diff options
| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-08-13 16:36:29 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-08-13 16:36:29 +0000 |
| commit | dc6a21c1f257799a19327761fdf29f3731ad85a2 (patch) | |
| tree | 42f4f12256dca23e83ae41811b60e5fc51169003 | |
| parent | fix pulling out second handle when the segment was a lineto (diff) | |
| download | inkscape-dc6a21c1f257799a19327761fdf29f3731ad85a2.tar.gz inkscape-dc6a21c1f257799a19327761fdf29f3731ad85a2.zip | |
Adding a copper and chocolate and a Relief print bumps and an Inner glow, fixing unadequate setting in Roughen inside and improving it, improving Torn edges, adding crumple to Plastify and Tinfoil
(bzr r8480)
| -rw-r--r-- | share/filters/filters.svg | 112 |
1 files changed, 83 insertions, 29 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index b5077e76b..2f28a0c15 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -363,7 +363,7 @@ <feComposite in="SourceGraphic" operator="in" in2="result5" /> <feMorphology operator="dilate" radius="1.5" result="result3" /> <feTurbulence numOctaves="5" baseFrequency="0.03" type="fractalNoise" seed="7" /> -<feGaussianBlur stdDeviation="1" /> +<feGaussianBlur stdDeviation="0.5" /> <feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="27" result="result4" /> <feComposite in="result4" k3="0.8" k1="1.3" result="result2" operator="arithmetic" in2="result4" /> <feBlend in2="result2" mode="screen" blend="normal" in="result2" /> @@ -1139,7 +1139,7 @@ </filter> <filter id="f109" inkscape:label="Roughen inside" inkscape:menu="Distort" inkscape:menu-tooltip="Roughen all inside shapes"> <feTurbulence numOctaves="5" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.08" /> -<feGaussianBlur stdDeviation="0.01" /> +<feGaussianBlur stdDeviation="0.5" /> <feDisplacementMap numOctaves="2" scale="20" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" result="result1" /> <feComposite in="result1" in2="SourceGraphic" operator="atop" /> </filter> @@ -1149,10 +1149,9 @@ <feComposite operator="in" in="result6" in2="result7" /> </filter> <filter id="f111" inkscape:label="Chalk and sponge" inkscape:menu="Distort" inkscape:menu-tooltip="Low turbulence gives sponge look and high turbulence chalk" width="1.6" height="2" y="-0.5" x="-0.3"> -<feBlend blend="normal" result="fbSourceGraphic" mode="normal" /> -<feColorMatrix result="fbSourceGraphicAlpha" values="1" type="saturate" in="fbSourceGraphic" /> -<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="fbSourceGraphicAlpha" /> -<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="fbSourceGraphic" /> +<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="SourceGraphic" result="result1" /> +<feOffset dx="-5" dy="-5" result="result2" /> +<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="SourceGraphic" in2="result1" /> </filter> <filter id="f112" inkscape:label="People" inkscape:menu="Overlays" inkscape:menu-tooltip="Colorized blotches, like a crowd of people"> <feTurbulence result="result7" type="fractalNoise" numOctaves="3" baseFrequency="0.2 0.09" /> @@ -1291,14 +1290,11 @@ <feGaussianBlur result="result4" in="SourceGraphic" stdDeviation="3" /> <feComposite in="result4" in2="result2" operator="arithmetic" k2="-0.25" k3="0.5" k1="1.5" result="result5" /> </filter> -<filter id="f127" inkscape:label="Burnt edges" inkscape:menu="Textures" inkscape:menu-tooltip="Torn edges with a dark inner blur" height="1.4" y="-0.2" width="1.4" x="-0.2"> -<feTurbulence baseFrequency="0.05" numOctaves="3" type="fractalNoise" /> -<feDisplacementMap scale="35" result="result5" xChannelSelector="R" in="SourceGraphic" yChannelSelector="G" /> -<feComposite in="SourceGraphic" operator="in" result="fbSourceGraphic" /> -<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" /> -<feGaussianBlur result="result6" stdDeviation="8" in="fbSourceGraphic" /> -<feComposite in2="result6" operator="atop" in="fbSourceGraphic" result="result8" /> -<feComposite in="result8" in2="fbSourceGraphicAlpha" operator="atop" result="result9" /> +<filter id="f127" inkscape:label="Torn edges" inkscape:menu="Distort" inkscape:menu-tooltip="Displace the outside of shapes and pictures without altering their content" height="1.4" y="-0.2" width="1.4" x="-0.2"> +<feTurbulence id="feTurbulence2917" baseFrequency="0.05" numOctaves="5" type="fractalNoise" result="result6" /> +<feGaussianBlur stdDeviation="0.5" result="result7" /> +<feDisplacementMap