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const std = @import("std");
const c = @import("../c.zig");
const gl = @import("../gl.zig");
const dec = @import("decoder.zig");
fn check(err: c_uint) dec.Errors!void {
return switch (err) {
c.HapResult_No_Error => return,
c.HapResult_Bad_Arguments => return error.HAPBadArguments,
c.HapResult_Buffer_Too_Small => return error.HAPBufferTooSmall,
c.HapResult_Bad_Frame => return error.HAPBadFrame,
c.HapResult_Internal_Error => return error.HAPInternalError,
else => unreachable,
};
}
pub const HAPDecoder = struct {
decoder: dec.Decoder,
codec_par: c.AVCodecParameters,
format: ?c.HapTextureFormat,
gl_format: c.GLenum,
pub fn init(allocator: std.mem.Allocator, codec_par: c.AVCodecParameters) dec.Errors!*dec.Decoder {
const self = try allocator.create(HAPDecoder);
self.* = .{
.decoder = .{
.process_packet_fn = processPacket,
.init_texture_fn = initTexture,
.reset_fn = null,
.deinit_fn = deinit,
.num_frames = 0,
},
.codec_par = codec_par,
.format = null,
.gl_format = undefined,
};
return &self.decoder;
}
pub fn deinit(decoder: *dec.Decoder, allocator: std.mem.Allocator) void {
const self: *HAPDecoder = @fieldParentPtr("decoder", decoder);
allocator.destroy(self);
}
pub fn initTexture(decoder: *dec.Decoder, texture: *const gl.Texture) void {
const self: *HAPDecoder = @fieldParentPtr("decoder", decoder);
texture.allocate(
self.codec_par.width,
self.codec_par.height,
self.decoder.num_frames,
self.gl_format,
);
}
fn launchThread(workfn: c.HapDecodeWorkFunction, p: ?*anyopaque, count: c_uint, info: ?*anyopaque) callconv(.C) void {
_ = info;
var i: c_uint = 0;
while (i < count) : (i += 1) {
workfn.?(p, i);
}
}
pub fn processPacket(decoder: *dec.Decoder, packet: *c.AVPacket, texture: ?*const gl.Texture) dec.Errors!bool {
const self: *HAPDecoder = @fieldParentPtr("decoder", decoder);
var textureCount: u32 = undefined;
try check(c.HapGetFrameTextureCount(packet.data, @intCast(packet.size), &textureCount));
if (textureCount != 1) {
return error.UnsupportedCodec;
}
var format: c.HapTextureFormat = undefined;
if (texture) |tex| {
var buffer: [16 * 1024 * 1024]u8 = undefined;
var length: c_ulong = undefined;
try check(c.HapDecode(
packet.data,
@intCast(packet.size),
0,
launchThread,
self,
&buffer,
buffer.len,
&length,
&format,
));
tex.setLayerCompressed(
self.codec_par.width,
self.codec_par.height,
self.decoder.num_frames,
self.gl_format,
buffer[0..length],
);
if (tex.type == .TEXTURE_2D) return false;
} else {
try check(c.HapGetFrameTextureFormat(packet.data, @intCast(packet.size), 0, &format));
if (self.format) |fmt| {
if (fmt != format) return error.UnsupportedCodec;
} else {
self.format = format;
self.gl_format = switch (format) {
c.HapTextureFormat_RGB_DXT1 => c.GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
c.HapTextureFormat_RGBA_DXT5 => c.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
c.HapTextureFormat_YCoCg_DXT5,
c.HapTextureFormat_A_RGTC1,
c.HapTextureFormat_RGBA_BPTC_UNORM,
c.HapTextureFormat_RGB_BPTC_UNSIGNED_FLOAT,
c.HapTextureFormat_RGB_BPTC_SIGNED_FLOAT,
=> return error.UnsupportedCodec,
else => unreachable,
};
}
}
self.decoder.num_frames += 1;
return true;
}
};
|