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| author | Ivan Louette <ivan_louette@yahoo.fr> | 2009-08-08 11:20:14 +0000 |
|---|---|---|
| committer | ivanlouette57 <ivanlouette57@users.sourceforge.net> | 2009-08-08 11:20:14 +0000 |
| commit | e9060141e45972e0cd06cfef1cf76de629b6fe38 (patch) | |
| tree | e3adb09bb300f36c2e70aec2f3e81b6fbcf60031 /share | |
| parent | Fixing a lighting problem in Organic, adding a Combined lighting Bevel and im... (diff) | |
| download | inkscape-e9060141e45972e0cd06cfef1cf76de629b6fe38.tar.gz inkscape-e9060141e45972e0cd06cfef1cf76de629b6fe38.zip | |
Fixing a transparency problem in Bubbly bumps and Bubbly bumps, matte and adding specular light to Riddled Texture
(bzr r8445)
Diffstat (limited to 'share')
| -rw-r--r-- | share/filters/filters.svg | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/share/filters/filters.svg b/share/filters/filters.svg index a9d3e9719..3d0ce377a 100644 --- a/share/filters/filters.svg +++ b/share/filters/filters.svg @@ -410,7 +410,7 @@ <feDistantLight azimuth="225" elevation="25" /> </feSpecularLighting> <feComposite in2="fbSourceGraphicAlpha" in="result6" result="result2" operator="in" /> -<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="0.9" k3="0.7" /> +<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="0.7" /> </filter> <filter id="f046" inkscape:label="Glowing bubble" inkscape:menu="Ridges" inkscape:menu-tooltip="Bubble effect with refraction and glow" x="-0.25" y="-0.25" width="1.5" height="1.5"> <feGaussianBlur stdDeviation="1" result="result1" /> @@ -1252,7 +1252,7 @@ <feDistantLight elevation="25" azimuth="225" /> </feDiffuseLighting> <feComposite operator="in" result="result2" in="result5" in2="fbSourceGraphicAlpha" /> -<feComposite k3="0.7" k2="0.9" operator="arithmetic" result="result4" in="fbSourceGraphic" /> +<feComposite k3="0.7" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" /> </filter> <filter id="f123" inkscape:menu-tooltip="Emboss effect : Colors of the original images are preserved or modified by Blend" inkscape:menu="Bumps" height="1" width="1" y="0" x="0" inkscape:label="Emboss"> <feColorMatrix result="result2" type="luminanceToAlpha" /> @@ -1944,14 +1944,18 @@ <feGaussianBlur result="result8" stdDeviation="1" /> <feDisplacementMap in2="result0" in="result1" xChannelSelector="R" yChannelSelector="B" scale="20" result="result2" /> <feComposite result="result7" operator="in" in="result2" in2="result8" /> -<feComposite in2="result7" result="fbSourceGraphic" k2="0.2" in="result2" k1="1.8" operator="arithmetic" /> -<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.7 -2.6 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" /> -<feGaussianBlur stdDeviation="0.5" id="feGaussianBlur3228" result="result9" /> +<feComposite in2="result7" result="fbSourceGraphic" k2="0.15" in="result2" k1="2" operator="arithmetic" /> +<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.7 -2.6 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="matrix" /> +<feGaussianBlur stdDeviation="0.5" result="result9" /> +<feSpecularLighting surfaceScale="10" specularExponent="5" result="result11" specularConstant="0.7"> +<feDistantLight azimuth="235" elevation="55" /> +</feSpecularLighting> <feDiffuseLighting in="result9" lighting-color="rgb(255,255,255)" result="result6" diffuseConstant="0.4" surfaceScale="50"> <feDistantLight elevation="50" azimuth="235" /> </feDiffuseLighting> -<feComposite in2="fbSourceGraphic" in="result6" result="result2" operator="in" /> -<feComposite k3="1.2" k2="1.2" operator="arithmetic" in2="fbSourceGraphic" /> +<feBlend blend="normal" id="feBlend3105" result="result10" mode="screen" in2="result11" /> +<feComposite in2="fbSourceGraphic" in="result10" result="result2" operator="in" /> +<feComposite k3="0.9" k2="1" operator="arithmetic" in2="fbSourceGraphic" /> </filter> <filter id="f200" inkscape:label="Wrinkled varnish" inkscape:menu="Bumps" inkscape:menu-tooltip="Thick glossy and translucent paint texture with high depth" height="1.3" y="-0.15" width="1.3" x="-0.15"> <feGaussianBlur stdDeviation="1" in="SourceGraphic" result="result9" /> |
