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authorAlexis Brodeur <brodeuralexis@gmail.com>2020-02-03 19:24:21 +0000
committerAlexis Brodeur <brodeuralexis@gmail.com>2020-02-03 19:24:21 +0000
commit950ba8520cdfdf3e3f000ba6006b249dd9fa0251 (patch)
treebe7f9c0acfbb226ef1484a23bb229da171f7399e /src
downloadglm-zig-950ba8520cdfdf3e3f000ba6006b249dd9fa0251.tar.gz
glm-zig-950ba8520cdfdf3e3f000ba6006b249dd9fa0251.zip
Initial commit
Diffstat (limited to 'src')
-rw-r--r--src/main.zig124
-rw-r--r--src/matrix.zig135
-rw-r--r--src/vector.zig304
3 files changed, 563 insertions, 0 deletions
diff --git a/src/main.zig b/src/main.zig
new file mode 100644
index 0000000..53f0b10
--- /dev/null
+++ b/src/main.zig
@@ -0,0 +1,124 @@
+const std = @import("std");
+const testing = std.testing;
+const math = std.math;
+
+const vector = @import("./vector.zig");
+const matrix = @import("./matrix.zig");
+
+pub const Matrix = matrix.Matrix;
+pub const Vector = vector.Vector;
+
+pub const Vec2 = Vector(2);
+pub const Vec3 = Vector(3);
+pub const Vec4 = Vector(4);
+
+pub const Mat2 = Matrix(2);
+pub const Mat3 = Matrix(3);
+pub const Mat4 = Matrix(4);
+
+pub fn translation(v: Vec3) Mat4 {
+ return .{
+ .values = [4][4]f32 {
+ .{ 1, 0, 0, 0 },
+ .{ 0, 1, 0, 0 },
+ .{ 0, 0, 1, 0 },
+ .{ v.values[0], v.values[1], v.values[2], 1 }
+ }
+ };
+}
+
+pub fn rotation(angle: f32, axis: Vec3) Mat4 {
+ const unit = axis.normalize();
+
+ const x = unit.values[0];
+ const y = unit.values[1];
+ const z = unit.values[2];
+
+ const a = math.cos(angle) + x * x * (1 - math.cos(angle));
+ const b = y * x * (1 - math.cos(angle)) + z * math.sin(angle);
+ const c = z * x * (1 - math.cos(angle)) - y * math.sin(angle);
+
+ const d = x * y * (1 - math.cos(angle)) - z * math.sin(angle);
+ const e = math.cos(angle) + y * y * (1 - math.cos(angle));
+ const f = z * y * (1 - math.cos(angle)) + x * math.sin(angle);
+
+ const h = x * z * (1 - math.cos(angle)) + y * math.sin(angle);
+ const i = y * z * (1 - math.cos(angle)) - x * math.sin(angle);
+ const j = math.cos(angle) + z * z * (1 - math.cos(angle));
+
+ return .{
+ .values = [4][4]f32{
+ .{ a, b, c, 0 },
+ .{ d, e, f, 0 },
+ .{ h, i, j, 0 },
+ .{ 0, 0, 0, 1 },
+ },
+ };
+}
+
+pub fn scale(v: Vec3) Mat4 {
+ return .{
+ .values = [4][4]f32 {
+ .{ v.values[0], 0, 0, 0 },
+ .{ 0, v.values[1], 0, 0 },
+ .{ 0, 0, v.values[2], 0 },
+ .{ 0, 0, 0, 1 },
+ }
+ };
+}
+
+pub fn lookAt(eye: Vec3, center: Vec3, up: Vec3) Mat4 {
+ const f = center.sub(eye).normalize();
+ const s = f.cross(up).normalize();
+ const u = s.cross(f);
+
+ return Mat4{
+ .values = [4][4]f32{
+ .{ s.values[0], u.values[0], -f.values[0], 0.0 },
