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authorNicolas Dufour <nicoduf@yahoo.fr>2011-10-19 12:29:34 +0000
committerJazzyNico <nicoduf@yahoo.fr>2011-10-19 12:29:34 +0000
commit076e3558accfd52bb8dfc1532e5a1b14b069dced (patch)
treeb3c6d99c35ffb1598cff9c3b03133629145dc5b5 /share
parentTutorials. New pt_BR interpolate tutorial by Victor Westmann. (diff)
downloadinkscape-076e3558accfd52bb8dfc1532e5a1b14b069dced.tar.gz
inkscape-076e3558accfd52bb8dfc1532e5a1b14b069dced.zip
Filters. Filters file update (changes in Non Realistic 3D Shaders).
(bzr r10685)
Diffstat (limited to 'share')
-rw-r--r--share/filters/filters.svg493
1 files changed, 202 insertions, 291 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg
index aba9f4511..345d60748 100644
--- a/share/filters/filters.svg
+++ b/share/filters/filters.svg
@@ -51,26 +51,6 @@ sodipodi:docname="filters.svg">
<feGaussianBlur in="result0" stdDeviation="8" result="result91" />
<feComposite operator="in" in="SourceGraphic" in2="result91" />
</filter>
-<filter id="f004" inkscape:label="Deep Chrome" inkscape:menu-tooltip="Chrome effect with deep shades" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB;">
-<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="result8" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="arithmetic" in="result8" k1="3" />
-<feComposite in2="result2" result="fbSourceGraphic" in="result2" operator="in" />
-<feComposite operator="in" in2="SourceGraphic" result="result14" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
-</filter>
<filter id="f005" inkscape:label="Jigsaw Piece" inkscape:menu="Bevels" inkscape:menu-tooltip="Low, sharp bevel" style="color-interpolation-filters:sRGB;">
<feSpecularLighting in="SourceAlpha" surfaceScale="1" specularConstant="2" specularExponent="18.5">
<feDistantLight elevation="30" azimuth="225" />
@@ -1284,38 +1264,13 @@ sodipodi:docname="filters.svg">
<feBlend mode="darken" in="result7" result="result6" in2="result8" />
</filter>
<filter id="f125" x="-0.25" width="1.5" y="-0.5" height="2" inkscape:menu-tooltip="Comics shader with creamy waves transparency" inkscape:menu="Non realistic 3D shaders" inkscape:label="Comics Cream" style="color-interpolation-filters:sRGB;">
-<feFlood flood-color="rgb(158,236,254)" result="result9" flood-opacity="1" />
<feGaussianBlur result="result8" stdDeviation="7" in="SourceGraphic" />
<feTurbulence baseFrequency="0.04" numOctaves="1" type="turbulence" result="result7" seed="0" />
<feComposite in2="result7" in="result8" operator="xor" result="result6" />
<feDisplacementMap in2="result6" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="SourceGraphic" />
<feComposite in2="SourceGraphic" in="result4" operator="arithmetic" result="result2" k1="1" />
<feComposite in2="result2" operator="out" in="SourceGraphic" result="fbSourceGraphic" />
-<feMerge result="result10">
-<feMergeNode in="result9" />
-<feMergeNode in="fbSourceGraphic" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-</filter>
-<filter id="f126" style="color-interpolation-filters:sRGB;" inkscape:label="Dark Metal" inkscape:menu-tooltip="Non realistic dark metal shader with strong speculars" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
-<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="result6" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="out" in="result8" />
-<feComposite in2="result2" result="fbSourceGraphic" in="result2" operator="in" />
-<feComposite operator="in" in2="SourceGraphic" result="result14" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
+<feComposite in2="SourceGraphic" operator="in" result="result11" in="fbSourceGraphic" />
</filter>
<filter id="f127" x="-0.25" y="-0.25" width="1.5" height="1.5" inkscape:menu-tooltip="Creates colorizable blotches which smoothly flow over the edges of the lines at their crossings" inkscape:menu="Protrusions" inkscape:label="Chewing Gum" style="color-interpolation-filters:sRGB;">
<feFlood result="result4" flood-color="rgb(253,112,174)" flood-opacity="1" />
@@ -1332,26 +1287,6 @@ sodipodi:docname="filters.svg">
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result10" />
<feBlend in="result10" mode="normal" in2="result6" />
</filter>
-<filter id="f129" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Chrome effect with bright reflexions" inkscape:label="Chrome" style="color-interpolation-filters:sRGB;">
-<feGaussianBlur result="result8" stdDeviation="5" in="SourceGraphic" />
-<feComposite in2="result8" in="result8" operator="xor" result="result6" />
-<feDisplacementMap in2="result6" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result6" />
-<feComposite in2="result4" k1="2" in="result8" operator="arithmetic" result="result2" k3="2" />
-<feComposite in2="SourceGraphic" operator="in" in="result2" result="fbSourceGraphic" />
-<feComposite operator="in" in2="SourceGraphic" result="result15" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" result="result14" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" in="result9" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset result="result16" />
-<feMerge result="result10">
-<feMergeNode in="result16" />
-<feMergeNode in="result15" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
-</filter>
