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authorJohan B. C. Engelen <jbc.engelen@swissonline.ch>2007-08-14 20:54:48 +0000
committerjohanengelen <johanengelen@users.sourceforge.net>2007-08-14 20:54:48 +0000
commit55d43e4e27e0ba58a47fad70957dfa989aa173ad (patch)
tree2ccfbac1c50023d08ae32975c876fa2478c1ad2a /src/2geom/point.h
parentFix for bug #1752113; added set_preview_widget_active(false) to FileSaveDialo... (diff)
downloadinkscape-55d43e4e27e0ba58a47fad70957dfa989aa173ad.tar.gz
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Commit LivePathEffect branch to trunk!
(disabled extension/internal/bitmap/*.* in build.xml to fix compilation) (bzr r3472)
Diffstat (limited to 'src/2geom/point.h')
-rw-r--r--src/2geom/point.h229
1 files changed, 229 insertions, 0 deletions
diff --git a/src/2geom/point.h b/src/2geom/point.h
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+#ifndef SEEN_Geom_POINT_H
+#define SEEN_Geom_POINT_H
+
+/** \file
+ * Cartesian point class.
+ */
+
+#include <iostream>
+
+#include "coord.h"
+#include "utils.h"
+
+namespace Geom {
+
+enum Dim2 { X=0, Y=1 };
+
+class Matrix;
+
+/// Cartesian point.
+class Point {
+ Coord _pt[2];
+
+ public:
+ inline Point()
+ { _pt[X] = _pt[Y] = 0; }
+
+ inline Point(Coord x, Coord y) {
+ _pt[X] = x; _pt[Y] = y;
+ }
+
+ inline Point(Point const &p) {
+ for (unsigned i = 0; i < 2; ++i)
+ _pt[i] = p._pt[i];
+ }
+
+ inline Point &operator=(Point const &p) {
+ for (unsigned i = 0; i < 2; ++i)
+ _pt[i] = p._pt[i];
+ return *this;
+ }
+
+ inline Coord operator[](unsigned i) const { return _pt[i]; }
+ inline Coord &operator[](unsigned i) { return _pt[i]; }
+
+ Coord operator[](Dim2 d) const throw() { return _pt[d]; }
+ Coord &operator[](Dim2 d) throw() { return _pt[d]; }
+
+ static inline Point polar(Coord angle, Coord radius) {
+ return Point(radius * std::cos(angle), radius * std::sin(angle));
+ }
+
+ inline Coord length() const { return hypot(_pt[0], _pt[1]); }
+
+ /** Return a point like this point but rotated -90 degrees.
+ (If the y axis grows downwards and the x axis grows to the
+ right, then this is 90 degrees counter-clockwise.)
+ **/
+ Point ccw() const {
+ return Point(_pt[Y], -_pt[X]);
+ }
+
+ /** Return a point like this point but rotated +90 degrees.
+ (If the y axis grows downwards and the x axis grows to the
+ right, then this is 90 degrees clockwise.)
+ **/
+ Point cw() const {
+ return Point(-_pt[Y], _pt[X]);
+ }
+
+ /**
+ \brief A function to lower the precision of the point
+ \param places The number of decimal places that should be in
+ the final number.
+ */
+ inline void round (int places = 0) {
+ _pt[X] = (Coord)(decimal_round((double)_pt[X], places));
+ _pt[Y] = (Coord)(decimal_round((double)_pt[Y], places));
+ return;
+ }
+
+ void normalize();
+
+ inline Point operator+(Point const &o) const {
+ return Point(_pt[X] + o._pt[X], _pt[Y] + o._pt[Y]);
+ }
+ inline Point operator-(Point const &o) const {
+ return Point(_pt[X] - o._pt[X], _pt[Y] - o._pt[Y]);
+ }
+ inline Point &operator+=(Point const &o) {
+ for ( unsigned i = 0 ; i < 2 ; ++i ) {
+ _pt[i] += o._pt[i];
+ }
+ return *this;
+ }
+ inline Point &operator-=(Point const &o) {
+ for ( unsigned i = 0 ; i < 2 ; ++i ) {
+ _pt[i] -= o._pt[i];
+ }
+ return *this;
+ }
+
+ inline Point operator-() const {
+ return Point(-_pt[X], -_pt[Y]);
+ }
+ inline Point operator*(double const s) const {
+ return Point(_pt[X] * s, _pt[Y] * s);
+ }
+ inline Point operator/(double const s) const {
+ //TODO: s == 0?
