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authorTavmjong Bah <tavmjong@free.fr>2018-01-30 08:33:01 +0000
committerTavmjong Bah <tavmjong@free.fr>2018-01-30 08:33:01 +0000
commit267299811df952d08324a39008f52c19641de9e0 (patch)
tree28fef736a52cb7a72119d119be8eb663ad20a77f /src/box3d.cpp
parentTranslations: update inkscape.pot (diff)
downloadinkscape-267299811df952d08324a39008f52c19641de9e0.tar.gz
inkscape-267299811df952d08324a39008f52c19641de9e0.zip
Move classes derived from SPObject to own directory.
A lot of header clean-up.
Diffstat (limited to 'src/box3d.cpp')
-rw-r--r--src/box3d.cpp1359
1 files changed, 0 insertions, 1359 deletions
diff --git a/src/box3d.cpp b/src/box3d.cpp
deleted file mode 100644
index af1d00b0f..000000000
--- a/src/box3d.cpp
+++ /dev/null
@@ -1,1359 +0,0 @@
-/*
- * SVG <box3d> implementation
- *
- * Authors:
- * Maximilian Albert <Anhalter42@gmx.de>
- * Lauris Kaplinski <lauris@kaplinski.com>
- * bulia byak <buliabyak@users.sf.net>
- * Abhishek Sharma
- * Jon A. Cruz <jon@joncruz.org>
- *
- * Copyright (C) 2007 Authors
- * Copyright (C) 1999-2002 Lauris Kaplinski
- * Copyright (C) 2000-2001 Ximian, Inc.
- *
- * Released under GNU GPL, read the file 'COPYING' for more information
- */
-
-#include "box3d.h"
-
-#include <glibmm/i18n.h>
-#include "attributes.h"
-#include "xml/document.h"
-#include "xml/repr.h"
-
-#include "bad-uri-exception.h"
-#include "box3d-side.h"
-#include "ui/tools/box3d-tool.h"
-#include "perspective-line.h"
-#include "persp3d-reference.h"
-#include "uri.h"
-#include <2geom/line.h>
-#include "sp-guide.h"
-#include "sp-namedview.h"
-
-#include "desktop.h"
-
-#include "macros.h"
-
-static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box);
-
-static gint counter = 0;
-
-SPBox3D::SPBox3D() : SPGroup() {
- this->my_counter = 0;
- this->swapped = Box3D::NONE;
-
- this->persp_href = NULL;
- this->persp_ref = new Persp3DReference(this);
-
- /* we initialize the z-orders to zero so that they are updated during dragging */
- for (int i = 0; i < 6; ++i) {
- z_orders[i] = 0;
- }
-}
-
-SPBox3D::~SPBox3D() {
-}
-
-void SPBox3D::build(SPDocument *document, Inkscape::XML::Node *repr) {
- SPGroup::build(document, repr);
-
- my_counter = counter++;
-
- /* we initialize the z-orders to zero so that they are updated during dragging */
- for (int i = 0; i < 6; ++i) {
- z_orders[i] = 0;
- }
-
- // TODO: Create/link to the correct perspective
-
- if ( document ) {
- persp_ref->changedSignal().connect(sigc::bind(sigc::ptr_fun(box3d_ref_changed), this));
-
- readAttr( "inkscape:perspectiveID" );
- readAttr( "inkscape:corner0" );
- readAttr( "inkscape:corner7" );
- }
-}
-
-void SPBox3D::release() {
- SPBox3D* object = this;
- SPBox3D *box = object;
-
- if (box->persp_href) {
- g_free(box->persp_href);
- }
-
- // We have to store this here because the Persp3DReference gets destroyed below, but we need to
- // access it to call persp3d_remove_box(), which cannot be called earlier because the reference
- // needs to be destroyed first.
- Persp3D *persp = box3d_get_perspective(box);
-
- if (box->persp_ref) {
- box->persp_ref->detach();
- delete box->persp_ref;
- box->persp_ref = NULL;
- }
-
- if (persp) {
- persp3d_remove_box (persp, box);
- /*
- // TODO: This deletes a perspective when the last box referring to it is gone. Eventually,
- // it would be nice to have this but currently it crashes when undoing/redoing box deletion
- // Reason: When redoing a box deletion, the associated perspective is deleted twice, first
- // by the following code and then again by the redo mechanism! Perhaps we should perform
- // deletion of the perspective from another location "outside" the undo/redo mechanism?
- if (persp->perspective_impl->boxes.empty()) {
- SPDocument *doc = box->document;
- persp->deleteObject();
- doc->setCurrentPersp3D(persp3d_document_first_persp(doc));
- }
- */
- }
-
- SPGroup::release();
-}
-
-void SPBox3D::set(unsigned int key, const gchar* value) {
- SPBox3D* object = this;
- SPBox3D *box = object;
-
- switch (key) {
- case SP_ATTR_INKSCAPE_BOX3D_PERSPECTIVE_ID:
- if ( value && box->persp_href && ( strcmp(value, box->persp_href) == 0 ) ) {
- /* No change, do nothing. */
- } else {
- if (box->persp_href) {
- g_free(box->persp_href);
- box->persp_href = NULL;
- }
- if (value) {
- box->persp_href = g_strdup(value);
-
- // Now do the attaching, which emits the changed signal.
- try {
- box->persp_ref->attach(Inkscape::URI(value));
- } catch (Inkscape::BadURIException &e) {
- g_warning("%s", e.what());
- box->persp_ref->detach();
- }
- } else {
- // Detach, which emits the changed signal.