scale="25" result="result5" xChannelSelector="R" in="SourceGraphic" in2="result7" /> +<feComposite in="SourceGraphic" operator="atop" /> </filter> <filter id="f128" inkscape:label="Color outline, in" inkscape:menu="Morphology" inkscape:menu-tooltip="A colorizable inner outline with adjustable width and blur"> <feGaussianBlur stdDeviation="2" result="result8" /> @@ -1592,7 +1588,7 @@ <feGaussianBlur stdDeviation="0.01" in="fbSourceGraphic" result="result7" /> <feBlend in2="result7" in="result7" mode="multiply" blend="normal" /> </filter> -<filter id="f162" inkscape:label="Velvet bump" inkscape:menu="Bumps" inkscape:menu-tooltip="Gives a smooth bump velvet like"> +<filter id="f162" inkscape:label="Velvet Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Gives Smooth Bumps velvet like"> <feGaussianBlur stdDeviation="1" result="result3" /> <feBlend in2="result3" result="result5" blend="normal" mode="screen" in="SourceGraphic" /> <feGaussianBlur stdDeviation="1" result="result7" /> @@ -1640,7 +1636,7 @@ <feComposite result="result2" in2="result4" in="result1" operator="atop" /> <feComposite in="SourceGraphic" in2="result2" result="result3" operator="atop" /> </filter> -<filter id="f168" inkscape:label="Inner shadow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable drop shadow inside"> +<filter id="f168" inkscape:label="Inner Shadow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable drop shadow inside"> <feGaussianBlur stdDeviation="4" result="result8" /> <feOffset dx="4" dy="4" result="result11" /> <feComposite result="result6" in="SourceGraphic" operator="in" in2="result11" /> @@ -1648,7 +1644,7 @@ <feBlend blend="normal" mode="normal" in="result6" /> <feComposite result="result2" operator="in" in2="SourceGraphic" /> </filter> -<filter id="f169" y="-0.25" height="1.5" inkscape:menu-tooltip="Darkens the edge with an inner blur and adds a flexible glow" inkscape:menu="Shadows and Glows" inkscape:label="Dark and glow"> +<filter id="f169" y="-0.25" height="1.5" inkscape:menu-tooltip="Darkens the edge with an inner blur and adds a flexible glow" inkscape:menu="Shadows and Glows" inkscape:label="Dark and Glow"> <feGaussianBlur stdDeviation="5" result="result6" id="feGaussianBlur2933" /> <feComposite result="result8" in="SourceGraphic" operator="atop" in2="result6" /> <feComposite result="result9" operator="over" in2="SourceAlpha" in="result8" /> @@ -1688,7 +1684,7 @@ <feMorphology operator="dilate" radius="10" result="result4" /> <feBlend blend="normal" in="result4" in2="result1" mode="darken" result="result3" /> </filter> -<filter id="f175" inkscape:label="Fuzzy glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one"> +<filter id="f175" inkscape:label="Fuzzy Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one"> <feOffset dx="4" dy="4" result="result11" in="SourceGraphic" /> <feGaussianBlur stdDeviation="4" result="result8" /> <feComposite result="result9" in="SourceGraphic" operator="in" in2="result8" /> @@ -1781,16 +1777,18 @@ <feBlend mode="normal" blend="normal" in2="result8" result="result11" /> <feBlend blend="normal" mode="multiply" in2="result11" /> </filter> -<filter id="f183" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plastify" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a wavy reflective surface effect"> +<filter id="f183" inkscape:label="Plastify" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL edges detection bump with a wavy reflective surface effect and variable crumple"> <feGaussianBlur stdDeviation="1" result="result14" /> <feFlood flood-opacity="1" result="result15" flood-color="rgb(55,200,113)" in="result14" /> <feTurbulence result="result5" numOctaves="1" baseFrequency="0.004 0.008" seed="25" type="fractalNoise" in="result15" /> <feDisplacementMap in2="result14" yChannelSelector="B" result="result8" in="result5" xChannelSelector="R" scale="100" /> +<feGaussianBlur stdDeviation="1" result="result17" /> <feSpecularLighting in="result8" lighting-color="rgb(255,255,255)" result="result2" surfaceScale="-10" specularConstant="1" specularExponent="50"> <feDistantLight azimuth="225" elevation="80" /> </feSpecularLighting> <feBlend blend="normal" mode="screen" result="result9" in2="SourceGraphic" /> -<feComposite operator="atop" in2="result14" result="result11" in="result9" /> +<feComposite operator="atop" in2="SourceGraphic" result="result11" /> +<feDisplacementMap result="result16" in="result11" scale="0" xChannelSelector="R" in2="result5" /> </filter> <filter