diff options
| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-08-09 14:21:00 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-08-09 14:21:00 +0000 |
| commit | c2ab8a98fbcc76ff1df8ea9167f77aabbb01f9e3 (patch) | |
| tree | 2e8cb8269c0304f1e96eca222b44cdceb839ca25 /share | |
| parent | updated POT and POs (diff) | |
| download | inkscape-c2ab8a98fbcc76ff1df8ea9167f77aabbb01f9e3.tar.gz inkscape-c2ab8a98fbcc76ff1df8ea9167f77aabbb01f9e3.zip | |
Adding a Tinfoil bump, removing NR from Non realistic shaders names
(bzr r8453)
Diffstat (limited to 'share')
| -rw-r--r-- | share/filters/filters.svg | 68 |
1 files changed, 42 insertions, 26 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index 3d0ce377a..e0bba416b 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -406,8 +406,8 @@ <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" /> <feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" /> <feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" /> -<feSpecularLighting result="result6" surfaceScale="5" specularExponent="5"> -<feDistantLight azimuth="225" elevation="25" /> +<feSpecularLighting result="result6" surfaceScale="5" specularExponent="3"> +<feDistantLight azimuth="225" elevation="10" /> </feSpecularLighting> <feComposite in2="fbSourceGraphicAlpha" in="result6" result="result2" operator="in" /> <feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="0.7" /> @@ -1238,21 +1238,21 @@ <filter id="f121" inkscape:label="Simple blur" inkscape:menu="ABCs" inkscape:menu-tooltip="Simple Gaussian blur, same as the blur slider in Fill and Stroke dialog"> <feGaussianBlur stdDeviation="3" /> </filter> -<filter id="f122" inkscape:menu-tooltip="Same as Bubbly Bumps but with a diffuse light instead of a specular one" inkscape:menu="Bumps" inkscape:label="Bubbly Bumps, matte"> -<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result0" /> -<feTurbulence type="fractalNoise" result="result1" numOctaves="10" seed="300" baseFrequency="0.15" /> +<filter id="f122" inkscape:label="Bubbly Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Bubbly Bumps but with a diffuse light instead of a specular one"> +<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" /> +<feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" /> <feGaussianBlur stdDeviation="4" /> -<feDisplacementMap in="SourceGraphic" result="result6" scale="15" xChannelSelector="R" /> -<feComposite in="result6" in2="result1" operator="in" result="result2" /> -<feComposite operator="arithmetic" in="result0" in2="result2" k3="3" /> -<feBlend in2="result2" blend="normal" mode="multiply" result="fbSourceGraphic" /> -<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " /> -<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> -<feDiffuseLighting diffuseConstant="0.4" surfaceScale="20" result="result5"> -<feDistantLight elevation="25" azimuth="225" /> +<feDisplacementMap xChannelSelector="R" scale="15" result="result6" in="SourceGraphic" /> +<feComposite result="result2" operator="in" in2="result1" in="result6" /> +<feComposite k3="3" in2="result2" in="result0" operator="arithmetic" /> +<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" /> +<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" /> +<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" /> +<feDiffuseLighting result="result5" surfaceScale="50" diffuseConstant="0.6"> +<feDistantLight azimuth="225" elevation="10" /> </feDiffuseLighting> -<feComposite operator="in" result="result2" in="result5" in2="fbSourceGraphicAlpha" /> -<feComposite k3="0.7" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" /> +<feComposite in2="fbSourceGraphicAlpha" in="result5" result="result2" operator="in" /> +<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="0.7" /> </filter> <filter id="f123" inkscape:menu-tooltip="Emboss effect : Colors of the original images are preserved or modified by Blend" inkscape:menu="Bumps" height="1" width="1" y="0" x="0" inkscape:label="Emboss"> <feColorMatrix result="result2" type="luminanceToAlpha" /> @@ -1385,21 +1385,21 @@ <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" /> <feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" /> </filter> -<filter id="f138" inkscape:label="Smooth shader NR" inkscape:menu-tooltip="Smooth shading with a graphite pencil grey" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> +<filter id="f138" inkscape:label="Smooth shader" inkscape:menu-tooltip="Smooth shading with a graphite pencil grey" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> <feGaussianBlur stdDeviation="7" result="result8" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" /> <feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" /> <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" /> <feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" /> </filter> -<filter id="f139" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Combination of smooth shading and embossing" inkscape:label="Emboss shader NR"> +<filter id="f139" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Combination of smooth shading and embossing" inkscape:label="Emboss shader"> <feGaussianBlur result="result8" stdDeviation="5" /> <feComposite in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result8" /> <feComposite k1="1" in="result4" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result8" operator="in" in="result2" result="fbSourceGraphic" /> </filter> -<filter id="f140" inkscape:label="Smooth shader dark NR" inkscape:menu-tooltip="Dark version of non realistic smooth shading" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> +<filter id="f140" inkscape:label="Smooth shader dark" inkscape:menu-tooltip="Dark version of non realistic smooth shading" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> <feGaussianBlur stdDeviation="7" result="result8" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" /> <feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" /> @@ -1412,28 +1412,28 @@ <feComposite k1="1" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result2" operator="in" in="SourceGraphic" result="fbSourceGraphic" /> </filter> -<filter