- box->persp_ref->detach();
- }
- }
-
- // FIXME: Is the following update doubled by some call in either persp3d.cpp or vanishing_point_new.cpp?
- box3d_position_set(box);
- break;
- case SP_ATTR_INKSCAPE_BOX3D_CORNER0:
- if (value && strcmp(value, "0 : 0 : 0 : 0")) {
- box->orig_corner0 = Proj::Pt3(value);
- box->save_corner0 = box->orig_corner0;
- box3d_position_set(box);
- }
- break;
- case SP_ATTR_INKSCAPE_BOX3D_CORNER7:
- if (value && strcmp(value, "0 : 0 : 0 : 0")) {
- box->orig_corner7 = Proj::Pt3(value);
- box->save_corner7 = box->orig_corner7;
- box3d_position_set(box);
- }
- break;
- default:
- SPGroup::set(key, value);
- break;
- }
-}
-
-/**
- * Gets called when (re)attached to another perspective.
- */
-static void
-box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box)
-{
- if (old_ref) {
- sp_signal_disconnect_by_data(old_ref, box);
- Persp3D *oldPersp = dynamic_cast<Persp3D *>(old_ref);
- if (oldPersp) {
- persp3d_remove_box(oldPersp, box);
- }
- }
- Persp3D *persp = dynamic_cast<Persp3D *>(ref);
- if ( persp && (ref != box) ) // FIXME: Comparisons sane?
- {
- persp3d_add_box(persp, box);
- }
-}
-
-void SPBox3D::update(SPCtx *ctx, guint flags) {
- if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
-
- /* FIXME?: Perhaps the display updates of box sides should be instantiated from here, but this
- causes evil update loops so it's all done from box3d_position_set, which is called from
- various other places (like the handlers in shape-editor-knotholders.cpp, vanishing-point.cpp, etc. */
-
- }
-
- // Invoke parent method
- SPGroup::update(ctx, flags);
-}
-
-Inkscape::XML::Node* SPBox3D::write(Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags) {
- SPBox3D* object = this;
- SPBox3D *box = object;
-
- if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
- // this is where we end up when saving as plain SVG (also in other circumstances?)
- // thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:g
- repr = xml_doc->createElement("svg:g");
- }
-
- if (flags & SP_OBJECT_WRITE_EXT) {
-
- if (box->persp_href) {
- repr->setAttribute("inkscape:perspectiveID", box->persp_href);
- } else {
- /* box is not yet linked to a perspective; use the document's current perspective */
- SPDocument *doc = object->document;
- if (box->persp_ref->getURI()) {
- gchar *uri_string = box->persp_ref->getURI()->toString();
- repr->setAttribute("inkscape:perspectiveID", uri_string);
- g_free(uri_string);
- } else {
- Glib::ustring href = "#";
- href += doc->getCurrentPersp3D()->getId();
- repr->setAttribute("inkscape:perspectiveID", href.c_str());
- }
- }
-
- gchar *coordstr0 = box->orig_corner0.coord_string();
- gchar *coordstr7 = box->orig_corner7.coord_string();
- repr->setAttribute("inkscape:corner0", coordstr0);
- repr->setAttribute("inkscape:corner7", coordstr7);
- g_free(coordstr0);
- g_free(coordstr7);
-
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- box->save_corner0 = box->orig_corner0;
- box->save_corner7 = box->orig_corner7;
- }
-
- SPGroup::write(xml_doc, repr, flags);
-
- return repr;
-}
-
-const char* SPBox3D::display_name() {
- return _("3D Box");
-}
-
-void box3d_position_set(SPBox3D *box)
-{
- /* This draws the curve and calls requestDisplayUpdate() for each side (the latter is done in
- box3d_side_position_set() to avoid update conflicts with the parent box) */
- for (auto& obj: box->children) {
- Box3DSide *side = dynamic_cast<Box3DSide *>(&obj);
- if (side) {
- box3d_side_position_set(side);
- }
- }
-}
-
-Geom::Affine SPBox3D::set_transform(Geom::Affine const &xform) {
- // We don't apply the transform to the box directly but instead to its perspective (which is
- // done in sp_selection_apply_affine). Here we only adjust strokes, patterns, etc.
