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| author | Maximilian Albert <maximilian.albert@gmail.com> | 2007-07-11 08:01:56 +0000 |
|---|---|---|
| committer | cilix42 <cilix42@users.sourceforge.net> | 2007-07-11 08:01:56 +0000 |
| commit | 622194729542a21fec2330189f7cb3dabfaf1e10 (patch) | |
| tree | 7685c0ee856cfad863e376a3189543905b6fc6da /src/axis-manip.h | |
| parent | apparently filter-dialog cpp file wasn't added to translatable ones as well :) (diff) | |
| download | inkscape-622194729542a21fec2330189f7cb3dabfaf1e10.tar.gz inkscape-622194729542a21fec2330189f7cb3dabfaf1e10.zip | |
Move 3D axis manipulation functions to separate file
(bzr r3226)
Diffstat (limited to 'src/axis-manip.h')
| -rw-r--r-- | src/axis-manip.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/axis-manip.h b/src/axis-manip.h new file mode 100644 index 000000000..7ad716046 --- /dev/null +++ b/src/axis-manip.h @@ -0,0 +1,129 @@ +/* + * Generic auxiliary routines for 3D axes + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifndef SEEN_AXIS_MANIP_H +#define SEEN_AXIS_MANIP_H + +#include <gtk/gtk.h> +#include "libnr/nr-point.h" + +namespace Box3D { + +// The X-/Y-/Z-axis corresponds to the first/second/third digit +// in binary representation, respectively. +enum Axis { + X = 1, + Y = 2, + Z = 4, + XY = 3, + XZ = 5, + YZ = 6, + XYZ = 7, + NONE = 0 +}; + +// We use the fourth bit in binary representation +// to indicate whether a face is front or rear. +enum FrontOrRear { // find a better name + FRONT = 0, + REAR = 8 +}; + +extern Axis axes[3]; +extern Axis planes[3]; +extern FrontOrRear face_positions [2]; + +// Given a bit sequence that unambiguously specifies the face of a 3D box, +// return a number between 0 and 5 corresponding to that particular face +// (which is normally used to index an array). Return -1 if the bit sequence +// does not specify a face. A face can either be given by its plane (e.g, XY) +// or by the axis that is orthogonal to it (e.g., Z). +inline gint face_to_int (guint face_id) { + switch (face_id) { + case 1: return 0; + case 2: return 2; + case 4: return 4; + case 3: return 4; + case 5: return 2; + case 6: return 0; + + case 9: return 1; + case 10: return 3; + case 12: return 5; + case 11: return 5; + case 13: return 3; + case 14: return 1; + + default: return -1; + } +} + +inline bool is_single_axis_direction (Box3D::Axis dir) { + // tests whether dir is nonzero and a power of 2 + return (!(dir & (dir - 1)) && dir); +} + +/** + * Given two axis directions out of {X, Y, Z} or the corresponding plane, return the remaining one + * We don't check if 'plane' really specifies a plane (i.e., if it consists of precisely two directions). + */ +inline Box3D::Axis third_axis_direction (Box3D::Axis dir1, Box3D::Axis dir2) { + return (Box3D::Axis) ((dir1 + dir2) ^ 0x7); +} +inline Box3D::Axis third_axis_direction (Box3D::Axis plane) { + return (Box3D::Axis) (plane ^ 0x7); +} + +/* returns the first/second axis direction occuring in the (possibly compound) expression 'dirs' */ +inline Box3D::Axis extract_first_axis_direction (Box3D::Axis dirs) { + if (dirs & Box3D::X) return Box3D::X; + if (dirs & Box3D::Y) return Box3D::Y; + if (dirs & Box3D::Z) return Box3D::Z; + return Box3D::NONE; +} +inline Box3D::Axis extract_second_axis_direction (Box3D::Axis dirs) { + return extract_first_axis_direction ((Box3D::Axis) (dirs ^ extract_first_axis_direction(dirs))); +} + +inline Box3D::Axis orth_plane (Box3D::Axis axis) { + return (Box3D::Axis) (Box3D::XYZ ^ axis); +} + +/* returns an axis direction perpendicular to the ones occuring in the (possibly compound) expression 'dirs' */ +inline Box3D::Axis get_perpendicular_axis_direction (Box3D::Axis dirs) { + if (!(dirs & Box3D::X)) return Box3D::X; + if (!(dirs & Box3D::Y)) return Box3D::Y; + if (!(dirs & Box3D::Z)) return Box3D::Z; + return Box3D::NONE; +} + +inline gchar * string_from_axes (Box3D::Axis axes) { + GString *pstring = g_string_new(""); + if (axes & Box3D::X) g_string_append_printf (pstring, "X"); + if (axes & Box3D::Y) g_string_append_printf (pstring, "Y"); + if (axes & Box3D::Z) g_string_append_printf (pstring, "Z"); + return pstring->str; +} + +} // namespace Box3D + +#endif /* !SEEN_AXIS_MANIP_H */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |
