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-rw-r--r--src/ffmpeg.zig275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/ffmpeg.zig b/src/ffmpeg.zig
new file mode 100644
index 0000000..9d3bc9a
--- /dev/null
+++ b/src/ffmpeg.zig
@@ -0,0 +1,275 @@
+const std = @import("std");
+const c = @import("c.zig");
+const gl = @import("gl.zig");
+const build_config = @import("build_config");
+
+pub const Errors = error{
+ AVGenericError,
+ AVAllocationError,
+ HAPBadArguments,
+ HAPBufferTooSmall,
+ HAPBadFrame,
+ HAPInternalError,
+ UnsupportedCodec,
+ OutOfMemory,
+ NoFrames,
+};
+
+pub fn check(err: c_int) Errors!void {
+ if (err >= 0) return;
+ var buf: [c.AV_ERROR_MAX_STRING_SIZE]u8 = undefined;
+ _ = c.av_make_error_string(&buf, buf.len, err);
+ std.debug.print("libav error: {s}\n", .{buf});
+ return error.AVGenericError;
+}
+
+pub const Decoder = struct {
+ num_frames: i32,
+
+ process_packet_fn: *const fn (self: *Decoder, packet: *c.AVPacket, texture: ?*const gl.Texture) Errors!bool,
+ init_texture_fn: *const fn (self: *Decoder, texture: *const gl.Texture) void,
+ reset_fn: ?*const fn (self: *Decoder) void,
+ deinit_fn: *const fn (self: *Decoder, allocator: std.mem.Allocator) void,
+
+ fn processStream(
+ self: *Decoder,
+ progress: std.Progress.Node,
+ format: *c.AVFormatContext,
+ stream: *c.AVStream,
+ texture: ?*const gl.Texture,
+ ) Errors!void {
+ defer progress.end();
+
+ try check(c.avformat_seek_file(format, stream.index, 0, 0, 0, 0));
+ if (self.reset_fn) |reset_fn| reset_fn(self);
+
+ var packet = c.av_packet_alloc();
+ defer c.av_packet_free(&packet);
+
+ self.num_frames = 0;
+ var res = c.av_read_frame(format, packet);
+ while (res >= 0) : (res = c.av_read_frame(format, packet)) {
+ if (packet.*.stream_index == stream.index) {
+ const more = try self.process_packet_fn(self, packet, texture);
+ progress.setCompletedItems(@intCast(self.num_frames));
+ if (!more) break;
+ }
+ c.av_packet_unref(packet);
+ } else {
+ if (res != c.AVERROR_EOF) try check(res);
+ }
+ }
+
+ pub fn createTexture(
+ self: *Decoder,
+ outer_progress: std.Progress.Node,
+ format: *c.AVFormatContext,
+ stream: *c.AVStream,
+ texture_type: gl.Texture.Type,
+ ) Errors!gl.Texture {
+ try self.processStream(
+ outer_progress.start("scanning video frames", @intCast(stream.nb_frames)),
+ format,
+ stream,
+ null,
+ );
+ if (self.num_frames <= 0) return error.NoFrames;
+
+ const texture = gl.Texture.create(texture_type);
+ errdefer texture.destroy();
+
+ self.init_texture_fn(self, &texture);
+ try self.processStream(
+ outer_progress.start("loading video frames", @intCast(self.num_frames)),
+ format,
+ stream,
+ &texture,
+ );
+ return texture;
+ }
+
+ pub fn deinit(self: *Decoder, allocator: std.mem.Allocator) void {
+ self.deinit_fn(self, allocator);
+ }
+};
+
+pub const AVDecoder = struct {
+ decoder: Decoder,
+
+ sws_ctx: *c.SwsContext,
+ codec_par: c.AVCodecParameters,
+ codec_ctx: [*c]c.AVCodecContext,
+
+ raw_frame: [*c]c.AVFrame,
+ rgba_frame: [*c]c.AVFrame,
+
+ pub fn init(allocator: std.mem.Allocator, codec_par: c.AVCodecParameters) Errors!*Decoder {
+ const self = try allocator.create(AVDecoder);
+ errdefer allocator.destroy(self);
+
+ const codec = c.avcodec_find_decoder(codec_par.codec_id) orelse return error.UnsupportedCodec;
+
+ var codec_ctx = c.avcodec_alloc_context3(codec) orelse return error.AVAllocationError;
+ errdefer c.avcodec_free_context(&codec_ctx);
+ var raw_frame = c.av_frame_alloc() orelse return error.AVAllocationError;
+ errdefer c.av_frame_free(&raw_frame);
+ var rgba_frame = c.av_frame_alloc() orelse return error.AVAllocationError;
+ errdefer c.av_frame_free(&rgba_frame);
+
+ try check(c.avcodec_parameters_to_context(codec_ctx, &codec_par));
+ try check(c.avcodec_open2(codec_ctx, codec, null));
+ errdefer check(c.avcodec_close(codec_ctx)) catch unreachable;
+
+ const sws_ctx = c.sws_getContext(
+ codec_par.width,
+ codec_par.height,
+ codec_par.format,
+ codec_par.width,
+ codec_par.height,
+ c.AV_PIX_FMT_RGBA,
+ c.SWS_POINT,
+ null,
+ null,