-
- Geom::Affine ret(Geom::Affine(xform).withoutTranslation());
- gdouble const sw = hypot(ret[0], ret[1]);
- gdouble const sh = hypot(ret[2], ret[3]);
-
- for (auto& child: children) {
- SPItem *childitem = dynamic_cast<SPItem *>(&child);
- if (childitem) {
- // Adjust stroke width
- childitem->adjust_stroke(sqrt(fabs(sw * sh)));
-
- // Adjust pattern fill
- childitem->adjust_pattern(xform);
-
- // Adjust gradient fill
- childitem->adjust_gradient(xform);
-
- // Adjust LPE
- childitem->adjust_livepatheffect(xform);
- }
- }
-
- return Geom::identity();
-}
-
-static Proj::Pt3
-box3d_get_proj_corner (guint id, Proj::Pt3 const &c0, Proj::Pt3 const &c7) {
- return Proj::Pt3 ((id & Box3D::X) ? c7[Proj::X] : c0[Proj::X],
- (id & Box3D::Y) ? c7[Proj::Y] : c0[Proj::Y],
- (id & Box3D::Z) ? c7[Proj::Z] : c0[Proj::Z],
- 1.0);
-}
-
-Proj::Pt3
-box3d_get_proj_corner (SPBox3D const *box, guint id) {
- return Proj::Pt3 ((id & Box3D::X) ? box->orig_corner7[Proj::X] : box->orig_corner0[Proj::X],
- (id & Box3D::Y) ? box->orig_corner7[Proj::Y] : box->orig_corner0[Proj::Y],
- (id & Box3D::Z) ? box->orig_corner7[Proj::Z] : box->orig_corner0[Proj::Z],
- 1.0);
-}
-
-Geom::Point
-box3d_get_corner_screen (SPBox3D const *box, guint id, bool item_coords) {
- Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id));
- if (!box3d_get_perspective(box)) {
- return Geom::Point (Geom::infinity(), Geom::infinity());
- }
- Geom::Affine const i2d(box->i2dt_affine ());
- if (item_coords) {
- return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_corner).affine() * i2d.inverse();
- } else {
- return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_corner).affine();
- }
-}
-
-Proj::Pt3
-box3d_get_proj_center (SPBox3D *box) {
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
- return Proj::Pt3 ((box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2,
- (box->orig_corner0[Proj::Y] + box->orig_corner7[Proj::Y]) / 2,
- (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2,
- 1.0);
-}
-
-Geom::Point
-box3d_get_center_screen (SPBox3D *box) {
- Proj::Pt3 proj_center (box3d_get_proj_center (box));
- if (!box3d_get_perspective(box)) {
- return Geom::Point (Geom::infinity(), Geom::infinity());
- }
- Geom::Affine const i2d( box->i2dt_affine() );
- return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_center).affine() * i2d.inverse();
-}
-
-/*
- * To keep the snappoint from jumping randomly between the two lines when the mouse pointer is close to
- * their intersection, we remember the last snapped line and keep snapping to this specific line as long
- * as the distance from the intersection to the mouse pointer is less than remember_snap_threshold.
- */
-
-// Should we make the threshold settable in the preferences?
-static double remember_snap_threshold = 30;
-static guint remember_snap_index = 0;
-
-// constant for sizing the array of points to be considered:
-static const int MAX_POINT_COUNT = 4;
-
-static Proj::Pt3
-box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &start_pt) {
- double z_coord = start_pt[Proj::Z];
- double diff_x = box->save_corner7[Proj::X] - box->save_corner0[Proj::X];
- double diff_y = box->save_corner7[Proj::Y] - box->save_corner0[Proj::Y];
- double x_coord = start_pt[Proj::X];
- double y_coord = start_pt[Proj::Y];
- Proj::Pt3 A_proj (x_coord, y_coord, z_coord, 1.0);
- Proj::Pt3 B_proj (x_coord + diff_x, y_coord, z_coord, 1.0);
- Proj::Pt3 C_proj (x_coord + diff_x, y_coord + diff_y, z_coord, 1.0);
- Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
- Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
-
- Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
- Geom::Point A = persp_impl->tmat.image(A_proj).affine();
- Geom::Point B = persp_impl->tmat.image(B_proj).affine();
- Geom::Point C = persp_impl->tmat.image(C_proj).affine();
- Geom::Point D = persp_impl->tmat.image(D_proj).affine();
- Geom::Point E = persp_impl->tmat.image(E_proj).affine();
- Geom::Point pt = persp_impl->tmat.image(pt_proj).affine();
-
- // TODO: Replace these lines between corners with lines from a corner to a vanishing point
- // (this might help to prevent rounding errors if the box is small)
- Box3D::Line pl1(A, B);
- Box3D::Line pl2(A, D);
- Box3D::Line diag1(A, (id == -1 || (!(id & Box3D::X) == !(id & Box3D::Y))) ? C : E);
- Box3D::Line diag2(A, E); // diag2 is only taken into account if id equals -1, i.e., if we are snapping the center
-
- int num_snap_lines = (id != -1) ? 3 : 4;
- Geom::Point snap_pts[MAX_POINT_COUNT];
-
- snap_pts[0] = pl1.closest_to (pt);
- snap_pts[1] = pl2.closest_to (pt);
- snap_pts[2] = diag1.closest_to (pt);
- if (id == -1) {
- snap_pts[3] = diag2.closest_to (pt);
- }
-
- gdouble const zoom = SP_ACTIVE_DESKTOP->current_zoom();
-
- // determine the distances to all potential snapping points
- double snap_dists[MAX_POINT_COUNT];
- for (int i = 0; i < num_snap_lines; ++i) {
- snap_dists[i] = Geom::L2 (snap_pts[i] - pt) * zoom;
- }
-
- // while we are within a given tolerance of the starting point,
- // keep snapping to the same point to avoid jumping
- bool within_tolerance = true;
- for (int i = 0; i < num_snap_lines; ++i) {
- if (snap_dists[i] > remember_snap_threshold) {
- within_tolerance = false;
- break;
- }
- }
-
- // find the closest snapping point
- int snap_index = -1;
- double snap_dist = Geom::infinity();
- for (int i = 0; i < num_snap_lines; ++i) {
- if (snap_dists[i] < snap_dist) {
- snap_index = i;
- snap_dist = snap_dists[i];
- }
- }
-
- // snap to the closest point (or the previously remembered one
- // if we are within tolerance of the starting point)
- Geom::Point result;
- if (within_tolerance) {
- result = snap_pts[remember_snap_index];
- } else {
- remember_snap_index = snap_index;
- result = snap_pts[snap_index];
