diff options
| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-06-20 00:34:09 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-06-20 00:34:09 +0000 |
| commit | a1776a027494fa66de3d1af46560c96e44634eb0 (patch) | |
| tree | be0908c535e0bdecca10562437f17bb9cdcb4fa2 | |
| parent | Improving Smear transparency (diff) | |
| download | inkscape-a1776a027494fa66de3d1af46560c96e44634eb0.tar.gz inkscape-a1776a027494fa66de3d1af46560c96e44634eb0.zip | |
Adding a Thick paint Image effect
(bzr r8115)
| -rw-r--r-- | share/filters/filters.svg | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index 08648808e..d3579faf7 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -1246,16 +1246,15 @@ <feComposite id="feComposite2854" in2="SourceGraphic" operator="in" in="result10" result="result9" /> <feBlend id="feBlend2856" mode="normal" blend="normal" in2="result9" in="result8" /> </filter> -<filter id="HslBumpDif0" inkscape:label="HSL Bumps, diffuse" inkscape:menu="HSL Bumps" inkscape:menu-tooltip="Same than HSL bumps but with a diffuse reflexion instead of a specular one"> -<feGaussianBlur id="feGaussianBlur3353" stdDeviation="0.01" in="SourceGraphic" result="result0" /> -<feBlend id="feBlend3357" in2="SourceGraphic" blend="normal" mode="darken" result="fbSourceGraphic" in="result0" /> -<feColorMatrix id="feColorMatrix3359" result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " type="matrix" /> -<feGaussianBlur id="feGaussianBlur3361" result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> -<feDiffuseLighting id="feDiffuseLighting3363" surfaceScale="15" diffuseConstant="0.40000000000000002" result="result6" lighting-color="rgb(255,255,255)"> -<feDistantLight id="feDistantLight3365" azimuth="235" elevation="25" /> +<filter id="HSLBumpDiff0" inkscape:label="HSL Bumps, diffuse" inkscape:menu="HSL Bumps" inkscape:menu-tooltip="Same than HSL bumps but with a diffuse reflexion instead of a specular one"> +<feGaussianBlur id="feGaussianBlur3141" stdDeviation="0.01" in="SourceGraphic" result="result0" /> +<feColorMatrix id="feColorMatrix3145" result="fbSourceGraphicAlpha" in="result0" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " type="matrix" /> +<feGaussianBlur id="feGaussianBlur3147" result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> +<feDiffuseLighting id="feDiffuseLighting3149" surfaceScale="15" diffuseConstant="0.40000000000000002" result="result6" lighting-color="rgb(255,255,255)"> +<feDistantLight id="feDistantLight3151" azimuth="235" elevation="25" /> </feDiffuseLighting> -<feComposite id="feComposite3367" operator="in" result="result2" in="result6" in2="SourceGraphic" /> -<feComposite id="feComposite3369" in2="SourceGraphic" operator="arithmetic" k2="0.80000000000000004" k1="0" k3="0.80000000000000004" /> +<feComposite id="feComposite3153" operator="in" result="result2" in="result6" in2="SourceGraphic" /> +<feComposite id="feComposite3155" in2="SourceGraphic" operator="arithmetic" k2="0.80000000000000004" k1="0" k3="0.80000000000000004" /> </filter> <filter inkscape:menu-tooltip="Emboss effect : 3D relief where white is replaced by black" inkscape:menu="Image effects" height="1" width="1" y="0" x="0" inkscape:label="Dark Emboss" id="DarkEmboss0"> <feColorMatrix result="result2" type="luminanceToAlpha" id="feColorMatrix3085" /> @@ -1760,5 +1759,12 @@ <feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -14" result="result5" id="feColorMatrix3144" /> <feComposite result="result7" operator="out" in="SourceGraphic" in2="result5" id="feComposite3146" /> </filter> +<filter id="ThickP0" inkscape:menu-tooltip="Thick oil painting with turbulence" inkscape:menu="Image effects" height="1.1" width="1.1" y="-0.05" x="-0.05" inkscape:label="Thick paint"> +<feGaussianBlur id="feGaussianBlur3162" stdDeviation="1" result="result6" /> +<feTurbulence id="feTurbulence3164" result="result2" numOctaves="3" baseFrequency="0.12" type="fractalNoise" in="result6" /> +<feDisplacementMap id="feDisplacementMap3166" in="result6" result="result5" in2="result2" scale="10" xChannelSelector="R" yChannelSelector="A" /> +<feBlend id="feBlend3170" result="result4" mode="lighten" in2="result5" in="result6" blend="normal" /> +<feConvolveMatrix id="feConvolveMatrix3172" order="3 3" kernelMatrix="-1 0 0 0 1 0 0 0 1 " targetX="1" targetY="1" /> +</filter> </defs> </svg> |
