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authorMarc Jeanmougin <marc@jeanmougin.fr>2019-06-25 13:46:09 +0000
committerMarc Jeanmougin <marc@jeanmougin.fr>2019-08-21 15:16:54 +0000
commite0f74ff265bd6bb6a322eae9d04ea15ba56417b4 (patch)
tree0d1dc8e056a4c6de17a39c13d51fdfb5b12b2366
parentAutotrace test call (diff)
downloadinkscape-e0f74ff265bd6bb6a322eae9d04ea15ba56417b4.tar.gz
inkscape-e0f74ff265bd6bb6a322eae9d04ea15ba56417b4.zip
update README
-rw-r--r--src/trace/README14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/trace/README b/src/trace/README
index c90353ec7..f436aa0ff 100644
--- a/src/trace/README
+++ b/src/trace/README
@@ -1,8 +1,18 @@
-
This directory contains code for converting bitmap images to vector images.
+The subdirectories contain code for the three tracers used in Inkscape: potrace
+(external dependency), autotrace, and libdepixelize (currently in src/3rdparty).
+
To do:
-* Move to an appropriate subdirectory.
+* Think about conceptually changing how the tracing works: Ideally, it should
+ be three steps clearly separated:
+ 1/ Preprocessing (color reduction, blurring, background removing, image
+ inversion...)
+ 2/ Tracing the preprocessed image, using some tracing engine
+ 3/ Post-processing (suppressing speckles, optimizing paths...)
+
+ The main problem is that the tracing engine sometimes *also* does 1 and 3, so
+ there is some discussion to have whether this can be done.