- }
- return box3d_get_perspective(box)->perspective_impl->tmat.preimage (result, z_coord, Proj::Z);
-}
-
-SPBox3D * SPBox3D::createBox3D(SPItem * parent)
-{
- SPBox3D *box3d = 0;
- Inkscape::XML::Document *xml_doc = parent->document->rdoc;
- Inkscape::XML::Node *repr = xml_doc->createElement("svg:g");
- repr->setAttribute("sodipodi:type", "inkscape:box3d");
- box3d = reinterpret_cast<SPBox3D *>(parent->appendChildRepr(repr));
- return box3d;
-}
-
-void
-box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, const Box3D::Axis movement, bool constrained) {
- g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
-
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- /* update corners 0 and 7 according to which handle was moved and to the axes of movement */
- if (!(movement & Box3D::Z)) {
- Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
- Proj::Pt3 pt_proj (persp_impl->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
- box->orig_corner7[Proj::Z], Proj::Z));
- if (constrained) {
- pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
- }
-
- // normalizing pt_proj is essential because we want to mingle affine coordinates
- pt_proj.normalize();
- box->orig_corner0 = Proj::Pt3 ((id & Box3D::X) ? box->save_corner0[Proj::X] : pt_proj[Proj::X],
- (id & Box3D::Y) ? box->save_corner0[Proj::Y] : pt_proj[Proj::Y],
- box->save_corner0[Proj::Z],
- 1.0);
- box->orig_corner7 = Proj::Pt3 ((id & Box3D::X) ? pt_proj[Proj::X] : box->save_corner7[Proj::X],
- (id & Box3D::Y) ? pt_proj[Proj::Y] : box->save_corner7[Proj::Y],
- box->save_corner7[Proj::Z],
- 1.0);
- } else {
- Persp3D *persp = box3d_get_perspective(box);
- Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
- Box3D::PerspectiveLine pl(persp_impl->tmat.image(
- box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
- Proj::Z, persp);
- Geom::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (persp_impl->tmat.preimage (new_pos_snapped,
- box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
- (movement & Box3D::Y) ? Proj::X : Proj::Y));
- bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
- bool corner0_move_y = !(id & Box3D::Y) && (movement & Box3D::Y);
- bool corner7_move_x = (id & Box3D::X) && (movement & Box3D::X);
- bool corner7_move_y = (id & Box3D::Y) && (movement & Box3D::Y);
- // normalizing pt_proj is essential because we want to mingle affine coordinates
- pt_proj.normalize();
- box->orig_corner0 = Proj::Pt3 (corner0_move_x ? pt_proj[Proj::X] : box->orig_corner0[Proj::X],
- corner0_move_y ? pt_proj[Proj::Y] : box->orig_corner0[Proj::Y],
- (id & Box3D::Z) ? box->orig_corner0[Proj::Z] : pt_proj[Proj::Z],
- 1.0);
- box->orig_corner7 = Proj::Pt3 (corner7_move_x ? pt_proj[Proj::X] : box->orig_corner7[Proj::X],
- corner7_move_y ? pt_proj[Proj::Y] : box->orig_corner7[Proj::Y],
- (id & Box3D::Z) ? pt_proj[Proj::Z] : box->orig_corner7[Proj::Z],
- 1.0);
- }
- // FIXME: Should we update the box here? If so, how?
-}
-
-void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point const &old_pos, const Box3D::Axis movement, bool constrained) {
- g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
-
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- Persp3D *persp = box3d_get_perspective(box);
- if (!(movement & Box3D::Z)) {
- double coord = (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2;
- double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
- double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
-
- Proj::Pt3 pt_proj (persp->perspective_impl->tmat.preimage (new_pos, coord, Proj::Z));
- if (constrained) {
- Proj::Pt3 old_pos_proj (persp->perspective_impl->tmat.preimage (old_pos, coord, Proj::Z));
- old_pos_proj.normalize();
- pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
- }
- // normalizing pt_proj is essential because we want to mingle affine coordinates
- pt_proj.normalize();
- box->orig_corner0 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] - radx : box->orig_corner0[Proj::X],
- (movement & Box3D::Y) ? pt_proj[Proj::Y] - rady : box->orig_corner0[Proj::Y],
- box->orig_corner0[Proj::Z],
- 1.0);
- box->orig_corner7 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] + radx : box->orig_corner7[Proj::X],
- (movement & Box3D::Y) ? pt_proj[Proj::Y] + rady : box->orig_corner7[Proj::Y],
- box->orig_corner7[Proj::Z],
- 1.0);
- } else {
- double coord = (box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2;
- double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2;
-
- Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
- Geom::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (persp->perspective_impl->tmat.preimage (new_pos_snapped, coord, Proj::X));
-
- /* normalizing pt_proj is essential because we want to mingle affine coordinates */
- pt_proj.normalize();
- box->orig_corner0 = Proj::Pt3 (box->orig_corner0[Proj::X],
- box->orig_corner0[Proj::Y],
- pt_proj[Proj::Z] - radz,
- 1.0);
- box->orig_corner7 = Proj::Pt3 (box->orig_corner7[Proj::X],
- box->orig_corner7[Proj::Y],
- pt_proj[Proj::Z] + radz,
- 1.0);
- }
-}
-
-/*
- * Manipulates corner1 through corner4 to contain the indices of the corners
- * from which the perspective lines in the direction of 'axis' emerge
- */
-void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
- Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4)
-{
- Persp3D *persp = box3d_get_perspective(box);
- g_return_if_fail (persp);
- Persp3DImpl *persp_impl = persp->perspective_impl;
- //box->orig_corner0.normalize();
- //box->orig_corner7.normalize();
- double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
- box->orig_corner0[axis] :
- box->orig_corner7[axis];
-
- Proj::Pt3 c1, c2, c3, c4;
- // FIXME: This can certainly be done more elegantly/efficiently than by a case-by-case analysis.
