diff options
Diffstat (limited to 'src/main.zig')
| -rw-r--r-- | src/main.zig | 58 |
1 files changed, 50 insertions, 8 deletions
diff --git a/src/main.zig b/src/main.zig index 6d119af..6c2b0c4 100644 --- a/src/main.zig +++ b/src/main.zig @@ -1,14 +1,16 @@ const std = @import("std"); +const fs = @import("std").fs; const panic = std.debug.panic; const c = @import("c.zig"); const debug_gl = @import("debug_gl.zig"); const cfg = @import("config.zig"); const out = @import("output.zig"); const gl = @import("gl.zig"); +const c_allocator = @import("std").heap.c_allocator; var window: *c.GLFWwindow = undefined; -fn errorCallback(err: c_int, description: [*c]const u8) callconv(.C) void { +extern fn errorCallback(err: c_int, description: [*c]const u8) callconv(.C) void { panic("Error: {}\n", .{description}); } @@ -23,6 +25,12 @@ pub fn main() !void { } defer c.glfwTerminate(); + var monitor_count: c_int = 0; + const monitors = c.glfwGetMonitors(&monitor_count); + for (monitors[0..@intCast(usize, monitor_count)]) |monitor, i| { + std.debug.warn("monitor {}: '{s}'\n", .{ i, @ptrCast([*:0]const u8, c.glfwGetMonitorName(monitor))}); + } + c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MAJOR, 4); c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MINOR, 2); c.glfwWindowHint(c.GLFW_OPENGL_FORWARD_COMPAT, c.GL_TRUE); @@ -64,7 +72,7 @@ pub fn main() !void { debug_gl.assertNoError(); - var redShader = try gl.ShaderProgram.create( + var main_program = try gl.ShaderProgram.create( \\#version 330 core \\ \\layout(location = 0) in vec2 position; @@ -83,12 +91,14 @@ pub fn main() !void { \\uniform float offset; \\ \\void main() { - \\ color = vec4(mod(uv + offset, vec2(1)), 0, 1); + \\ color = vec4(offset,0,0,1); // mod(uv + offset, vec2(1)), 0, 1); \\} - , - null ); - defer redShader.destroy(); + defer main_program.destroy(); + + const shader_file = try fs.cwd().openFile(config.fragment, .{}); + var last_stat = try shader_file.stat(); + try reloadShader(&main_program, shader_file, last_stat.size); var fbo = try gl.FramebufferObject.create(config.width, config.height); defer fbo.destroy(); @@ -103,12 +113,18 @@ pub fn main() !void { const elapsed = now_time - prev_time; prev_time = now_time; + const stat = try shader_file.stat(); + if (stat.mtime > last_stat.mtime) { + try reloadShader(&main_program, shader_file, stat.size); + last_stat = stat; + } + fbo.bind(); c.glClear(c.GL_COLOR_BUFFER_BIT); - redShader.bind(); + main_program.bind(); offset += @floatCast(f32, elapsed / 4); - redShader.setUniformFloat(redShader.uniformLocation("offset"), offset); + main_program.setUniformFloat(main_program.uniformLocation("offset"), offset); constants.normalizedQuad.draw(); fbo.unbind(); @@ -129,3 +145,29 @@ pub fn main() !void { debug_gl.assertNoError(); } + +fn reloadShader(current: *gl.ShaderProgram, frag_file: fs.File, size: u64) !void { + var frag_source = try c_allocator.alloc(u8, @intCast(usize, size)); + defer c_allocator.free(frag_source); + try frag_file.seekTo(0); + const length = try frag_file.read(frag_source); + + const vert_source = + \\#version 330 core + \\ + \\layout(location = 0) in vec2 position; + \\out vec2 uv; + \\ + \\void main() { + \\ uv = position / 2.0 + 0.5; + \\ gl_Position = vec4(position, 0, 1); + \\} + ; + + if (gl.ShaderProgram.create(vert_source, frag_source[0..length])) |new_program| { + current.destroy(); + current.* = new_program; + } else |err| { + std.debug.warn("Error while reloading shader:{}\n", .{ err }); + } +} |
