1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
|
/* Copyright 2015-2016 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#define NOMINIMAX
#include <wrl.h>
#include <wrl/client.h>
#include <DirectXMath.h>
#include <agile.h>
#if defined(_DEBUG)
# include <dxgidebug.h>
#endif
#include "App.h"
#include "StringTools.hpp"
#include <ppltasks.h>
using namespace SampleApp;
using namespace Diligent;
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using Microsoft::WRL::ComPtr;
ref class ApplicationSource sealed : IFrameworkViewSource
{
public:
virtual IFrameworkView^ CreateView()
{
return ref new App();
}
};
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto direct3DApplicationSource = ref new ApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
App::App() :
m_windowClosed(false),
m_windowVisible(true)
{
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ window)
{
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
if (m_Main)
{
m_Main->OnSetWindow(window);
}
}
// Initializes scene resources, or loads a previously saved app state.
void App::Load(Platform::String^ entryPoint)
{
if (m_Main == nullptr)
{
m_Main.reset(CreateApplication());
m_Main->OnSetWindow(CoreWindow::GetForCurrentThread());
}
}
// This method is called after the window becomes active.
void App::Run()
{
while (!m_windowClosed)
{
if (m_windowVisible)
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
// Initialize device resources
GetDeviceResources();
//PIXBeginEvent(commandQueue, 0, L"Update");
{
m_Main->Update();
}
//PIXEndEvent(commandQueue);
//PIXBeginEvent(commandQueue, 0, L"Render");
{
m_Main->Render();
if (m_Main->IsFrameReady())
{
m_Main->Present();
}
}
//PIXEndEvent(commandQueue);
}
else
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
// Required for IFrameworkView.
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
}
// Application lifecycle event handlers.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
if (args->Kind == ActivationKind::Launch)
{
LaunchActivatedEventArgs^ launchArgs = (LaunchActivatedEventArgs^)args;
auto CmdLine = Diligent::NarrowString(launchArgs->Arguments->Data());
m_Main->ProcessCommandLine(CmdLine.c_str());
}
auto Title = Diligent::WidenString(m_Main->GetAppTitle());
Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
m_Main->OnSuspending();
deferral->Complete();
});
}
void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
m_Main->OnResuming();
}
// Window event handlers.
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
if (auto DeviceResources = GetDeviceResources())
{
DeviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
m_Main->OnWindowSizeChanged();
}
}
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_windowClosed = true;
}
// DisplayInformation event handlers.
void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
// Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
// if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
// you should always retrieve it using the GetDpi method.
// See DeviceResources.cpp for more details.
if (auto DeviceResources = GetDeviceResources())
{
DeviceResources->SetDpi(sender->LogicalDpi);
m_Main->OnWindowSizeChanged();
}
}
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
if (auto DeviceResources = GetDeviceResources())
{
DeviceResources->SetCurrentOrientation(sender->CurrentOrientation);
m_Main->OnWindowSizeChanged();
}
}
void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
if (auto DeviceResources = GetDeviceResources())
{
DeviceResources->ValidateDevice();
}
}
void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
auto Key = args->VirtualKey;
switch(Key)
{
case VirtualKey::Escape:
CoreApplication::Exit();
break;
case VirtualKey::Enter:
if(m_bShiftPressed)
{
auto applicationView = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
if (applicationView->IsFullScreenMode)
{
applicationView->ExitFullScreenMode();
}
else
{
applicationView->TryEnterFullScreenMode();
}
}
break;
case VirtualKey::Shift:
m_bShiftPressed = true;
break;
}
}
void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
auto Key = args->VirtualKey;
switch (Key)
{
case VirtualKey::Shift:
m_bShiftPressed = false;
break;
}
}
std::shared_ptr<DX::DeviceResources> App::GetDeviceResources()
{
if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved())
{
// All references to the existing D3D device must be released before a new device
// can be created.
m_deviceResources = nullptr;
m_Main->OnDeviceRemoved();
#if defined(_DEBUG)
ComPtr<IDXGIDebug1> dxgiDebug;
if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug))))
{
dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL));
}
#endif
}
if (m_deviceResources == nullptr)
{
m_deviceResources = m_Main->InitDeviceResources();
if (m_deviceResources)
{
m_deviceResources->SetWindow(CoreWindow::GetForCurrentThread());
auto Title = Diligent::WidenString(m_Main->GetAppTitle());
Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
m_Main->OnWindowSizeChanged();
m_Main->CreateRenderers();
}
}
return m_deviceResources;
}
|