diff options
| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-03-20 21:15:09 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-03-20 21:15:09 +0000 |
| commit | 70845c4f3b2bce8b13258b93b67bde4bc804a0c4 (patch) | |
| tree | e3b7ae56ed44f0a101244e730678c0d582d161d0 | |
| parent | Renamed ColorDef to PaintDef to prep for expanded functionality. (diff) | |
| download | inkscape-70845c4f3b2bce8b13258b93b67bde4bc804a0c4.tar.gz inkscape-70845c4f3b2bce8b13258b93b67bde4bc804a0c4.zip | |
Completed tooltips and changed submenu name comics shaders to non realistic shaders plus changed the shaders names, improved three materials, 3D wood, 3D marble and Mother of pearls and changed Soft metal Bevel to Metallized paint Material
(bzr r7529)
| -rw-r--r-- | share/filters/filters.svg | 162 |
1 files changed, 82 insertions, 80 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index ed59fe5ef..21859fbae 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -422,7 +422,7 @@ <feComposite id="feComposite2900" k3="1" k2="0.99999999999999989" operator="arithmetic" result="result4" in="fbSourceGraphic" /> <feBlend id="feBlend2902" blend="normal" mode="darken" /> </filter> -<filter id="filter3042" inkscape:label="HSL bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Specular bump"> +<filter id="filter3042" inkscape:label="HSL bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Highly flexible specular bump based on colors hue saturation and luminance"> <feGaussianBlur id="feGaussianBlur3044" stdDeviation="0.5" in="SourceGraphic" result="result0" /> <feTurbulence id="feTurbulence3046" type="fractalNoise" result="result1" numOctaves="7" seed="300" baseFrequency="0.40000000000000002" /> <feDisplacementMap id="feDisplacementMap3048" yChannelSelector="G" xChannelSelector="R" scale="0" result="result5" in="result0" /> @@ -460,7 +460,7 @@ <feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="2" k3="2" id="feComposite2998" /> <feBlend mode="screen" id="feBlend3000" blend="normal" /> </filter> -<filter id="filter2905" inkscape:label="HSL bubbles" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL-sensitive bubbles effect for bitmaps"> +<filter id="filter2905" inkscape:label="HSL bubbles" inkscape:menu="Bumps" inkscape:menu-tooltip="Highly flexible bubbles effect depending on color hue saturation and luminance"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.69999999999999996" id="feGaussianBlur2907" /> <feTurbulence baseFrequency="0.20000000000000001" seed="300" numOctaves="10" result="result1" id="feTurbulence2909" type="fractalNoise" /> <feComposite result="result2" operator="in" in2="result1" in="result0" id="feComposite388" /> @@ -802,7 +802,7 @@ <feBlend blend="normal" id="feBlend726" mode="screen" /> <feConvolveMatrix order="3 3" kernelMatrix="2 0 1 0 1 0 0 0 0 " id="feConvolveMatrix3004" targetX="1" targetY="1" divisor="3" /> </filter> -<filter id="filter3470x" inkscape:label="Soft metal" inkscape:menu="Bevels" inkscape:menu-tooltip="Metal with a soft lighting, slightly translucent at the edges" height="1.1" width="1.1" y="-0.05" x="-0.05"> +<filter id="filter3470x" inkscape:label="Metallized paint" inkscape:menu="Materials" inkscape:menu-tooltip="Metallized effect with a soft lighting, slightly translucent at the edges" height="1.1" width="1.1" y="-0.05" x="-0.05"> <feGaussianBlur stdDeviation="1" id="feGaussianBlur730" result="result1" /> <feColorMatrix id="feColorMatrix732" values="1" in="result1" type="saturate" result="result3" /> <feComposite id="feComposite734" in="result3" in2="result2" result="result4" operator="in" /> @@ -980,7 +980,7 @@ <feComposite id="feComposite950" in2="result2" in="result4" operator="atop" /> <feBlend id="feBlend2874" blend="normal" mode="multiply" /> </filter> -<filter id="filter2876b" inkscape:label="Gold paste" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Splattered cast metal, with golden highlights"> +<filter id="filter2876b" inkscape:label="Gold paste" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Fat pasted cast metal, with golden highlights"> <feGaussianBlur id="feGaussianBlur2878" in="SourceAlpha" stdDeviation="0.01" /> <feComposite id="feComposite955" result="fbSourceGraphic" operator="in" in="SourceGraphic" /> <feColorMatrix