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shader renderer with OSC uniform control
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Author
Age
Files
Lines
...
*
update for zig 0.11.0
s-ol
2023-10-29
6
-95
/
+96
*
update for zig 0.9.0
s-ol
2021-11-11
3
-33
/
+33
*
update for zig 0.8.0
s-ol
2021-11-11
5
-22
/
+23
*
remove/ignore unused variables
s-ol
2021-11-11
5
-6
/
+22
*
better pragma error messages
s-ol
2021-11-11
1
-5
/
+9
*
better error messages
s-ol
2021-11-10
1
-2
/
+4
*
resolve '#pragma include "...path..."' directives
s-ol
2021-11-10
1
-8
/
+53
*
update for zig 0.7.1
s-ol
2021-11-10
4
-12
/
+4
*
zig-fmt for low-column-screens
s-ol
2020-06-08
6
-26
/
+92
*
error handling
s-ol
2020-06-08
1
-73
/
+108
*
different OSC set layer
s-ol
2020-06-07
2
-29
/
+69
*
update for zig 0.6.0
s-ol
2020-05-14
3
-5
/
+5
*
format, remove debug GL output
s-ol
2020-02-10
2
-12
/
+11
*
remove hardcoded offset uniform
s-ol
2020-02-02
1
-5
/
+0
*
support arrays and bare-lists for vectors
s-ol
2020-02-02
1
-6
/
+12
*
reimplement working OSC control
s-ol
2020-01-27
3
-45
/
+75
*
break OSC in favor of uniform caching
s-ol
2020-01-26
6
-87
/
+472
*
remove offset default uniform
s-ol
2020-01-25
1
-9
/
+1
*
fix OSC server creation error handling
s-ol
2020-01-25
2
-2
/
+4
*
OSC configuration in config.yaml
s-ol
2020-01-25
4
-28
/
+116
*
basic OSC support
s-ol
2020-01-25
6
-50
/
+130
*
hot reloading
s-ol
2020-01-24
4
-44
/
+84
*
Code reorganisation
s-ol
2020-01-23
4
-149
/
+347
*
initial commit
s-ol
2020-01-22
6
-0
/
+637
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