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/*
 *  Copyright 2019-2021 Diligent Graphics LLC
 *  Copyright 2015-2019 Egor Yusov
 *  
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *  
 *      http://www.apache.org/licenses/LICENSE-2.0
 *  
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *  In no event and under no legal theory, whether in tort (including negligence), 
 *  contract, or otherwise, unless required by applicable law (such as deliberate 
 *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
 *  liable for any damages, including any direct, indirect, special, incidental, 
 *  or consequential damages of any character arising as a result of this License or 
 *  out of the use or inability to use the software (including but not limited to damages 
 *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
 *  all other commercial damages or losses), even if such Contributor has been advised 
 *  of the possibility of such damages.
 */

#ifndef NOMINMAX
#    define NOMINMAX
#endif
#include <wrl.h>
#include <wrl/client.h>

#include "imgui.h"
#include "ImGuiImplUWP.hpp"


namespace Diligent
{

ImGuiImplUWP::ImGuiImplUWP(IRenderDevice* pDevice,
                           TEXTURE_FORMAT BackBufferFmt,
                           TEXTURE_FORMAT DepthBufferFmt,
                           Uint32         InitialVertexBufferSize,
                           Uint32         InitialIndexBufferSize) :
    ImGuiImplDiligent{pDevice, BackBufferFmt, DepthBufferFmt, InitialVertexBufferSize, InitialIndexBufferSize}
{
    ::QueryPerformanceFrequency((LARGE_INTEGER*)&m_TicksPerSecond);
    ::QueryPerformanceCounter((LARGE_INTEGER*)&m_Time);

    // Setup back-end capabilities flags
    ImGuiIO& io            = ImGui::GetIO();
    io.BackendPlatformName = "imgui_impl_uwp";

    // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
    io.KeyMap[ImGuiKey_Tab]         = VK_TAB;
    io.KeyMap[ImGuiKey_LeftArrow]   = VK_LEFT;
    io.KeyMap[ImGuiKey_RightArrow]  = VK_RIGHT;
    io.KeyMap[ImGuiKey_UpArrow]     = VK_UP;
    io.KeyMap[ImGuiKey_DownArrow]   = VK_DOWN;
    io.KeyMap[ImGuiKey_PageUp]      = VK_PRIOR;
    io.KeyMap[ImGuiKey_PageDown]    = VK_NEXT;
    io.KeyMap[ImGuiKey_Home]        = VK_HOME;
    io.KeyMap[ImGuiKey_End]         = VK_END;
    io.KeyMap[ImGuiKey_Insert]      = VK_INSERT;
    io.KeyMap[ImGuiKey_Delete]      = VK_DELETE;
    io.KeyMap[ImGuiKey_Backspace]   = VK_BACK;
    io.KeyMap[ImGuiKey_Space]       = VK_SPACE;
    io.KeyMap[ImGuiKey_Enter]       = VK_RETURN;
    io.KeyMap[ImGuiKey_Escape]      = VK_ESCAPE;
    io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
    io.KeyMap[ImGuiKey_A]           = 'A';
    io.KeyMap[ImGuiKey_C]           = 'C';
    io.KeyMap[ImGuiKey_V]           = 'V';
    io.KeyMap[ImGuiKey_X]           = 'X';
    io.KeyMap[ImGuiKey_Y]           = 'Y';
    io.KeyMap[ImGuiKey_Z]           = 'Z';
}

ImGuiImplUWP::~ImGuiImplUWP()
{
}

void ImGuiImplUWP::NewFrame(Uint32            RenderSurfaceWidth,
                            Uint32            RenderSurfaceHeight,
                            SURFACE_TRANSFORM SurfacePreTransform)
{
    ImGuiIO& io = ImGui::GetIO();
    IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");

    io.DisplaySize = ImVec2(static_cast<float>(RenderSurfaceWidth), static_cast<float>(RenderSurfaceHeight));

    // Setup time step
    INT64 current_time;
    ::QueryPerformanceCounter((LARGE_INTEGER*)&current_time);
    io.DeltaTime = (float)(current_time - m_Time) / m_TicksPerSecond;
    m_Time       = current_time;

    io.KeySuper = false;

    ImGuiImplDiligent::NewFrame(RenderSurfaceWidth, RenderSurfaceHeight, SurfacePreTransform);
}

} // namespace Diligent