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path: root/RenderScript/include/DeviceContextFuncBindings.h (unfollow)
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2019-12-12Removed RenderScript and luaassiduous1-67/+0
2019-09-17Updated copyright noticeEgor Yusov1-1/+1
2019-01-31Improved handling unordered_mapsEgor Yusov1-5/+0
2019-01-02Updated copyright noticeEgor Yusov1-1/+1
2018-12-04Updated bindings for ClearDepthStencil and ClearRenderTargetEgor Yusov1-2/+0
2018-12-03Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov1-2/+0
2018-12-02Replaced CLEAR_RENDER_TARGET_STATE_TRANSITION_MODE with RESOURCE_STATE_TRANSI...Egor Yusov1-2/+2
2018-12-01Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov1-0/+2
2018-12-01Added state transition mode to ClearRenderTarget()Egor Yusov1-0/+2
2018-12-01Fixed linux build errorsEgor Yusov1-0/+1
2018-12-01Added parsing SET_RENDER_TARGETS_FLAGSEgor Yusov1-0/+1
2018-11-30Improved type safety of flag enumsEgor Yusov1-2/+2
2018-01-04Updated copyright noticeEgor Yusov1-1/+1
2017-05-20Merge from dev branchEgor Yusov1-1/+1
2017-05-20Merge from dev branchEgor Yusov1-1/+1
2017-04-06Updated copyright noticeEgor Yusov1-1/+1
2016-08-20Updated to Diligent Engine 2.0Egor Yusov1-2/+23