<filter id="f130" x="-0.35" width="1.7" y="-0.35" height="1.7" inkscape:menu-tooltip="Smooth rainbow colors warped along the edges and colorizable" inkscape:menu="Textures" inkscape:label="Warped Rainbow" style="color-interpolation-filters:sRGB;">
<feGaussianBlur result="result8" stdDeviation="5" />
<feTurbulence baseFrequency="0.015" numOctaves="2" type="fractalNoise" result="result7" seed="20" />
@@ -2274,245 +2209,221 @@ sodipodi:docname="filters.svg">
</feMerge>
<feComposite in2="SourceGraphic" operator="in" result="result11" />
</filter>
-<filter id="f217" inkscape:label="Comics Draft" inkscape:menu-tooltip="Draft painted cartoon shading with a glassy look" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB;">
-<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="SourceGraphic" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
-<feComposite in2="result2" result="fbSourceGraphic" in="result6" operator="in" />
-<feComposite operator="in" in2="SourceGraphic" result="result14" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset dx="0" dy="0" result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
+<filter id="f217" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Aluminium effect with sharp brushed reflexions" inkscape:label="Aluminium" style="color-interpolation-filters:sRGB">
+<feGaussianBlur result="result8" stdDeviation="5" in="SourceGraphic" />
+<feComposite operator="xor" in2="SourceGraphic" result="result22" />
+<feComposite k2="1" operator="arithmetic" result="result20" in2="result22" in="result22" />
+<feComposite in2="result22" in="result20" operator="over" result="result6" />
+<feOffset in="result6" result="result21" />
+<feDisplacementMap in2="result20" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result21" />
+<feComposite in2="SourceGraphic" k1="1" operator="arithmetic" result="fbSourceGraphic" k3="0.5" in="result4" />
+<feComposite in2="result4" result="result12" operator="in" in="fbSourceGraphic" />
+<feComposite in2="SourceGraphic" operator="in" result="result18" />
+<feComposite result="result19" in2="SourceGraphic" operator="in" in="result18" />
+</filter>
+<filter id="f218" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Comics cartoon drawing effect" inkscape:label="Comics" style="color-interpolation-filters:sRGB">
+<feGaussianBlur in="SourceGraphic" stdDeviation="5" result="result8" />
+<feComposite in2="result8" operator="xor" result="result19" />
+<feComposite k2="1" operator="arithmetic" result="result17" in2="result8" />
+<feComposite in2="result17" result="result6" operator="xor" in="result17" />
+<feOffset result="result18" in="SourceGraphic" />
+<feDisplacementMap in2="result17" in="result18" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k3="1" />
+<feComposite in2="SourceGraphic" result="fbSourceGraphic" in="result2" operator="in" />
+<feComposite in2="SourceGraphic" operator="in" result="result15" />
+<feComposite result="result16" in2="SourceGraphic" operator="in" in="result15" />
</filter>
-<filter id="f218" inkscape:label="Comics Fading" inkscape:menu-tooltip="Cartoon paint style with some fading at the edges" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB;">
+<filter id="f219" inkscape:label="Comics Draft" inkscape:menu-tooltip="Draft painted cartoon shading with a glassy look" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB">
<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="SourceGraphic" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
-<feComposite in2="result2" result="fbSourceGraphic" in="result8" operator="in" />
-<feComposite operator="in" in2="SourceGraphic" result="result14" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset dx="0" dy="0" id="feOffset3365" result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
+<feComposite in2="result8" operator="xor" />
+<feComposite k2="1" operator="arithmetic" result="result16" in2="result8" />
+<feComposite in2="result16" result="result6" operator="xor" in="result16" />
+<feOffset result="result17" in="SourceGraphic" />
+<feDisplacementMap in2="result16" in="result17" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k3="1" />
+<feComposite in2="result2" result="fbSourceGraphic" in="result6" operator="in" />
+<feComposite in2="SourceGraphic" operator="in" result="result14" />
+<feComposite result="result15" in2="SourceGraphic" operator="in" in="result14" />
</filter>
-<filter id="f219" inkscape:label="Smooth Shader" inkscape:menu-tooltip="Smooth shading with a graphite pencil grey" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB;">
+<filter id="f220" inkscape:label="Comics Fading" inkscape:menu-tooltip="Cartoon paint style with some fading at the edges" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB">
<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="result8" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
-<feComposite in2="result2" result="fbSourceGraphic" in="result8" operator="in" />
-<feComposite operator="in" result="result14" in2="SourceGraphic" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite in2="SourceGraphic" operator="in" result="result11" />
-<feOffset dx="0" dy="0" result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
+<feComposite operator="xor" result="result18" in2="result8" />
+<feComposite k2="1" operator="arithmetic" result="result16" in2="result18" in="result8" />
