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Diffstat (limited to 'RenderScript/src/DeviceContextFuncBindings.cpp')
-rw-r--r--RenderScript/src/DeviceContextFuncBindings.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/RenderScript/src/DeviceContextFuncBindings.cpp b/RenderScript/src/DeviceContextFuncBindings.cpp
index 3a154d2..f32f350 100644
--- a/RenderScript/src/DeviceContextFuncBindings.cpp
+++ b/RenderScript/src/DeviceContextFuncBindings.cpp
@@ -46,7 +46,9 @@ namespace Diligent
m_ShaderResBindingMetatableName( pSRBParser->GetMetatableName() ),
m_PSOMetatableName(pPSOParser->GetMetatableName())
{
+ DEFINE_ENUM_ELEMENT_MAPPING( m_CommitShaderResFlagsEnumMapping, COMMIT_SHADER_RESOURCES_FLAG_NONE );
DEFINE_ENUM_ELEMENT_MAPPING( m_CommitShaderResFlagsEnumMapping, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES );
+ DEFINE_ENUM_ELEMENT_MAPPING( m_CommitShaderResFlagsEnumMapping, COMMIT_SHADER_RESOURCES_FLAG_VERIFY_STATES );
};
int DeviceContextFuncBindings::SetRenderTargets( lua_State *L )
@@ -123,7 +125,7 @@ namespace Diligent
ITextureView *pView = nullptr;
Float32 fDepth = 1.f;
Uint8 Stencil = 0;
- Uint32 ClearFlags = 0;
+ CLEAR_DEPTH_STENCIL_FLAGS ClearFlags = CLEAR_DEPTH_FLAG_NONE;
int CurrArg = 1;
if( CurrArg <= NumArgs )
@@ -199,12 +201,12 @@ namespace Diligent
}
}
- Uint32 Flags = 0;
+ COMMIT_SHADER_RESOURCES_FLAGS Flags = COMMIT_SHADER_RESOURCES_FLAG_NONE;
if(NumArgs >= CurrArg &&
(lua_type( L, CurrArg ) == LUA_TSTRING ||
lua_type( L, CurrArg ) == LUA_TTABLE ) )
{
- FlagsLoader<COMMIT_SHADER_RESOURCES_FLAG> CommitShaderResFlagsLoader(0, "CommitShaderResourcesFlag", m_CommitShaderResFlagsEnumMapping);
+ FlagsLoader<COMMIT_SHADER_RESOURCES_FLAGS> CommitShaderResFlagsLoader(0, "CommitShaderResourcesFlag", m_CommitShaderResFlagsEnumMapping);
CommitShaderResFlagsLoader.SetValue( L, CurrArg, &Flags );
++CurrArg;
}