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path:
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RenderScript
/
src
/
DeviceContextFuncBindings.cpp
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*
Removed RenderScript and lua
assiduous
2019-12-12
1
-290
/
+0
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*
Updated copyright notice
Egor Yusov
2019-09-17
1
-1
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+1
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*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
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*
Updated bindings for ClearDepthStencil and ClearRenderTarget
Egor Yusov
2018-12-04
1
-15
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+15
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*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
1
-15
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+7
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*
Updating file missed in last comit
Egor Yusov
2018-12-02
1
-6
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+2
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*
Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGS
Egor Yusov
2018-12-01
1
-2
/
+17
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*
Added state transition mode to ClearRenderTarget()
Egor Yusov
2018-12-01
1
-1
/
+17
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*
Added parsing SET_RENDER_TARGETS_FLAGS
Egor Yusov
2018-12-01
1
-17
/
+32
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*
Improved type safety of flag enums
Egor Yusov
2018-11-30
1
-3
/
+5
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*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
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*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
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*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
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*
Updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
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*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-3
/
+112
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*
Release v1.0.0
Egor Yusov
2015-10-21
1
-0
/
+145