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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include "LuaWrappers.h"
#include "LuaBindings.h"
#include "ClassMethodBinding.h"
namespace std
{
DEFINE_ENUM_HASH( Diligent::COMMIT_SHADER_RESOURCES_FLAG )
}
namespace Diligent
{
class DeviceContextFuncBindings
{
public:
DeviceContextFuncBindings( IRenderDevice *pRenderDevice, lua_State *L, class TextureViewParser *pTexViewPasrser, class ShaderResourceBindingParser *pSRBParser, class PSODescParser *pPSOParser );
private:
int SetRenderTargets( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_SetRenderTargetsBinding;
int ClearRenderTarget( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_ClearRenderTargetBinding;
int ClearDepthStencil( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_ClearDepthStencilBinding;
int SetStencilRef( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_SetStencilRefBinding;
int SetBlendFactors( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_SetBlendFactorsBinding;
int CommitShaderResources( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_CommitShaderResourcesBinding;
int TransitionShaderResources( lua_State * );
ClassMethodCaller<DeviceContextFuncBindings> m_TransitionShaderResourcesBinding;
EnumMapping<COMMIT_SHADER_RESOURCES_FLAG> m_CommitShaderResFlagsEnumMapping;
String m_TexViewMetatableName;
String m_ShaderResBindingMetatableName;
String m_PSOMetatableName;
};
}
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