+ .{ s.values[1], u.values[1], -f.values[1], 0.0 },
+ .{ s.values[2], u.values[2], -f.values[2], 0.0 },
+ .{ -s.dot(eye), -u.dot(eye), f.dot(eye), 1.0 },
+ },
+ };
+}
+
+pub fn perspective(fovY: f32, aspectRatio: f32, zNear: f32, zFar: f32) Mat4 {
+ const f = math.tan(fovY / 2.0);
+
+ const a = 1.0 / (aspectRatio * f);
+ const b = 1.0 / f;
+ const c = -(zFar + zNear) / (zFar - zNear);
+ const d = -(2.0 * zFar * zNear) / (zFar - zNear);
+
+ return .{
+ .values = [4][4]f32{
+ .{ a, 0.0, 0.0, 0.0 },
+ .{ 0.0, b, 0.0, 0.0 },
+ .{ 0.0, 0.0, c, -1.0 },
+ .{ 0.0, 0.0, d, 0.0 },
+ },
+ };
+}
+
+pub fn orthogonal(left: f32, right: f32, bottom: f32, top: f32, zNear: f32, zFar: f32) Mat4 {
+ const a = 2.0 / (right - left);
+ const b = 2.0 / (top - bottom);
+ const c = -2.0 / (zFar - zNear);
+ const d = -(right + left) / (right - left);
+ const e = -(top + bottom) / (top - bottom);
+ const f = -(zFar + zNear) / (zFar - zNear);
+
+ return .{
+ .values = [4][4]f32{
+ .{ a, 0.0, 0.0, 0.0 },
+ .{ 0.0, b, 0.0, 0.0 },
+ .{ 0.0, 0.0, c, -1.0 },
+ .{ d, e, f, 0.0 },
+ },
+ };
+}
+
+test "glm" {
+ _ = @import("./vector.zig");
+ _ = @import("./matrix.zig");
+}
diff --git a/src/matrix.zig b/src/matrix.zig
new file mode 100644
index 0000000..e107069
--- /dev/null
+++ b/src/matrix.zig
@@ -0,0 +1,135 @@
+const std = @import("std");
+const math = std.math;
+const testing = std.testing;
+
+pub fn Matrix(comptime N: usize) type {
+ return packed struct {
+ const Self = @This();
+ pub const Scalar = f32;
+
+ values: [N][N]Scalar,
+
+ /// Initialies a matrix.
+ pub fn init(values: [N][N]Scalar) Self {
+ return .{ .values = values };
+ }
+
+ /// Creates a matrix filled with the given value.
+ pub fn filled(n: Scalar) Self {
+ var result: Self = undefined;
+
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ comptime var j = 0;
+ inline while (j < N) : (j += 1) {
+ result.values[i][j] = n;
+ }
+ }
+
+ return result;
+ }
+
+ /// A zero initialized matrix.
+ pub const ZERO: Self = comptime Self.filled(0);
+
+ /// An identity initialized matrix.
+ pub const IDENTITY: Self = comptime brk: {
+ var result: Self = undefined;
+
+ comptime var i = 0;
+ while (i < N) : (i += 1) {
+ comptime var j = 0;
+ while (j < N) : (j += 1) {
+ result.values[i][j] = brk: {
+ if (i == j) {
+ break :brk 1;
+ } else {
+ break :brk 0;
+ }
+ };
+ }
+ }
+
+ break :brk result;
+ };
+
+ /// Transposes this matrix
+ pub fn transpose(self: Self) Self {
+ var result: Self = undefined;
+
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ comptime var j = 0;
+ inline while (j < N) : (j += 1) {
+ result.values[j][i] = self.values[i][j];
+ }
+ }
+
+ return result;
+ }
+
+ /// Multiplies 2 matrices together.