id="feColorMatrix2882" values="1" in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="saturate" /> @@ -1177,13 +1177,13 @@ <feConvolveMatrix id="feConvolveMatrix2920" bias="0" preserveAlpha="false" order="3 3" kernelMatrix="2 0 0 1 1 -1 0 0 -2 " divisor="1" targetX="1" targetY="1" result="result2" in="fbSourceGraphic" /> <feGaussianBlur id="feGaussianBlur1141" result="result1" stdDeviation="0.5" /> </filter> -<filter id="filter2910t" inkscape:label="Solarize" inkscape:menu="Color" inkscape:menu-tooltip="Solarize" y="0" x="0" height="1" width="1"> +<filter id="filter2910t" inkscape:label="Solarize" inkscape:menu="Color" inkscape:menu-tooltip="Classical photographic solarization effect" y="0" x="0" height="1" width="1"> <feColorMatrix id="feColorMatrix3492" type="hueRotate" values="0" result="fbSourceGraphic" /> <feColorMatrix id="feColorMatrix3494" in="fbSourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " /> <feBlend id="feBlend3496" blend="normal" mode="darken" in="fbSourceGraphic" /> <feBlend id="feBlend3498" blend="normal" mode="screen" /> </filter> -<filter id="filter2910u" inkscape:label="Moonarize" inkscape:menu="Color" inkscape:menu-tooltip="Moonarize" y="0" x="0" height="1" width="1"> +<filter id="filter2910u" inkscape:label="Moonarize" inkscape:menu="Color" inkscape:menu-tooltip="An effect between solarize and invert which often preserves sky and water lights" y="0" x="0" height="1" width="1"> <feColorMatrix id="feColorMatrix3504" type="hueRotate" values="264.74708171206225" result="fbSourceGraphic" /> <feColorMatrix id="feColorMatrix3506" in="fbSourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " /> <feBlend id="feBlend3508" blend="normal" mode="screen" in="fbSourceGraphic" /> @@ -1233,7 +1233,7 @@ <feComposite id="feComposite3151" operator="atop" in="result5" /> <feBlend id="feBlend3153" blend="normal" mode="multiply" /> </filter> -<filter id="filter3122" inkscape:label="HSL bumps, alpha" inkscape:menu="Bumps" inkscape:menu-tooltip="Bump for bitmaps" height="1" width="1" y="0" x="0"> +<filter id="filter3122" inkscape:label="HSL bumps, alpha" inkscape:menu="Bumps" inkscape:menu-tooltip="Same than HSL bumps but with an alpha added for combination with transparency depending filters" height="1" width="1" y="0" x="0"> <feGaussianBlur id="feGaussianBlur3124" stdDeviation="0.80000000000000004" in="SourceGraphic" result="result0" /> <feTurbulence id="feTurbulence3126" type="fractalNoise" result="result1" numOctaves="7" seed="300" baseFrequency="0.40000000000000002" /> <feDisplacementMap id="feDisplacementMap3128" yChannelSelector="G" xChannelSelector="R" scale="0" result="result5" in="result0" /> @@ -1254,7 +1254,7 @@ <feFlood id="feFlood3154" flood-color="rgb(255,0,0)" /> <feComposite id="feComposite3156" operator="in" in2="result4" in="SourceGraphic" /> </filter> -<filter id="filter2844b" inkscape:label="HSL bubbles, alpha" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL-sensitive bubbles effect for bitmaps"> +<filter id="filter2844b" inkscape:label="HSL bubbles, alpha" inkscape:menu="Bumps" inkscape:menu-tooltip="Same than HSL bubbles but with an alpha added for combination with transparency depending filters"> <feGaussianBlur id="feGaussianBlur1211" result="result0" in="SourceGraphic" stdDeviation="0.69999999999999996" /> <feTurbulence id="feTurbulence1213" baseFrequency="0.20000000000000001" seed="300" numOctaves="10" result="result1" type="fractalNoise" /> <feComposite id="feComposite1215" result="result2" operator="in" in2="result1" in="result0" /> @@ -1319,24 +1319,6 @@ <feTurbulence id="feTurbulence4331" baseFrequency="0.40000000000000002" type="fractalNoise" seed="0" numOctaves="5" in="fbSourceGraphicAlpha" /> <feDisplacementMap id="feDisplacementMap4333" xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="fbSourceGraphic" /> </filter> -<filter inkscape:menu-tooltip="3D warped, fibered wood texture" inkscape:menu="Materials" inkscape:label="3D wood" id="filter3956b"> -<feGaussianBlur result="result8" stdDeviation="4" id="feGaussianBlur3958" /> -<feTurbulence baseFrequency="0.02 0.10000000000000001" numOctaves="5" type="fractalNoise" id="feTurbulence3960" result="result7" seed="89" /> -<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.2 0 " id="feColorMatrix3962" result="result5" /> -<feComposite in2="result8" operator="in" id="feComposite3964" in="SourceGraphic" result="result6" /> -<feDisplacementMap in2="result6" result="result4" scale="40" yChannelSelector="A" xChannelSelector="R" id="feDisplacementMap3966" in="result5" /> -<feFlood flood-color="rgb(227,203,110)" flood-opacity="1" id="feFlood3968" in="result4" /> -<feComposite in2="result4" operator="atop" result="result2" id="feComposite3970" /> -<feComposite in2="SourceGraphic" operator="atop" in="result2" id="feComposite3972" /> -<feBlend blend="normal" id="feBlend4070" in2="result8" mode="screen" result="fbSourceGraphic" /> -<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" id="feColorMatrix4369" /> -<feGaussianBlur id="feGaussianBlur4371" result="result0" in="fbSourceGraphicAlpha" stdDeviation="5" /> -<feSpecularLighting id="feSpecularLighting4373" specularExponent="25" specularConstant="0.80000000000000004" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0"> -<feDistantLight id="feDistantLight4375" azimuth="235" elevation="55" /> -</feSpecularLighting> -<feComposite id="feComposite4377" operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" /> -<feComposite id="feComposite4379" k3="0.99999999999999989" k2="0.99999999999999989" operator="arithmetic" result="result4" in="fbSourceGraphic" /> -</filter> <filter id="filter3152b" inkscape:label="People" inkscape:menu="Overlays" inkscape:menu-tooltip="Colorized blotches, like a crowd of people"> <feTurbulence result="result7" id="feTurbulence3154" type="fractalNoise" numOctaves="3" baseFrequency="0.20000000000000001 0.089999999999999997" /> <feColorMatrix result="result5" id="feColorMatrix3156" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5.5 -2 " /> @@ -1403,25 +1385,7 @@ <feComposite in2="SourceGraphic" operator="in" in="result2" id="feComposite4213" result="result9" /> <feBlend mode="normal" blend="normal" id="feBlend4215" in2="result9" in="result5" /> </filter> -<filter inkscape:label="3D marble" inkscape:menu="Materials" inkscape:menu-tooltip="3D warped marble texture" id="filter2896b" height="1.4" y="-0.2" width="1.4" x="-0.2"> -<feGaussianBlur stdDeviation="4" result="result8" id="feGaussianBlur2898" /> -<feTurbulence seed="50" result="result7" type="turbulence" numOctaves="7" baseFrequency="0.01 0.01" id="feTurbulence2900" /> -<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.4 0 " id="feColorMatrix2902" /> -<feComposite result="result6" in="result5" operator="in" in2="result8" id="feComposite2904" /> -<feDisplacementMap in="result5" xChannelSelector="R" yChannelSelector="A" scale="100" result="result4" in2="result6" id="feDisplacementMap2906" /> -<feFlood in="result4" flood-opacity="1" flood-color="rgb(224,224,224)" id="feFlood2908" /> -<feComposite result="result2" operator="atop" in2="result4" id="feComposite2910" /> -<feComposite in="result2" operator="atop" in2="SourceGraphic" id="feComposite2912" /> -<feBlend result="fbSourceGraphic" mode="screen" in2="result8" blend="normal" id="feBlend2914" /> -<feColorMatrix values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" in="fbSourceGraphic" result="fbSourceGraphicAlpha" id="feColorMatrix2916" /> -<feGaussianBlur stdDeviation="5" in="fbSourceGraphicAlpha" result="result0" id="feGaussianBlur2918" /> -<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="8" specularConstant="0.80000000000000004" specularExponent="30" id="feSpecularLighting2920"> -<feDistantLight elevation="55" azimuth="235" id="feDistantLight2922" /> -</feSpecularLighting> -<feComposite in2="fbSourceGraphicAlpha" in="result1" result="result2" operator="in" id="feComposite2924" /> -<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="0.99999999999999989" k3="0.99999999999999989" id="feComposite2926" /> -</filter> -<filter id="filter3655" inkscape:label="HSL bumps diffuse" inkscape:menu="Bumps" inkscape:menu-tooltip="Diffuse light bump"> +<filter id="filter3655" inkscape:label="HSL bumps diffuse" inkscape:menu="Bumps" inkscape:menu-tooltip="Same than HSL bumps but with a diffuse reflexion instead of a specular one"> <feGaussianBlur id="feGaussianBlur3657" stdDeviation="0.5" in="SourceGraphic" result="result0" /> <feTurbulence id="feTurbulence3659" type="fractalNoise" result="result1" numOctaves="5" seed="300" baseFrequency="0.10000000000000001" /> <feDisplacementMap id="feDisplacementMap3661" yChannelSelector="G" xChannelSelector="R" scale="0" result="result5" in="result0" /> @@ -1440,24 +1404,6 @@ <feComposite id="feComposite3683" k3="1" k2="1" operator="arithmetic" result="result4" in="result2" in2="SourceGraphic" /> <feBlend id="feBlend3685" blend="normal" mode="darken" /> </filter> -<filter id="filter2872b" inkscape:menu-tooltip="3D warped, iridescent pearly shell texture" inkscape:menu="Materials" inkscape:label="Mother of pearl" width="1.5" x="-0.25" height="1.5" y="-0.25"> -<feGaussianBlur id="feGaussianBlur2874" result="result8" stdDeviation="2" /> -<feTurbulence id="feTurbulence2876" baseFrequency="0.029999999999999999 0.029999999999999999" numOctaves="8" type="fractalNoise" result="result7" seed="77" /> -<feColorMatrix id="feColorMatrix2878" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.6 -0.6 " result="result5" /> -<feComposite id="feComposite2880" in2="result8" operator="in" in="result7" result="result6" /> -<feDisplacementMap id="feDisplacementMap2882" in2="result6" result="result4" scale="60" yChannelSelector="A" xChannelSelector="A" in="result5" /> -<feConvolveMatrix order="3 3" kernelMatrix="2 0 0 0 4 0 0 0 -2.5 " id="feConvolveMatrix2904" targetX="1" targetY="1" divisor="2" result="result9" /> -<feComposite id="feComposite2886" in2="result10" operator="atop" result="result2" /> -<feComposite id="feComposite2888" in2="SourceGraphic" operator="atop" in="result9" /> -<feBlend id="feBlend2890" blend="normal" in2="result8" mode="lighten" result="fbSourceGraphic" /> -<feColorMatrix id="feColorMatrix2892" result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" /> -<feGaussianBlur id="feGaussianBlur2894" result="result0" in="fbSourceGraphicAlpha" stdDeviation="5" /> -<feSpecularLighting id="feSpecularLighting2896" specularExponent="35" specularConstant="1" surfaceScale="3" lighting-color="rgb(242,215,108)" result="result1" in="result0"> -<feDistantLight id="feDistantLight2898" azimuth="235" elevation="60" /> -</feSpecularLighting> -<feComposite id="feComposite2900" operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" /> -<feComposite id="feComposite2902" k3="0.99999999999999989" k2="0.99999999999999989" operator="arithmetic" result="result4" in="fbSourceGraphic" /> -</filter> <filter id="filter2842b" inkscape:label="Dark Emboss" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Emboss effect : 3D relief where white is replaced by black"> <feColorMatrix id="feColorMatrix2844" type="luminanceToAlpha" result="result2" /> <feDiffuseLighting id="feDiffuseLighting2846" surfaceScale="10" result="result1" diffuseConstant="0.5"> @@ -1470,7 +1416,7 @@ <filter id="filter2838a" inkscape:label="Simple blur" inkscape:menu="ABCs" inkscape:menu-tooltip="Simple Gaussian blur, same as the blur slider in Fill and Stroke dialog"> <feGaussianBlur stdDeviation="1" id="feGaussianBlur2840" /> </filter> -<filter id="filter3123b" inkscape:label="HSL bubbles diffuse" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL-sensitive bubbles effect for bitmaps"> +<filter id="filter3123b" inkscape:label="HSL bubbles diffuse" inkscape:menu="Bumps" inkscape:menu-tooltip="Same than HSL bubbles but with a diffuse light instead of a specular one"> <feGaussianBlur id="feGaussianBlur3125" result="result0" in="SourceGraphic" stdDeviation="0.5" /> <feTurbulence id="feTurbulence3127" baseFrequency="0.40000000000000002" seed="300" numOctaves="10" result="result1" type="fractalNoise" /> <feComposite id="feComposite3129" result="result2" operator="in" in2="result1" in="result0" /> @@ -1622,106 +1568,106 @@ <feComposite result="fbSourceGraphic" in="result2" operator="in" in2="SourceGraphic" id="feComposite6028" /> <feBlend blend="normal" id="feBlend6146" mode="multiply" /> </filter> -<filter inkscape:label="Draft comics" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:menu="Comics shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Draftcom0"> +<filter inkscape:label="Comics draft" inkscape:menu-tooltip="Draft painted cartoon shading with a glassy look" inkscape:menu="Non realistic shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Comdrftnr0"> <feGaussianBlur stdDeviation="7" result="result8" id="feGaussianBlur2856" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" k2="0" k1="0" k3="0" id="feComposite2858" /> <feDisplacementMap