diff options
| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-08-13 16:36:29 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-08-13 16:36:29 +0000 |
| commit | dc6a21c1f257799a19327761fdf29f3731ad85a2 (patch) | |
| tree | 42f4f12256dca23e83ae41811b60e5fc51169003 /share | |
| parent | fix pulling out second handle when the segment was a lineto (diff) | |
| download | inkscape-dc6a21c1f257799a19327761fdf29f3731ad85a2.tar.gz inkscape-dc6a21c1f257799a19327761fdf29f3731ad85a2.zip | |
Adding a copper and chocolate and a Relief print bumps and an Inner glow, fixing unadequate setting in Roughen inside and improving it, improving Torn edges, adding crumple to Plastify and Tinfoil
(bzr r8480)
Diffstat (limited to 'share')
| -rw-r--r-- | share/filters/filters.svg | 112 |
1 files changed, 83 insertions, 29 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index b5077e76b..2f28a0c15 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -363,7 +363,7 @@ <feComposite in="SourceGraphic" operator="in" in2="result5" /> <feMorphology operator="dilate" radius="1.5" result="result3" /> <feTurbulence numOctaves="5" baseFrequency="0.03" type="fractalNoise" seed="7" /> -<feGaussianBlur stdDeviation="1" /> +<feGaussianBlur stdDeviation="0.5" /> <feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="27" result="result4" /> <feComposite in="result4" k3="0.8" k1="1.3" result="result2" operator="arithmetic" in2="result4" /> <feBlend in2="result2" mode="screen" blend="normal" in="result2" /> @@ -1139,7 +1139,7 @@ </filter> <filter id="f109" inkscape:label="Roughen inside" inkscape:menu="Distort" inkscape:menu-tooltip="Roughen all inside shapes"> <feTurbulence numOctaves="5" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.08" /> -<feGaussianBlur stdDeviation="0.01" /> +<feGaussianBlur stdDeviation="0.5" /> <feDisplacementMap numOctaves="2" scale="20" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" result="result1" /> <feComposite in="result1" in2="SourceGraphic" operator="atop" /> </filter> @@ -1149,10 +1149,9 @@ <feComposite operator="in" in="result6" in2="result7" /> </filter> <filter id="f111" inkscape:label="Chalk and sponge" inkscape:menu="Distort" inkscape:menu-tooltip="Low turbulence gives sponge look and high turbulence chalk" width="1.6" height="2" y="-0.5" x="-0.3"> -<feBlend blend="normal" result="fbSourceGraphic" mode="normal" /> -<feColorMatrix result="fbSourceGraphicAlpha" values="1" type="saturate" in="fbSourceGraphic" /> -<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="fbSourceGraphicAlpha" /> -<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="fbSourceGraphic" /> +<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="SourceGraphic" result="result1" /> +<feOffset dx="-5" dy="-5" result="result2" /> +<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="SourceGraphic" in2="result1" /> </filter> <filter id="f112" inkscape:label="People" inkscape:menu="Overlays" inkscape:menu-tooltip="Colorized blotches, like a crowd of people"> <feTurbulence result="result7" type="fractalNoise" numOctaves="3" baseFrequency="0.2 0.09" /> @@ -1291,14 +1290,11 @@ <feGaussianBlur result="result4" in="SourceGraphic" stdDeviation="3" /> <feComposite in="result4" in2="result2" operator="arithmetic" k2="-0.25" k3="0.5" k1="1.5" result="result5" /> </filter> -<filter id="f127" inkscape:label="Burnt edges" inkscape:menu="Textures" inkscape:menu-tooltip="Torn edges with a dark inner blur" height="1.4" y="-0.2" width="1.4" x="-0.2"> -<feTurbulence baseFrequency="0.05" numOctaves="3" type="fractalNoise" /> -<feDisplacementMap scale="35" result="result5" xChannelSelector="R" in="SourceGraphic" yChannelSelector="G" /> -<feComposite in="SourceGraphic" operator="in" result="fbSourceGraphic" /> -<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" /> -<feGaussianBlur result="result6" stdDeviation="8" in="fbSourceGraphic" /> -<feComposite in2="result6" operator="atop" in="fbSourceGraphic" result="result8" /> -<feComposite in="result8" in2="fbSourceGraphicAlpha" operator="atop" result="result9" /> +<filter id="f127" inkscape:label="Torn edges" inkscape:menu="Distort" inkscape:menu-tooltip="Displace the outside of shapes and pictures without altering their content" height="1.4" y="-0.2" width="1.4" x="-0.2"> +<feTurbulence id="feTurbulence2917" baseFrequency="0.05" numOctaves="5" type="fractalNoise" result="result6" /> +<feGaussianBlur stdDeviation="0.5" result="result7" /> +<feDisplacementMap