id="f142" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Silky close to mother of pearl shading" inkscape:label="Satin NR"> +<filter id="f142" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Silky close to mother of pearl shading" inkscape:label="Satin"> <feGaussianBlur result="result8" stdDeviation="7" /> <feComposite in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" /> <feComposite k1="1" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result2" operator="in" in="result8" result="fbSourceGraphic" /> </filter> -<filter id="f143" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic frosted glass imitation" inkscape:label="Frosted glass NR"> +<filter id="f143" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic frosted glass imitation" inkscape:label="Frosted glass"> <feGaussianBlur result="result8" stdDeviation="7" /> <feComposite in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" /> <feComposite k1="2" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result2" operator="in" in="result6" result="fbSourceGraphic" /> </filter> -<filter id="f144" inkscape:label="Smooth shader contour NR" inkscape:menu-tooltip="Contouring version of smooth shader" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> +<filter id="f144" inkscape:label="Smooth shader contour" inkscape:menu-tooltip="Contouring version of smooth shader" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> <feGaussianBlur stdDeviation="7" result="result8" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" /> <feDisplacementMap in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" in="result8" /> <feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" /> <feComposite result="fbSourceGraphic" in="result6" operator="in" in2="result2" /> </filter> -<filter id="f145" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Brushed aluminium shader" inkscape:label="Aluminium NR"> +<filter id="f145" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Brushed aluminium shader" inkscape:label="Aluminium"> <feGaussianBlur result="result8" stdDeviation="7" /> <feComposite in="result8" operator="xor" result="result6" in2="SourceGraphic" /> <feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" /> @@ -1446,14 +1446,14 @@ <feComposite k1="5" in="result8" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result2" operator="in" in="result6" result="fbSourceGraphic" /> </filter> -<filter id="f147" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic chrome shader with strong speculars" inkscape:label="Chrome NR"> +<filter id="f147" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic chrome shader with strong speculars" inkscape:label="Chrome"> <feGaussianBlur result="result8" stdDeviation="4" /> <feComposite in="result8" operator="xor" result="result6" in2="result8" /> <feDisplacementMap result="result4" scale="80" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" /> <feComposite k1="3" in="result8" operator="arithmetic" result="result2" in2="result4" /> <feComposite in2="result2" operator="in" in="result2" result="fbSourceGraphic" /> </filter> -<filter id="f148" inkscape:label="Chrome dark NR" inkscape:menu-tooltip="Dark version of chrome shading with a ground reflection simulation" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> +<filter id="f148" inkscape:label="Chrome dark" inkscape:menu-tooltip="Dark version of chrome shading with a ground reflection simulation" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25"> <feGaussianBlur stdDeviation="3.5" result="result8" /> <feComposite in2="result8" result="result6" operator="xor" in="result8" /> <feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" /> @@ -1947,11 +1947,11 @@ <feComposite in2="result7" result="fbSourceGraphic" k2="0.15" in="result2" k1="2" operator="arithmetic" /> <feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.7 -2.6 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="matrix" /> <feGaussianBlur stdDeviation="0.5" result="result9" /> -<feSpecularLighting surfaceScale="10" specularExponent="5" result="result11" specularConstant="0.7"> +<feSpecularLighting surfaceScale="10" specularExponent="3" result="result11" specularConstant="0.7"> <feDistantLight azimuth="235" elevation="55" /> </feSpecularLighting> <feDiffuseLighting in="result9" lighting-color="rgb(255,255,255)" result="result6" diffuseConstant="0.4" surfaceScale="50"> -<feDistantLight elevation="50" azimuth="235" /> +<feDistantLight elevation="10" azimuth="235" /> </feDiffuseLighting> <feBlend blend="normal" id="feBlend3105" result="result10" mode="screen" in2="result11" /> <feComposite in2="fbSourceGraphic" in="result10" result="result2" operator="in" /> @@ -2074,5 +2074,21 @@ <feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" /> <feComposite operator="in" result="result2" in2="SourceGraphic" in="result4" /> </filter> +<filter id="f211" inkscape:menu-tooltip="Metallic foil effect combining two lighting types" inkscape:menu="Bumps" inkscape:label="Tinfoil" height="1.4" width="1.4" x="-0.2" y="-0.2"> +<feGaussianBlur in="SourceGraphic" result="result14" stdDeviation="0.5" /> +<feFlood in="result14" flood-color="rgb(127,126,123)" result="result15" flood-opacity="1" /> +<feTurbulence in="result15" type="fractalNoise" seed="25" baseFrequency="0.004 0.008" numOctaves="1" result="result5" /> +<feDisplacementMap scale="100" xChannelSelector="R" in="result5" result="result8" yChannelSelector="B" in2="result14" /> +<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result8"> +<feDistantLight elevation="70" azimuth="225" /> +</feSpecularLighting> +<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result8" lighting-color="rgb(116,245,254)"> +<feDistantLight elevation="55" azimuth="225" /> +</feDiffuseLighting> +<feBlend in2="SourceGraphic" result="result9" mode="screen" blend="normal" /> +<feComposite k3="1" k2="1" in="result2" result="result11" in2="result9" operator="arithmetic" /> +<feComposite in2="SourceGraphic" operator="in" result="result16" /> +<feBlend blend="normal" mode="multiply" in2="result16" /> +</filter> </defs> </svg>
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