- switch (axis) {
- case Proj::X:
- c1 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
- c2 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
- c3 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
- c4 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
- break;
- case Proj::Y:
- c1 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
- c2 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
- c3 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
- c4 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
- break;
- case Proj::Z:
- c1 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
- c2 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
- c3 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
- c4 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
- break;
- default:
- return;
- }
- corner1 = persp_impl->tmat.image(c1).affine();
- corner2 = persp_impl->tmat.image(c2).affine();
- corner3 = persp_impl->tmat.image(c3).affine();
- corner4 = persp_impl->tmat.image(c4).affine();
-}
-
-/* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
-static bool
-box3d_half_line_crosses_joining_line (Geom::Point const &A, Geom::Point const &B,
- Geom::Point const &C, Geom::Point const &D) {
- Geom::Point n0 = (B - A).ccw();
- double d0 = dot(n0,A);
-
- Geom::Point n1 = (D - C).ccw();
- double d1 = dot(n1,C);
-
- Geom::Line lineAB(A,B);
- Geom::Line lineCD(C,D);
-
- Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
- try
- {
- inters = Geom::intersection(lineAB, lineCD);
- }
- catch (Geom::InfiniteSolutions& e)
- {
- // We're probably dealing with parallel lines, so they don't really cross
- return false;
- }
-
- if (!inters) {
- return false;
- }
-
- Geom::Point E = lineAB.pointAt((*inters).ta); // the point of intersection
-
- if ((dot(C,n0) < d0) == (dot(D,n0) < d0)) {
- // C and D lie on the same side of the line AB
- return false;
- }
- if ((dot(A,n1) < d1) != (dot(B,n1) < d1)) {
- // A and B lie on different sides of the line CD
- return true;
- } else if (Geom::distance(E,A) < Geom::distance(E,B)) {
- // The line CD passes on the "wrong" side of A
- return false;
- }
-
- // The line CD passes on the "correct" side of A
- return true;
-}
-
-static bool
-box3d_XY_axes_are_swapped (SPBox3D *box) {
- Persp3D *persp = box3d_get_perspective(box);
- g_return_val_if_fail(persp, false);
- Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3, false), Proj::X, persp);
- Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3, false), Proj::Y, persp);
- Geom::Point v1(l1.direction());
- Geom::Point v2(l2.direction());
- v1.normalize();
- v2.normalize();
-
- return (v1[Geom::X]*v2[Geom::Y] - v1[Geom::Y]*v2[Geom::X] > 0);
-}
-
-static inline void
-box3d_aux_set_z_orders (int z_orders[6], int a, int b, int c, int d, int e, int f) {
- z_orders[0] = a;
- z_orders[1] = b;
- z_orders[2] = c;
- z_orders[3] = d;
- z_orders[4] = e;
- z_orders[5] = f;
-}
-
-
-/*
- * In standard perspective we have:
- * 2 = front face
- * 1 = top face
- * 0 = left face
- * 3 = right face
- * 4 = bottom face
- * 5 = rear face
- */
-
-/* All VPs infinite */
-static void
-box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) {
- bool swapped = box3d_XY_axes_are_swapped(box);
-
- switch(central_axis) {
- case Box3D::X:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 0, 4, 1, 3, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
- }
- break;
- case Box3D::Y:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
- }
- break;
- case Box3D::Z:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
- }
- break;
- case Box3D::NONE:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
- }
- break;
- default:
- g_assert_not_reached();
- break;
- }
-}
-
-/* Precisely one finite VP */
-static void
-box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) {
- Persp3D *persp = box3d_get_perspective(box);
- Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine());
-
- // note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
- Box3D::Axis oaxis1 = Box3D::get_remaining_axes(fin_axis).first;
- Box3D::Axis oaxis2 = Box3D::get_remaining_axes(fin_axis).second;
- int inside1 = 0;
- int inside2 = 0;
- inside1 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis2, oaxis1);
- inside2 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis1, oaxis2);
-
- bool swapped = box3d_XY_axes_are_swapped(box);
-
- switch(central_axis) {
- case Box3D::X:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 3, 1, 0, 2, 4);
- }
- break;
- case Box3D::Y:
- if (inside2 > 0) {
- box3d_aux_set_z_orders (z_orders, 1, 2, 3, 0, 5, 4);
- } else if (inside2 < 0) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
- } else {
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
- }
- }
- break;
- case Box3D::Z:
- if (inside2) {
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 4, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 1, 2);
- }
- } else if (inside1) {
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
- }
- } else {
- // "regular" case
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 0, 1, 2, 5, 4, 3);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
- }
- }
- break;
- case Box3D::NONE:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 4, 5, 0, 1);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 1, 3, 2, 4);
- }
- break;
- default:
- g_assert_not_reached();
- }
-}
-
-/* Precisely 2 finite VPs */
-static void
-box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) {
- Geom::Point c3(box3d_get_corner_screen(box, 3, false));
-
- bool swapped = box3d_XY_axes_are_swapped(box);
-
- int insidexy = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Z, Box3D::Y);
- //int insidexz = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Y, Box3D::Z);
-
- int insideyx = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::Z, Box3D::X);
- int insideyz = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::X, Box3D::Z);
-
- //int insidezx = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::Y, Box3D::X);
- int insidezy = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::X, Box3D::Y);
-
- switch(central_axis) {
- case Box3D::X:
- if (!swapped) {
- if (insidezy == -1) {
- box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
- } else if (insidexy == 1) {
- box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
- } else {
- box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
- }
- } else {
- if (insideyz == -1) {
- box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
- } else {
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
- } else {
- if (insidexy == 0) {
- box3d_aux_set_z_orders (z_orders, 3, 5, 1, 0, 2, 4);
- } else {
- box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
- }
- }
- }
- }
- break;
- case Box3D::Y:
- if (!swapped) {
- if (insideyz == 1) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 0, 5, 4);
- } else {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
- }
- } else {
- if (insideyx == 1) {
- box3d_aux_set_z_orders (z_orders, 4, 0, 5, 1, 3, 2);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
- }
- }
- break;
- case Box3D::Z:
- if (!swapped) {
- if (insidezy == 1) {
- box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 3, 5);
- } else if (insidexy == -1) {
- box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 4, 3);
- } else {
- box3d_aux_set_z_orders (z_orders, 2, 0, 1, 5, 3, 4);
- }
- } else {
- box3d_aux_set_z_orders (z_orders, 3, 4, 5, 1, 0, 2);
- }
- break;
- case Box3D::NONE:
- if (!swapped) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
- } else {
- box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
- }
- break;
- default:
- g_assert_not_reached();
- break;
- }
-}
-
-/*
- * It can happen that during dragging the box is everted.
