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const c = @import("c.zig");
const gl = @import("gl.zig");
const std = @import("std");
const cfg = @import("config.zig");
const param_prefix = "/param/";
pub const ControlServer = struct {
server: c.lo_server,
shader: gl.ShaderProgram,
pub fn init(allocator: *std.mem.Allocator, config: cfg.OSCConfig) !*ControlServer {
var self: *ControlServer = try allocator.create(ControlServer);
switch (config) {
.Manual => |conf| {
var port = [_]u8{0} ** 6;
_ = std.fmt.formatIntBuf(port[0..], conf.port, 10, false, std.fmt.FormatOptions{});
const proto: c_int = switch (conf.protocol) {
.udp => c.LO_UDP,
.tcp => c.LO_TCP,
.unix => c.LO_UNIX,
else => unreachable,
};
std.debug.warn("listening for OSC messages on {} port {}\n", .{ conf.protocol, conf.port });
self.server = c.lo_server_new_with_proto(port[0..].ptr, proto, handle_error);
},
.URL => |url| {
std.debug.warn("listening for OSC messages at {s}\n", .{url});
self.server = c.lo_server_new_from_url(url[0..].ptr, handle_error);
},
else => unreachable,
}
if (self.server == null)
return error.serverInitializationError;
_ = c.lo_server_add_method(self.server, null, null, handle_method, @ptrCast(*c_void, self));
return self;
}
pub fn update(self: *ControlServer, shader: gl.ShaderProgram) void {
self.shader = shader;
while (c.lo_server_recv_noblock(self.server, 0) > 0) {}
}
pub fn destroy(self: ControlServer) void {
c.lo_server_free(self.server);
}
fn handle_error(num: c_int, msg: [*c]const u8, where: [*c]const u8) callconv(.C) void {
std.debug.warn("OSC error {} @ {s}: {s}\n", .{ num, @ptrCast([*:0]const u8, where), @ptrCast([*:0]const u8, msg) });
}
fn handle_method(_path: [*c]const u8, _types: [*c]const u8, argv: [*c][*c]c.lo_arg, argc: c_int, msg: c.lo_message, userdata: ?*c_void) callconv(.C) c_int {
const self = @ptrCast(*ControlServer, @alignCast(@alignOf(ControlServer), userdata.?));
const path = _path[0..c.strlen(_path)];
const types = _types[0..@intCast(u32, argc)];
if (std.mem.startsWith(u8, path, "/param/")) {
if (!std.mem.endsWith(u8, path, "/set")) {
std.debug.warn("unhandled OSC message {s} ({s})\n", .{ path, types });
return 1;
}
const name_slice = path["/param/".len .. path.len - "/set".len];
// const uniform = self.shader.uniformLocation(name) catch {
// std.debug.warn("param {s} doesn't exist\n", .{uniform_name});
// return 0;
// };
// if (std.mem.eql(u8, types, "f")) {
// self.shader.setUniform1f(uniform, argv[0].*.f);
// } else if (std.mem.eql(u8, types, "ff")) {
// self.shader.setUniform2f(uniform, argv[0].*.f, argv[1].*.f);
// } else if (std.mem.eql(u8, types, "fff")) {
// self.shader.setUniform3f(uniform, argv[0].*.f, argv[1].*.f, argv[2].*.f);
// } else if (std.mem.eql(u8, types, "ffff")) {
// self.shader.setUniform4f(uniform, argv[0].*.f, argv[1].*.f, argv[2].*.f, argv[3].*.f);
// } else if (std.mem.eql(u8, types, "i")) {
// self.shader.setUniform1i(uniform, argv[0].*.i);
// } else if (std.mem.eql(u8, types, "ii")) {
// self.shader.setUniform2i(uniform, argv[0].*.i, argv[1].*.i);
// } else if (std.mem.eql(u8, types, "iii")) {
// self.shader.setUniform3i(uniform, argv[0].*.i, argv[1].*.i, argv[2].*.i);
// } else if (std.mem.eql(u8, types, "iiii")) {
// self.shader.setUniform4i(uniform, argv[0].*.i, argv[1].*.i, argv[2].*.i, argv[3].*.i);
// } else {
// std.debug.warn("unsupported types: {s}\n", .{types});
// }
return 0;
}
std.debug.warn("unhandled OSC message {s} ({s})\n", .{ path, types });
return 1;
}
fn handle_bundle_start(time: c.lo_timetag, userdata: ?*c_void) callconv(.C) c_int {
return 1;
}
fn handle_bundle_end(userdata: ?*c_void) callconv(.C) c_int {
return 1;
}
};
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