diff options
| author | bulia byak <buliabyak@gmail.com> | 2009-08-18 00:03:21 +0000 |
|---|---|---|
| committer | buliabyak <buliabyak@users.sourceforge.net> | 2009-08-18 00:03:21 +0000 |
| commit | 6bb1a6b95982a090fbe30c8143fbee4533570904 (patch) | |
| tree | c38ae8744fb489b29f7a0346a9c5da0169e1600c /share | |
| parent | fix 396851: move absolutizing relative path (added by Ted) out of sp_export_p... (diff) | |
| download | inkscape-6bb1a6b95982a090fbe30c8143fbee4533570904.tar.gz inkscape-6bb1a6b95982a090fbe30c8143fbee4533570904.zip | |
from Ivan: Adding a Growing cells Overlay, allowing Turbulence displacement to Eroded metal, Enamel jewelry, Cracked lava, Canvas Bumps, Canvas Bumps, matte, Bubbly Bumps, Bubbly Bumps
(bzr r8501)
Diffstat (limited to 'share')
| -rw-r--r-- | share/filters/filters.svg | 42 |
1 files changed, 29 insertions, 13 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index 2f28a0c15..bc44a7a6f 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -399,8 +399,8 @@ <filter id="f045" inkscape:label="Bubbly Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Flexible bubbles effect with some displacement"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" /> <feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" /> -<feGaussianBlur stdDeviation="4" result="result8" /> -<feDisplacementMap result="result7" in2="result8" scale="5" in="SourceGraphic" xChannelSelector="R" /> +<feGaussianBlur stdDeviation="0.5" result="result8" /> +<feDisplacementMap result="result7" in2="result8" scale="5" in="result0" xChannelSelector="R" /> <feComposite result="result2" operator="in" in2="result1" in="result7" /> <feComposite k3="3" in2="result2" in="result0" operator="arithmetic" /> <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" /> @@ -579,7 +579,8 @@ </filter> <filter id="f058" inkscape:label="Eroded metal" inkscape:menu="Materials" inkscape:menu-tooltip="Eroded metal texture with ridges, grooves, holes and bumps"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="1" /> -<feTurbulence type="turbulence" baseFrequency="0.057" seed="4" numOctaves="4" result="result1" /> +<feTurbulence id="feTurbulence3768" type="turbulence" baseFrequency="0.057" seed="4" numOctaves="4" result="result1" /> +<feDisplacementMap xChannelSelector="R" /> <feComposite result="result2" operator="out" in="result0" /> <feComposite k1="0.1" k3="1.2" in2="result2" in="SourceAlpha" operator="arithmetic" result="result5" /> <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" /> @@ -594,7 +595,8 @@ <filter id="f059" inkscape:label="Cracked Lava" inkscape:menu="Materials" inkscape:menu-tooltip="A volcanic texture, a little like leather"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" /> <feTurbulence baseFrequency="0.042" seed="488" numOctaves="7" result="result1" /> -<feComposite result="result2" operator="in" in2="result1" in="result0" /> +<feDisplacementMap result="result5" xChannelSelector="R" scale="0" in2="result1" in="result1" yChannelSelector="G" /> +<feComposite result="result2" operator="in" in2="result5" in="result0" /> <feSpecularLighting lighting-color="rgb(255,230,136)" surfaceScale="2" result="result4" specularConstant="2" specularExponent="65" in="result2"> <feDistantLight elevation="62" azimuth="225" /> </feSpecularLighting> @@ -889,14 +891,15 @@ <filter id="f081" inkscape:label="Enamel jewelry" inkscape:menu="Materials" inkscape:menu-tooltip="Slightly cracked enameled texture"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="2" /> <feTurbulence baseFrequency="0.052" seed="488" numOctaves="8" result="result1" type="fractalNoise" /> -<feComposite result="result2" operator="in" in2="result1" in="result0" /> +<feDisplacementMap result="result5" xChannelSelector="R" scale="0" /> +<feComposite result="result2" operator="in" in2="result5" in="result0" /> <feSpecularLighting surfaceScale="3" result="result4" specularConstant="3.94" specularExponent="40" lighting-color="rgb(226,252,180)" in="result2"> <feDistantLight elevation="80" azimuth="265" /> </feSpecularLighting> <feComposite k1="5" k3="0.5" in2="result2" in="result4" operator="arithmetic" /> <feBlend result="fbSourceGraphic" mode="darken" blend="normal" /> <feGaussianBlur stdDeviation="5" in="fbSourceGraphic" result="result0" /> -<feSpecularLighting in="result0" result="result1" lighting-color="rgb(250,224,108)" surfaceScale="4" specularConstant="0.8" specularExponent="20"> +<feSpecularLighting in="result0" result="result1" lighting-color="rgb(250,224,108)" surfaceScale="4" specularConstant="1" specularExponent="20"> <feDistantLight azimuth="225" elevation="50" /> </feSpecularLighting> <feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" /> @@ -1240,8 +1243,8 @@ <filter id="f122" inkscape:label="Bubbly Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Bubbly Bumps but with a diffuse light instead of a specular