- * In this case the opposite sides in this direction need to be swapped
- */
-static Box3D::Axis
-box3d_everted_directions (SPBox3D *box) {
- Box3D::Axis ev = Box3D::NONE;
-
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- if (box->orig_corner0[Proj::X] < box->orig_corner7[Proj::X])
- ev = (Box3D::Axis) (ev ^ Box3D::X);
- if (box->orig_corner0[Proj::Y] < box->orig_corner7[Proj::Y])
- ev = (Box3D::Axis) (ev ^ Box3D::Y);
- if (box->orig_corner0[Proj::Z] > box->orig_corner7[Proj::Z]) // FIXME: Remove the need to distinguish signs among the cases
- ev = (Box3D::Axis) (ev ^ Box3D::Z);
-
- return ev;
-}
-
-static void
-box3d_swap_sides(int z_orders[6], Box3D::Axis axis) {
- int pos1 = -1;
- int pos2 = -1;
-
- for (int i = 0; i < 6; ++i) {
- if (!(Box3D::int_to_face(z_orders[i]) & axis)) {
- if (pos1 == -1) {
- pos1 = i;
- } else {
- pos2 = i;
- break;
- }
- }
- }
-
- if ((pos1 != -1) && (pos2 != -1)){
- int tmp = z_orders[pos1];
- z_orders[pos1] = z_orders[pos2];
- z_orders[pos2] = tmp;
- }
-}
-
-
-bool
-box3d_recompute_z_orders (SPBox3D *box) {
- Persp3D *persp = box3d_get_perspective(box);
-
- if (!persp)
- return false;
-
- int z_orders[6];
-
- Geom::Point c3(box3d_get_corner_screen(box, 3, false));
-
- // determine directions from corner3 to the VPs
- int num_finite = 0;
- Box3D::Axis axis_finite = Box3D::NONE;
- Box3D::Axis axis_infinite = Box3D::NONE;
- Geom::Point dirs[3];
- for (int i = 0; i < 3; ++i) {
- dirs[i] = persp3d_get_PL_dir_from_pt(persp, c3, Box3D::toProj(Box3D::axes[i]));
- if (persp3d_VP_is_finite(persp->perspective_impl, Proj::axes[i])) {
- num_finite++;
- axis_finite = Box3D::axes[i];
- } else {
- axis_infinite = Box3D::axes[i];
- }
- }
-
- // determine the "central" axis (if there is one)
- Box3D::Axis central_axis = Box3D::NONE;
- if(Box3D::lies_in_sector(dirs[0], dirs[1], dirs[2])) {
- central_axis = Box3D::Z;
- } else if(Box3D::lies_in_sector(dirs[1], dirs[2], dirs[0])) {
- central_axis = Box3D::X;
- } else if(Box3D::lies_in_sector(dirs[2], dirs[0], dirs[1])) {
- central_axis = Box3D::Y;
- }
-
- switch (num_finite) {
- case 0:
- // TODO: Remark: In this case (and maybe one of the others, too) the z-orders for all boxes
- // coincide, hence only need to be computed once in a more central location.
- box3d_set_new_z_orders_case0(box, z_orders, central_axis);
- break;
- case 1:
- box3d_set_new_z_orders_case1(box, z_orders, central_axis, axis_finite);
- break;
- case 2:
- case 3:
- box3d_set_new_z_orders_case2(box, z_orders, central_axis, axis_infinite);
- break;
- default:
- /*
- * For each VP F, check whether the half-line from the corner3 to F crosses the line segment
- * joining the other two VPs. If this is the case, it determines the "central" corner from
- * which the visible sides can be deduced. Otherwise, corner3 is the central corner.
- */
- // FIXME: We should eliminate the use of Geom::Point altogether
- Box3D::Axis central_axis = Box3D::NONE;
- Geom::Point vp_x = persp3d_get_VP(persp, Proj::X).affine();
- Geom::Point vp_y = persp3d_get_VP(persp, Proj::Y).affine();
- Geom::Point vp_z = persp3d_get_VP(persp, Proj::Z).affine();
- Geom::Point vpx(vp_x[Geom::X], vp_x[Geom::Y]);
- Geom::Point vpy(vp_y[Geom::X], vp_y[Geom::Y]);
- Geom::Point vpz(vp_z[Geom::X], vp_z[Geom::Y]);
-
- Geom::Point c3 = box3d_get_corner_screen(box, 3, false);
- Geom::Point corner3(c3[Geom::X], c3[Geom::Y]);
-
- if (box3d_half_line_crosses_joining_line (corner3, vpx, vpy, vpz)) {
- central_axis = Box3D::X;
- } else if (box3d_half_line_crosses_joining_line (corner3, vpy, vpz, vpx)) {
- central_axis = Box3D::Y;
- } else if (box3d_half_line_crosses_joining_line (corner3, vpz, vpx, vpy)) {
- central_axis = Box3D::Z;
- }
-
- // FIXME: At present, this is not used. Why is it calculated?
