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glsl-view
hap
main
msys2-build
noyaml
renderdoc
shader renderer with OSC uniform control
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Commit message (
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Author
Age
Files
Lines
*
add optional renderdoc integration
renderdoc
s-ol
2025-07-27
5
-0
/
+77
*
add libav StreamSource
s-ol
2025-07-27
4
-0
/
+122
*
fix texture binding bug
s-ol
2025-07-27
4
-5
/
+11
*
update gitignore
s-ol
2025-03-24
1
-1
/
+2
*
add texture-share-vk Source
s-ol
2025-03-21
4
-19
/
+123
*
wrap Texture in Source
s-ol
2025-03-20
12
-426
/
+478
*
print effective OSC address on listen, reload messages
s-ol
2025-03-19
1
-1
/
+3
*
separate texture loading from binding via /texture/<name>
s-ol
2025-03-19
2
-171
/
+204
*
switch to /uniform/* paths
s-ol
2025-03-18
1
-101
/
+56
*
enable transparent framebuffer
s-ol
2025-03-16
2
-1
/
+8
*
default output size to render size
s-ol
2025-03-16
1
-1
/
+9
*
cache textures by filename
s-ol
2025-03-16
2
-29
/
+27
*
formatting
s-ol
2025-03-16
3
-11
/
+55
*
drop libyaml, configure via args
s-ol
2025-03-15
7
-602
/
+283
*
texture-share-vk output support
s-ol
2025-03-15
7
-241
/
+431
*
fix conditional compilation
s-ol
2025-03-10
5
-337
/
+357
*
update for Zig 0.14.0
s-ol
2025-03-10
3
-5
/
+5
*
implement HAP decoding straight to compressed GPU texture
s-ol
2025-03-10
8
-125
/
+1762
*
Update README.md
s-ol
2025-03-05
1
-1
/
+53
*
allow disabling texture/ffmpeg support at build time
s-ol
2025-03-05
3
-8
/
+25
*
fix shader reloading wrt Textures
s-ol
2025-03-05
2
-151
/
+242
*
load videoes/textures relative to project_root
s-ol
2025-03-04
2
-8
/
+22
*
automatically add GLSL 3.30 header
s-ol
2025-02-24
1
-1
/
+7
*
configurable filter for output scaling
s-ol
2025-02-24
2
-1
/
+11
*
load videos and textures using libav
s-ol
2025-02-24
6
-54
/
+482
*
update for zig 0.13.0
s-ol
2024-11-13
4
-9
/
+8
*
inject #line directives for better error reporting
s-ol
2023-11-03
1
-3
/
+20
*
only restore uniform values if type unchanged
s-ol
2023-11-03
1
-50
/
+51
*
allow indexing uniforms, fix bug
s-ol
2023-10-29
2
-232
/
+322
*
specifying config.yaml path as CLI arg
s-ol
2023-10-29
2
-2
/
+7
*
load shaders relative to config file / project_root
s-ol
2023-10-29
2
-10
/
+15
*
update for zig 0.11.0
s-ol
2023-10-29
7
-102
/
+115
*
update for zig 0.9.0
s-ol
2021-11-11
3
-33
/
+33
*
update for zig 0.8.0
s-ol
2021-11-11
5
-22
/
+23
*
remove/ignore unused variables
s-ol
2021-11-11
5
-6
/
+22
*
better pragma error messages
s-ol
2021-11-11
1
-5
/
+9
*
better error messages
s-ol
2021-11-10
1
-2
/
+4
*
resolve '#pragma include "...path..."' directives
s-ol
2021-11-10
1
-8
/
+53
*
update for zig 0.7.1
s-ol
2021-11-10
5
-16
/
+8
*
zig-fmt for low-column-screens
s-ol
2020-06-08
6
-26
/
+92
*
error handling
s-ol
2020-06-08
1
-73
/
+108
*
different OSC set layer
s-ol
2020-06-07
2
-29
/
+69
*
update for zig 0.6.0
s-ol
2020-05-14
3
-5
/
+5
*
format, remove debug GL output
s-ol
2020-02-10
2
-12
/
+11
*
remove hardcoded offset uniform
s-ol
2020-02-02
1
-5
/
+0
*
support arrays and bare-lists for vectors
s-ol
2020-02-02
1
-6
/
+12
*
better config
s-ol
2020-01-27
2
-19
/
+10
*
reimplement working OSC control
s-ol
2020-01-27
3
-45
/
+75
*
break OSC in favor of uniform caching
s-ol
2020-01-26
6
-87
/
+472
*
remove offset default uniform
s-ol
2020-01-25
2
-11
/
+20
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