diff options
Diffstat (limited to 'RenderScript/src/DeviceContextFuncBindings.cpp')
| -rw-r--r-- | RenderScript/src/DeviceContextFuncBindings.cpp | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/RenderScript/src/DeviceContextFuncBindings.cpp b/RenderScript/src/DeviceContextFuncBindings.cpp deleted file mode 100644 index 4c2754a..0000000 --- a/RenderScript/src/DeviceContextFuncBindings.cpp +++ /dev/null @@ -1,290 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "DeviceContextFuncBindings.h" -#include "GraphicsUtilities.h" -#include "TextureViewParser.h" -#include "EngineObjectParserBase.h" -#include "ShaderResourceBindingParser.h" -#include "PSODescParser.h" - -namespace Diligent -{ - DeviceContextFuncBindings::DeviceContextFuncBindings( IRenderDevice *pRenderDevice, lua_State *L, - TextureViewParser *pTexViewPasrser, - ShaderResourceBindingParser *pSRBParser, - PSODescParser *pPSOParser) : - m_SetRenderTargetsBinding(this, L, "Context", "SetRenderTargets", &DeviceContextFuncBindings::SetRenderTargets), - m_ClearRenderTargetBinding(this, L, "Context", "ClearRenderTarget", &DeviceContextFuncBindings::ClearRenderTarget), - m_ClearDepthStencilBinding(this, L, "Context", "ClearDepthStencil", &DeviceContextFuncBindings::ClearDepthStencil), - m_SetStencilRefBinding(this, L, "Context", "SetStencilRef", &DeviceContextFuncBindings::SetStencilRef), - m_SetBlendFactorsBinding(this, L, "Context", "SetBlendFactors", &DeviceContextFuncBindings::SetBlendFactors), - m_CommitShaderResourcesBinding(this, L, "Context", "CommitShaderResources", &DeviceContextFuncBindings::CommitShaderResources), - m_TransitionShaderResourcesBinding(this, L, "Context", "TransitionShaderResources", &DeviceContextFuncBindings::TransitionShaderResources), - m_TexViewMetatableName( pTexViewPasrser->GetMetatableName() ), - m_ShaderResBindingMetatableName( pSRBParser->GetMetatableName() ), - m_PSOMetatableName(pPSOParser->GetMetatableName()) - { - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_DEPTH_FLAG_NONE ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_DEPTH_FLAG ); - DEFINE_ENUM_ELEMENT_MAPPING( m_ClearDepthStencilFlagsEnumMapping, CLEAR_STENCIL_FLAG ); - }; - - int DeviceContextFuncBindings::SetRenderTargets( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - ITextureView *pRTVs[MaxRenderTargets] = {}; - ITextureView *pDSV = nullptr; - Uint32 NumRTs = 0; - RESOURCE_STATE_TRANSITION_MODE TransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION; - for( int CurrArg = 1; CurrArg <= NumArgs; ++CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - auto *pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - auto ViewType = pView->GetDesc().ViewType; - if( ViewType == TEXTURE_VIEW_RENDER_TARGET ) - { - if( NumRTs < MaxRenderTargets ) - { - pRTVs[NumRTs] = pView; - ++NumRTs; - } - else - { - SCRIPT_PARSING_ERROR( L, "Too many render targets are being set. ", MaxRenderTargets, " at most are allowed." ); - } - } - else if( ViewType == TEXTURE_VIEW_DEPTH_STENCIL ) - { - if( pDSV != nullptr ) - SCRIPT_PARSING_ERROR( L, "Respecifying depth stencil view. Only one is allowed" ); - pDSV = pView; - } - else - { - SCRIPT_PARSING_ERROR( L, "Unexpected view type. Only render target and depth stencil are allowed" ); - } - } - else - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &TransitionMode ); - } - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetRenderTargets( NumRTs, pRTVs, pDSV, TransitionMode ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::ClearRenderTarget( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - ITextureView *pView = nullptr; - Float32 RGBA[4] = {}; - - int CurrArg = 1; - if( CurrArg <= NumArgs ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - ++CurrArg; - } - } - for( int c = 0; c < 4 && CurrArg <= NumArgs; ++c, ++CurrArg ) - { - if( lua_type( L, CurrArg ) != LUA_TNUMBER ) - break; - RGBA[c] = ReadValueFromLua<Float32>( L, CurrArg ); - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->ClearRenderTarget( pView, RGBA, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::ClearDepthStencil( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - ITextureView *pView = nullptr; - Float32 fDepth = 1.f; - Uint8 Stencil = 0; - - int CurrArg = 1; - if( CurrArg <= NumArgs ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pView = *GetUserData<ITextureView**>( L, CurrArg, m_TexViewMetatableName.c_str() ); - ++CurrArg; - } - } - - CLEAR_DEPTH_STENCIL_FLAGS ClearFlags = CLEAR_DEPTH_FLAG_NONE; - if( CurrArg <= NumArgs && - (lua_type( L, CurrArg ) == LUA_TSTRING || - lua_type( L, CurrArg ) == LUA_TTABLE ) ) - { - FlagsLoader<CLEAR_DEPTH_STENCIL_FLAGS> FlagsLoader(0, "ClearDepthStencilFlags", m_ClearDepthStencilFlagsEnumMapping); - FlagsLoader.SetValue( L, CurrArg, &ClearFlags ); - ++CurrArg; - } - - if( CurrArg <= NumArgs && (ClearFlags == CLEAR_DEPTH_FLAG_NONE || (ClearFlags & CLEAR_DEPTH_FLAG)!=0) ) - { - fDepth = ReadValueFromLua<Float32>( L, CurrArg ); - ClearFlags |= CLEAR_DEPTH_FLAG; - ++CurrArg; - } - - if( CurrArg <= NumArgs && lua_isnumber( L, CurrArg ) ) - { - Stencil = ReadValueFromLua<Uint8>( L, CurrArg ); - ClearFlags |= CLEAR_STENCIL_FLAG; - ++CurrArg; - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->ClearDepthStencil( pView, ClearFlags, fDepth, Stencil, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::SetStencilRef( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - - Uint32 StencilRef = 0; - if(NumArgs >= 1 ) - StencilRef = ReadValueFromLua<Uint32>( L, 1 ); - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetStencilRef( StencilRef ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::SetBlendFactors( lua_State *L ) - { - float BlendFactors[4] = {}; - auto NumArgs = lua_gettop( L ); - - for(int bf=0; bf < std::min(NumArgs, 4); ++bf) - BlendFactors[bf] = ReadValueFromLua<Float32>( L, bf+1 ); - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->SetBlendFactors( BlendFactors ); - - // Return no values to Lua - return 0; - } - - int DeviceContextFuncBindings::CommitShaderResources( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - IShaderResourceBinding *pShaderResBinding = nullptr; - int CurrArg = 1; - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, CurrArg, m_ShaderResBindingMetatableName.c_str() ); - ++CurrArg; - } - } - - RESOURCE_STATE_TRANSITION_MODE StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE; - if( CurrArg <= NumArgs && lua_type( L, CurrArg ) == LUA_TSTRING ) - { - EnumMemberBinder<RESOURCE_STATE_TRANSITION_MODE> StateTransitionModeLoader(0, "StateTransitionMode", m_StateTransitionModeMapping); - StateTransitionModeLoader.SetValue( L, CurrArg, &StateTransitionMode ); - ++CurrArg; - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->CommitShaderResources( pShaderResBinding, StateTransitionMode ); - - return 0; - } - - int DeviceContextFuncBindings::TransitionShaderResources( lua_State *L ) - { - auto NumArgs = lua_gettop( L ); - IPipelineState *pPSO = nullptr; - int CurrArg = 1; - - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pPSO = *GetUserData<IPipelineState**>( L, CurrArg, m_PSOMetatableName.c_str() ); - ++CurrArg; - } - } - - if( !pPSO ) - { - SCRIPT_PARSING_ERROR( L, "PSO is expected as the first argument" ); - } - - IShaderResourceBinding *pShaderResBinding = nullptr; - if(NumArgs >= CurrArg ) - { - if( lua_type( L, CurrArg ) == LUA_TUSERDATA ) - { - pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, CurrArg, m_ShaderResBindingMetatableName.c_str() ); - ++CurrArg; - } - } - - auto *pContext = EngineObjectParserBase::LoadDeviceContextFromRegistry( L ); - pContext->TransitionShaderResources( pPSO, pShaderResBinding ); - - return 0; - } - -} |
