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authorAlex Valavanis <valavanisalex@gmail.com>2012-05-31 10:27:17 +0000
committerAlex Valavanis <valavanisalex@gmail.com>2012-05-31 10:27:17 +0000
commit6995fc908a06d4a1ad5a2bd6ab33dbdfbf1f573a (patch)
tree576b9e2f1ed50a33ef50cb17e7f6ef811862ff0b
parentFix remaining gtkmm 3 menu issues (diff)
downloadinkscape-6995fc908a06d4a1ad5a2bd6ab33dbdfbf1f573a.tar.gz
inkscape-6995fc908a06d4a1ad5a2bd6ab33dbdfbf1f573a.zip
Replace deprecated GDK key symbols in mesh-context
(bzr r11443)
-rw-r--r--src/mesh-context.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesh-context.cpp b/src/mesh-context.cpp
index 3a7b12969..f5ffebe7b 100644
--- a/src/mesh-context.cpp
+++ b/src/mesh-context.cpp
@@ -881,40 +881,40 @@ sp_mesh_context_root_handler(SPEventContext *event_context, GdkEvent *event)
// Mesh Operations --------------------------------------------
- case GDK_b: // Toggle mesh side between lineto and curveto.
- case GDK_B:
+ case GDK_KEY_b: // Toggle mesh side between lineto and curveto.
+ case GDK_KEY_B:
if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( rc, MG_CORNER_SIDE_TOGGLE );
ret = TRUE;
}
break;
- case GDK_c: // Convert mesh side from generic Bezier to Bezier approximating arc,
- case GDK_C: // preserving handle direction.
+ case GDK_KEY_c: // Convert mesh side from generic Bezier to Bezier approximating arc,
+ case GDK_KEY_C: // preserving handle direction.
if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( rc, MG_CORNER_SIDE_ARC );
ret = TRUE;
}
break;
- case GDK_g: // Toggle mesh tensor points on/off
- case GDK_G:
+ case GDK_KEY_g: // Toggle mesh tensor points on/off
+ case GDK_KEY_G:
if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( rc, MG_CORNER_TENSOR_TOGGLE );
ret = TRUE;
}
break;
- case GDK_j: // Smooth corner color
- case GDK_J:
+ case GDK_KEY_j: // Smooth corner color
+ case GDK_KEY_J:
if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( rc, MG_CORNER_COLOR_SMOOTH );
ret = TRUE;
}
break;
- case GDK_k: // Pick corner color
- case GDK_K:
+ case GDK_KEY_k: // Pick corner color
+ case GDK_KEY_K:
if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( rc, MG_CORNER_COLOR_PICK );
ret = TRUE;