scale="25" result="result5" xChannelSelector="R" in="SourceGraphic" in2="result7" /> +<feComposite in="SourceGraphic" operator="atop" /> </filter> <filter id="f128" inkscape:label="Color outline, in" inkscape:menu="Morphology" inkscape:menu-tooltip="A colorizable inner outline with adjustable width and blur"> <feGaussianBlur stdDeviation="2" result="result8" /> @@ -1592,7 +1588,7 @@ <feGaussianBlur stdDeviation="0.01" in="fbSourceGraphic" result="result7" /> <feBlend in2="result7" in="result7" mode="multiply" blend="normal" /> </filter> -<filter id="f162" inkscape:label="Velvet bump" inkscape:menu="Bumps" inkscape:menu-tooltip="Gives a smooth bump velvet like"> +<filter id="f162" inkscape:label="Velvet Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Gives Smooth Bumps velvet like"> <feGaussianBlur stdDeviation="1" result="result3" /> <feBlend in2="result3" result="result5" blend="normal" mode="screen" in="SourceGraphic" /> <feGaussianBlur stdDeviation="1" result="result7" /> @@ -1640,7 +1636,7 @@ <feComposite result="result2" in2="result4" in="result1" operator="atop" /> <feComposite in="SourceGraphic" in2="result2" result="result3" operator="atop" /> </filter> -<filter id="f168" inkscape:label="Inner shadow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable drop shadow inside"> +<filter id="f168" inkscape:label="Inner Shadow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable drop shadow inside"> <feGaussianBlur stdDeviation="4" result="result8" /> <feOffset dx="4" dy="4" result="result11" /> <feComposite result="result6" in="SourceGraphic" operator="in" in2="result11" /> @@ -1648,7 +1644,7 @@ <feBlend blend="normal" mode="normal" in="result6" /> <feComposite result="result2" operator="in" in2="SourceGraphic" /> </filter> -<filter id="f169" y="-0.25" height="1.5" inkscape:menu-tooltip="Darkens the edge with an inner blur and adds a flexible glow" inkscape:menu="Shadows and Glows" inkscape:label="Dark and glow"> +<filter id="f169" y="-0.25" height="1.5" inkscape:menu-tooltip="Darkens the edge with an inner blur and adds a flexible glow" inkscape:menu="Shadows and Glows" inkscape:label="Dark and Glow"> <feGaussianBlur stdDeviation="5" result="result6" id="feGaussianBlur2933" /> <feComposite result="result8" in="SourceGraphic" operator="atop" in2="result6" /> <feComposite result="result9" operator="over" in2="SourceAlpha" in="result8" /> @@ -1688,7 +1684,7 @@ <feMorphology operator="dilate" radius="10" result="result4" /> <feBlend blend="normal" in="result4" in2="result1" mode="darken" result="result3" /> </filter> -<filter id="f175" inkscape:label="Fuzzy glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one"> +<filter id="f175" inkscape:label="Fuzzy Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one"> <feOffset dx="4" dy="4" result="result11" in="SourceGraphic" /> <feGaussianBlur stdDeviation="4" result="result8" /> <feComposite result="result9" in="SourceGraphic" operator="in" in2="result8" /> @@ -1781,16 +1777,18 @@ <feBlend mode="normal" blend="normal" in2="result8" result="result11" /> <feBlend blend="normal" mode="multiply" in2="result11" /> </filter> -<filter id="f183" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plastify" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a wavy reflective surface effect"> +<filter id="f183" inkscape:label="Plastify" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL edges detection bump with a wavy reflective surface effect and variable crumple"> <feGaussianBlur stdDeviation="1" result="result14" /> <feFlood flood-opacity="1" result="result15" flood-color="rgb(55,200,113)" in="result14" /> <feTurbulence result="result5" numOctaves="1" baseFrequency="0.004 0.008" seed="25" type="fractalNoise" in="result15" /> <feDisplacementMap in2="result14" yChannelSelector="B" result="result8" in="result5" xChannelSelector="R" scale="100" /> +<feGaussianBlur stdDeviation="1" result="result17" /> <feSpecularLighting in="result8" lighting-color="rgb(255,255,255)" result="result2" surfaceScale="-10" specularConstant="1" specularExponent="50"> <feDistantLight azimuth="225" elevation="80" /> </feSpecularLighting> <feBlend blend="normal" mode="screen" result="result9" in2="SourceGraphic" /> -<feComposite operator="atop" in2="result14" result="result11" in="result9" /> +<feComposite operator="atop" in2="SourceGraphic" result="result11" /> +<feDisplacementMap result="result16" in="result11" scale="0" xChannelSelector="R" in2="result5" /> </filter> <filter