+ return Point(_pt[X] / s, _pt[Y] / s);
+ }
+ inline Point &operator*=(double const s) {
+ for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] *= s;
+ return *this;
+ }
+ inline Point &operator/=(double const s) {
+ //TODO: s == 0?
+ for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] /= s;
+ return *this;
+ }
+
+ Point &operator*=(Matrix const &m);
+
+ inline int operator == (const Point &in_pnt) {
+ return ((_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y]));
+ }
+
+ friend inline std::ostream &operator<< (std::ostream &out_file, const Geom::Point &in_pnt);
+};
+
+inline Point operator*(double const s, Point const &p) { return p * s; }
+
+/** A function to print out the Point. It just prints out the coords
+ on the given output stream */
+inline std::ostream &operator<< (std::ostream &out_file, const Geom::Point &in_pnt) {
+ out_file << "X: " << in_pnt[X] << " Y: " << in_pnt[Y];
+ return out_file;
+}
+
+/** This is a rotation (sort of). */
+inline Point operator^(Point const &a, Point const &b) {
+ Point const ret(a[0] * b[0] - a[1] * b[1],
+ a[1] * b[0] + a[0] * b[1]);
+ return ret;
+}
+
+//IMPL: boost::EqualityComparableConcept
+inline bool operator==(Point const &a, Point const &b) {
+ return (a[X] == b[X]) && (a[Y] == b[Y]);
+}
+inline bool operator!=(Point const &a, Point const &b) {
+ return (a[X] != b[X]) || (a[Y] != b[Y]);
+}
+
+/** This is a lexicographical ordering for points. It is remarkably useful for sweepline algorithms*/
+inline bool operator<=(Point const &a, Point const &b) {
+ return ( ( a[Y] < b[Y] ) ||
+ (( a[Y] == b[Y] ) && ( a[X] < b[X] )));
+}
+
+Coord L1(Point const &p);
+
+/** Compute the L2, or euclidean, norm of \a p. */
+inline Coord L2(Point const &p) { return p.length(); }
+
+/** Compute the square of L2 norm of \a p. Warning: this can overflow where L2 won't.*/
+inline Coord L2sq(Point const &p) { return p[0]*p[0] + p[1]*p[1]; }
+
+double LInfty(Point const &p);
+bool is_zero(Point const &p);
+bool is_unit_vector(Point const &p);
+
+extern double atan2(Point const p);
+/** compute the angle turning from a to b (signed). */
+extern double angle_between(Point const a, Point const b);
+
+//IMPL: NearConcept
+inline bool near(Point const &a, Point const &b, double const eps=EPSILON) {
+ return ( near(a[X],b[X],eps) && near(a[Y],b[Y],eps) );
+}
+
+/** Returns p * Geom::rotate_degrees(90), but more efficient.
+ *
+ * Angle direction in Inkscape code: If you use the traditional mathematics convention that y
+ * increases upwards, then positive angles are anticlockwise as per the mathematics convention. If
+ * you take the common non-mathematical convention that y increases downwards, then positive angles
+ * are clockwise, as is common outside of mathematics.
+ *
+ * There is no rot_neg90 function: use -rot90(p) instead.
+ */
+inline Point rot90(Point const &p) { return Point(-p[Y], p[X]); }
+
+/** Given two points and a parameter t \in [0, 1], return a point
+ * proportionally from a to b by t. Akin to 1 degree bezier.*/
+inline Point lerp(double const t, Point const a, Point const b) { return (a * (1 - t) + b * t); }
+
+Point unit_vector(Point const &a);
+
+/** compute the dot product (inner product) between the vectors a and b. */
+inline Coord dot(Point const &a, Point const &b) { return a[0] * b[0] + a[1] * b[1]; }
+/** Defined as dot(a, b.cw()). */
+inline Coord cross(Point const &a, Point const &b) { return dot(a, b.cw()); }
+
+/** compute the euclidean distance between points a and b. TODO: hypot safer/faster? */
+inline Coord distance (Point const &a, Point const &b) { return L2(a - b); }
+
+/** compute the square of the distance between points a and b. */
+inline Coord distanceSq (Point const &a, Point const &b) { return L2sq(a - b); }
+
+Point abs(Point const &b);
+
+Point operator*(Point const &v, Matrix const &m);
+
+Point operator/(Point const &p, Matrix const &m);
+
+} /* namespace Geom */
+
+#endif /* !SEEN_Geom_POINT_H */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :