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path: root/RenderScript/include/DeviceContextFuncBindings.h (follow)
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* Removed RenderScript and luaassiduous2019-12-121-67/+0
* Updated copyright noticeEgor Yusov2019-09-171-1/+1
* Improved handling unordered_mapsEgor Yusov2019-01-311-5/+0
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Updated bindings for ClearDepthStencil and ClearRenderTargetEgor Yusov2018-12-041-2/+0
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-031-2/+0
* Replaced CLEAR_RENDER_TARGET_STATE_TRANSITION_MODE with RESOURCE_STATE_TRANSI...Egor Yusov2018-12-021-2/+2
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-0/+2
* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-011-0/+2
* Fixed linux build errorsEgor Yusov2018-12-011-0/+1
* Added parsing SET_RENDER_TARGETS_FLAGSEgor Yusov2018-12-011-0/+1
* Improved type safety of flag enumsEgor Yusov2018-11-301-2/+2
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-2/+23
* Release v1.0.0Egor Yusov2015-10-211-0/+49