id="f184" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plaster" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a matte and crumpled surface effect"> <feGaussianBlur stdDeviation="2" result="result14" /> @@ -1964,7 +1962,7 @@ <feGaussianBlur result="result11" stdDeviation="2" /> <feDisplacementMap in="result7" in2="result11" xChannelSelector="A" yChannelSelector="G" scale="100" result="result4" /> <feComposite in2="result4" result="result2" operator="in" in="result9" /> -<feComposite result="fbSourceGraphic" operator="in" in2="result9" /> +<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" /> <feBlend result="fbSourceGraphic" mode="multiply" blend="normal" /> <feGaussianBlur result="result13" stdDeviation="0.5" /> <feSpecularLighting in="result13" specularExponent="5" surfaceScale="15" result="result12"> @@ -1973,7 +1971,7 @@ <feComposite in2="fbSourceGraphic" in="result12" result="result2" operator="in" /> <feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="1" /> </filter> -<filter id="f201" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps" inkscape:label="Canvas Bumps"> +<filter id="201" inkscape:label="Canvas Bumps" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps"> <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" /> <feBlend in="result1" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" /> <feColorMatrix result="fbSourceGraphicAlpha" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " /> @@ -1981,8 +1979,8 @@ <feSpecularLighting result="result6" surfaceScale="5" specularConstant="1" specularExponent="5"> <feDistantLight azimuth="225" elevation="35" /> </feSpecularLighting> -<feComposite operator="in" result="result2" in="result6" in2="SourceGraphic" /> -<feComposite in2="SourceGraphic" k3="1" k2="0.5" operator="arithmetic" result="result4" in="result2" /> +<feComposite in2="SourceGraphic" k3="1" k2="0.5" operator="arithmetic" result="result4" /> +<feComposite operator="in" result="result2" in="result4" in2="SourceGraphic" /> </filter> <filter id="f202" inkscape:label="Canvas Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Canvas Bumps but with a diffuse light instead of a specular one"> <feTurbulence baseFrequency="0.2" seed="300" numOctaves="7" result="result1" type="turbulence" in="SourceGraphic" /> @@ -1992,8 +1990,8 @@ <feDiffuseLighting result="result5" surfaceScale="15" diffuseConstant="0.4"> <feDistantLight azimuth="235" elevation="25" /> </feDiffuseLighting> -<feComposite in2="SourceGraphic" in="result5" result="result2" operator="in" /> -<feComposite in="result2" result="result4" operator="arithmetic" k2="0.9" k3="0.9" in2="SourceGraphic" /> +<feComposite result="result4" operator="arithmetic" k2="0.9" k3="0.9" in2="SourceGraphic" /> +<feComposite in2="SourceGraphic" in="result4" result="result2" operator="in" /> </filter> <filter id="f203" inkscape:menu-tooltip="Same as Canvas Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="Canvas Bumps alpha"> <feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" /> @@ -2074,21 +2072,77 @@ <feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" /> <feComposite operator="in" result="result2" in2="SourceGraphic" in="result4" /> </filter> -<filter id="f211" inkscape:menu-tooltip="Metallic foil effect combining two lighting types" inkscape:menu="Bumps" inkscape:label="Tinfoil" height="1.4" width="1.4" x="-0.2" y="-0.2"> +<filter id="f211" inkscape:label="Tinfoil" inkscape:menu-tooltip="Metallic foil effect combining two lighting types and variable crumple" inkscape:menu="Bumps" height="1.4" width="1.4" x="-0.2" y="-0.2"> <feGaussianBlur in="SourceGraphic" result="result14" stdDeviation="0.5" /> <feFlood in="result14" flood-color="rgb(127,126,123)" result="result15" flood-opacity="1" /> <feTurbulence in="result15" type="fractalNoise" seed="25" baseFrequency="0.004 0.008" numOctaves="1" result="result5" /> <feDisplacementMap scale="100" xChannelSelector="R" in="result5" result="result8" yChannelSelector="B" in2="result14" /> -<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result8"> +<feGaussianBlur stdDeviation="0.5" result="result17" /> +<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result17"> <feDistantLight elevation="70" azimuth="225" /> </feSpecularLighting> -<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result8" lighting-color="rgb(116,245,254)"> +<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result17" lighting-color="rgb(116,245,254)"> <feDistantLight elevation="55" azimuth="225" /> </feDiffuseLighting> <feBlend in2="SourceGraphic" result="result9" mode="screen" blend="normal" /> <feComposite k3="1" k2="1" in="result2" result="result11" in2="result9" operator="arithmetic" /> <feComposite in2="SourceGraphic" operator="in" result="result16" /> <feBlend blend="normal" mode="multiply" in2="result16" /> +<feDisplacementMap in2="result5" xChannelSelector="R" scale="0" /> +</filter> +<filter id="f212" inkscape:label="Copper and chocolate" inkscape:menu="Bumps" inkscape:menu-tooltip="Specular bump which can be easily converted from metallic to molded plastic effects"> +<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result0" /> +<feFlood result="result6" flood-color="rgb(147,80,9)" /> +<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="result0" in2="result6" /> +<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.2 -2.9 " /> +<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="1.5" /> +<feSpecularLighting specularExponent="30" specularConstant="1" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0"> +<feDistantLight azimuth="225" elevation="69" /> +</feSpecularLighting> +<feBlend blend="normal" mode="screen" result="result5" in2="result6" in="result1" /> +<feComposite id="feComposite3011" result="result7" operator="arithmetic" k2="1.2" k1="0.2" k3="0.2" in="result5" /> +<feBlend blend="normal" mode="multiply" result="result8" in2="result7" /> +<feComposite operator="in" in2="SourceGraphic" result="result9" in="result8" /> +</filter> +<filter id="f213" inkscape:label="Inner Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable glow inside"> +<feGaussianBlur stdDeviation="10" result="result8" /> +<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" /> +<feComposite operator="in" result="result11" /> +<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,222,85)" /> +<feBlend blend="normal" mode="normal" in="result11" in2="result10" result="result12" /> +<feComposite result="result2" operator="in" in2="SourceGraphic" in="result12" /> +</filter> +<filter id="f214" inkscape:label="Soft colors" inkscape:menu="Color" inkscape:menu-tooltip="Adds a colorizable glow inside" height="1" width="1" x="0" y="0"> +<feColorMatrix type="saturate" values="0.5" /> +<feComposite result="result15" operator="arithmetic" k2="0.4" k1="0.3" k3="0.3" /> +<feGaussianBlur in="result15" result="result8" stdDeviation="5" /> +<feComposite operator="in" result="result13" /> +<feComposite k3="0.3" k1="0.3" k2="0.4" in2="result13" operator="arithmetic" in="result15" result="result6" /> +<feFlood flood-color="rgb(128,172,0)" flood-opacity="1" in="result6" result="result10" /> +<feBlend result="result12" in2="result10" in="result6" mode="darken" blend="normal" /> +<feBlend in2="result6" result="result14" mode="screen" blend="normal" /> +<feComposite in="result14" in2="SourceGraphic" operator="in" result="result2" /> +</filter> +<filter id="f215" inkscape:label="Relief print" inkscape:menu="Bumps" inkscape:menu-tooltip="Bevel whith bumps, color flood and complex lighting"> +<feGaussianBlur stdDeviation="5" result="result8" /> +<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" /> +<feComposite operator="in" result="result11" /> +<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,255,255)" /> +<feBlend blend="normal" mode="multiply" in="result10" in2="result11" result="result12" /> +<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" in="result12" /> +<feFlood result="result6" flood-color="rgb(75,101,154)" in="fbSourceGraphic" /> +<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="fbSourceGraphic" in2="result6" /> +<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.9 -2.7 " type="matrix" /> +<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" /> +<feDiffuseLighting lighting-color="rgb(255,255,255)" diffuseConstant="0.7" surfaceScale="50" result="result13" in="result0"> +<feDistantLight elevation="20" azimuth="225" /> +</feDiffuseLighting> +<feSpecularLighting specularExponent="20" specularConstant="0.7" surfaceScale="10" lighting-color="rgb(255,255,255)" result="result1" in="result0"> +<feDistantLight elevation="45" azimuth="225" /> +</feSpecularLighting> +<feBlend blend="normal" mode="screen" result="result5" in2="SourceGraphic" in="result13" /> +<feComposite in="result1" k3="1" k2="1" operator="arithmetic" in2="result5" result="result9" /> +<feComposite in2="SourceGraphic" operator="in" /> </filter> </defs> </svg>
\ No newline at end of file |