+<feComposite in2="result16" result="result6" operator="xor" in="result16" />
+<feOffset result="result17" in="SourceGraphic" />
+<feDisplacementMap in2="result18" in="result17" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="0" k3="1" />
+<feComposite in2="result2" result="fbSourceGraphic" in="result16" operator="in" />
+<feComposite in2="SourceGraphic" operator="in" result="result14" />
+<feComposite result="result15" in2="SourceGraphic" operator="in" in="result14" />
</filter>
-<filter id="f220" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Stylized embossed metal drawing effect" inkscape:label="Emboss Shader" style="color-interpolation-filters:sRGB;">
-<feGaussianBlur result="result8" stdDeviation="5" in="SourceGraphic" />
-<feComposite in2="result8" in="result8" operator="xor" result="result6" />
-<feDisplacementMap in2="result6" result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in="result8" />
-<feComposite in2="result4" k1="1" in="result4" operator="arithmetic" result="result2" />
-<feComposite in2="result8" operator="in" in="result2" result="fbSourceGraphic" />
-<feComposite result="result14" in2="fbSourceGraphic" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10.01" result="result13" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result13" />
-<feComposite operator="in" result="result11" in2="SourceGraphic" />
-<feOffset result="result15" />
-<feMerge result="result10">
-<feMergeNode in="result15" />
-<feMergeNode in="result14" />
-</feMerge>
-<feComposite in2="result10" operator="arithmetic" k2="1" />
+<filter id="f221" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Satiny metal surface effect" inkscape:label="Brushed Metal" style="color-interpolation-filters:sRGB">
+<feGaussianBlur in="SourceGraphic" stdDeviation="5" result="result8" />
+<feComposite in2="result8" operator="xor" result="result19" />
+<feComposite k2="1" operator="arithmetic" result="result17" in2="result8" />
+<feComposite in2="result17" result="result6" operator="xor" in="result17" />
+<feOffset result="result18" in="result8" />
+<feDisplacementMap in2="result17" in="result18" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="0" k3="1" />
+<feComposite in2="SourceGraphic" result="fbSourceGraphic" in="result2" operator="in" />
+<feComposite in2="SourceGraphic" operator="in" result="result15" />
+<feComposite result="result16" in2="SourceGraphic" operator="in" in="result15" />
</filter>
-<filter id="f221" inkscape:label="Smooth Shader Dark" inkscape:menu-tooltip="Dark version of non realistic smooth shading" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB;">
+<filter id="f222" inkscape:label="Opaline" inkscape:menu-tooltip="Contouring version of smooth shader" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25" style="color-interpolation-filters:sRGB">
<feGaussianBlur stdDeviation="5" result="result8" in="SourceGraphic" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="result8" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result9" operator="atop" />
-<feComposite in2="result9" result="fbSourceGraphic" operator="arithmetic" in="SourceGraphic" k1="2" />
-<feComposite operator="in" in2="SourceGraphic" result="result15" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result14" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result10" />
-<feComposite result="result13" operator="in" in2="result14" />
-<feComposite in2="SourceGraphic" operator="in" result="result12" />
-<feOffset dx="0" dy="0" result="result16" />
-<feMerge result="result11">
-<feMergeNode in="result16" />
-<feMergeNode in="result15" />
-</feMerge>
-<feComposite in2="SourceGraphic" operator="arithmetic" k2="1" />
+<feComposite in2="result8" operator="xor" />
+<feComposite k2="1" operator="arithmetic" result="result16" in2="result8" />
+<feComposite in2="result16" result="result6" operator="xor" in="result16" />
+<feOffset result="result17" in="result16" />
+<feDisplacementMap in2="result16" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" in="result17" />
+<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" k3="1" />
+<feComposite in2="result2" result="fbSourceGraphic" in="result6" operator="in" />
+<feComposite in2="SourceGraphic" operator="in" result="result14" />
+<feComposite result="result15" in2="SourceGraphic" operator="in" in="result14" />
</filter>
-<filter id="f222" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Comics cartoon drawing effect" inkscape:label="Comics" style="color-interpolation-filters:sRGB;">
-<feGaussianBlur in="SourceGraphic" stdDeviation="5" result="result8" />
-<feComposite in2="result8" result="result6" operator="xor" in="result8" />
-<feDisplacementMap in2="result6" in="SourceGraphic" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
-<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
-<feComposite in2="result2" result="fbSourceGraphic" in="SourceGraphic" operator="in" />
-<feComposite operator="in" in2="SourceGraphic" result="result15" />
-<feFlood result="result1" flood-color="rgb(200,255,253)" />
-<feComposite in2="SourceGraphic" operator="in" />
-<feGaussianBlur stdDeviation="10" result="result14" />
-<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " result="result9" />
-<feComposite result="result12" operator="in" in2="result14" in="result9" />
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