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AssetLoader
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GLTFLoader.hpp
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2021-03-30
C API for GLTFLoader
s-ol
1
-517
/
+0
2021-01-13
Fixed gcc/clang error
assiduous
1
-1
/
+1
2021-01-13
GLTF Loader: made Model::GPUDataInitialized atomic
assiduous
1
-2
/
+3
2021-01-13
GLTF Loader: moved AlphaMode parameter to Material::ShaderAttribs
assiduous
1
-10
/
+9
2021-01-13
GLTFLoder: added BaseColorAlphaFormat to ResourceCacheUseInfo; added Model::I...
assiduous
1
-4
/
+21
2021-01-11
Few minor updates to GLTF loader
assiduous
1
-3
/
+2
2021-01-11
GLTF loader: reworked buffer initialization with user data
assiduous
1
-8
/
+9
2021-01-08
Fixed clang/gcc build error
assiduous
1
-14
/
+16
2021-01-08
GLTF Loader: added camera loading
assiduous
1
-9
/
+41
2021-01-01
Updated copyright notice
assiduous
1
-1
/
+1
2020-12-14
GLTFLoader: added convenience constructor for Model::CreateInfo
assiduous
1
-0
/
+15
2020-12-11
GLTFLoader: added option to not load animation data and skin
assiduous
1
-8
/
+13
2020-12-10
GLTFLoader: updated node transforms handling
assiduous
1
-1
/
+1
2020-12-10
GLTF Loader: added
assiduous
1
-4
/
+3
2020-12-10
GLTFLoader: updated model initialization API; few minor improvements to loading
assiduous
1
-14
/
+26
2020-12-10
GLTFLoader: fixed variable type/name conflicts
assiduous
1
-4
/
+5
2020-12-09
Reworked GLTF resource manager to use BufferSuballocator and DynamicTextureAtlas
assiduous
1
-46
/
+19
2020-12-05
GLTF Resource manager: implemented texture array resizing
assiduous
1
-0
/
+12
2020-12-03
GLTF Loader: fixed names of Material::ALPHA_MODE enum members
assiduous
1
-4
/
+4
2020-12-03
GLTF loader: updated mesh BB handling
assiduous
1
-5
/
+10
2020-12-03
GLTF Loader: updated primitives handling
assiduous
1
-21
/
+21
2020-12-03
GLTF Loader: using dynamic array of joint transform matrices instead of the f...
assiduous
1
-5
/
+2
2020-12-03
GLTF Loader: switched to using texture arrays
assiduous
1
-9
/
+14
2020-12-02
GLTFLoader: reworked material to load material attribs in a shader-friendly f...
assiduous
1
-49
/
+51
2020-12-02
GLTF Loader: fixed few issues with texture cache
assiduous
1
-0
/
+5
2020-12-02
GLTFResourceManager: added texture allocation cache
assiduous
1
-12
/
+1
2020-12-02
Refcactored GLTFResourceManager: made allocations ref-counted objects
assiduous
1
-17
/
+18
2020-12-01
GLTF Loader: added GetFirstIndexLocation and GetBaseVertex methods
assiduous
1
-11
/
+24
2020-12-01
GLTF Loader: implemented buffer suballocation in cache
assiduous
1
-21
/
+62
2020-12-01
GLTF Loader: updated GPU resource initialization
assiduous
1
-14
/
+8
2020-12-01
GLTF Loader: refactored material textures loading
assiduous
1
-33
/
+49
2020-11-30
GLTF loader: initial implementation of GLTF resource cache
assiduous
1
-7
/
+48
2020-11-30
GLTF Loader: added texture coordinate scale and bias for use in texture atlas
assiduous
1
-0
/
+7
2020-11-05
GLTFLoader: enabled creating the GLTF models without device context
assiduous
1
-0
/
+4
2020-11-05
GLTFLoader: made texture cache thread-safe
assiduous
1
-1
/
+7
2020-06-28
GLTFLoader: updated bound box calculations
assiduous
1
-3
/
+5
2020-05-17
GLTF Loader: split GLTF vertex data into two streams: pos, normal, uv0, uv1, ...
assiduous
1
-9
/
+14
2020-03-28
GLTF Loader: enabled two-sided materials
assiduous
1
-0
/
+2
2020-03-23
GLTF loader: using full texture path as key in texture cache
assiduous
1
-0
/
+1
2020-03-23
GLTF Loader: added optional texture cache
assiduous
1
-3
/
+14
2020-01-31
Renamed .h -> .hpp where appropriate
assiduous
1
-0
/
+0
2020-01-29
Fixed a bunch of minor Linux/iOS/MacOS build issues
assiduous
1
-0
/
+1
2020-01-29
Updates to comply with the new API
assiduous
1
-2
/
+2
2020-01-01
Updated copyright notice
assiduous
1
-7
/
+11
2019-12-05
Fixed c++17 build issue
Egor Yusov
1
-0
/
+2
2019-11-25
clang-formatted AssetLoader
Egor Yusov
1
-77
/
+80
2019-11-19
Added install instructions
Egor Yusov
1
-4
/
+4
2019-09-17
Updated copyright notice
Egor Yusov
1
-1
/
+1
2019-05-06
Updated readme; added readme for GLTF Loader
Egor Yusov
1
-1
/
+0
2019-05-05
Fixed variable naming problem causing Linux build errors
Egor Yusov
1
-2
/
+2
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