- /*
- unsigned int central_corner = 3 ^ central_axis;
- if (central_axis == Box3D::Z) {
- central_corner = central_corner ^ Box3D::XYZ;
- }
- if (box3d_XY_axes_are_swapped(box)) {
- central_corner = central_corner ^ Box3D::XYZ;
- }
- */
-
- Geom::Point c1(box3d_get_corner_screen(box, 1, false));
- Geom::Point c2(box3d_get_corner_screen(box, 2, false));
- Geom::Point c7(box3d_get_corner_screen(box, 7, false));
-
- Geom::Point corner1(c1[Geom::X], c1[Geom::Y]);
- Geom::Point corner2(c2[Geom::X], c2[Geom::Y]);
- Geom::Point corner7(c7[Geom::X], c7[Geom::Y]);
- // FIXME: At present we don't use the information about central_corner computed above.
- switch (central_axis) {
- case Box3D::Y:
- if (!box3d_half_line_crosses_joining_line(vpz, vpy, corner3, corner2)) {
- box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
- } else {
- // degenerate case
- box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 5, 4);
- }
- break;
-
- case Box3D::Z:
- if (box3d_half_line_crosses_joining_line(vpx, vpz, corner3, corner1)) {
- // degenerate case
- box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
- } else if (box3d_half_line_crosses_joining_line(vpx, vpy, corner3, corner7)) {
- // degenerate case
- box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 3, 4);
- } else {
- box3d_aux_set_z_orders (z_orders, 2, 1, 0, 3, 4, 5);
- }
- break;
-
- case Box3D::X:
- if (box3d_half_line_crosses_joining_line(vpz, vpx, corner3, corner1)) {
- // degenerate case
- box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 5, 3);
- } else {
- box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
- }
- break;
-
- case Box3D::NONE:
- box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
- break;
-
- default:
- g_assert_not_reached();
- break;
- } // end default case
- }
-
- // TODO: If there are still errors in z-orders of everted boxes, we need to choose a variable corner
- // instead of the hard-coded corner #3 in the computations above
- Box3D::Axis ev = box3d_everted_directions(box);
- for (int i = 0; i < 3; ++i) {
- if (ev & Box3D::axes[i]) {
- box3d_swap_sides(z_orders, Box3D::axes[i]);
- }
- }
-
- // Check whether anything actually changed
- for (int i = 0; i < 6; ++i) {
- if (box->z_orders[i] != z_orders[i]) {
- for (int j = i; j < 6; ++j) {
- box->z_orders[j] = z_orders[j];
- }
- return true;
- }
- }
- return false;
-}
-
-static std::map<int, Box3DSide *> box3d_get_sides(SPBox3D *box)
-{
- std::map<int, Box3DSide *> sides;
- for (auto& obj: box->children) {
- Box3DSide *side = dynamic_cast<Box3DSide *>(&obj);
- if (side) {
- sides[Box3D::face_to_int(side->getFaceId())] = side;
- }
- }
- sides.erase(-1);
- return sides;
-}
-
-
-// TODO: Check whether the box is everted in any direction and swap the sides opposite to this direction
-void
-box3d_set_z_orders (SPBox3D *box) {
- // For efficiency reasons, we only set the new z-orders if something really changed
- if (box3d_recompute_z_orders (box)) {
- std::map<int, Box3DSide *> sides = box3d_get_sides(box);
- std::map<int, Box3DSide *>::iterator side;
- for (unsigned int i = 0; i < 6; ++i) {
- side = sides.find(box->z_orders[i]);
- if (side != sides.end()) {
- ((*side).second)->lowerToBottom();
- }
- }
- }
-}
-
-/*
- * Auxiliary function for z-order recomputing:
- * Determines whether \a pt lies in the sector formed by the two PLs from the corners with IDs
- * \a i21 and \a id2 to the VP in direction \a axis. If the VP is infinite, we say that \a pt
- * lies in the sector if it lies between the two (parallel) PLs.
- * \ret * 0 if \a pt doesn't lie in the sector
- * * 1 if \a pt lies in the sector and either VP is finite of VP is infinite and the direction
- * from the edge between the two corners to \a pt points towards the VP
- * * -1 otherwise
- */
-// TODO: Maybe it would be useful to have a similar method for projective points pt because then we
-// can use it for VPs and perhaps merge the case distinctions during z-order recomputation.