in="SourceGraphic" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" id="feDisplacementMap2860" /> <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" k3="0" k2="0" id="feComposite2862" /> <feComposite result="fbSourceGraphic" in="result6" operator="in" in2="result2" id="feComposite2864" /> </filter> -<filter inkscape:label="Fading comics" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:menu="Comics shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Fadcom0"> +<filter inkscape:label="Comics fading" inkscape:menu-tooltip="Cartoon paint style with some fading at the edges" inkscape:menu="Non realistic shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Comfdgnr0"> <feGaussianBlur stdDeviation="7" result="result8" id="feGaussianBlur2856-5" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" k2="0" k1="0" k3="0" id="feComposite2858-6" /> <feDisplacementMap in="SourceGraphic" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" id="feDisplacementMap2860-1" /> <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" k3="0" k2="0" id="feComposite2862-1" /> <feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" id="feComposite2864-5" /> </filter> -<filter inkscape:label="Smooth comics" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:menu="Comics shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Smoothcom0"> +<filter inkscape:label="Smooth shader NR" inkscape:menu-tooltip="Smooth shading with a graphite pencil grey" inkscape:menu="Non realistic shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" id="Smoothshdnr0"> <feGaussianBlur stdDeviation="7" result="result8" id="feGaussianBlur2856-8-6" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" k2="0" k1="0" k3="0" id="feComposite2858-5-3" /> <feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" id="feDisplacementMap2860-0-1" /> <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" k3="0" k2="0" id="feComposite2862-9-7" /> <feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" id="feComposite2864-6-5" /> </filter> -<filter id="Embosscom0" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Comics shaders" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:label="Emboss comics"> +<filter id="Embossshdnr0" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic shaders" inkscape:menu-tooltip="Combination of smooth shading and embossing" inkscape:label="Emboss shader NR"> <feGaussianBlur id="feGaussianBlur4488" result="result8" stdDeviation="5" /> <feComposite id="feComposite4490" k3="0" k1="0" k2="0" in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap id="feDisplacementMap4492" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result8" /> <feComposite id="feComposite4494" k2="0" k3="0" k1="1" in="result4" operator="arithmetic" result="result2" in2="result4" /> <feComposite id="feComposite4496" in2="result8" operator="in" in="result2" result="fbSourceGraphic" /> </filter> -<filter id="Smoothcomb0" inkscape:label="Smooth comics B" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:menu="Comics shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> +<filter id="Smoothshddnr0" inkscape:label="Smooth shader dark NR" inkscape:menu-tooltip="Dark version of non realistic smooth shading" inkscape:menu="Non realistic shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> <feGaussianBlur id="feGaussianBlur3192" stdDeviation="7" result="result8" /> <feComposite id="feComposite3194" in2="result8" result="result6" operator="xor" in="result8" k2="0" k1="0" k3="0" /> <feDisplacementMap id="feDisplacementMap3196" in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" /> <feComposite id="feComposite3198" in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="2" k3="0" k2="0" /> </filter> -<filter id="Simplcom0" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Comics shaders" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:label="Simple comics"> +<filter id="Comicsnr0" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic shaders" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:label="Comics"> <feGaussianBlur id="feGaussianBlur3216" result="result8" stdDeviation="7" /> <feComposite id="feComposite3218" k3="0" k1="0" k2="0" in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap 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