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const std = @import("std");
const c = @import("../c.zig");
const gl = @import("../gl.zig");
const build_config = @import("build_config");
const dec = @import("decoder.zig");
const check = dec.check;
pub const AVDecoder = struct {
decoder: dec.Decoder,
sws_ctx: *c.SwsContext,
codec_par: c.AVCodecParameters,
codec_ctx: [*c]c.AVCodecContext,
raw_frame: [*c]c.AVFrame,
rgba_frame: [*c]c.AVFrame,
pub fn init(allocator: std.mem.Allocator, codec_par: c.AVCodecParameters) dec.Errors!*dec.Decoder {
const self = try allocator.create(AVDecoder);
errdefer allocator.destroy(self);
const codec = c.avcodec_find_decoder(codec_par.codec_id) orelse return error.UnsupportedCodec;
var codec_ctx = c.avcodec_alloc_context3(codec) orelse return error.AVAllocationError;
errdefer c.avcodec_free_context(&codec_ctx);
var raw_frame = c.av_frame_alloc() orelse return error.AVAllocationError;
errdefer c.av_frame_free(&raw_frame);
var rgba_frame = c.av_frame_alloc() orelse return error.AVAllocationError;
errdefer c.av_frame_free(&rgba_frame);
try check(c.avcodec_parameters_to_context(codec_ctx, &codec_par));
try check(c.avcodec_open2(codec_ctx, codec, null));
errdefer check(c.avcodec_close(codec_ctx)) catch unreachable;
const sws_ctx = c.sws_getContext(
codec_par.width,
codec_par.height,
codec_par.format,
codec_par.width,
codec_par.height,
c.AV_PIX_FMT_RGBA,
c.SWS_POINT,
null,
null,
0,
) orelse return error.AVGenericError;
errdefer c.sws_freeContext(sws_ctx);
self.* = .{
.decoder = .{
.process_packet_fn = processPacket,
.init_texture_fn = initTexture,
.reset_fn = reset,
.deinit_fn = deinit,
.num_frames = 0,
},
.sws_ctx = sws_ctx,
.codec_par = codec_par,
.codec_ctx = codec_ctx,
.raw_frame = raw_frame,
.rgba_frame = rgba_frame,
};
return &self.decoder;
}
pub fn deinit(decoder: *dec.Decoder, allocator: std.mem.Allocator) void {
const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
const raw_ptr: [*c][*c]c.AVFrame = &self.raw_frame;
const rgba_ptr: [*c][*c]c.AVFrame = &self.rgba_frame;
c.av_frame_free(raw_ptr);
c.av_frame_free(rgba_ptr);
c.sws_freeContext(self.sws_ctx);
check(c.avcodec_close(self.codec_ctx)) catch unreachable;
c.avcodec_free_context(&self.codec_ctx);
allocator.destroy(self);
}
pub fn reset(decoder: *dec.Decoder) void {
const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
c.avcodec_flush_buffers(self.codec_ctx);
}
pub fn initTexture(decoder: *dec.Decoder, texture: *const gl.Texture) void {
const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
texture.allocate(
self.codec_par.width,
self.codec_par.height,
self.decoder.num_frames,
c.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
);
}
pub fn processPacket(decoder: *dec.Decoder, packet: *c.AVPacket, texture: ?*const gl.Texture) dec.Errors!bool {
const self: *AVDecoder = @fieldParentPtr("decoder", decoder);
try check(c.avcodec_send_packet(self.codec_ctx, packet));
while (true) {
const ires = c.avcodec_receive_frame(self.codec_ctx, self.raw_frame);
if (ires == c.AVERROR_EOF) return false;
if (ires == c.AVERROR(c.EAGAIN)) return true;
try check(ires);
try check(c.sws_scale_frame(self.sws_ctx, self.rgba_frame, self.raw_frame));
c.glPixelStorei(c.GL_UNPACK_ROW_LENGTH, @divFloor(self.rgba_frame.*.linesize[0], @sizeOf(u8) * 4));
if (texture) |tex| {
tex.setLayer(
self.rgba_frame.*.width,
self.rgba_frame.*.height,
self.decoder.num_frames,
c.GL_RGBA,
self.rgba_frame.*.data[0],
);
if (tex.type == .TEXTURE_2D) return false;
}
self.decoder.num_frames += 1;
}
}
};
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