id="f184" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plaster" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a matte and crumpled surface effect"> <feGaussianBlur stdDeviation="2" result="result14" /> @@ -1964,7 +1962,7 @@ <feGaussianBlur result="result11" stdDeviation="2" /> <feDisplacementMap in="result7" in2="result11" xChannelSelector="A" yChannelSelector="G" scale="100" result="result4" /> <feComposite in2="result4" result="result2" operator="in" in="result9" /> -<feComposite result="fbSourceGraphic" operator="in" in2="result9" /> +<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" /> <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" /> <feGaussianBlur result="result13" stdDeviation="0.5" /> <feSpecularLighting in="result13" specularExponent="5" surfaceScale="15" result="result12"> @@ -1973,7 +1971,7 @@ <feComposite in2="fbSourceGraphic" in="result12" result="result2" operator="in" /> <feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="1" /> </filter> -<filter id="f201" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps" inkscape:label="Canvas Bumps"> +<filter id="201" inkscape:label="Canvas Bumps" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps"> <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" /> <feBlend in="result1" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" /> <feColorMatrix result="fbSourceGraphicAlpha" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " /> @@ -1981,8 +1979,8 @@ <feSpecularLighting result="result6" surfaceScale="5" specularConstant="1" specularExponent="5"> <feDistantLight azimuth="225" elevation="35" /> </feSpecularLighting> -<feComposite operator="in" result="result2" in="result6" in2="SourceGraphic" /> -<feComposite in2="SourceGraphic" k3="1" k2="0.5" operator="arithmetic" result="result4" in="result2" /> +<feComposite in2="SourceGraphic" k3="1" k2="0.5" operator="arithmetic" result="result4" /> +<feComposite operator="in" result="result2" in="result4" in2="SourceGraphic" /> </filter> <filter id="f202" inkscape:label="Canvas Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Canvas Bumps but with a diffuse light instead of a specular one"> <feTurbulence baseFrequency="0.2" seed="300" numOctaves="7" result="result1" type="turbulence" in="SourceGraphic" /> @@ -1992,8 +1990,8 @@ <feDiffuseLighting result="result5" surfaceScale="15" diffuseConstant="0.4"> <feDistantLight azimuth="235" elevation="25" /> </feDiffuseLighting> -<feComposite in2="SourceGraphic" in="result5" result="result2" operator="in" /> -<feComposite in="result2" result="result4" operator="arithmetic" k2="0.9" k3="0.9" in2="SourceGraphic" /> +<feComposite result="result4" operator="arithmetic" k2="0.9" k3="0.9" in2="SourceGraphic" /> +<feComposite in2="SourceGraphic" in="result4" result="result2" operator="in" /> </filter> <filter id="f203" inkscape:menu-tooltip="Same as Canvas Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="Canvas Bumps alpha"> <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" /> @@ -2074,21 +2072,77 @@ <feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" /> <feComposite operator="in" result="result2" in2="SourceGraphic" in="result4" /> </filter> -<filter id="f211" inkscape:menu-tooltip="Metallic foil effect combining two lighting types" inkscape:menu="Bumps" inkscape:label="Tinfoil" height="1.4" width="1.4" x="-0.2" y="-0.2"> +<filter id="f211" inkscape:label="Tinfoil" inkscape:menu-tooltip="Metallic foil effect combining two lighting types and variable crumple" inkscape:menu="Bumps" height="1.4" width="1.4" x="-0.2" y="-0.2"> <feGaussianBlur in="SourceGraphic" result="result14" stdDeviation="0.5" /> <feFlood in="result14" flood-color="rgb(127,126,123)" result="result15" flood-opacity="1" /> <feTurbulence in="result15" type="fractalNoise" seed="25" baseFrequency="0.004 0.008" numOctaves="1" result="result5" /> <feDisplacementMap scale="100" xChannelSelector="R" in="result5" result="result8" yChannelSelector="B" in2="result14" /> -<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result8"> +<feGaussianBlur stdDeviation="0.5" result="result17" /> +<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result17"> <feDistantLight elevation="70" azimuth="225" /> </feSpecularLighting> -<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result8" lighting-color="rgb(116,245,254)"> +<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result17" lighting-color="rgb(116,245,254)"> <feDistantLight elevation="55" azimuth="225" /> </feDiffuseLighting> <feBlend