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path: root/src/main.zig
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const std = @import("std");
const debug = std.debug;
const panic = debug.panic;
const c = @import("c.zig");
const debug_gl = @import("debug_gl.zig");
const cfg = @import("config.zig");
const out = @import("output.zig");
const gl = @import("gl.zig");
const ctrl = @import("control.zig");
const c_allocator = std.heap.c_allocator;

var window: *c.GLFWwindow = undefined;

fn errorCallback(err: c_int, description: [*c]const u8) callconv(.C) void {
    panic("Error {}: {s}\n", .{ err, description });
}

pub fn main() !void {
    const progress = std.Progress.start(.{});
    defer progress.end();

    var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
    defer arena.deinit();

    var config = try cfg.Config.init(arena.allocator());

    _ = c.glfwSetErrorCallback(errorCallback);

    if (c.glfwInit() == c.GL_FALSE) {
        panic("GLFW init failure\n", .{});
    }
    defer c.glfwTerminate();

    var monitor_count: c_int = 0;
    const monitors = c.glfwGetMonitors(&monitor_count);
    for (monitors[0..@as(usize, @intCast(monitor_count))], 0..) |monitor, i| {
        debug.print(
            "monitor {}: '{s}'\n",
            .{ i, @as([*:0]const u8, @ptrCast(c.glfwGetMonitorName(monitor))) },
        );
    }

    c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MAJOR, 4);
    c.glfwWindowHint(c.GLFW_CONTEXT_VERSION_MINOR, 2);
    c.glfwWindowHint(c.GLFW_OPENGL_FORWARD_COMPAT, c.GL_TRUE);
    c.glfwWindowHint(c.GLFW_OPENGL_DEBUG_CONTEXT, debug_gl.is_on);
    c.glfwWindowHint(c.GLFW_OPENGL_PROFILE, c.GLFW_OPENGL_CORE_PROFILE);
    c.glfwWindowHint(c.GLFW_DEPTH_BITS, 0);
    c.glfwWindowHint(c.GLFW_STENCIL_BITS, 0);
    c.glfwWindowHint(c.GLFW_VISIBLE, c.GLFW_FALSE);

    window = c.glfwCreateWindow(config.width, config.height, "glsl-view", null, null) orelse {
        panic("unable to create window\n", .{});
    };
    defer c.glfwDestroyWindow(window);

    c.glfwMakeContextCurrent(window);
    c.glfwSwapInterval(1);

    var constants = try gl.Constants.create(window, &config);
    defer constants.destroy();

    var outputs = try std.ArrayList(*out.Output).initCapacity(arena.allocator(), config.outputs.len);
    defer outputs.deinit();
    for (config.outputs) |*output_config| {
        try outputs.append(out.Output.create(arena.allocator(), output_config, &constants));
    }
    defer for (outputs.items) |output| {
        output.destroy(arena.allocator());
    };

    c.glfwMakeContextCurrent(window);
    c.glClearColor(0.0, 0.0, 0.0, 1.0);

    debug_gl.assertNoError();
    debug_gl.init();

    const start_time = c.glfwGetTime();
    var prev_time = start_time;

    constants.normalized_quad.bind(0);

    var main_program = try gl.ShaderProgram.create(
        \\#version 330 core
        \\
        \\layout(location = 0) in vec2 position;
        \\out vec2 uv;
        \\
        \\void main() {
        \\  uv = position / 2.0 + 0.5;
        \\  gl_Position = vec4(position, 0, 1);
        \\}
    ,
        \\#version 330 core
        \\
        \\in vec2 uv;
        \\out vec4 color;
        \\
        \\void main() {
        \\  color = vec4(0,0,0,1);
        \\}
    );
    defer main_program.destroy();

    var fbo = try gl.FramebufferObject.create(config.width, config.height);
    defer fbo.destroy();

    // const shader_file = try std.fs.cwd().openFile(config.fragment, .{});
    // var last_stat = try shader_file.stat();
    // try main_program.loadFile(config.fragment, last_stat.size);

    var cache = gl.UniformCache.init(std.heap.c_allocator, &main_program);
    defer cache.deinit();

    const control = try ctrl.ControlServer.init(arena.allocator(), progress, &config, &cache);
    defer control.destroy();

    while (c.glfwWindowShouldClose(window) == c.GL_FALSE) {
        c.glfwMakeContextCurrent(window);
        c.glClear(c.GL_COLOR_BUFFER_BIT);

        const now_time = c.glfwGetTime();
        prev_time = now_time;

        control.update();

        // const stat = try shader_file.stat();
        // if (stat.mtime > last_stat.mtime or control.reload_requested) {
        //     try main_program.loadFile(config.fragment, stat.size);
        //     try cache.refresh();
        //     last_stat = stat;
        //
        //     control.reload_requested = false;
        // }

        fbo.bind();
        c.glClear(c.GL_COLOR_BUFFER_BIT);

        main_program.bind();
        constants.normalized_quad.draw();
        fbo.unbind();

        for (outputs.items, 0..) |output, i| {
            const close = output.update(fbo.texture_id);
            if (close) {
                const removed = outputs.swapRemove(i);
                removed.destroy(arena.allocator());
                break;
            }
        }

        if (outputs.items.len == 0)
            break;

        c.glfwPollEvents();
    }
}