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shader renderer with OSC uniform control
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gl.zig
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Author
Age
Files
Lines
*
drop libyaml, configure via args
noyaml
s-ol
2025-03-15
1
-42
/
+123
*
implement HAP decoding straight to compressed GPU texture
s-ol
2025-03-10
1
-35
/
+76
*
fix shader reloading wrt Textures
s-ol
2025-03-05
1
-150
/
+241
*
load videos and textures using libav
s-ol
2025-02-24
1
-48
/
+279
*
only restore uniform values if type unchanged
s-ol
2023-11-03
1
-50
/
+51
*
allow indexing uniforms, fix bug
s-ol
2023-10-29
1
-180
/
+216
*
specifying config.yaml path as CLI arg
s-ol
2023-10-29
1
-1
/
+1
*
update for zig 0.11.0
s-ol
2023-10-29
1
-16
/
+16
*
update for zig 0.8.0
s-ol
2021-11-11
1
-7
/
+7
*
remove/ignore unused variables
s-ol
2021-11-11
1
-0
/
+1
*
update for zig 0.7.1
s-ol
2021-11-10
1
-6
/
+3
*
zig-fmt for low-column-screens
s-ol
2020-06-08
1
-13
/
+28
*
different OSC set layer
s-ol
2020-06-07
1
-2
/
+0
*
reimplement working OSC control
s-ol
2020-01-27
1
-11
/
+29
*
break OSC in favor of uniform caching
s-ol
2020-01-26
1
-36
/
+365
*
basic OSC support
s-ol
2020-01-25
1
-35
/
+30
*
hot reloading
s-ol
2020-01-24
1
-33
/
+25
*
Code reorganisation
s-ol
2020-01-23
1
-0
/
+255