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authorEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
committerEgor Yusov <egor.yusov@gmail.com>2015-10-21 04:05:29 +0000
commitf2e065dee10fb110e9d51175ee6381333319ef56 (patch)
treeda85ca78fe050280d7592bf6bf1071410846031f /TextureLoader/include/DDSLoader.h
downloadDiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.tar.gz
DiligentTools-f2e065dee10fb110e9d51175ee6381333319ef56.zip
Release v1.0.0
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+/* Copyright 2015 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+//--------------------------------------------------------------------------------------
+// File: DDSLoader.h
+//
+// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it
+//
+// Note these functions are useful as a light-weight runtime loader for DDS files. For
+// a full-featured DDS file reader, writer, and texture processing pipeline see
+// the 'Texconv' sample and the 'DirectXTex' library.
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+// http://go.microsoft.com/fwlink/?LinkId=248929
+//--------------------------------------------------------------------------------------
+
+#pragma once
+
+#include "RenderDevice.h"
+#include "Texture.h"
+
+void CreateDDSTextureFromMemory(
+ Diligent::IRenderDevice* pDevice,
+ const Diligent::Uint8* ddsData,
+ size_t ddsDataSize,
+ Diligent::ITexture** texture,
+ size_t maxsize/*,
+ D2D1_ALPHA_MODE* alphaMode*/
+ );
+
+void CreateDDSTextureFromMemoryEx(
+ Diligent::IRenderDevice* pDevice,
+ const Diligent::Uint8* ddsData,
+ size_t ddsDataSize,
+ size_t maxsize,
+ Diligent::USAGE usage,
+ unsigned int bindFlags,
+ unsigned int cpuAccessFlags,
+ unsigned int miscFlags,
+ bool forceSRGB,
+ Diligent::ITexture** texture/*,
+ D2D1_ALPHA_MODE* alphaMode*/
+ );