in2="SourceGraphic" result="result9" mode="screen" blend="normal" /> <feComposite k3="1" k2="1" in="result2" result="result11" in2="result9" operator="arithmetic" /> <feComposite in2="SourceGraphic" operator="in" result="result16" /> <feBlend blend="normal" mode="multiply" in2="result16" /> +<feDisplacementMap in2="result5" xChannelSelector="R" scale="0" /> +</filter> +<filter id="f212" inkscape:label="Copper and chocolate" inkscape:menu="Bumps" inkscape:menu-tooltip="Specular bump which can be easily converted from metallic to molded plastic effects"> +<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result0" /> +<feFlood result="result6" flood-color="rgb(147,80,9)" /> +<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="result0" in2="result6" /> +<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.2 -2.9 " /> +<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="1.5" /> +<feSpecularLighting specularExponent="30" specularConstant="1" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0"> +<feDistantLight azimuth="225" elevation="69" /> +</feSpecularLighting> +<feBlend blend="normal" mode="screen" result="result5" in2="result6" in="result1" /> +<feComposite id="feComposite3011" result="result7" operator="arithmetic" k2="1.2" k1="0.2" k3="0.2" in="result5" /> +<feBlend blend="normal" mode="multiply" result="result8" in2="result7" /> +<feComposite operator="in" in2="SourceGraphic" result="result9" in="result8" /> +</filter> +<filter id="f213" inkscape:label="Inner Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable glow inside"> +<feGaussianBlur stdDeviation="10" result="result8" /> +<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" /> +<feComposite operator="in" result="result11" /> +<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,222,85)" /> +<feBlend blend="normal" mode="normal" in="result11" in2="result10" result="result12" /> +<feComposite result="result2" operator="in" in2="SourceGraphic" in="result12" /> +</filter> +<filter id="f214" inkscape:label="Soft colors" inkscape:menu="Color" inkscape:menu-tooltip="Adds a colorizable glow inside" height="1" width="1" x="0" y="0"> +<feColorMatrix type="saturate" values="0.5" /> +<feComposite result="result15" operator="arithmetic" k2="0.4" k1="0.3" k3="0.3" /> +<feGaussianBlur in="result15" result="result8" stdDeviation="5" /> +<feComposite operator="in" result="result13" /> +<feComposite k3="0.3" k1="0.3" k2="0.4" in2="result13" operator="arithmetic" in="result15" result="result6" /> +<feFlood flood-color="rgb(128,172,0)" flood-opacity="1" in="result6" result="result10" /> +<feBlend result="result12" in2="result10" in="result6" mode="darken" blend="normal" /> +<feBlend in2="result6" result="result14" mode="screen" blend="normal" /> +<feComposite in="result14" in2="SourceGraphic" operator="in" result="result2" /> +</filter> +<filter id="f215" inkscape:label="Relief print" inkscape:menu="Bumps" inkscape:menu-tooltip="Bevel whith bumps, color flood and complex lighting"> +<feGaussianBlur stdDeviation="5" result="result8" /> +<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" /> +<feComposite operator="in" result="result11" /> +<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,255,255)" /> +<feBlend blend="normal" mode="multiply" in="result10" in2="result11" result="result12" /> +<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" in="result12" /> +<feFlood result="result6" flood-color="rgb(75,101,154)" in="fbSourceGraphic" /> +<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="fbSourceGraphic" in2="result6" /> +<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.9 -2.7 " type="matrix" /> +<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> +<feDiffuseLighting lighting-color="rgb(255,255,255)" diffuseConstant="0.7" surfaceScale="50" result="result13" in="result0"> +<feDistantLight elevation="20" azimuth="225" /> +</feDiffuseLighting> +<feSpecularLighting specularExponent="20" specularConstant="0.7" surfaceScale="10" lighting-color="rgb(255,255,255)" result="result1" in="result0"> +<feDistantLight elevation="45" azimuth="225" /> +</feSpecularLighting> +<feBlend blend="normal" mode="screen" result="result5" in2="SourceGraphic" in="result13" /> +<feComposite in="result1" k3="1" k2="1" operator="arithmetic" in2="result5" result="result9" /> +<feComposite in2="SourceGraphic" operator="in" /> </filter> </defs> </svg>
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