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-rw-r--r--src/main.zig58
1 files changed, 50 insertions, 8 deletions
diff --git a/src/main.zig b/src/main.zig
index 6d119af..6c2b0c4 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -1,14 +1,16 @@
const std = @import("std");
+const fs = @import("std").fs;
const panic = std.debug.panic;
const c = @import("c.zig");
const debug_gl = @import("debug_gl.zig");
const cfg = @import("config.zig");
const out = @import("output.zig");
const gl = @import("gl.zig");
+const c_allocator = @import("std").heap.c_allocator;
var window: *c.GLFWwindow = undefined;
-fn errorCallback(err: c_int, description: [*c]const u8) callconv(.C) void {
+extern fn errorCallback(err: c_int, description: [*c]const u8) callconv(.C) void {
panic("Error: {}\n", .{description});
}
@@ -23,6 +25,12 @@ pub fn main() !void {
}
defer c.glfwTerminate();
+ var monitor_count: c_int = 0;
+ const monitors = c.glfwGetMonitors(&monitor_count);
+ for (monitors[0..@intCast(usize, monitor_count)]) |monitor, i| {
+ std.debug.warn("monitor {}: '{s}'\n", .{ i, @ptrCast([*:0]const u8, c.glfwGetMonitorName(monitor))});
+ }
+
c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MAJOR, 4);
c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MINOR, 2);
c.glfwWindowHint(c.GLFW_OPENGL_FORWARD_COMPAT, c.GL_TRUE);
@@ -64,7 +72,7 @@ pub fn main() !void {
debug_gl.assertNoError();
- var redShader = try gl.ShaderProgram.create(
+ var main_program = try gl.ShaderProgram.create(
\\#version 330 core
\\
\\layout(location = 0) in vec2 position;
@@ -83,12 +91,14 @@ pub fn main() !void {
\\uniform float offset;
\\
\\void main() {
- \\ color = vec4(mod(uv + offset, vec2(1)), 0, 1);
+ \\ color = vec4(offset,0,0,1); // mod(uv + offset, vec2(1)), 0, 1);
\\}
- ,
- null
);
- defer redShader.destroy();
+ defer main_program.destroy();
+
+ const shader_file = try fs.cwd().openFile(config.fragment, .{});
+ var last_stat = try shader_file.stat();
+ try reloadShader(&main_program, shader_file, last_stat.size);
var fbo = try gl.FramebufferObject.create(config.width, config.height);
defer fbo.destroy();
@@ -103,12 +113,18 @@ pub fn main() !void {
const elapsed = now_time - prev_time;
prev_time = now_time;
+ const stat = try shader_file.stat();
+ if (stat.mtime > last_stat.mtime) {
+ try reloadShader(&main_program, shader_file, stat.size);
+ last_stat = stat;
+ }
+
fbo.bind();
c.glClear(c.GL_COLOR_BUFFER_BIT);
- redShader.bind();
+ main_program.bind();
offset += @floatCast(f32, elapsed / 4);
- redShader.setUniformFloat(redShader.uniformLocation("offset"), offset);
+ main_program.setUniformFloat(main_program.uniformLocation("offset"), offset);
constants.normalizedQuad.draw();
fbo.unbind();
@@ -129,3 +145,29 @@ pub fn main() !void {
debug_gl.assertNoError();
}
+
+fn reloadShader(current: *gl.ShaderProgram, frag_file: fs.File, size: u64) !void {
+ var frag_source = try c_allocator.alloc(u8, @intCast(usize, size));
+ defer c_allocator.free(frag_source);
+ try frag_file.seekTo(0);
+ const length = try frag_file.read(frag_source);
+
+ const vert_source =
+ \\#version 330 core
+ \\
+ \\layout(location = 0) in vec2 position;
+ \\out vec2 uv;
+ \\
+ \\void main() {
+ \\ uv = position / 2.0 + 0.5;
+ \\ gl_Position = vec4(position, 0, 1);
+ \\}
+ ;
+
+ if (gl.ShaderProgram.create(vert_source, frag_source[0..length])) |new_program| {
+ current.destroy();
+ current.* = new_program;
+ } else |err| {
+ std.debug.warn("Error while reloading shader:{}\n", .{ err });
+ }
+}