+ pub fn mul(self: Self, other: Self) Self {
+ var result: Self = undefined;
+
+ const a = self.transpose();
+ const b = other;
+
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ comptime var j = 0;
+ inline while (j < N) : (j += 1) {
+ const row: @Vector(N, Scalar) = a.values[j];
+ const column: @Vector(N, Scalar) = b.values[i];
+ const products: [N]Scalar = row * column;
+
+ var sum = @floatCast(f32, 0);
+ comptime var k = 0;
+ inline while (k < N) : (k += 1) {
+ sum += products[k];
+ }
+
+ result.values[i][j] = sum;
+ }
+ }
+
+ return result;
+ }
+ };
+}
+
+fn expectMatrixEqual(comptime N: usize, expected: [N][N]f32, actual: Matrix(N)) void {
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ comptime var j = 0;
+ inline while (j < N) : (j += 1) {
+ testing.expectEqual(expected[i][j], actual.values[i][j]);
+ }
+ }
+}
+
+test "matrix initialization" {
+ const A = Matrix(2).init(.{ .{ 1, 2 }, .{ 3, 4 } });
+ expectMatrixEqual(2, [2][2]f32{ .{ 1, 2, }, .{ 3, 4 } }, A);
+}
+
+test "matrix zero" {
+ expectMatrixEqual(3, Matrix(3).filled(0).values, Matrix(3).ZERO);
+}
+
+test "matrix identity" {
+ expectMatrixEqual(3, [3][3]f32{ .{ 1, 0, 0 }, .{ 0, 1 , 0 }, .{ 0, 0, 1 } }, Matrix(3).IDENTITY);
+}
+
+test "matrix transpose" {
+ const actual = Matrix(3).init(.{ .{ 1, 2, 3 }, .{ 4, 5, 6 }, .{ 7, 8, 9 } });
+ const expected = [3][3]f32{ .{ 1, 4, 7 }, .{ 2, 5, 8 }, .{ 3, 6, 9 } };
+ expectMatrixEqual(3, expected, actual.transpose());
+}
+
+test "matrix multiplication" {
+ const A = Matrix(2).init(.{ .{ 1, 2 }, .{ 3, 4 } });
+ const B = Matrix(2).init(.{ .{ 6, 7 }, .{ 8, 9 } });
+ const expected = [2][2]f32{ .{ 27, 40 }, .{ 35, 52 } };
+ expectMatrixEqual(2, expected, A.mul(B));
+}
diff --git a/src/vector.zig b/src/vector.zig
new file mode 100644
index 0000000..2453992
--- /dev/null
+++ b/src/vector.zig
@@ -0,0 +1,304 @@
+const std = @import("std");
+const math = std.math;
+
+/// The type of a vector.
+pub fn Vector(comptime N: usize) type {
+ return packed struct {
+ const Self = @This();
+ /// The scalar type manager by this vector.
+ pub const Scalar = f32;
+
+ values: [N]Scalar,
+
+ /// Initializes a vector from its scalar values.
+ pub fn init(values: [N]Scalar) Self {
+ return .{ .values = values };
+ }
+
+ /// Creates a vector filled with the given scalar value.
+ pub fn filled(n: Scalar) Self {
+ var values: [N]Scalar = undefined;
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ values[i] = n;
+ }
+ return .{ .values = values };
+ }
+
+ /// Creates a vector filled with zeroes.
+ pub fn zeroes() Self {
+ return comptime Self.filled(0);
+ }
+
+ /// Sums all scalars in this vector.
+ pub fn sum(self: Self) Scalar {
+ var total: Scalar = 0;
+
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ total += self.values[i];
+ }
+
+ return total;
+ }
+
+ /// Adds 2 vector together.
+ pub fn add(self: Self, other: Self) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ return .{ .values = left + right };
+ }
+
+ /// Adds another vector to this vector.
+ pub fn addAssign(self: *Self, other: Self) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ self.values = left + right;
+ }
+
+ /// Subtracts 2 vector together.
+ pub fn sub(self: Self, other: Self) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ return .{ .values = left - right };
+ }
+
+ /// Adds another vector to this vector.
+ pub fn subAssign(self: *Self, other: Self) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ self.values = left - right;
+ }
+
+ /// Multiplies 2 vectors together.
+ pub fn mul(self: Self, other: Self) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ return .{ .values = left * right };
+ }
+
+ /// Multiplies a vector and a scalar together.
+ pub fn mulScalar(self: Self, n: Scalar) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = Self.filled(n).values;
+
+ return .{ .values = left * right };
+ }
+
+ /// Multiplies this vector with another vector.
+ pub fn mulAssign(self: *Self, other: Self) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ self.values = left * right;
+ }
+
+ /// Multiplies this vector with a scalar.
