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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2015-07-24 23:26:11 +0000
committerJabiertxof <jtx@jtx.marker.es>2015-07-24 23:26:11 +0000
commit7b6ffd82650ee1e20a53b0631d5c2dddef58e8d5 (patch)
tree48cae26bf789b11d79f72efc16a6676f960eaaa6 /src/2geom/curve.cpp
parentupdate to trunk (diff)
parent3D box tool: the shift key must not prevent snapping of the vanishing point. ... (diff)
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update to trunk
(bzr r12588.1.45)
Diffstat (limited to 'src/2geom/curve.cpp')
-rw-r--r--src/2geom/curve.cpp157
1 files changed, 111 insertions, 46 deletions
diff --git a/src/2geom/curve.cpp b/src/2geom/curve.cpp
index c0f2bf883..b45228514 100644
--- a/src/2geom/curve.cpp
+++ b/src/2geom/curve.cpp
@@ -32,62 +32,26 @@
*/
#include <2geom/curve.h>
-#include <2geom/nearest-point.h>
+#include <2geom/exception.h>
+#include <2geom/nearest-time.h>
#include <2geom/sbasis-geometric.h>
+#include <2geom/sbasis-to-bezier.h>
#include <2geom/ord.h>
+#include <2geom/path-sink.h>
+
+//#include <iostream>
namespace Geom
{
-int CurveHelpers::root_winding(Curve const &c, Point p) {
- std::vector<double> ts = c.roots(p[Y], Y);
-
- if(ts.empty()) return 0;
-
- double const fudge = 0.01; //fudge factor used on first and last
-
- std::sort(ts.begin(), ts.end());
-
- // winding determined by crossings at roots
- int wind=0;
- // previous time
- double pt = ts.front() - fudge;
- for ( std::vector<double>::iterator ti = ts.begin()
- ; ti != ts.end()
- ; ++ti )
- {
- double t = *ti;
- if ( t <= 0. || t >= 1. ) continue; //skip endpoint roots
- if ( c.valueAt(t, X) > p[X] ) { // root is ray intersection
- // Get t of next:
- std::vector<double>::iterator next = ti;
- ++next;
- double nt;
- if(next == ts.end()) nt = t + fudge; else nt = *next;
-
- // Check before in time and after in time for positions
- // Currently we're using the average times between next and previous segs
- Cmp after_to_ray = cmp(c.valueAt((t + nt) / 2, Y), p[Y]);
- Cmp before_to_ray = cmp(c.valueAt((t + pt) / 2, Y), p[Y]);
- // if y is included, these will have opposite values, giving order.
- Cmp dt = cmp(after_to_ray, before_to_ray);
- if(dt != EQUAL_TO) //Should always be true, but yah never know..
