnumMappings.cpp
new file mode 100644
index 0000000..3bc9349
--- /dev/null
+++ b/RenderScript/src/EnumMappings.cpp
@@ -0,0 +1,210 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "EnumMappings.h"
+
+using namespace std;
+
+namespace Diligent
+{
+ CpuAccessFlagEnumMapping::CpuAccessFlagEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), CPU_ACCESS_READ );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), CPU_ACCESS_WRITE );
+ }
+
+ UsageEnumMapping::UsageEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_STATIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_DEFAULT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_DYNAMIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), USAGE_CPU_ACCESSIBLE );
+ }
+
+ TextureFormatEnumMapping::TextureFormatEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA32_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB32_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA16_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG32_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32G8X24_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D32_FLOAT_S8X24_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_FLOAT_X8X24_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_X32_TYPELESS_G8X24_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB10A2_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R11G11B10_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGBA8_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG16_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D32_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R32_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R24G8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D24_UNORM_S8_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R24_UNORM_X8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_X24_TYPELESS_G8_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_FLOAT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_D16_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R16_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_UINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R8_SINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_A8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R1_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RGB9E5_SHAREDEXP );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_RG8_B8G8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_G8R8_G8B8_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC1_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC2_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC3_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC4_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC5_SNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_B5G6R5_UNORM ); // Deprecated format, unavailable in D3D11+
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_B5G5R5A1_UNORM ); // Deprecated format, unavailable in D3D11+
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_UNORM ); // Deprecated format, unavailable in D3D11+
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_UNORM ); // Deprecated format, unavailable in D3D11+
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_R10G10B10_XR_BIAS_A2_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRA8_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BGRX8_UNORM_SRGB );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_UF16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC6H_SF16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_TYPELESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_UNORM );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEX_FORMAT_BC7_UNORM_SRGB );
+ static_assert(TEX_FORMAT_NUM_FORMATS == TEX_FORMAT_BC7_UNORM_SRGB + 1, "Not all texture formats initialized.");
+ VERIFY( m_Str2ValMap.size() == TEX_FORMAT_NUM_FORMATS - 1,
+ "Unexpected map size. Did you update TEXTURE_FORMAT enum?" );
+ VERIFY( m_Val2StrMap.size() == TEX_FORMAT_NUM_FORMATS - 1,
+ "Unexpected map size. Did you update TEXTURE_FORMAT enum?" );
+ }
+
+ TextureTypeEnumMapping::TextureTypeEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_1D );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_1D_ARRAY );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_2D );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_2D_ARRAY );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_3D );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_CUBE );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), TEXTURE_TYPE_CUBE_ARRAY );
+ static_assert(TEXTURE_TYPE_NUM_TYPES == TEXTURE_TYPE_CUBE_ARRAY + 1, "Not all texture types initialized.");
+ VERIFY( m_Str2ValMap.size() == TEXTURE_TYPE_NUM_TYPES - 1,
+ "Unexpected map size. Did you update TEXTURE_TYPE enum?" );
+ VERIFY( m_Val2StrMap.size() == TEXTURE_TYPE_NUM_TYPES - 1,
+ "Unexpected map size. Did you update TEXTURE_TYPE enum?" );
+ }
+
+ ValueTypeEnumMapping::ValueTypeEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UNDEFINED );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT8 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_INT32 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT8 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_UINT32 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_FLOAT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), VT_FLOAT32 );
+ static_assert(VT_NUM_TYPES == VT_FLOAT32 + 1, "Not all value types initialized.");
+ VERIFY( m_Str2ValMap.size() == VT_NUM_TYPES,
+ "Unexpected map size. Did you update VALUE_TYPE enum?" );
+ VERIFY( m_Val2StrMap.size() == VT_NUM_TYPES,
+ "Unexpected map size. Did you update VALUE_TYPE enum?" );
+ }
+
+ ComparisonFuncEnumMapping::ComparisonFuncEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_NEVER );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_LESS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_EQUAL );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_LESS_EQUAL );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_GREATER );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_NOT_EQUAL );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_GREATER_EQUAL );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), COMPARISON_FUNC_ALWAYS );
+ static_assert(COMPARISON_FUNC_NUM_FUNCTIONS == COMPARISON_FUNC_ALWAYS + 1, "Not all comparison functions initialized.");
+ VERIFY( m_Str2ValMap.size() == COMPARISON_FUNC_NUM_FUNCTIONS - 1,
+ "Unexpected map size. Did you update COMPARISON_FUNCTION enum?" );
+ VERIFY( m_Val2StrMap.size() == COMPARISON_FUNC_NUM_FUNCTIONS - 1,
+ "Unexpected map size. Did you update COMPARISON_FUNCTION enum?" );
+ }
+
+ BindShaderResourcesFlagEnumMapping::BindShaderResourcesFlagEnumMapping()
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_RESET_BINDINGS );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED );
+ DEFINE_ENUM_ELEMENT_MAPPING( (*this), BIND_SHADER_RESOURCES_ALL_RESOLVED );
+ }
+}
diff --git a/RenderScript/src/LayoutDescParser.cpp b/RenderScript/src/LayoutDescParser.cpp
new file mode 100644
index 0000000..a5bbda1
--- /dev/null
+++ b/RenderScript/src/LayoutDescParser.cpp
@@ -0,0 +1,151 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "LayoutDescParser.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::LayoutElement::FREQUENCY )
+}
+
+namespace Diligent
+{
+ const Char* LayoutDescParser::LayoutDescLibName = "LayoutDesc";
+
+ class LayoutElementLoader; // Used only as a template switch
+
+ template<>
+ class MemberBinder<LayoutElementLoader> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t LayoutElementsOffset, size_t ElementsBufferOffset, size_t NumElementsOffset ) :
+ MemberBinderBase( ElementsBufferOffset ),
+ m_LayoutElementsOffset(LayoutElementsOffset),
+ m_NumElementsOffset(NumElementsOffset)
+ {
+ DEFINE_BINDER( m_Bindings, LayoutElement, InputIndex, Uint32, Validator<Uint32>( "Input Index", 0, 32 ) )
+ DEFINE_BINDER( m_Bindings, LayoutElement, BufferSlot, Uint32, Validator<Uint32>( "Buffer Slot", 0, MaxBufferSlots ) )
+ DEFINE_BINDER( m_Bindings, LayoutElement, NumComponents, Uint32, Validator<Uint32>( "Num Components", 1, 4 ) )
+
+ DEFINE_ENUM_BINDER( m_Bindings, LayoutElement, ValueType, VALUE_TYPE, m_ValueTypeEnumMapping )
+
+ DEFINE_BINDER( m_Bindings, LayoutElement, IsNormalized, Bool, Validator<Bool>() )
+ DEFINE_BINDER( m_Bindings, LayoutElement, RelativeOffset, Uint32, Validator<Uint32>() )
+
+
+ m_FrequencyEnumMapping.AddMapping( "FREQUENCY_PER_VERTEX", LayoutElement::FREQUENCY_PER_VERTEX );
+ m_FrequencyEnumMapping.AddMapping( "FREQUENCY_PER_INSTANCE", LayoutElement::FREQUENCY_PER_INSTANCE );
+ VERIFY( m_FrequencyEnumMapping.m_Str2ValMap.size() == LayoutElement::FREQUENCY_NUM_FREQUENCIES - 1,
+ "Unexpected map size. Did you update LayoutElement::FREQUENCY_PER_VERTEX enum?" );
+ VERIFY( m_FrequencyEnumMapping.m_Val2StrMap.size() == LayoutElement::FREQUENCY_NUM_FREQUENCIES - 1,
+ "Unexpected map size. Did you update LayoutElement::FREQUENCY_PER_VERTEX enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, LayoutElement, Frequency, LayoutElement::FREQUENCY, m_FrequencyEnumMapping )
+
+ DEFINE_BINDER( m_Bindings, LayoutElement, InstanceDataStepRate, Uint32, Validator<Uint32>() )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ // Use raw pointer to push the value to Lua because the buffer
+ // most likely does not exist
+ const auto *Elements = GetMemberByOffest<const LayoutElement*>(pBasePointer, m_LayoutElementsOffset);
+ const auto &NumElements = GetMemberByOffest< Uint32 >( pBasePointer, m_NumElementsOffset );
+ PushLuaArray( L, Elements, Elements + NumElements, [&]( const LayoutElement &Elem )
+ {
+ PushLuaTable( L, &Elem, m_Bindings );
+ }
+ );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ ParseLuaArray( L, Index, pBasePointer, [&]( void* _pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY( pBasePointer == _pBasePointer, "Sanity check failed" );
