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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "HLSL2GLSLConverterApp.h"
#include "Errors.hpp"
#include "RenderDevice.h"
#include "EngineFactoryOpenGL.h"
#include "RefCntAutoPtr.hpp"
using namespace Diligent;
int main(int argc, char** argv)
{
HLSL2GLSLConverterApp Converter;
if (argc == 1)
{
Converter.PrintHelp();
return 0;
}
{
auto ret = Converter.ParseCmdLine(argc, argv);
if (ret != 0)
return ret;
}
RefCntAutoPtr<IRenderDevice> pDevice;
//RefCntAutoPtr<IDeviceContext> pContext;
//RefCntAutoPtr<ISwapChain> pSwapChain;
if (Converter.NeedsCompileShader())
{
// TODO: initialize OpenGL
}
auto ret = Converter.Convert(pDevice);
return ret;
}
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