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@@ -42,6 +42,14 @@ When built with ffmpeg, images and videos can be loaded as 2D or 3D textures: The filepaths are interpreted relative to the config file. +#### video files +Videos are fully uploaded to the GPU as 2D-array- or 3D textures. +To save on GPU memory, textures are stored using GPU compression. +Nevertheless, the resolution and length are limited. + +Loading most video formats is quite slow because the frames need to be compressed during upload. +Videos encoded using HAP or HAP Alpha will load much faster since the image data is already in the GPU compressed format. + ### commands A message to `/-/reload` forces a reload of the shader source code. |