+ auto &Elements = GetMemberByOffest<std::vector<LayoutElement> >( pBasePointer, m_MemberOffset );
+ auto CurrIndex = Elements.size();
+ if( CurrIndex != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in layout description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ Elements.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(Elements)[CurrIndex], m_Bindings );
+ if( Elements[CurrIndex].ValueType == VT_UNDEFINED )
+ SCRIPT_PARSING_ERROR( L, "Valid value type must be specified for layout element #", CurrIndex );
+ }
+ );
+
+ auto &ElementsBuffer = GetMemberByOffest<std::vector<LayoutElement> >( pBasePointer, m_MemberOffset );
+ auto &LayoutElements = GetMemberByOffest< LayoutElement* >( pBasePointer, m_LayoutElementsOffset );
+ auto &NumElements = GetMemberByOffest< Uint32 >( pBasePointer, m_NumElementsOffset );
+ LayoutElements = ElementsBuffer.data();
+ NumElements = static_cast<Uint32>( ElementsBuffer.size() );
+ }
+ private:
+ BindingsMapType m_Bindings;
+ ValueTypeEnumMapping m_ValueTypeEnumMapping;
+ EnumMapping < LayoutElement::FREQUENCY > m_FrequencyEnumMapping;
+ size_t m_LayoutElementsOffset;
+ size_t m_NumElementsOffset;
+ };
+
+ LayoutDescParser::LayoutDescParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IVertexDescription>( pRenderDevice, L, LayoutDescLibName ),
+ m_SetInputLayoutBinding( this, L, "Context", "SetInputLayout", &LayoutDescParser::SetInputLayout )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, LayoutDescWrapper, Name, NameBuffer )
+
+ auto *pLayoutElemBinder =
+ new MemberBinder<LayoutElementLoader>(
+ offsetof(LayoutDescWrapper, LayoutElements),
+ offsetof(LayoutDescWrapper, ElementsBuffer),
+ offsetof(LayoutDescWrapper, NumElements)
+ );
+ m_Bindings.insert( std::make_pair( "LayoutElements", std::unique_ptr<MemberBinderBase>(pLayoutElemBinder) ) );
+ };
+
+ void LayoutDescParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ LayoutDescWrapper LayoutDesc;
+ ParseLuaTable( L, -2, &LayoutDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppVertexShader = GetUserData<IShader**>( L, -1, "Metatables.Shader" );
+ auto ppVertDesc = reinterpret_cast<IVertexDescription**>(lua_newuserdata( L, sizeof( IVertexDescription* ) ));
+ *ppVertDesc = nullptr;
+ m_pRenderDevice->CreateVertexDescription( LayoutDesc, *ppVertexShader, ppVertDesc );
+ if( *ppVertDesc == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create vertex description")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int LayoutDescParser::SetInputLayout( lua_State *L )
+ {
+ auto pVertDesc = *GetUserData<IVertexDescription**>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetVertexDescription( pVertDesc );
+ return 0;
+ }
+}
diff --git a/RenderScript/src/LuaBindings.cpp b/RenderScript/src/LuaBindings.cpp
new file mode 100644
index 0000000..707a33c
--- /dev/null
+++ b/RenderScript/src/LuaBindings.cpp
@@ -0,0 +1,278 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "LuaBindings.h"
+#include "GraphicsUtilities.h"
+
+using namespace std;
+
+namespace Diligent
+{
+ template<typename Type>
+ int ReadIntValueFromLua( lua_State *L, int Index )
+ {
+ CheckType( L, Index, LUA_TNUMBER );
+
+ int isnum;
+ auto Val = lua_tonumberx( L, Index, &isnum );
+ if( !isnum )
+ {
+ auto Str = lua_tostring( L, Index );
+ SCRIPT_PARSING_ERROR( L, "Failed to convert parameter ", Str, " to int" );
+ }
+ if( static_cast<Type>(Val) != Val )
+ {
+ SCRIPT_PARSING_ERROR( L, "Parameter value (", Val, ") is not integer. Truncating to int" );
+ }
+ return static_cast<Type>(Val);
+ }
+
+ template<typename Type>
+ Type ReadFPValueFromLua( lua_State *L, int Index )
+ {
+ CheckType( L, Index, LUA_TNUMBER );
+
+ int isnum;
+ auto Val = lua_tonumberx( L, Index, &isnum );
+ if( !isnum )
+ {
+ auto Str = lua_tostring( L, Index );
+ SCRIPT_PARSING_ERROR( L, "Failed to convert parameter ", Str, " to floating point" );
+ }
+ return static_cast<Type>(Val);
+ }
+
+ template<>
+ int ReadValueFromLua<int>( lua_State *L, int Index )
+ {
+ return ReadIntValueFromLua<int>( L, Index );
+ }
+
+ template<>
+ double ReadValueFromLua<double>( lua_State *L, int Index )
+ {
+ return ReadFPValueFromLua<double>( L, Index );
+ }
+
+ template<>
+ float ReadValueFromLua<float>( lua_State *L, int Index )
+ {
+ return ReadFPValueFromLua<float>( L, Index );
+ }
+
+
+ template<>
+ String ReadValueFromLua<String>( lua_State *L, int Index )
+ {
+ CheckType( L, Index, LUA_TSTRING );
+
+ auto Str = lua_tostring( L, Index );
+ return String( Str );
+ }
+
+ template<>
+ const Char* ReadValueFromLua<const Char*>( lua_State *L, int Index )
+ {
+ CheckType( L, Index, LUA_TSTRING );
+
+ auto Str = lua_tostring( L, Index );
+ return Str;
+ }
+
+ template<>
+ Bool ReadValueFromLua<Bool>( lua_State *L, int Index )
+ {
+ CheckType( L, Index, LUA_TBOOLEAN );
+ auto Val = lua_toboolean( L, Index );
+ return Val ? True : False;
+ }
+
+ template<>
+ Uint32 ReadValueFromLua<Uint32>( lua_State *L, int Index )
+ {
+ return ReadIntValueFromLua<Uint32>( L, Index );
+ }
+
+ template<>Uint8 ReadValueFromLua<Uint8>( lua_State *L, int Index )
+ {
+ return ReadIntValueFromLua<Uint8>( L, Index );
+ }
+
+
+
+ template<>
+ void PushValue<double>( lua_State *L, double Val )
+ {
+ lua_pushnumber( L, Val );
+ }
+
+ template<>
+ void PushValue<const float&>( lua_State *L, const float& Val )
+ {
+ lua_pushnumber( L, Val );
+ }
+
+ template<>
+ void PushValue<const Int32&>( lua_State *L, const Int32& Val )
+ {
+ lua_pushnumber( L, Val );
+ }
+
+ template<>
+ void PushValue<const Uint8&>( lua_State *L, const Uint8& Val )
+ {
+ lua_pushnumber( L, Val );
+ }
+
+ template<>
+ void PushValue<const Uint32&>( lua_State *L, const Uint32& Val )
+ {
+ lua_pushnumber( L, Val );
+ }
+
+ template<>
+ void PushValue<const Char*>( lua_State *L, const Char* Val )
+ {
+ lua_pushstring( L, Val );
+ }
+
+ template<> void PushValue<const Char* const&>( lua_State *L, const Char* const& Val )
+ {
+ lua_pushstring( L, Val );
+ }
+
+ template<>
+ void PushValue<const String&>( lua_State *L, const String& Val )
+ {
+ lua_pushstring( L, Val.c_str() );
+ }
+
+ template<>
+ void PushValue<bool>( lua_State *L, bool Val )
+ {
+ lua_pushboolean( L, Val );
+ }
+
+ template<>
+ void PushValue<const bool &>( lua_State *L, const bool &Val )
+ {
+ lua_pushboolean( L, Val );
+ }
+
+
+
+ template<VALUE_TYPE VTType>
+ void ParseNumericArray( lua_State *L, int StackIndex, std::vector< Uint8 >& RawData )
+ {
+ typedef typename VALUE_TYPE2CType<VTType>::CType ElemType;
+ CheckType( L, StackIndex, LUA_TTABLE );
+ auto ArraySize = lua_rawlen( L, StackIndex );
+
+ auto ElemSize = sizeof( ElemType );
+ RawData.reserve( ArraySize * ElemSize );
+
+ ParseLuaArray( L, StackIndex, &RawData, [ &]( void* pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY( pBasePointer == &RawData, "Sanity check failed" );
+ auto CurrIndex = RawData.size() / ElemSize;
+ if( CurrIndex != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in array initialization. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ RawData.resize( (CurrIndex + 1) * ElemSize );
+ auto CurrValue = ReadValueFromLua<double>( L, StackIndex );
+ reinterpret_cast<ElemType&>(RawData[CurrIndex * ElemSize]) = static_cast<ElemType>(CurrValue);
+ } );
+ }
+
+ NumericArrayLoader::NumericArrayLoader() :
+ m_ValueTypeBinder( 0, "VALUE_TYPE", m_ValueTypeEnumMapping )
+ {
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT8 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_INT32 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT8 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_UINT32 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_FLOAT16 );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ValueTypeEnumMapping, VT_FLOAT32 );
+ VERIFY( m_ValueTypeEnumMapping.m_Str2ValMap.size() == VT_NUM_TYPES - 1,
+ "Unexpected map size. Did you update VALUE_TYPE enum?" );
+ VERIFY( m_ValueTypeEnumMapping.m_Val2StrMap.size() == VT_NUM_TYPES - 1,
+ "Unexpected map size. Did you update VALUE_TYPE enum?" );
+
+ m_ParseFuncJumpTbl.insert( make_pair( VT_INT8, ParseNumericArray<VT_INT8> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_INT16, ParseNumericArray<VT_INT16> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_INT32, ParseNumericArray<VT_INT32> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_UINT8, ParseNumericArray<VT_UINT8> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_UINT16, ParseNumericArray<VT_UINT16> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_UINT32, ParseNumericArray<VT_UINT32> ) );
+ //m_ParseFuncJumpTbl.insert( make_pair( VT_FLOAT16, ParseNumericArray<VT_FLOAT16> ) );
+ m_ParseFuncJumpTbl.insert( make_pair( VT_FLOAT32, ParseNumericArray<VT_FLOAT32> ) );
+ };
+
+
+ void NumericArrayLoader::LoadArray( lua_State *L, int StackIndex, std::vector< Uint8 >& RawData )
+ {
+ VALUE_TYPE ValueType;
+ m_ValueTypeBinder.SetValue( L, StackIndex-1, &ValueType );
+
+ auto it = m_ParseFuncJumpTbl.find( ValueType );
+ if( it != m_ParseFuncJumpTbl.end() )
+ {
+ it->second( L, StackIndex, RawData );
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR( L, "No method to parse array of value VALUE_TYPE==", ValueType);
+ }
+ }
+
+ // Special version of luaL_testudata() which takes an array of allowed metatables
+ void *luaL_testudata( lua_State *L, int ud, const std::vector<String> &MetatableNames )
+ {
+ void *p = lua_touserdata( L, ud );
+ if( p != nullptr )
+ {
+ // value is a userdata?
+ if( lua_getmetatable( L, ud ) ) // -0 | +(0|1) -> +(0|1)
+ {
+ // does it have a metatable?
+ bool bMatchingMTFound = false;
+ for( auto mtname = MetatableNames.begin(); mtname != MetatableNames.end() && !bMatchingMTFound; ++mtname )
+ {
+ // get correct metatable
+ luaL_getmetatable( L, mtname->c_str() ); // -0 | +1 -> +1
+ if( lua_rawequal( L, -1, -2 ) ) // are the same?
+ bMatchingMTFound = true;
+
+ // pop correct metatable
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+ }
+ // pop user metatable
+ lua_pop( L, 1 ); // -1 | +0 -> -1
+ return bMatchingMTFound ? p : nullptr;
+ }
+ }
+ return nullptr; // value is not a userdata with a metatable
+ }
+}
diff --git a/RenderScript/src/LuaFunctionBinding.cpp b/RenderScript/src/LuaFunctionBinding.cpp
new file mode 100644
index 0000000..d81634e
--- /dev/null
+++ b/RenderScript/src/LuaFunctionBinding.cpp
@@ -0,0 +1,110 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "LuaFunctionBinding.h"
+#include "LuaBindings.h"
+
+namespace Diligent
+{
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Bool Arg )
+ {
+ PushValue( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int32 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint32 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int16 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint16 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Int8 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, Uint8 Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, float Arg )
+ {
+ PushValue<double>( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const Char *Arg )
+ {
+ PushValue( L, Arg );
+ }
+
+ void LuaFunctionCallerBase::PushFuncStub( lua_State *L, const String &Arg )
+ {
+ PushValue( L, Arg.c_str() );
+ }
+
+ void LuaFunctionCallerBase::Run_internal( int NumArgs, const Char *FuncName )
+ {
+ // http://www.lua.org/pil/25.2.html
+
+ if( FuncName )
+ {
+ // Push onto the stack the value of the global name.
+ lua_getglobal( m_LuaState, FuncName );
+ // All arguments are now below the function, while we need to have
+ // the function below all the arguments:
+ lua_insert( m_LuaState, -NumArgs - 1 );
+ }
+ else
+ {
+ // If FuncName == 0, it is assumed that the chunk was previously loaded into the stack
+ auto StackTop = lua_gettop( m_LuaState );
+ if( StackTop < 1 )
+ LOG_ERROR( "Lua stack is empty. Load Lua chunk before calling Run()" );
+ }
+ // do the call (NumArgs arguments, 0 results)
+ // lua_pcall() pops the function and all its arguments from the stack and
+ // pushes all the results (if any)
+ // In case of errors, the error message is pushed onto the top of the stack
+ if( lua_pcall( m_LuaState, NumArgs, 0, 0 ) != 0 )
+ {
+ auto ErrorMsg = lua_tostring( m_LuaState, -1 );
+ LOG_ERROR_AND_THROW( "Failed to call function \"", FuncName ? FuncName : "<main chunk>", "\"\n"
+ "The following error occured:\n", ErrorMsg );
+ }
+ }
+}
diff --git a/RenderScript/src/LuaWrappers.cpp b/RenderScript/src/LuaWrappers.cpp
new file mode 100644
index 0000000..939fdac
--- /dev/null
+++ b/RenderScript/src/LuaWrappers.cpp
@@ -0,0 +1,83 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "LuaWrappers.h"
+
+namespace Diligent
+{
+ LuaState::LuaState( Uint32 OpenLibFlags )
+ {
+ m_pLuaState = luaL_newstate();
+ //luaL_openlibs( m_pLuaState );
+
+ INIT_LUA_STACK_TRACKING( m_pLuaState );
+ struct LuaStdLibInfo
+ {
+ const char *name;
+ lua_CFunction func;
+ Uint32 Flag;
+ }LuaStdLibs[] =
+ {
+ { "_G", luaopen_base, LUA_LIB_BASE },
+ { LUA_LOADLIBNAME, luaopen_package, LUA_LIB_PACKAGE },
+ { LUA_COLIBNAME, luaopen_coroutine, LUA_LIB_COROUTINE },
+ { LUA_TABLIBNAME, luaopen_table, LUA_LIB_TABLE },
+ { LUA_IOLIBNAME, luaopen_io, LUA_LIB_IO },
+ { LUA_OSLIBNAME, luaopen_os, LUA_LIB_OS },
+ { LUA_STRLIBNAME, luaopen_string, LUA_LIB_STRING },
+ { LUA_BITLIBNAME, luaopen_bit32, LUA_LIB_BIT32 },
+ { LUA_MATHLIBNAME, luaopen_math, LUA_LIB_MATH },
+ { LUA_DBLIBNAME, luaopen_debug, LUA_LIB_DEBUG },
+ { nullptr, nullptr, 0 }
+ };
+
+ for( auto lib = LuaStdLibs; lib->func; lib++ )
+ {
+ if( OpenLibFlags & lib->Flag )
+ {
+ luaL_requiref( m_pLuaState, lib->name, lib->func, 1 ); // -0 | +1 -> +1
+ lua_pop( m_pLuaState, 1 ); // -1 | +0 -> -1
+ }
+ }
+
+ CHECK_LUA_STACK_HEIGHT();
+ }
+
+ LuaState::~LuaState()
+ {
+ Close();
+ }
+
+ void LuaState::Close()
+ {
+ if( m_pLuaState )
+ lua_close( m_pLuaState );
+ m_pLuaState = nullptr;
+ }
+
+ LuaState::operator lua_State *()
+ {
+ return m_pLuaState;
+ }
+}
diff --git a/RenderScript/src/ParsingErrors.cpp b/RenderScript/src/ParsingErrors.cpp
new file mode 100644
index 0000000..bb78387
--- /dev/null
+++ b/RenderScript/src/ParsingErrors.cpp
@@ -0,0 +1,87 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ParsingErrors.h"
+
+static Diligent::String FindSourceLine( const char *pSource, int LineNumber )
+{
+ const char *pLineStart = pSource;
+ for( int CurrLine = 1; CurrLine < LineNumber; ++CurrLine )
+ {
+ pLineStart = strchr( pLineStart, '\n' );
+ if( !pLineStart )
+ break;
+ ++pLineStart;
+ }
+
+ Diligent::String Line;
+ if( pLineStart )
+ {
+ for( ; *pLineStart != '\n' && *pLineStart != 0; ++pLineStart )
+ Line += *pLineStart;
+ }
+ return Line;
+}
+
+void LuaDebugInformation( lua_State *L, std::stringstream &ss )
+{
+ // Trace the Lua stack
+ ss << "Lua stack:\n";
+
+ Diligent::String FailureLine;
+ //String ShortSource;
+
+ lua_Debug info;
+ int level = 0;
+ //int FailureLineNum = -1;
+ // lua_getstack() retrieves information about the interpreter runtime stack.
+ // This function fills parts of a lua_Debug structure that is required to call lua_getinfo()
+ // Level 0 is the current running function, whereas level n+1 is the function that has called
+ // level n (except for tail calls, which do not count on the stack). When there are no errors,
+ // lua_getstack returns 1; when called with a level greater than the stack depth, it returns 0.
+ while( lua_getstack( L, level, &info ) )
+ {
+ // Get current stack level info
+
+ // 'n': fills in the field name and namewhat;
+ // 'S': fills in the fields source, short_src, linedefined, lastlinedefined, and what;
+ // 'l': fills in the field currentline;
+ // 't': fills in the field istailcall;
+ // 'u': fills in the fields nups, nparams, and isvararg;
+ // 'f': pushes onto the stack the function that is running at the given level;
+ // 'L': pushes onto the stack a table whose indices are the numbers of the lines that are valid
+ // on the function. (A valid line is a line with some associated code, that is, a line where
+ // you can put a break point.Non - valid lines include empty lines and comments.)
+ lua_getinfo( L, "nSl", &info );
+ ss << (info.name ? info.name : "") << '<' << (info.what ? info.what : "") << "> Line " << info.currentline << '\n';
+ if( info.currentline >= 0 && FailureLine.length() == 0 )
+ {
+ //ShortSource = info.short_src;
+ FailureLine = FindSourceLine( info.source, info.currentline );
+ //FailureLineNum = info.currentline;
+ }
+ ++level;
+ }
+ ss << "Failure line:\n" << FailureLine;// << "\nLocation:\n" << ShortSource << ':' << FailureLineNum;
+}
diff --git a/RenderScript/src/RasterizerStateParser.cpp b/RenderScript/src/RasterizerStateParser.cpp
new file mode 100644
index 0000000..1cac9ed
--- /dev/null
+++ b/RenderScript/src/RasterizerStateParser.cpp
@@ -0,0 +1,89 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "RasterizerStateParser.h"
+
+
+namespace Diligent
+{
+ const Char* RasterizerStateParser::RasterizerStateLibName = "RasterizerState";
+
+ RasterizerStateParser::RasterizerStateParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<IRasterizerState>( pRenderDevice, L, RasterizerStateLibName ),
+ m_SetRasterizerBinding( this, L, "Context", "SetRasterizerState", &RasterizerStateParser::SetRasterizerState )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SRSDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FillModeEnumMapping, FILL_MODE_WIREFRAME );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FillModeEnumMapping, FILL_MODE_SOLID );
+ VERIFY( m_FillModeEnumMapping.m_Str2ValMap.size() == FILL_MODE_NUM_MODES-1,
+ "Unexpected map size. Did you update FILL_MODE enum?" );
+ VERIFY( m_FillModeEnumMapping.m_Val2StrMap.size() == FILL_MODE_NUM_MODES-1,
+ "Unexpected map size. Did you update FILL_MODE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SRSDescWrapper, FillMode, FILL_MODE, m_FillModeEnumMapping );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_NONE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_FRONT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_CullModeEnumMapping, CULL_MODE_BACK );
+ VERIFY( m_CullModeEnumMapping.m_Str2ValMap.size() == CULL_MODE_NUM_MODES-1,
+ "Unexpected map size. Did you update CULL_MODE enum?" );
+ VERIFY( m_CullModeEnumMapping.m_Val2StrMap.size() == CULL_MODE_NUM_MODES-1,
+ "Unexpected map size. Did you update CULL_MODE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SRSDescWrapper, CullMode, CULL_MODE, m_CullModeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, FrontCounterClockwise, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, DepthBias, Int32, Validator<Int32>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, DepthBiasClamp, Float32, Validator<Float32>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, SlopeScaledDepthBias, Float32, Validator<Float32>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, DepthClipEnable, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, ScissorEnable, Bool, Validator<Bool>() );
+ DEFINE_BINDER( m_Bindings, SRSDescWrapper, AntialiasedLineEnable, Bool, Validator<Bool>() );
+ };
+
+ void RasterizerStateParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ SRSDescWrapper RasterizerDesc;
+ ParseLuaTable( L, 1, &RasterizerDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppRasterizerState = reinterpret_cast<IRasterizerState**>(lua_newuserdata( L, sizeof( IRasterizerState* ) ));
+ *ppRasterizerState = nullptr;
+ m_pRenderDevice->CreateRasterizerState( RasterizerDesc, ppRasterizerState );
+ if( *ppRasterizerState == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create rasterizer state")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int RasterizerStateParser::SetRasterizerState( lua_State *L )
+ {
+ auto *pRS = *GetUserData<IRasterizerState**>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetRasterizerState( pRS );
+ return 0;
+ }
+}
diff --git a/RenderScript/src/ResourceMappingParser.cpp b/RenderScript/src/ResourceMappingParser.cpp
new file mode 100644
index 0000000..e3f4918
--- /dev/null
+++ b/RenderScript/src/ResourceMappingParser.cpp
@@ -0,0 +1,166 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ResourceMappingParser.h"
+#include "TextureViewParser.h"
+#include "BufferParser.h"
+#include "BufferViewParser.h"
+
+namespace Diligent
+{
+ const Char* ResourceMappingParser::ResourceMappingLibName = "ResourceMapping";
+
+ ResourceMappingParser::ResourceMappingParser( IRenderDevice *pRenderDevice, lua_State *L,
+ TextureViewParser *pTexViewParser,
+ BufferParser *pBuffParser,
+ BufferViewParser *pBuffViewParser ) :
+ EngineObjectParserBase( pRenderDevice, L, ResourceMappingLibName),
+ m_BindShaderResourcesBinding( this, L, "Context", "BindShaderResources", &ResourceMappingParser::BindShaderResources ),
+ m_pTexViewParser( pTexViewParser ),
+ m_pBuffParser( pBuffParser ),
+ m_pBuffViewParser( pBuffViewParser ),
+ m_MappedResourceMetatables( { pTexViewParser->GetMetatableName(), pBuffParser->GetMetatableName(), pBuffViewParser->GetMetatableName() } )
+ {
+ DEFINE_BINDER( m_Bindings, ResourceMappingEntry, Name, const Char*, SkipValidationFunc<const Char*> )
+ DEFINE_BINDER( m_Bindings, ResourceMappingEntry, pObject, EngineObjectPtrLoader<IDeviceObject>, m_MappedResourceMetatables );
+ };
+
+ void ResourceMappingParser::CreateObj( lua_State *L )
+ {
+ std::vector<ResourceMappingEntry> Entries;
+
+ ParseLuaArray( L, 1, &Entries, [ &]( void* pBasePointer, int StackIndex, int NewArrayIndex )
+ {
+ VERIFY( pBasePointer == &Entries, "Sanity check failed" );
+ auto CurrIndex = Entries.size();
+ if( CurrIndex != NewArrayIndex - 1 )
+ SCRIPT_PARSING_ERROR( L, "Explicit array indices are not allowed in resource mapping description. Provided index ", NewArrayIndex - 1, " conflicts with actual index ", CurrIndex, "." );
+ Entries.resize( CurrIndex + 1 );
+ ParseLuaTable( L, StackIndex, &(Entries)[CurrIndex], m_Bindings );
+ }
+ );
+
+ Entries.push_back( ResourceMappingEntry() );
+
+ // Note that ResourceMappingEntry.Name is declared as const Char*, not as String.
+ // This is not a problem as Lua guarantees that all pointers to string values
+ // remain valid as long as these strings are not popped from the stack
+ ResourceMappingDesc ResourceMappingDesc;
+ ResourceMappingDesc.pEntries = Entries.data();
+
+ IResourceMapping **ppResourceMapping = reinterpret_cast<IResourceMapping**>( lua_newuserdata( L, sizeof( IResourceMapping* ) ) );
+ *ppResourceMapping = nullptr;
+ m_pRenderDevice->CreateResourceMapping( ResourceMappingDesc, ppResourceMapping );
+ if( *ppResourceMapping == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create resource mapping")
+ }
+
+ void ResourceMappingParser::DestroyObj( void *pData )
+ {
+ if( pData != nullptr )
+ {
+ auto ppObject = reinterpret_cast<IResourceMapping**>(pData);
+ if( *ppObject != nullptr )
+ (*ppObject)->Release();
+ }
+ }
+
+ void ResourceMappingParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto *pResourceMapping = *reinterpret_cast<IResourceMapping**>(pData);
+ Diligent::RefCntAutoPtr<IDeviceObject> pResource;
+ pResourceMapping->GetResource( Field, &pResource );
+ Diligent::RefCntAutoPtr<IObject> pTextureView;
+ Diligent::RefCntAutoPtr<IObject> pBuffer;
+ if( pResource )
+ {
+ pResource->QueryInterface( IID_TextureView, &pTextureView );
+ if( pTextureView )
+ {
+ m_pTexViewParser->PushObject(L, pTextureView);
+ }
+
+ if( !pTextureView )
+ {
+ pResource->QueryInterface( IID_Buffer, &pBuffer );
+ if( pBuffer )
+ {
+ m_pBuffParser->PushObject( L, pBuffer );
+ }
+ }
+ }
+
+ if( !(pTextureView || pBuffer) )
+ {
+ lua_pushnil( L ); // -0 | +1 -> +1
+ }
+ }
+
+ void ResourceMappingParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto *pResourceMapping = *reinterpret_cast<IResourceMapping**>(pData);
+ if( lua_type( L, 3 ) == LUA_TNIL )
+ {
+ pResourceMapping->RemoveResourceByName( Field );
+ }
+ else
+ {
+ auto pResource = *GetUserData<IDeviceObject**>( L, 3, m_MappedResourceMetatables );
+ pResourceMapping->AddResource( Field, pResource, false );
+ }
+ }
+
+ int ResourceMappingParser::BindShaderResources( lua_State *L )
+ {
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ auto pResMapping = *GetUserData<IResourceMapping**>( L, 1, m_MetatableRegistryName.c_str() );
+ Uint32 Flags = 0;
+ auto NumArgs = lua_gettop( L );
+ // The last argument may be flags
+ const int FlagsArgInd = 2;
+ if( NumArgs >= FlagsArgInd &&
+ (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
+ {
+ FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
+ FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
+ }
+
+ pContext->BindShaderResources( pResMapping, Flags );
+ return 0;
+ }
+
+ void ResourceMappingParser::GetObjectByName( lua_State *L, const Char *ShaderName, IResourceMapping** ppObject )
+ {
+ auto pObject = *GetGlobalObject<IResourceMapping**>( L, ShaderName, m_MetatableRegistryName.c_str() );
+ *ppObject = pObject;
+ pObject->AddRef();
+ }
+
+ void ResourceMappingParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto ppObject = reinterpret_cast<IResourceMapping**>(lua_newuserdata( L, sizeof( IResourceMapping* ) ));
+ *ppObject = reinterpret_cast<IResourceMapping*>(const_cast<void*>(pObject));
+ (*ppObject)->AddRef();
+ }
+}
diff --git a/RenderScript/src/SamplerParser.cpp b/RenderScript/src/SamplerParser.cpp
new file mode 100644
index 0000000..74aa71f
--- /dev/null
+++ b/RenderScript/src/SamplerParser.cpp
@@ -0,0 +1,92 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "SamplerParser.h"
+
+namespace Diligent
+{
+ const Char* SamplerParser::SamplerLibName = "Sampler";
+
+ SamplerParser::SamplerParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<ISampler>( pRenderDevice, L, SamplerLibName )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, SSamDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_POINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_LINEAR );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_ANISOTROPIC );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_COMPARISON_POINT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_COMPARISON_LINEAR );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_FilterTypeEnumMapping, FILTER_TYPE_COMPARISON_ANISOTROPIC );
+ VERIFY( m_FilterTypeEnumMapping.m_Str2ValMap.size() == FILTER_TYPE_NUM_FILTERS - 1, "Unexpected map size. Did you update FILTER_TYPE enum?" );
+ VERIFY( m_FilterTypeEnumMapping.m_Val2StrMap.size() == FILTER_TYPE_NUM_FILTERS - 1, "Unexpected map size. Did you update FILTER_TYPE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, MinFilter, FILTER_TYPE, m_FilterTypeEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, MagFilter, FILTER_TYPE, m_FilterTypeEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, MipFilter, FILTER_TYPE, m_FilterTypeEnumMapping )
+
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_TexAddrModeEnumMapping, TEXTURE_ADDRESS_WRAP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_TexAddrModeEnumMapping, TEXTURE_ADDRESS_MIRROR );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_TexAddrModeEnumMapping, TEXTURE_ADDRESS_CLAMP );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_TexAddrModeEnumMapping, TEXTURE_ADDRESS_BORDER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_TexAddrModeEnumMapping, TEXTURE_ADDRESS_MIRROR_ONCE );
+ VERIFY( m_TexAddrModeEnumMapping.m_Str2ValMap.size() == TEXTURE_ADDRESS_NUM_MODES - 1, "Unexpected map size. Did you update TEXTURE_ADDRESS_MODE enum?" );
+ VERIFY( m_TexAddrModeEnumMapping.m_Val2StrMap.size() == TEXTURE_ADDRESS_NUM_MODES - 1, "Unexpected map size. Did you update TEXTURE_ADDRESS_MODE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, AddressU, TEXTURE_ADDRESS_MODE, m_TexAddrModeEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, AddressV, TEXTURE_ADDRESS_MODE, m_TexAddrModeEnumMapping )
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, AddressW, TEXTURE_ADDRESS_MODE, m_TexAddrModeEnumMapping )
+
+
+ Validator<Float32> DummyValidatorF( SkipValidationFunc<float> );
+ DEFINE_BINDER( m_Bindings, SSamDescWrapper, MipLODBias, Float32, DummyValidatorF )
+
+ Validator<Uint32> MaxAnisotropyValidator( "Max Anisotropy", 0, 32 );
+ DEFINE_BINDER( m_Bindings, SSamDescWrapper, MaxAnisotropy, Uint32, MaxAnisotropyValidator )
+
+ DEFINE_ENUM_BINDER( m_Bindings, SSamDescWrapper, ComparisonFunc, COMPARISON_FUNCTION, m_CmpFuncEnumMapping )
+
+ DEFINE_BINDER( m_Bindings, SSamDescWrapper, BorderColor, RGBALoader, 0 )
+
+ DEFINE_BINDER( m_Bindings, SSamDescWrapper, MinLOD, Float32, DummyValidatorF )
+ DEFINE_BINDER( m_Bindings, SSamDescWrapper, MaxLOD, Float32, DummyValidatorF )
+ };
+
+ void SamplerParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ SSamDescWrapper SamplerDesc;
+ ParseLuaTable( L, -1, &SamplerDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppSampler = reinterpret_cast<ISampler**>(lua_newuserdata( L, sizeof( ISampler* ) ));
+ *ppSampler = nullptr;
+ m_pRenderDevice->CreateSampler( SamplerDesc, ppSampler );
+ if( *ppSampler == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create a sampler")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+}
diff --git a/RenderScript/src/ScissorRectParser.cpp b/RenderScript/src/ScissorRectParser.cpp
new file mode 100644
index 0000000..3f81087
--- /dev/null
+++ b/RenderScript/src/ScissorRectParser.cpp
@@ -0,0 +1,124 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ScissorRectParser.h"
+
+namespace Diligent
+{
+ const Char* ScissorRectParser::ScissorRectLibName = "ScissorRect";
+
+ ScissorRectParser::ScissorRectParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserBase( pRenderDevice, L, ScissorRectLibName ),
+ m_SetScissorRectsBinding( this, L, "Context", "SetScissorRects", &ScissorRectParser::SetScissorRects )
+ {
+ m_ScissorRects.reserve( 8 );
+
+ // NumVertices and NumIndices are in Union
+ DEFINE_BINDER( m_Bindings, Rect, left, Int32, Validator<Int32>() )
+ DEFINE_BINDER( m_Bindings, Rect, top, Int32, Validator<Int32>() )
+ DEFINE_BINDER( m_Bindings, Rect, right, Int32, Validator<Int32>() )
+ DEFINE_BINDER( m_Bindings, Rect, bottom, Int32, Validator<Int32>() )
+ };
+
+ void ScissorRectParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ Rect ScissorRect;
+ ParseLuaTable( L, 1, &ScissorRect, m_Bindings );
+ if( ScissorRect.left > ScissorRect.right )
+ SCRIPT_PARSING_ERROR(L, "Scissor rect left and right boundaries (", ScissorRect.left, ", ", ScissorRect.right, ") are incorrect")
+ if( ScissorRect.top > ScissorRect.bottom )
+ SCRIPT_PARSING_ERROR(L, "Scissor rect top and bottom boundaries (", ScissorRect.top, ", ", ScissorRect.bottom, ") are incorrect")
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto pScissorRect = reinterpret_cast<Rect*>(lua_newuserdata( L, sizeof( Rect ) ));
+ memcpy(pScissorRect, &ScissorRect, sizeof(ScissorRect));
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ScissorRectParser::DestroyObj( void *pData )
+ {
+ // We do not need to do anything, because the whole object is
+ // created as full user data and thus managed by Lua
+ }
+
+ void ScissorRectParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pScissorRect = reinterpret_cast<Rect*>(pData);
+ PushField( L, pScissorRect, Field, m_Bindings );
+ }
+
+ void ScissorRectParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pScissorRect = reinterpret_cast<Rect*>(pData);
+ Diligent::UpdateField( L, -1, pScissorRect, Field, m_Bindings );
+ }
+
+ void ScissorRectParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pScissorRect = reinterpret_cast<Rect*>(lua_newuserdata( L, sizeof( Rect ) ));
+ memcpy( pScissorRect, pObject, sizeof( Rect ) );
+ }
+
+ int ScissorRectParser::SetScissorRects( lua_State *L )
+ {
+ auto NumArgs = lua_gettop( L );
+ Uint32 RTWidth = 0;
+ Uint32 RTHeight = 0;
+ m_ScissorRects.clear();
+ for( int Arg = 1; Arg <= NumArgs; ++Arg )
+ {
+ if( lua_type( L, Arg ) == LUA_TUSERDATA )
+ {
+ auto pScissorRect = GetUserData<Rect*>( L, Arg, m_MetatableRegistryName.c_str() );
+ m_ScissorRects.emplace_back( *pScissorRect );
+ }
+ else
+ {
+ if( RTWidth == 0 )
+ RTWidth = ReadValueFromLua<Uint32>( L, Arg );
+ else if( RTHeight == 0 )
+ RTHeight = ReadValueFromLua<Uint32>( L, Arg );
+ else
+ SCRIPT_PARSING_ERROR( L, "Render target size already specified (", RTWidth, "x", RTHeight, ")." );
+ }
+ }
+
+ if( RTWidth == 0 && RTHeight != 0 || RTWidth != 0 && RTHeight == 0 )
+ SCRIPT_PARSING_ERROR( L, "Render target size is incomplete (", RTWidth, "x", RTHeight, "). Use either 0x0 or fully specified size" );
+
+ Uint32 NumScissorRects = static_cast<Uint32>( m_ScissorRects.size() );
+
+ if( NumScissorRects == 0 )
+ SCRIPT_PARSING_ERROR( L, "At least one viewport must be specified" );
+
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetScissorRects( NumScissorRects, m_ScissorRects.data(), RTWidth, RTHeight );
+
+ return 0;
+ }
+}
diff --git a/RenderScript/src/ScriptParser.cpp b/RenderScript/src/ScriptParser.cpp
new file mode 100644
index 0000000..3331eac
--- /dev/null
+++ b/RenderScript/src/ScriptParser.cpp
@@ -0,0 +1,263 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ScriptParser.h"
+#include "LuaBindings.h"
+#include "SamplerParser.h"
+#include "LayoutDescParser.h"
+#include "ShaderParser.h"
+#include "BufferParser.h"
+#include "TextureParser.h"
+#include "DrawAttribsParser.h"
+#include "FileSystem.h"
+#include "ResourceMappingParser.h"
+#include "TextureViewParser.h"
+#include "BufferViewParser.h"
+#include "DepthStencilStateParser.h"
+#include "RasterizerStateParser.h"
+#include "BlendStateParser.h"
+#include "DeviceContextFuncBindings.h"
+#include "ViewportParser.h"
+#include "ScissorRectParser.h"
+#include "ShaderVariableParser.h"
+
+using namespace Diligent;
+using namespace Diligent;
+
+namespace Diligent
+{
+ const Char* ScriptParser::DeviceContextRegistryKey = "DeviceContext";
+
+#define IMPLEMENT_PUSH_FUNC_STUBS(ObjectType, ParserName) \
+ void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const ObjectType* pObject) \
+ { \
+ m_pScriptParser->ParserName->PushObject( L, pObject ); \
+ } \
+ \
+ void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const RefCntAutoPtr<ObjectType> &pObject ) \
+ { \
+ PushFuncStub( L, pObject.RawPtr() ); \
+ }
+
+ IMPLEMENT_PUSH_FUNC_STUBS( ISampler, m_pSamplerParser)
+ IMPLEMENT_PUSH_FUNC_STUBS( IVertexDescription, m_pLayoutDescParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IShader, m_pShaderParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IBuffer, m_pBufferParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( ITexture, m_pTextureParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IResourceMapping, m_pResourceMappingParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( ITextureView, m_pTextureViewParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IBufferView, m_pBufferViewParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IDepthStencilState, m_pDSStateParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IRasterizerState, m_pRSParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IBlendState, m_pBSParser )
+ IMPLEMENT_PUSH_FUNC_STUBS( IShaderVariable, m_pShaderVariableParser )
+
+
+ void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const DrawAttribs &DrawAttribs )
+ {
+ m_pScriptParser->m_pDrawAttribsParser->PushObject( L, &DrawAttribs );
+ }
+
+ void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const Viewport &Viewport )
+ {
+ m_pScriptParser->m_pViewportParser->PushObject( L, &Viewport );
+ }
+
+ void ScriptParser::SpecialPushFuncs::PushFuncStub( lua_State *L, const Rect &Rect )
+ {
+ m_pScriptParser->m_pScissorRectParser->PushObject( L, &Rect );
+ }
+
+ ScriptParser::ScriptParser( IRenderDevice *pRenderDevice ) :
+ m_pRenderDevice( pRenderDevice ),
+ m_LuaState( LuaState::LUA_LIB_BASE | LuaState::LUA_LIB_COROUTINE | LuaState::LUA_LIB_TABLE |
+ LuaState::LUA_LIB_STRING | LuaState::LUA_LIB_BIT32 | LuaState::LUA_LIB_MATH )
+ {
+ // Run's ctor is called BEFORE the m_LuaState's ctor
+ // We need to explicitly init the object:
+ m_RunFunctionCaller.SetLuaState( m_LuaState );
+ m_RunFunctionCaller.SetScriptParser( this );
+
+ // We need to define global constants before initializing parsers
+ DefineGlobalConstants(m_LuaState);
+
+ m_pSamplerParser.reset( new SamplerParser( pRenderDevice, m_LuaState ) );
+ m_pLayoutDescParser.reset( new LayoutDescParser( pRenderDevice, m_LuaState ) );
+ m_pBufferParser.reset( new BufferParser( pRenderDevice, m_LuaState ) );
+ m_pTextureParser.reset( new TextureParser( pRenderDevice, m_LuaState ) );
+ m_pDrawAttribsParser.reset( new DrawAttribsParser( m_pBufferParser.get(), pRenderDevice, m_LuaState ) );
+ // Texture view parser must be create AFTER texture parser, because it
+ // registers CreateView function in Metatables.Texture table
+ m_pTextureViewParser.reset( new TextureViewParser( m_pTextureParser.get(), m_pSamplerParser.get(), pRenderDevice, m_LuaState ) );
+ m_pBufferViewParser.reset( new BufferViewParser( m_pBufferParser.get(), pRenderDevice, m_LuaState ) );
+ m_pResourceMappingParser.reset( new ResourceMappingParser( pRenderDevice, m_LuaState, m_pTextureViewParser.get(), m_pBufferParser.get(), m_pBufferViewParser.get() ) );
+ m_pShaderParser.reset( new ShaderParser( pRenderDevice, m_LuaState, m_pResourceMappingParser->GetMetatableName() ) );
+ m_pDSStateParser.reset( new DepthStencilStateParser( pRenderDevice, m_LuaState ) );
+ m_pRSParser.reset( new RasterizerStateParser( pRenderDevice, m_LuaState ) );
+ m_pBSParser.reset( new BlendStateParser( pRenderDevice, m_LuaState ) );
+ m_pDeviceCtxFuncBindings.reset( new DeviceContextFuncBindings( pRenderDevice, m_LuaState, m_pTextureViewParser.get() ) );
+ m_pViewportParser.reset( new ViewportParser( pRenderDevice, m_LuaState ) );
+ m_pScissorRectParser.reset( new ScissorRectParser( pRenderDevice, m_LuaState ) );
+ m_pShaderVariableParser.reset( new ShaderVariableParser( pRenderDevice, m_LuaState, m_pShaderParser->GetMetatableName(), m_pBufferParser->GetMetatableName(), m_pBufferViewParser->GetMetatableName(), m_pTextureViewParser->GetMetatableName() ) );
+ }
+
+ ScriptParser::~ScriptParser()
+ {
+ // It is essentially important to close Lua first, because we need to release
+ // all user data
+ m_LuaState.Close();
+ }
+
+ void ScriptParser::DefineGlobalConstants( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // Create a new empty table and push it onto the stack
+ lua_newtable( L ); // -0 | +1 -> +1
+
+ const auto &DeviceCaps = m_pRenderDevice->GetDeviceCaps();
+ const Char *pDeviceStr = nullptr;
+ switch(DeviceCaps.DevType)
+ {
+ case DeviceType::OpenGL:
+ pDeviceStr = "OpenGL";
+ break;
+
+ case DeviceType::OpenGLES:
+ pDeviceStr = "OpenGLES";
+ break;
+
+ case DeviceType::DirectX:
+ pDeviceStr = "DirectX";
+ break;
+
+ default:
+ UNEXPECTED( "Unknown device type" );
+ }
+ SetTableField( L, "DeviceType", -1, pDeviceStr ); // -0 | +0 -> 0
+
+ // lua_setglobal() pops a value from the stack and sets it as the new value of global name.
+ lua_setglobal( L, "Constants" ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ lua_newtable( L ); // -0 | +1 -> +1
+ lua_setglobal( L, "Context" ); // -1 | +0 -> -1
+
+ CHECK_LUA_STACK_HEIGHT();
+ }
+
+ // Every C-function called by Lua sees only its own private stack, with its first argument at index 1
+ // Return the number of results pushed onto the stack
+
+ void ScriptParser::Parse( const Char *pScript )
+ {
+ // Load the chunck and push it onto the top of the stack.
+ // In case of errors, the error message is pushed onto the top of the stack
+ if( luaL_loadstring( m_LuaState, pScript ) )
+ {
+ // Get the error message from the top of the stack
+
+ // NOTE: the lua_tostring function returns a pointer to an internal copy of the string.
+ // The string is always zero-terminated and Lua ensures that this pointer is valid as long
+ // as the corresponding value is in the stack.
+ auto ErrorMsg = lua_tostring( m_LuaState, -1 );
+
+ if( ErrorMsg )
+ {
+ LOG_ERROR_AND_THROW( "Failed to parse the script file:\n", ErrorMsg );
+ }
+ else
+ {
+ LOG_ERROR_AND_THROW( "Failed to parse the script file." );
+ }
+ lua_pop( m_LuaState, 1 ); // pop error message from the stack
+ }
+ }
+
+ void ScriptParser::GetSamplerByName( const Char *SamplerName, ISampler** ppSampler )
+ {
+ m_pSamplerParser->GetObjectByName( m_LuaState, SamplerName, ppSampler );
+ }
+
+ void ScriptParser::GetVertexDescriptionByName( const Char *VertDescName, IVertexDescription** ppVertDesc )
+ {
+ m_pLayoutDescParser->GetObjectByName( m_LuaState, VertDescName, ppVertDesc );
+ }
+
+ void ScriptParser::GetShaderByName( const Char *ShaderName, IShader** ppShader )
+ {
+ m_pShaderParser->GetObjectByName( m_LuaState, ShaderName, ppShader );
+ }
+
+ void ScriptParser::GetBufferByName( const Char *BufferName, IBuffer** ppBuffer )
+ {
+ m_pBufferParser->GetObjectByName( m_LuaState, BufferName, ppBuffer );
+ }
+
+ void ScriptParser::GetTextureByName( const Char *TextureName, ITexture** ppTexture )
+ {
+ m_pTextureParser->GetObjectByName( m_LuaState, TextureName, ppTexture );
+ }
+
+ void ScriptParser::GetResourceMappingByName( const Char *ResourceMappingName, IResourceMapping** ppResourceMapping )
+ {
+ m_pResourceMappingParser->GetObjectByName( m_LuaState, ResourceMappingName, ppResourceMapping );
+ }
+
+ void ScriptParser::GetTextureViewByName( const Char *TextureViewName, ITextureView** ppTextureView )
+ {
+ m_pTextureViewParser->GetObjectByName( m_LuaState, TextureViewName, ppTextureView );
+ }
+
+ void ScriptParser::GetBufferViewByName( const Char *BufferViewName, IBufferView** ppBufferView )
+ {
+ m_pBufferViewParser->GetObjectByName( m_LuaState, BufferViewName, ppBufferView );
+ }
+
+ void ScriptParser::GetDepthStencilStateByName( const Char *DepthStencilStateName, IDepthStencilState** ppDepthStencilState )
+ {
+ m_pDSStateParser->GetObjectByName( m_LuaState, DepthStencilStateName, ppDepthStencilState );
+ }
+
+ void ScriptParser::GetRasterizerStateByName( const Char *RasterizerStateName, IRasterizerState** ppRasterizerState )
+ {
+ m_pRSParser->GetObjectByName( m_LuaState, RasterizerStateName, ppRasterizerState );
+ }
+
+ void ScriptParser::GetBlendStateByName( const Char *BlendStateName, IBlendState** ppBlendState )
+ {
+ m_pBSParser->GetObjectByName( m_LuaState, BlendStateName, ppBlendState );
+ }
+
+ void ScriptParser::GetShaderVariableByName( const Char *ShaderVarName, IShaderVariable** ppShaderVar )
+ {
+ m_pShaderVariableParser->GetObjectByName( m_LuaState, ShaderVarName, ppShaderVar );
+ }
+
+ void ScriptParser::QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )
+ {
+ UNSUPPORTED( "Not implemented" );
+ }
+}
diff --git a/RenderScript/src/ShaderParser.cpp b/RenderScript/src/ShaderParser.cpp
new file mode 100644
index 0000000..38bdee3
--- /dev/null
+++ b/RenderScript/src/ShaderParser.cpp
@@ -0,0 +1,197 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ShaderParser.h"
+#include "BasicShaderSourceStreamFactory.h"
+
+namespace std
+{
+ DEFINE_ENUM_HASH( Diligent::SHADER_TYPE )
+}
+
+namespace Diligent
+{
+ const Char* ShaderParser::ShaderLibName = "Shader";
+
+ class ShaderDescLoader;
+
+ template<>
+ class MemberBinder<ShaderDescLoader> : public MemberBinderBase
+ {
+ public:
+ MemberBinder( size_t MemberOffset, size_t Dummy ) :
+ MemberBinderBase( MemberOffset )
+ {
+ auto *pNameBinder = new BufferedStringBinder( offsetof( ShaderDesc, Name ),
+ // This is a small hack: we need to compute an offset from the beginning of ShaderDesc structure to
+ // the NameBuffer member of ShaderCreationAttribsWrapper:
+ offsetof( ShaderParser::ShaderCreationAttribsWrapper, NameBuffer ) - offsetof( ShaderParser::ShaderCreationAttribsWrapper, Desc.Name ) );
+ // No need to make a copy of Name since it is constant and HashMapStringKey will simply
+ // keep pointer to it
+ m_Bindings.insert( std::make_pair( "Name", std::unique_ptr<MemberBinderBase>(pNameBinder) ) );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_UNKNOWN );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_VERTEX );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_PIXEL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_GEOMETRY );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_HULL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_DOMAIN );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderTypeEnumMapping, SHADER_TYPE_COMPUTE );
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderDesc, ShaderType, SHADER_TYPE, m_ShaderTypeEnumMapping )
+ }
+
+ virtual void GetValue( lua_State *L, const void* pBasePointer )
+ {
+ const auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>( pBasePointer, m_MemberOffset );
+ PushLuaTable( L, pShaderDesc, m_Bindings );
+ }
+
+ virtual void SetValue( lua_State *L, int Index, void* pBasePointer )
+ {
+ auto *pShaderDesc = &GetMemberByOffest<ShaderDesc>(pBasePointer, m_MemberOffset);
+ ParseLuaTable( L, Index, pShaderDesc, m_Bindings );
+ }
+
+ private:
+ BindingsMapType m_Bindings;
+ EnumMapping<SHADER_TYPE> m_ShaderTypeEnumMapping;
+ };
+
+ ShaderParser::ShaderParser( IRenderDevice *pRenderDevice, lua_State *L, const String& ResMappingMetatableName ) :
+ EngineObjectParserCommon<IShader>( pRenderDevice, L, ShaderLibName ),
+ m_SetShadersBinding( this, L, "Context", "SetShaders", &ShaderParser::SetShaders ),
+ m_BindResourcesBinding( this, L, m_MetatableRegistryName.c_str(), "BindResources", &ShaderParser::BindResources ),
+ m_ResMappingMetatableName(ResMappingMetatableName)
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, FilePath, FilePathBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, EntryPoint, EntryPointBuffer )
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SearchDirectories, SearchDirectoriesBuffer )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_DEFAULT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_HLSL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ShaderSourceLangEnumMapping, SHADER_SOURCE_LANGUAGE_GLSL );
+ DEFINE_ENUM_BINDER( m_Bindings, ShaderCreationAttribsWrapper, SourceLanguage, SHADER_SOURCE_LANGUAGE, m_ShaderSourceLangEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, ShaderCreationAttribsWrapper, Desc, ShaderDescLoader, 0 )
+ };
+
+ void ShaderParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ ParseLuaTable( L, -1, &ShaderCreationAttrs, m_Bindings );
+
+ BasicShaderSourceStreamFactory BasicSSSFactory(ShaderCreationAttrs.SearchDirectories);
+ ShaderCreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ IShader **ppShader = reinterpret_cast<IShader**>( lua_newuserdata( L, sizeof( IShader* ) ) );
+ *ppShader = nullptr;
+ m_pRenderDevice->CreateShader( ShaderCreationAttrs, ppShader );
+ if( *ppShader == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create a shader")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ShaderParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ ShaderCreationAttribsWrapper ShaderCreationAttrs;
+ auto *ppShader = reinterpret_cast<IShader**>(pData);
+ ShaderCreationAttrs.Desc = (*ppShader)->GetDesc();
+ PushField( L, &ShaderCreationAttrs, Field, m_Bindings );
+ }
+
+ int ShaderParser::SetShaders( lua_State *L )
+ {
+ // In order to communicate properly with Lua, a C function must use the following protocol,
+ // which defines the way parameters and results are passed : a C function receives its arguments
+ // from Lua in its PRIVATE stack in direct order( the first argument is pushed first ).So, when the
+ // function starts, lua_gettop( L ) returns the number of arguments received by the function.The first
+ // argument( if any ) is at index 1 and its last argument is at index lua_gettop( L ).
+ // To return values to Lua, a C function just pushes them onto the stack, in direct order
+ // ( the first result is pushed first ), and returns the number of results.
+ // Any other value in the stack below the results will be properly discarded by Lua.
+ // Like a Lua function, a C function called by Lua can also return many results.
+
+ auto NumArgs = lua_gettop( L );
+ const int MaxShaders = 6;
+ IShader* pShaders[MaxShaders] = {};
+ VERIFY( NumArgs <= MaxShaders, "Too many shaders are being set" );
+ NumArgs = std::min<int>( NumArgs, MaxShaders );
+ for( int i = 0; i < NumArgs; ++i )
+ {
+ pShaders[i] = *GetUserData<IShader**>(L, i+1, m_MetatableRegistryName.c_str() );
+ }
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ pContext->SetShaders( pShaders, NumArgs );
+
+ // Returning no arguments
+ return 0;
+ }
+
+ int ShaderParser::BindResources( lua_State *L )
+ {
+ try
+ {
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs < 2 )
+ {
+ SCRIPT_PARSING_ERROR( L, "At least 1 argument (resource mapping) is expected" );
+ }
+
+ auto *pShader = *GetUserData<IShader**>( L, 1, m_MetatableRegistryName.c_str() );
+ VERIFY( pShader, "Shader pointer is null" );
+ if( !pShader )return 0;
+
+ auto *pResourceMapping = *GetUserData<IResourceMapping**>( L, 2, m_ResMappingMetatableName.c_str() );
+ if( !pResourceMapping )
+ {
+ SCRIPT_PARSING_ERROR( L, "Incorrect 1st argument type: resource mapping is expected" );
+ }
+
+ Uint32 Flags = 0;
+ // The last argument may be flags
+ const int FlagsArgInd = 3;
+ if( NumArgs >= FlagsArgInd &&
+ (lua_type( L, FlagsArgInd ) == LUA_TSTRING || lua_type( L, FlagsArgInd ) == LUA_TTABLE ) )
+ {
+ FlagsLoader<BIND_SHADER_RESOURCES_FLAGS> FlagsLoader(0, "BindShaderResourceFlags", m_BindShaderResFlagEnumMapping);
+ FlagsLoader.SetValue( L, FlagsArgInd, &Flags );
+ }
+
+
+ pShader->BindResources( pResourceMapping, Flags );
+ }
+ catch( const std::runtime_error& )
+ {
+
+ }
+
+ return 0;
+ }
+
+}
diff --git a/RenderScript/src/ShaderVariableParser.cpp b/RenderScript/src/ShaderVariableParser.cpp
new file mode 100644
index 0000000..35b5361
--- /dev/null
+++ b/RenderScript/src/ShaderVariableParser.cpp
@@ -0,0 +1,140 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ShaderVariableParser.h"
+
+namespace Diligent
+{
+ const Char* ShaderVariableParser::ShaderVariableLibName = "ShaderVariable";
+
+ ShaderVariableParser::ShaderVariableParser( IRenderDevice *pRenderDevice, lua_State *L,
+ const String &ShaderLibMetatableName,
+ const String &BufferLibMetatableName,
+ const String &BufferViewLibMetatableName,
+ const String &TexViewMetatableName ) :
+ EngineObjectParserBase( pRenderDevice, L, ShaderVariableLibName ),
+ m_ShaderLibMetatableName(ShaderLibMetatableName),
+ m_BufferLibMetatableName(BufferLibMetatableName),
+ m_BufferViewLibMetatableName(BufferViewLibMetatableName),
+ m_TexViewMetatableName(TexViewMetatableName),
+ m_SetBinding( this, L, m_MetatableRegistryName.c_str(), "Set", &ShaderVariableParser::Set ),
+ m_GetShaderVariableBinding( this, L, m_ShaderLibMetatableName.c_str(), "GetShaderVariable", &ShaderVariableParser::GetShaderVariable )
+ {
+ };
+
+ void ShaderVariableParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ // Shader should be the first argument
+ auto *pShader = *GetUserData<IShader**>( L, 1, m_ShaderLibMetatableName.c_str() );
+
+ // Variable name should be the second argument
+ auto VarName = ReadValueFromLua<String>( L, 2 );
+
+ auto pVar = pShader->GetShaderVariable( VarName.c_str() );
+
+ auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ *pNewShaderVarLuaObj = pVar;
+ pVar->AddRef();
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ShaderVariableParser::DestroyObj( void *pData )
+ {
+ if( pData != nullptr )
+ {
+ auto ppShaderVar = reinterpret_cast<IShaderVariable**>(pData);
+ if( *ppShaderVar != nullptr )
+ (*ppShaderVar)->Release();
+ }
+ }
+
+ void ShaderVariableParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be read")
+ }
+
+ void ShaderVariableParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ SCRIPT_PARSING_ERROR(L, "Shader variables have no fields that can be updated")
+ }
+
+ void ShaderVariableParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pShaderVariable = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
+ *pShaderVariable = reinterpret_cast<IShaderVariable*>( const_cast<void*>(pObject) );
+ (*pShaderVariable)->AddRef();
+ }
+
+ int ShaderVariableParser::Set( lua_State *L )
+ {
+ // Shader variable is the first argument
+ auto *pShaderVar = *GetUserData<IShaderVariable**>( L, 1, m_MetatableRegistryName.c_str() );
+
+ IDeviceObject *pObject = nullptr;
+ auto ArgType = lua_type( L, 2 );
+ if( ArgType == LUA_TUSERDATA )
+ {
+ auto ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferLibMetatableName.c_str() ) );
+ if( !ppObject )
+ ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_BufferViewLibMetatableName.c_str() ) );
+ if( !ppObject )
+ ppObject = reinterpret_cast<IDeviceObject**>( luaL_testudata( L, 2, m_TexViewMetatableName.c_str() ) );
+ if( ppObject )
+ {
+ pObject = *ppObject;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR(L, "Set() function expects buffer, buffer view or texture view as an argument")
+ }
+ }
+ else if( ArgType == LUA_TNIL )
+ {
+ pObject = nullptr;
+ }
+ else
+ {
+ SCRIPT_PARSING_ERROR(L, "Set() function expects user data or nil")
+ }
+
+ pShaderVar->Set( pObject );
+
+ return 0;
+ }
+
+ int ShaderVariableParser::GetShaderVariable( lua_State *L )
+ {
+ return LuaCreate(L);
+ }
+
+ void ShaderVariableParser::GetObjectByName( lua_State *L, const Char *ShaderName, IShaderVariable** ppObject )
+ {
+ auto pObject = *GetGlobalObject<IShaderVariable**>( L, ShaderName, m_MetatableRegistryName.c_str() );
+ *ppObject = pObject;
+ pObject->AddRef();
+ }
+}
diff --git a/RenderScript/src/TextureParser.cpp b/RenderScript/src/TextureParser.cpp
new file mode 100644
index 0000000..628c9a1
--- /dev/null
+++ b/RenderScript/src/TextureParser.cpp
@@ -0,0 +1,86 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "TextureParser.h"
+#include "TextureViewParser.h"
+
+namespace Diligent
+{
+ const Char* TextureParser::TextureLibName = "Texture";
+
+ TextureParser::TextureParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<ITexture>( pRenderDevice, L, TextureLibName )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Type, TEXTURE_TYPE, m_TexTypeEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Width, Uint32, Validator<Uint32>( "Width", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Height, Uint32, Validator<Uint32>( "Heihght", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, ArraySize, Uint32, Validator<Uint32>( "ArraySize", 1, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, Depth, Uint32, Validator<Uint32>( "Depth", 1, 16384 ) );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, MipLevels, Uint32, Validator<Uint32>( "MipLevels", 1, 20 ) );
+ DEFINE_BINDER( m_Bindings, STexDescWrapper, SampleCount, Uint32, Validator<Uint32>( "SampleCount", 1, 32 ) );
+
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_VERTEX_BUFFER );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDEX_BUFFER );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNIFORM_BUFFER );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_STREAM_OUTPUT );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_RENDER_TARGET );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_UNORDERED_ACCESS );
+ //DEFINE_ENUM_ELEMENT_MAPPING( m_BindFlagEnumMapping, BIND_INDIRECT_DRAW_ARGS );
+ // Explicit namespace declaraion is necesseary to avoid
+ // name conflicts when building for windows store
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, BindFlags, Diligent::BIND_FLAGS, m_BindFlagEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexDescWrapper, Usage, USAGE, m_UsageEnumMapping )
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, CPUAccessFlags, CPU_ACCESS_FLAG, m_CpuAccessFlagEnumMapping );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_MiscFlagEnumMapping, MISC_TEXTURE_FLAG_GENERATE_MIPS );
+ DEFINE_FLAGS_BINDER( m_Bindings, STexDescWrapper, MiscFlags, Diligent::MISC_TEXTURE_FLAG, m_MiscFlagEnumMapping );
+ };
+
+ void TextureParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ STexDescWrapper TextureDesc;
+ ParseLuaTable( L, 1, &TextureDesc, m_Bindings );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppTexture = reinterpret_cast<ITexture**>(lua_newuserdata( L, sizeof( ITexture* ) ));
+ *ppTexture = nullptr;
+ m_pRenderDevice->CreateTexture( TextureDesc, TextureData(), ppTexture );
+ if( *ppTexture == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create a texture")
+
+ CHECK_LUA_STACK_HEIGHT(+1);
+ }
+}
diff --git a/RenderScript/src/TextureViewParser.cpp b/RenderScript/src/TextureViewParser.cpp
new file mode 100644
index 0000000..20ddabb
--- /dev/null
+++ b/RenderScript/src/TextureViewParser.cpp
@@ -0,0 +1,138 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "TextureViewParser.h"
+#include "TextureParser.h"
+#include "SamplerParser.h"
+#include "GraphicsUtilities.h"
+
+namespace Diligent
+{
+ const Char* TextureViewParser::TextureViewLibName = "TextureView";
+
+ TextureViewParser::TextureViewParser( TextureParser *pTexParser,
+ SamplerParser *pSamplerParser,
+ IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserCommon<ITextureView>( pRenderDevice, L, TextureViewLibName ),
+ m_TextureLibMetatableName(pTexParser->GetMetatableName()),
+ m_SamplerLibMetatableName( pSamplerParser->GetMetatableName() ),
+ m_CreateViewBinding( this, L, m_TextureLibMetatableName.c_str(), "CreateView", &TextureViewParser::CreateView ),
+ m_GetDefaultViewBinding( this, L, m_TextureLibMetatableName.c_str(), "GetDefaultView", &TextureViewParser::GetDefaultView ),
+ m_SetSamplerBinding( this, L, m_MetatableRegistryName.c_str(), "SetSampler", &TextureViewParser::SetSampler ),
+ m_ViewTypeParser( 0, "ViewType", m_ViewTypeEnumMapping )
+ {
+ DEFINE_BUFFERED_STRING_BINDER( m_Bindings, STexViewDescWrapper, Name, NameBuffer )
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_SHADER_RESOURCE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_RENDER_TARGET );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_DEPTH_STENCIL );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_ViewTypeEnumMapping, TEXTURE_VIEW_UNORDERED_ACCESS );
+ VERIFY( m_ViewTypeEnumMapping.m_Str2ValMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" );
+ VERIFY( m_ViewTypeEnumMapping.m_Val2StrMap.size() == TEXTURE_VIEW_NUM_VIEWS - 1,
+ "Unexpected map size. Did you update TEXTURE_VIEW_TYPE enum?" );
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, ViewType, TEXTURE_VIEW_TYPE, m_ViewTypeEnumMapping );
+
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, TextureType, TEXTURE_TYPE, m_TexTypeEnumMapping );
+ DEFINE_ENUM_BINDER( m_Bindings, STexViewDescWrapper, Format, TEXTURE_FORMAT, m_TexFormatEnumMapping );
+
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, MostDetailedMip, Uint32, Validator<Uint32>( "MostDetailedMip", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumMipLevels, Uint32, Validator<Uint32>( "NumMipLevels", 1, 16384 ) );
+
+ // The following two members are in enum
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstArraySlice, Uint32, Validator<Uint32>( "FirstArraySlice", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, FirstDepthSlice, Uint32, Validator<Uint32>( "FirstDepthSlice", 0, 16384 ) );
+
+ // The following two members are in enum
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumArraySlices, Uint32, Validator<Uint32>( "NumArraySlices", 0, 16384 ) );
+ DEFINE_BINDER( m_Bindings, STexViewDescWrapper, NumDepthSlices, Uint32, Validator<Uint32>( "NumDepthSlices", 0, 16384 ) );
+
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_WRITE );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_UAVAccessFlagEnumMapping, UAV_ACCESS_FLAG_READ_WRITE );
+ DEFINE_FLAGS_BINDER( m_Bindings, STexViewDescWrapper, AccessFlags, UAV_ACCESS_FLAG, m_UAVAccessFlagEnumMapping );
+ };
+
+ void TextureViewParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );
+
+ STexViewDescWrapper TextureViewDesc;
+ ParseLuaTable( L, 2, &TextureViewDesc, m_Bindings );
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto ppTextureView = reinterpret_cast<ITextureView**>(lua_newuserdata( L, sizeof( ITextureView* ) ));
+ *ppTextureView = nullptr;
+ pTexture->CreateView( TextureViewDesc, ppTextureView );
+ if( *ppTextureView == nullptr )
+ SCRIPT_PARSING_ERROR(L, "Failed to create texture view")
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ int TextureViewParser::CreateView( lua_State *L )
+ {
+ // Note that LuaCreate is a static function.
+ // However, this pointer to the TextureViewParser object
+ // is stored in the upvalue. So LuaCreate will call
+ // TextureViewParser::CreateObj()
+ return LuaCreate(L);
+ }
+
+ int TextureViewParser::GetDefaultView( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING( L );
+
+ // Texture should be the first argument
+ auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );
+
+ // View type should be the second argument
+ TEXTURE_VIEW_TYPE ViewType;
+ m_ViewTypeParser.SetValue( L, 2, &ViewType );
+
+ auto pView = pTexture->GetDefaultView( ViewType );
+ if( !pView )
+ SCRIPT_PARSING_ERROR( L, "Failed to get default texture view of type ", GetTexViewTypeLiteralName( ViewType ) );
+
+ // Push existing object
+ PushObject(L, pView);
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+
+ // Returning one value to Lua
+ return 1;
+ }
+
+ int TextureViewParser::SetSampler( lua_State *L )
+ {
+ auto *pTexView = *GetUserData<ITextureView**>( L, 1, m_MetatableRegistryName.c_str() );
+ auto *pSampler = *GetUserData<ISampler**>( L, 2, m_SamplerLibMetatableName.c_str() );
+ pTexView->SetSampler( pSampler );
+
+ // Returning nothing
+ return 0;
+ }
+}
diff --git a/RenderScript/src/ViewportParser.cpp b/RenderScript/src/ViewportParser.cpp
new file mode 100644
index 0000000..7afbfe6
--- /dev/null
+++ b/RenderScript/src/ViewportParser.cpp
@@ -0,0 +1,133 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "ViewportParser.h"
+
+namespace Diligent
+{
+ const Char* ViewportParser::ViewportLibName = "Viewport";
+
+ ViewportParser::ViewportParser( IRenderDevice *pRenderDevice, lua_State *L ) :
+ EngineObjectParserBase( pRenderDevice, L, ViewportLibName ),
+ m_SetViewportsBinding( this, L, "Context", "SetViewports", &ViewportParser::SetViewports )
+ {
+ m_Viewports.reserve( 8 );
+
+ // NumVertices and NumIndices are in Union
+ DEFINE_BINDER( m_Bindings, Viewport, TopLeftX, Float32, Validator<Float32>() )
+ DEFINE_BINDER( m_Bindings, Viewport, TopLeftY, Float32, Validator<Float32>() )
+ DEFINE_BINDER( m_Bindings, Viewport, Width, Float32, Validator<Float32>() )
+ DEFINE_BINDER( m_Bindings, Viewport, Height, Float32, Validator<Float32>() )
+ DEFINE_BINDER( m_Bindings, Viewport, MinDepth, Float32, Validator<Float32>() )
+ DEFINE_BINDER( m_Bindings, Viewport, MaxDepth, Float32, Validator<Float32>() )
+ };
+
+ void ViewportParser::CreateObj( lua_State *L )
+ {
+ INIT_LUA_STACK_TRACKING(L);
+
+ Viewport VP;
+ ParseLuaTable( L, 1, &VP, m_Bindings );
+ if( VP.Width < 0 )
+ SCRIPT_PARSING_ERROR( L, "VP width (", VP.Width, ") cannot be negative" );
+ if( VP.Height < 0 )
+ SCRIPT_PARSING_ERROR( L, "VP height (", VP.Height, ") cannot be negative" );
+ if( VP.MinDepth > VP.MaxDepth )
+ SCRIPT_PARSING_ERROR( L, "VP depth range (", VP.MinDepth, ", ", VP.MaxDepth, ") is incorrect" );
+
+ CHECK_LUA_STACK_HEIGHT();
+
+ auto pViewport = reinterpret_cast<Viewport*>(lua_newuserdata( L, sizeof( Viewport ) ));
+ memcpy(pViewport, &VP, sizeof(Viewport));
+
+ CHECK_LUA_STACK_HEIGHT( +1 );
+ }
+
+ void ViewportParser::DestroyObj( void *pData )
+ {
+ // We do not need to do anything, because the whole object is
+ // created as full user data and thus managed by Lua
+ }
+
+ void ViewportParser::ReadField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pViewport = reinterpret_cast<Viewport*>(pData);
+ PushField( L, pViewport, Field, m_Bindings );
+ }
+
+ void ViewportParser::UpdateField( lua_State *L, void *pData, const Char *Field )
+ {
+ auto pViewport = reinterpret_cast<Viewport*>(pData);
+ Diligent::UpdateField( L, -1, pViewport, Field, m_Bindings );
+ }
+
+ void ViewportParser::PushExistingObject( lua_State *L, const void *pObject )
+ {
+ auto pViewport = reinterpret_cast<Viewport*>(lua_newuserdata( L, sizeof( Viewport ) ));
+ memcpy( pViewport, pObject, sizeof( Viewport ) );
+ }
+
+ int ViewportParser::SetViewports( lua_State *L )
+ {
+ auto *pContext = LoadDeviceContextFromRegistry( L );
+ auto NumArgs = lua_gettop( L );
+ if( NumArgs == 0 )
+ pContext->SetViewports( 1, nullptr, 0, 0 );
+ else
+ {
+ Uint32 RTWidth = 0;
+ Uint32 RTHeight = 0;
+ m_Viewports.clear();
+ for( int Arg = 1; Arg <= NumArgs; ++Arg )
+ {
+ if( lua_type( L, Arg ) == LUA_TUSERDATA )
+ {
+ auto pViewport = GetUserData<Viewport*>( L, Arg, m_MetatableRegistryName.c_str() );
+ m_Viewports.emplace_back( *pViewport );
+ }
+ else
+ {
+ if( RTWidth == 0 )
+ RTWidth = ReadValueFromLua<Uint32>( L, Arg );
+ else if( RTHeight == 0 )
+ RTHeight = ReadValueFromLua<Uint32>( L, Arg );
+ else
+ SCRIPT_PARSING_ERROR( L, "Render target size already specified (", RTWidth, "x", RTHeight, ")." );
+ }
+ }
+
+ if( RTWidth == 0 && RTHeight != 0 || RTWidth != 0 && RTHeight == 0 )
+ SCRIPT_PARSING_ERROR( L, "Render target size is incomplete (", RTWidth, "x", RTHeight, "). Use either 0x0 or fully specified size" );
+
+ Uint32 NumViewports = static_cast<Uint32>( m_Viewports.size() );
+
+ if( NumViewports == 0 )
+ SCRIPT_PARSING_ERROR( L, "At least one viewport must be specified" );
+
+ pContext->SetViewports( NumViewports, m_Viewports.data(), RTWidth, RTHeight );
+ }
+
+ return 0;
+ }
+}
diff --git a/RenderScript/src/pch.cpp b/RenderScript/src/pch.cpp
new file mode 100644
index 0000000..4a893f2
--- /dev/null
+++ b/RenderScript/src/pch.cpp
@@ -0,0 +1,25 @@
+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+