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#import "MetalView.h"
#import <QuartzCore/CAMetalLayer.h>
#include "GraphicsTypes.h"
@implementation MetalView
+ (Class) layerClass
{
return [CAMetalLayer class];
}
- (instancetype) initWithCoder:(NSCoder*)coder
{
if ((self = [super initWithCoder:coder]))
{
[self initApp:(int)Diligent::RENDER_DEVICE_TYPE_METAL];
}
return self;
}
- (void) drawView:(id)sender
{
// There is no autorelease pool when this method is called
// because it will be called from a background thread.
// It's important to create one or app can leak objects.
@autoreleasepool
{
[self render];
}
}
- (void) dealloc
{
[self terminate];
[super dealloc];
}
@end
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