- wind += dt;
- pt = t;
- }
- }
-
- return wind;
-}
-
-Coord Curve::nearestPoint(Point const& p, Coord a, Coord b) const
+Coord Curve::nearestTime(Point const& p, Coord a, Coord b) const
{
- return nearest_point(p, toSBasis(), a, b);
+ return nearest_time(p, toSBasis(), a, b);
}
-std::vector<Coord> Curve::allNearestPoints(Point const& p, Coord from, Coord to) const
+std::vector<Coord> Curve::allNearestTimes(Point const& p, Coord from, Coord to) const
{
- return all_nearest_points(p, toSBasis(), from, to);
+ return all_nearest_times(p, toSBasis(), from, to);
}
Coord Curve::length(Coord tolerance) const
@@ -95,6 +59,97 @@ Coord Curve::length(Coord tolerance) const
return ::Geom::length(toSBasis(), tolerance);
}
+int Curve::winding(Point const &p) const
+{
+ try {
+ std::vector<Coord> ts = roots(p[Y], Y);
+ if(ts.empty()) return 0;
+ std::sort(ts.begin(), ts.end());
+
+ // skip endpoint roots when they are local maxima on the Y axis
+ // this follows the convention used in other winding routines,
+ // i.e. that the bottommost coordinate is not part of the shape
+ bool ingore_0 = unitTangentAt(0)[Y] <= 0;
+ bool ignore_1 = unitTangentAt(1)[Y] >= 0;
+
+ int wind = 0;
+ for (std::size_t i = 0; i < ts.size(); ++i) {
+ Coord t = ts[i];
+ //std::cout << t << std::endl;
+ if ((t == 0 && ingore_0) || (t == 1 && ignore_1)) continue;
+ if (valueAt(t, X) > p[X]) { // root is ray intersection
+ Point tangent = unitTangentAt(t);
+ if (tangent[Y] > 0) {
+ // at the point of intersection, curve goes in +Y direction,
+ // so it winds in the direction of positive angles
+ ++wind;
+ } else if (tangent[Y] < 0) {
+ --wind;
+ }
+ }
+ }
+ return wind;
+ } catch (InfiniteSolutions const &e) {
+ // this means we encountered a line segment exactly coincident with the point
+ // skip, since this will be taken care of by endpoint roots in other segments
+ return 0;
+ }
+}
+
+std::vector<CurveIntersection> Curve::intersect(Curve const &/*other*/, Coord /*eps*/) const
+{
+ // TODO: approximate as Bezier
+ THROW_NOTIMPLEMENTED();
+}
+
+std::vector<CurveIntersection> Curve::intersectSelf(Coord eps) const
+{
+ std::vector<CurveIntersection> result;
+ // Monotonic segments cannot have self-intersections.
+ // Thus, we can split the curve at roots and intersect the portions.
+ std::vector<Coord> splits;
+ std::auto_ptr<Curve> deriv(derivative());
+ splits = deriv->roots(0, X);
+ if (splits.empty()) {
+ return result;
+ }
+ deriv.reset();
+ splits.push_back(1.);
+
+ boost::ptr_vector<Curve> parts;
+ Coord previous = 0;
+ for (unsigned i = 0; i < splits.size(); ++i) {
+ if (splits[i] == 0.) continue;
+ parts.push_back(portion(previous, splits[i]));
+ previous = splits[i];
+ }
+
+ Coord prev_i = 0;
+ for (unsigned i = 0; i < parts.size()-1; ++i) {
+ Interval dom_i(prev_i, splits[i]);
+ prev_i = splits[i];
+
+ Coord prev_j = 0;
+ for (unsigned j = i+1; j < parts.size(); ++j) {
+ Interval dom_j(prev_j, splits[j]);
+ prev_j = splits[j];
+
+ std::vector<CurveIntersection> xs = parts[i].intersect(parts[j], eps);
+ for (unsigned k = 0; k < xs.size(); ++k) {
+ // to avoid duplicated intersections, skip values at exactly 1
+ if (xs[k].first == 1. || xs[k].second == 1.) continue;
+
+ Coord ti = dom_i.valueAt(xs[k].first);
+ Coord tj = dom_j.valueAt(xs[k].second);
+
+ CurveIntersection real(ti, tj, xs[k].point());
+ result.push_back(real);
+ }
+ }
+ }
+ return result;
+}
+
Point Curve::unitTangentAt(Coord t, unsigned n) const
{
std::vector<Point> derivs = pointAndDerivatives(t, n);
@@ -108,6 +163,16 @@ Point Curve::unitTangentAt(Coord t, unsigned n) const
return Point (0,0);
};
+void Curve::feed(PathSink &sink, bool moveto_initial) const
+{
+ std::vector<Point> pts;
+ sbasis_to_bezier(pts, toSBasis(), 2); //TODO: use something better!
+ if (moveto_initial) {
+ sink.moveTo(initialPoint());
+ }
+ sink.curveTo(pts[0], pts[1], pts[2]);
+}
+
} // namespace Geom
/*