one"> <feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" /> <feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" /> -<feGaussianBlur stdDeviation="4" /> -<feDisplacementMap xChannelSelector="R" scale="15" result="result6" in="SourceGraphic" /> +<feGaussianBlur stdDeviation="0.5" /> +<feDisplacementMap xChannelSelector="R" scale="5" result="result6" in="result0" /> <feComposite result="result2" operator="in" in2="result1" in="result6" /> <feComposite k3="3" in2="result2" in="result0" operator="arithmetic" /> <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" /> @@ -1971,9 +1974,10 @@ <feComposite in2="fbSourceGraphic" in="result12" result="result2" operator="in" /> <feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="1" /> </filter> -<filter id="201" inkscape:label="Canvas Bumps" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps"> +<filter id="f201" inkscape:label="Canvas Bumps" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps"> <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" /> -<feBlend in="result1" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" /> +<feDisplacementMap xChannelSelector="R" in2="result1" result="result7" /> +<feBlend in="result7" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" /> <feColorMatrix result="fbSourceGraphicAlpha" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " /> <feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> <feSpecularLighting result="result6" surfaceScale="5" specularConstant="1" specularExponent="5"> @@ -1984,7 +1988,8 @@ </filter> <filter id="f202" inkscape:label="Canvas Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Canvas Bumps but with a diffuse light instead of a specular one"> <feTurbulence baseFrequency="0.2" seed="300" numOctaves="7" result="result1" type="turbulence" in="SourceGraphic" /> -<feBlend result="fbSourceGraphic" mode="screen" blend="normal" in2="SourceGraphic" in="result1" /> +<feDisplacementMap in2="result1" xChannelSelector="R" result="result6" /> +<feBlend result="fbSourceGraphic" mode="screen" blend="normal" in2="SourceGraphic" in="result6" /> <feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " result="fbSourceGraphicAlpha" /> <feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" /> <feDiffuseLighting result="result5" surfaceScale="15" diffuseConstant="0.4"> @@ -2112,7 +2117,7 @@ <feBlend blend="normal" mode="normal" in="result11" in2="result10" result="result12" /> <feComposite result="result2" operator="in" in2="SourceGraphic" in="result12" /> </filter> -<filter id="f214" inkscape:label="Soft colors" inkscape:menu="Color" inkscape:menu-tooltip="Adds a colorizable glow inside" height="1" width="1" x="0" y="0"> +<filter id="f214" inkscape:label="Soft colors" inkscape:menu="Color" inkscape:menu-tooltip="Adds a colorizable edges glow inside objects and pictures" height="1" width="1" x="0" y="0"> <feColorMatrix type="saturate" values="0.5" /> <feComposite result="result15" operator="arithmetic" k2="0.4" k1="0.3" k3="0.3" /> <feGaussianBlur in="result15" result="result8" stdDeviation="5" /> @@ -2123,7 +2128,7 @@ <feBlend in2="result6" result="result14" mode="screen" blend="normal" /> <feComposite in="result14" in2="SourceGraphic" operator="in" result="result2" /> </filter> -<filter id="f215" inkscape:label="Relief print" inkscape:menu="Bumps" inkscape:menu-tooltip="Bevel whith bumps, color flood and complex lighting"> +<filter id="f215" inkscape:label="Relief print" inkscape:menu="Bumps" inkscape:menu-tooltip="Bumps effect with a bevel, color flood and complex lighting"> <feGaussianBlur stdDeviation="5" result="result8" /> <feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" /> <feComposite operator="in" result="result11" /> @@ -2144,5 +2149,16 @@ <feComposite in="result1" k3="1" k2="1" operator="arithmetic" in2="result5" result="result9" /> <feComposite in2="SourceGraphic" operator="in" /> </filter> +<filter id="f216" inkscape:label="Growing cells" inkscape:menu="Overlays" inkscape:menu-tooltip="Random rounded living cells like fill"> +<feTurbulence type="fractalNoise" baseFrequency="0.1" numOctaves="3" result="result7" /> +<feColorMatrix values="0" result="result8" type="saturate" /> +<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -12 " result="result6" type="matrix" /> +<feGaussianBlur stdDeviation="2" result="result5" in="result6" /> +<feColorMatrix in="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -0.1 " result="result0" type="matrix" /> +<feComposite k1="0.8" k2="1" in2="SourceGraphic" operator="arithmetic" result="result3" in="result0" /> +<feComposite operator="atop" in2="result8" /> +<feBlend blend="normal" mode="normal" in2="SourceGraphic" result="result9" /> +<feComposite in="result9" in2="SourceGraphic" operator="atop" result="result2" /> +</filter> </defs> </svg>
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