+ pub fn mulAssignScalar(self: *Self, n: Scalar) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = Self.filled(n).values;
+
+ self.values = left * right;
+ }
+
+ /// Multiplies 2 vectors together.
+ pub fn div(self: Self, other: Self) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ return .{ .values = left / right };
+ }
+
+ /// Multiplies a vector and a scalar together.
+ pub fn divScalar(self: Self, n: Scalar) Self {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = Self.filled(n).values;
+
+ return .{ .values = left / right };
+ }
+
+ /// Multiplies this vector with another vector.
+ pub fn divAssign(self: *Self, other: Self) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = other.values;
+
+ self.values = left / right;
+ }
+
+ /// Multiplies this vector with a scalar.
+ pub fn divAssignScalar(self: *Self, n: Scalar) void {
+ const left: @Vector(N, Scalar) = self.values;
+ const right: @Vector(N, Scalar) = Self.filled(n).values;
+
+ self.values = left / right;
+ }
+
+ /// Calculates the dot product of 2 vectors.
+ pub fn dot(self: Self, other: Self) Scalar {
+ return self.mul(other).sum();
+ }
+
+ /// Calculates the norm squared of this vector.
+ pub fn normSquared(self: Self) Scalar {
+ return self.dot(self);
+ }
+
+ /// Calculates the norm of this vector.
+ pub fn norm(self: Self) Scalar {
+ return math.sqrt(self.normSquared());
+ }
+
+ /// Returns a normalized version of this vector.
+ pub fn normalize(self: Self) Self {
+ const values: @Vector(N, Scalar) = self.values;
+ const norms: @Vector(N, Scalar) = Self.filled(self.norm()).values;
+
+ return .{ .values = values / norms };
+ }
+
+ /// Make this vector normalized.
+ pub fn normalizeAssign(self: *Self) void {
+ const values: @Vector(N, Scalar) = self.values;
+ const norms: @Vector(N, Scalar) = Self.filled(self.norm()).values;
+
+ self.values = values / norms;
+ }
+
+ /// Calculates the cross product of 2 vectors.
+ pub fn cross(self: Self, other: Self) Self {
+ if (N != 3) {
+ @compileError("A cross product can only be calculated for a 3D vector.");
+ }
+
+ const values = [3]Scalar{
+ self.values[1] * other.values[2] - self.values[2] * other.values[1],
+ self.values[2] * other.values[0] - self.values[0] * other.values[2],
+ self.values[0] * other.values[1] - self.values[1] * other.values[0],
+ };
+
+ return Self{ .values = values };
+ }
+ };
+}
+
+fn expectVectorEqual(comptime N: usize, expected: Vector(N), actual: Vector(N)) void {
+ comptime var i = 0;
+ inline while (i < N) : (i += 1) {
+ std.testing.expectEqual(expected.values[i], actual.values[i]);
+ }
+}
+
+test "vector initialization" {
+ const actual = Vector(2).init(.{ 1, 2 });
+ std.testing.expectEqual(@floatCast(f32, 1), actual.values[0]);
+ std.testing.expectEqual(@floatCast(f32, 2), actual.values[1]);
+}
+
+test "vector scalar initialization" {
+ const v = Vector(3).filled(3);
+ expectVectorEqual(3, Vector(3).init(.{ 3, 3, 3 }), v);
+}
+
+test "vector zero initialization" {
+ const v = Vector(3).zeroes();
+ expectVectorEqual(3, Vector(3).init(.{ 0, 0, 0 }), v);
