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cmake_minimum_required (VERSION 3.6)
if(PLATFORM_ANDROID)
add_subdirectory(Android)
elseif(PLATFORM_LINUX)
add_subdirectory(Linux)
endif()
project(Diligent-NativeAppBase)
if(PLATFORM_WIN32)
set(SOURCE
src/Win32/WinMain.cpp
)
set(INCLUDE
include/Win32/Win32AppBase.hpp
)
function(add_win32_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS})
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
# libmingw32 must be included BEFORE Diligent-NativeAppBase that contains the definition of WinMain.
# otherwise WinMain will be stripped out of Diligent-NativeAppBase and will be unresolved.
target_link_libraries(${TARGET_NAME}
PRIVATE
mingw32
)
endif()
endfunction()
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_win32_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
elseif(PLATFORM_UNIVERSAL_WINDOWS)
set(SOURCE
src/UWP/dummy.cpp
)
set(INCLUDE
include/UWP/UWPAppBase.hpp
)
# Windows Runtime types cannot be included into static libraries
# https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
# So as a workaround, we will include all source files into the target app project
function(add_uwp_app TARGET_NAME SOURCE INCLUDE ASSETS)
get_target_property(NATIVE_APP_SOURCE_DIR Diligent-NativeAppBase SOURCE_DIR)
set(UWP_SOURCE
${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.cpp
${NATIVE_APP_SOURCE_DIR}/src/UWP/App.cpp
${NATIVE_APP_SOURCE_DIR}/src/UWP/UWPAppBase.cpp
)
set(UWP_INCLUDE
${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.h
${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DirectXHelper.h
${NATIVE_APP_SOURCE_DIR}/src/UWP/App.h
${NATIVE_APP_SOURCE_DIR}/include/UWP/UWPAppBase.hpp
${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/StepTimer.h
)
add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS} ${UWP_SOURCE} ${UWP_INCLUDE})
set_source_files_properties(${ASSETS} PROPERTIES VS_DEPLOYMENT_CONTENT 1)
target_include_directories(${TARGET_NAME}
PUBLIC
${NATIVE_APP_SOURCE_DIR}/Src/UWP
)
target_link_libraries(${TARGET_NAME} PRIVATE dxgi.lib)
source_group("UWP Common\\src" FILES ${UWP_SOURCE})
source_group("UWP Common\\include" FILES ${UWP_INCLUDE})
endfunction(add_uwp_app)
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_uwp_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
elseif(PLATFORM_ANDROID)
set(SOURCE
src/Android/AndroidAppBase.cpp
)
set(INCLUDE
include/Android/AndroidAppBase.hpp
)
function(add_android_app TARGET_NAME SOURCE INCLUDE ASSETS)
get_target_property(NATIVE_APP_SOURCE_DIR Diligent-NativeAppBase SOURCE_DIR)
set(ANDROID_SOURCE
${NATIVE_APP_SOURCE_DIR}/src/Android/AndroidMain.cpp
)
add_library(${TARGET_NAME} SHARED ${SOURCE} ${ANDROID_SOURCE} ${INCLUDE} ${ASSETS})
target_link_libraries(${TARGET_NAME}
PRIVATE
android
native_app_glue
)
# Export ANativeActivity_onCreate(),
# Refer to: https://github.com/android-ndk/ndk/issues/381.
set_target_properties(${TARGET_NAME}
PROPERTIES
LINK_FLAGS "-u ANativeActivity_onCreate"
)
#target_include_directories(${TARGET_NAME}
#PRIVATE
# ${ANDROID_NDK}/sources/android/cpufeatures
#)
source_group("Android" FILES ${ANDROID_SOURCE})
endfunction()
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_android_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
elseif(PLATFORM_LINUX)
set(SOURCE
src/Linux/LinuxMain.cpp
)
set(INCLUDE
include/Linux/LinuxAppBase.hpp
)
function(add_linux_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_executable(${TARGET_NAME} ${SOURCE} ${INCLUDE} ${ASSETS})
endfunction()
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_linux_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
elseif(PLATFORM_MACOS)
set(SOURCE
src/MacOS/MacOSAppBase.cpp
)
set(INCLUDE
include/MacOS/MacOSAppBase.hpp
)
function(add_macos_app TARGET_NAME SOURCE INCLUDE ASSETS)
get_target_property(NATIVE_APP_SOURCE_DIR Diligent-NativeAppBase SOURCE_DIR)
set(APPLE_SOURCE
${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.m
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.m
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/MetalView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/MVKView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ViewBase.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ViewController.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ModeSelectionViewController.mm
)
set(APPLE_INCLUDE
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/MetalView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/MVKView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ViewBase.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ViewController.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/ModeSelectionViewController.h
)
set(APPLE_RESOURCES
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Base.lproj/Main.storyboard
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/AppIcon.appiconset/dg.icns
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/opengl-logo.png
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/vulkan-logo.png
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/metal-logo.png
)
set(APPLE_INFO_PLIST
${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Info.plist
)
set(APPLE_INCLUDE_DIRS
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX
)
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES})
set_target_properties(${TARGET_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}"
MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}"
RESOURCE "${APPLE_RESOURCES}"
)
source_group("MacOS" FILES ${APPLE_SOURCE})
source_group("MacOS" FILES ${APPLE_INCLUDE})
source_group("Resources" FILES ${APPLE_RESOURCES})
target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS})
find_package(OpenGL REQUIRED)
find_library(CORE_VIDEO CoreVideo)
if (NOT CORE_VIDEO)
message(FATAL_ERROR "CoreVideo is not found")
endif()
find_library(METAL_FRAMEWORK Metal)
if (NOT METAL_FRAMEWORK)
message(FATAL_ERROR "Metal framework is not found")
endif()
find_library(CORE_ANIMATION QuartzCore)
if (NOT CORE_ANIMATION)
message(FATAL_ERROR "QuartzCore (CoreAnimation) is not found")
endif()
target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGL_LIBRARY} ${CORE_VIDEO} ${METAL_FRAMEWORK} ${CORE_ANIMATION})
endfunction()
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_macos_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
elseif(PLATFORM_IOS)
set(SOURCE
src/IOS/IOSAppBase.cpp
)
set(INCLUDE
include/IOS/IOSAppBase.hpp
)
function(add_ios_app TARGET_NAME SOURCE INCLUDE ASSETS)
get_target_property(NATIVE_APP_SOURCE_DIR Diligent-NativeAppBase SOURCE_DIR)
set(APPLE_SOURCE
${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.m
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/BaseView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppViewBase.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/ModeSelectionViewController.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/MetalView.mm
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/MVKView.mm
)
set(APPLE_INCLUDE
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/BaseView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppViewBase.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/ModeSelectionViewController.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/MetalView.h
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/MVKView.h
)
set(APPLE_RESOURCES
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/Main.storyboard
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/LaunchScreen.xib
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/AppIcon.appiconset/dg-icon.png
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/opengles-logo.png
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/vulkan-logo.png
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/metal-logo.png
)
set(APPLE_INFO_PLIST
${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/info.plist
)
set(APPLE_INCLUDE_DIRS
${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS
)
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES})
set_target_properties(${TARGET_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}"
MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}"
RESOURCE "${APPLE_RESOURCES}"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
# XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "Dev Team"
BUILD_RPATH "@executable_path"
)
source_group("iOS" FILES ${APPLE_SOURCE})
source_group("iOS" FILES ${APPLE_INCLUDE})
source_group("Resources" FILES ${APPLE_RESOURCES})
target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS})
find_library(OPENGLES OpenGLES)
if (NOT OPENGLES)
message(FATAL_ERROR "OpenGLES is not found")
endif()
find_library(UIKIT UIKit)
if (NOT UIKIT)
message(FATAL_ERROR "UIKIT is not found")
endif()
find_library(CORE_ANIMATION QuartzCore)
if (NOT CORE_ANIMATION)
message(FATAL_ERROR "QuartzCore (CoreAnimation) is not found")
endif()
target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGLES} ${UIKIT} ${CORE_ANIMATION})
endfunction()
function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS)
add_ios_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}")
endfunction()
else()
message(FATAL_ERROR "Unknown platform")
endif()
list(APPEND INCLUDE
include/AppBase.hpp
include/NativeAppBase.hpp
)
add_library(Diligent-NativeAppBase STATIC ${SOURCE} ${INCLUDE})
set_common_target_properties(Diligent-NativeAppBase)
if(MSVC)
target_compile_options(Diligent-NativeAppBase PRIVATE -DUNICODE)
if(PLATFORM_UNIVERSAL_WINDOWS)
# Disable w4189: local variable is initialized but not referenced
# Disable w4063: case is not a valid value for switch of enum
# Consume the windows runtime extensions (/ZW)
target_compile_options(Diligent-NativeAppBase INTERFACE /wd4189 /wd4063)
endif()
endif()
target_include_directories(Diligent-NativeAppBase
PUBLIC
include
)
target_link_libraries(Diligent-NativeAppBase
PRIVATE
Diligent-BuildSettings
Diligent-Common
)
if(PLATFORM_WIN32)
target_include_directories(Diligent-NativeAppBase
PUBLIC
include/Win32
)
elseif(PLATFORM_UNIVERSAL_WINDOWS)
target_include_directories(Diligent-NativeAppBase
PUBLIC
include/UWP
src/UWP
)
elseif(PLATFORM_ANDROID)
target_link_libraries(Diligent-NativeAppBase PUBLIC NDKHelper native_app_glue PRIVATE android)
target_include_directories(Diligent-NativeAppBase
PUBLIC
include/Android
)
elseif(PLATFORM_LINUX)
target_link_libraries(Diligent-NativeAppBase
PRIVATE
X11
)
target_include_directories(Diligent-NativeAppBase
PUBLIC
include/Linux
)
if(VULKAN_SUPPORTED)
target_link_libraries(Diligent-NativeAppBase
PRIVATE
xcb
)
endif()
elseif(PLATFORM_MACOS)
target_include_directories(Diligent-NativeAppBase PUBLIC
src/MacOS
include/MacOS
)
elseif(PLATFORM_IOS)
target_include_directories(Diligent-NativeAppBase PUBLIC
include/IOS
)
endif()
source_group("src" FILES ${SOURCE})
source_group("include" FILES ${INCLUDE})
set_target_properties(Diligent-NativeAppBase PROPERTIES
FOLDER DiligentTools
)
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