+ 0,
+ ) orelse return error.AVGenericError;
+ errdefer c.sws_freeContext(sws_ctx);
+
+ self.* = .{
+ .decoder = .{
+ .process_packet_fn = processPacket,
+ .init_texture_fn = initTexture,
+ .reset_fn = reset,
+ .deinit_fn = deinit,
+ .num_frames = 0,
+ },
+ .sws_ctx = sws_ctx,
+ .codec_par = codec_par,
+ .codec_ctx = codec_ctx,
+ .raw_frame = raw_frame,
+ .rgba_frame = rgba_frame,
+ };
+ return &self.decoder;
+ }
+
+ fn deinit(decoder: *Decoder, allocator: std.mem.Allocator) void {
+ const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
+
+ const raw_ptr: [*c][*c]c.AVFrame = &self.raw_frame;
+ const rgba_ptr: [*c][*c]c.AVFrame = &self.rgba_frame;
+ c.av_frame_free(raw_ptr);
+ c.av_frame_free(rgba_ptr);
+
+ c.sws_freeContext(self.sws_ctx);
+ check(c.avcodec_close(self.codec_ctx)) catch unreachable;
+ c.avcodec_free_context(&self.codec_ctx);
+
+ allocator.destroy(self);
+ }
+
+ fn reset(decoder: *Decoder) void {
+ const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
+ c.avcodec_flush_buffers(self.codec_ctx);
+ }
+
+ fn initTexture(decoder: *Decoder, texture: *const gl.Texture) void {
+ const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
+
+ texture.allocate(
+ self.codec_par.width,
+ self.codec_par.height,
+ self.decoder.num_frames,
+ c.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ );
+ }
+
+ fn processPacket(decoder: *Decoder, packet: *c.AVPacket, texture: ?*const gl.Texture) Errors!bool {
+ const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
+
+ try check(c.avcodec_send_packet(self.codec_ctx, packet));
+ while (true) {
+ const ires = c.avcodec_receive_frame(self.codec_ctx, self.raw_frame);
+ if (ires == c.AVERROR_EOF) return false;
+ if (ires == c.AVERROR(c.EAGAIN)) return true;
+ try check(ires);
+ try check(c.sws_scale_frame(self.sws_ctx, self.rgba_frame, self.raw_frame));
+
+ c.glPixelStorei(c.GL_UNPACK_ROW_LENGTH, @divFloor(self.rgba_frame.*.linesize[0], @sizeOf(u8) * 4));
+
+ if (texture) |tex| {
+ tex.setLayer(
+ self.rgba_frame.*.width,
+ self.rgba_frame.*.height,
+ self.decoder.num_frames,
+ c.GL_RGBA,
+ self.rgba_frame.*.data[0],
+ );
+
+ if (tex.type == .TEXTURE_2D) return false;
+ }
+
+ self.decoder.num_frames += 1;
+ }
+ }
+};
+
+pub const VideoSource = struct {
+ source: gl.Source,
+ decoder: *Decoder,
+
+ pub fn init(
+ allocator: std.mem.Allocator,
+ progress_root: std.Progress.Node,
+ filename: [*:0]const u8,
+ texture_type: gl.Texture.Type,
+ ) !*gl.Source {
+ const self = try allocator.create(VideoSource);
+ errdefer allocator.destroy(self);
+
+ const progress = progress_root.start("loading texture", 2);
+ defer progress.end();
+
+ var format_ctx: ?*c.AVFormatContext = null;
+ try check(c.avformat_open_input(&format_ctx, filename, null, null));
+ defer c.avformat_close_input(&format_ctx);
+
+ if (format_ctx) |format| {
+ try check(c.avformat_find_stream_info(format, null));
+
+ const video_stream = for (format.streams, 0..format.nb_streams) |c_stream, _| {
+ const stream = @as(*c.AVStream, c_stream orelse unreachable);
+ if (stream.codecpar.*.codec_type == c.AVMEDIA_TYPE_VIDEO) break stream;
+ } else unreachable;
+
+ const codec_par = video_stream.codecpar.*;
+
+ var packet = c.av_packet_alloc();
+ defer c.av_packet_free(&packet);
+
+ const is_hap = codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '1') or
+ codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '5');
+
+ self.* = .{
+ .source = .{
+ .texture = undefined,
+
+ .update_fn = null,
+ .deinit_fn = deinit,
+ },
+ .decoder = if (is_hap and build_config.have_hap)
+ try @import("hap.zig").HAPDecoder.init(allocator, codec_par)
+ else
+ try AVDecoder.init(allocator, codec_par),
+ };
+
+ self.source.texture = try self.decoder.createTexture(progress, format, video_stream, texture_type);
+ return &self.source;
+ } else unreachable;
+ }
+
+ fn deinit(source: *const gl.Source, allocator: std.mem.Allocator) void {
+ const self: *const VideoSource = @fieldParentPtr("source", source);
+
+ self.decoder.deinit(allocator);
+ allocator.destroy(self);
+ }
+};