+}
+
+test "vector summation" {
+ const v = Vector(3).init(.{ 1, 2, 3 });
+ std.testing.expectEqual(@floatCast(f32, 6), v.sum());
+}
+
+test "vectors addition" {
+ const v1 = Vector(3).init(.{ 3, 4, 5 });
+ const v2 = Vector(3).init(.{ 6, 7, 8 });
+ expectVectorEqual(3, Vector(3).init(.{ 9, 11, 13 }), v1.add(v2));
+
+ var v3 = Vector(3).init(.{ 1, 2, 3 });
+ v3.addAssign(Vector(3).init(.{ 3, 2, 1 }));
+ expectVectorEqual(3, Vector(3).init(.{ 4, 4, 4 }), v3);
+}
+
+test "vectors subtraction" {
+ const v1 = Vector(3).init(.{ 3, 4, 5 });
+ const v2 = Vector(3).init(.{ 6, 7, 8 });
+ expectVectorEqual(3, Vector(3).init(.{ -3, -3, -3 }), v1.sub(v2));
+
+ var v3 = Vector(3).init(.{ 1, 2, 3 });
+ v3.subAssign(Vector(3).init(.{ 3, 2, 1 }));
+ expectVectorEqual(3, Vector(3).init(.{ -2, 0, 2 }), v3);
+}
+
+test "vector multiplication" {
+ const v1 = Vector(3).init(.{ 3, 4, 5 });
+ const v2 = Vector(3).init(.{ 6, 7, 8 });
+ expectVectorEqual(3, Vector(3).init(.{ 18, 28, 40 }), v1.mul(v2));
+
+ var v3 = Vector(3).init(.{ 1, 2, 3 });
+ v3.mulAssign(Vector(3).init(.{ 3, 2, 1 }));
+ expectVectorEqual(3, Vector(3).init(.{ 3, 4, 3 }), v3);
+}
+
+test "vector scalar multiplication" {
+ const v1 = Vector(3).init(.{ 3, 4, 5 });
+ expectVectorEqual(3, Vector(3).init(.{ 6, 8, 10 }), v1.mulScalar(2));
+
+ var v3 = Vector(3).init(.{ 1, 2, 3 });
+ v3.mulAssignScalar(3);
+ expectVectorEqual(3, Vector(3).init(.{ 3, 6, 9 }), v3);
+}
+
+test "vector division" {
+ const v1 = Vector(3).init(.{ 10, 20, 30 });
+ const v2 = Vector(3).init(.{ 5, 2, 6 });
+ expectVectorEqual(3, Vector(3).init(.{ 2, 10, 5 }), v1.div(v2));
+
+ var v3 = Vector(3).init(.{ 3, 2, 6 });
+ v3.divAssign(Vector(3).init(.{ 1, 2, 3 }));
+ expectVectorEqual(3, Vector(3).init(.{ 3, 1, 2 }), v3);
+}
+
+test "vector scalar division" {
+ const v1 = Vector(3).init(.{ 12, 24, 36 });
+ expectVectorEqual(3, Vector(3).init(.{ 1, 2, 3 }), v1.divScalar(12));
+
+ var v3 = Vector(3).init(.{ 1, 2, 3 });
+ v3.divAssignScalar(1);
+ expectVectorEqual(3, Vector(3).init(.{ 1, 2, 3 }), v3);
+}
+
+test "vector dot product" {
+ const v1 = Vector(3).init(.{ 1, 2, 3 });
+ const v2 = Vector(3).init(.{ 4, 5, 6 });
+ std.testing.expectEqual(@floatCast(f32, 32), v1.dot(v2));
+}
+
+test "vector norm squared" {
+ const v1 = Vector(2).init(.{ 3, 4 });
+ std.testing.expectEqual(@floatCast(f32, 25), v1.normSquared());
+}
+
+test "vector norm" {
+ const v1 = Vector(2).init(.{ 3, 4 });
+ std.testing.expectEqual(@floatCast(f32, 5), v1.norm());
+}
+
+test "vector normalization" {
+ const v1 = Vector(3).init(.{ 30, 10, 20 });
+ expectVectorEqual(3, Vector(3).init(.{0.80178372573729, 0.26726124191243, 0.53452248382486}), v1.normalize());
+
+ var v2 = Vector(3).init(.{ 60, 20, 40 });
+ v2.normalizeAssign();
+ expectVectorEqual(3, Vector(3).init(.{0.80178372573729, 0.26726124191243, 0.53452248382486}), v2);
+}
+
+test "vector cross product" {
+ const v1 = Vector(3).init(.{ 4, 5, 6 });
+ const v2 = Vector(3).init(.{ 7, 8, 9 });
+ expectVectorEqual(3, Vector(3).init(.{ -3, 6, -3 }), v1.cross(v2));
+}