-int
-box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box3d_get_perspective(box);
-
- // the two corners
- Geom::Point c1(box3d_get_corner_screen(box, id1, false));
- Geom::Point c2(box3d_get_corner_screen(box, id2, false));
-
- int ret = 0;
- if (persp3d_VP_is_finite(persp->perspective_impl, Box3D::toProj(axis))) {
- Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine());
- Geom::Point v1(c1 - vp);
- Geom::Point v2(c2 - vp);
- Geom::Point w(pt - vp);
- ret = static_cast<int>(Box3D::lies_in_sector(v1, v2, w));
- } else {
- Box3D::PerspectiveLine pl1(c1, Box3D::toProj(axis), persp);
- Box3D::PerspectiveLine pl2(c2, Box3D::toProj(axis), persp);
- if (pl1.lie_on_same_side(pt, c2) && pl2.lie_on_same_side(pt, c1)) {
- // test whether pt lies "towards" or "away from" the VP
- Box3D::Line edge(c1,c2);
- Geom::Point c3(box3d_get_corner_screen(box, id1 ^ axis, false));
- if (edge.lie_on_same_side(pt, c3)) {
- ret = 1;
- } else {
- ret = -1;
- }
- }
- }
- return ret;
-}
-
-int
-box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box3d_get_perspective(box);
-
- if (!persp3d_VP_is_finite(persp->perspective_impl, vpdir)) {
- return 0;
- } else {
- return box3d_pt_lies_in_PL_sector(box, persp3d_get_VP(persp, vpdir).affine(), id1, id2, axis);
- }
-}
-
-/* swap the coordinates of corner0 and corner7 along the specified axis */
-static void
-box3d_swap_coords(SPBox3D *box, Proj::Axis axis, bool smaller = true) {
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
- if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
- double tmp = box->orig_corner0[axis];
- box->orig_corner0[axis] = box->orig_corner7[axis];
- box->orig_corner7[axis] = tmp;
- }
- // Should we also swap the coordinates of save_corner0 and save_corner7?
-}
-
-/* ensure that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
-void
-box3d_relabel_corners(SPBox3D *box) {
- box3d_swap_coords(box, Proj::X, false);
- box3d_swap_coords(box, Proj::Y, false);
- box3d_swap_coords(box, Proj::Z, true);
-}
-
-static void
-box3d_check_for_swapped_coords(SPBox3D *box, Proj::Axis axis, bool smaller) {
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
- box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
- } else {
- box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
- }
-}
-
-static void
-box3d_exchange_coords(SPBox3D *box) {
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
-
- for (int i = 0; i < 3; ++i) {
- if (box->swapped & Box3D::axes[i]) {
- double tmp = box->orig_corner0[i];
- box->orig_corner0[i] = box->orig_corner7[i];
- box->orig_corner7[i] = tmp;
- }
- }
-}
-
-void
-box3d_check_for_swapped_coords(SPBox3D *box) {
- box3d_check_for_swapped_coords(box, Proj::X, false);
- box3d_check_for_swapped_coords(box, Proj::Y, false);
- box3d_check_for_swapped_coords(box, Proj::Z, true);
-
- box3d_exchange_coords(box);
-}
-
-static void box3d_extract_boxes_rec(SPObject *obj, std::list<SPBox3D *> &boxes) {
- SPBox3D *box = dynamic_cast<SPBox3D *>(obj);
- if (box) {
- boxes.push_back(box);
- } else if (dynamic_cast<SPGroup *>(obj)) {
- for (auto& child: obj->children) {
- box3d_extract_boxes_rec(&child, boxes);
- }
- }
-}
-
-std::list<SPBox3D *>
-box3d_extract_boxes(SPObject *obj) {
- std::list<SPBox3D *> boxes;
- box3d_extract_boxes_rec(obj, boxes);
- return boxes;
-}
-
-Persp3D *
-box3d_get_perspective(SPBox3D const *box) {
- return box->persp_ref->getObject();
-}
-
-void
-box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners) {
- if (recompute_corners) {
- box->orig_corner0.normalize();
- box->orig_corner7.normalize();
- double z0 = box->orig_corner0[Proj::Z];
- double z7 = box->orig_corner7[Proj::Z];
- Geom::Point corner0_screen = box3d_get_corner_screen(box, 0, false);
- Geom::Point corner7_screen = box3d_get_corner_screen(box, 7, false);
-
- box->orig_corner0 = new_persp->perspective_impl->tmat.preimage(corner0_screen, z0, Proj::Z);
- box->orig_corner7 = new_persp->perspective_impl->tmat.preimage(corner7_screen, z7, Proj::Z);
- }
-
- persp3d_remove_box (old_persp, box);
- persp3d_add_box (new_persp, box);
-
- Glib::ustring href = "#";
- href += new_persp->getId();
- box->setAttribute("inkscape:perspectiveID", href.c_str());
-}
-
-/* Converts the 3D box to an ordinary SPGroup, adds it to the XML tree at the same position as
- the original box and deletes the latter */
-SPGroup *box3d_convert_to_group(SPBox3D *box)
-{
- SPDocument *doc = box->document;
- Inkscape::XML::Document *xml_doc = doc->getReprDoc();
-
- // remember position of the box
- int pos = box->getPosition();
-
- // remember important attributes
- gchar const *id = box->getAttribute("id");
- gchar const *style = box->getAttribute("style");
- gchar const *mask = box->getAttribute("mask");
- gchar const *clip_path = box->getAttribute("clip-path");
-
- // create a new group and add the sides (converted to ordinary paths) as its children
- Inkscape::XML::Node *grepr = xml_doc->createElement("svg:g");
-
- for (auto& obj: box->children) {
- Box3DSide *side = dynamic_cast<Box3DSide *>(&obj);
- if (side) {
- Inkscape::XML::Node *repr = box3d_side_convert_to_path(side);
- grepr->appendChild(repr);
- } else {
- g_warning("Non-side item encountered as child of a 3D box.");
- }
- }
-
- // add the new group to the box's parent and set remembered position
- SPObject *parent = box->parent;
- parent->appendChild(grepr);
- grepr->setPosition(pos);
- grepr->setAttribute("style", style);
- if (mask)
- grepr->setAttribute("mask", mask);
- if (clip_path)
- grepr->setAttribute("clip-path", clip_path);
-
- box->deleteObject(true);
-
- grepr->setAttribute("id", id);
-
- SPGroup *group = dynamic_cast<SPGroup *>(doc->getObjectByRepr(grepr));
- g_assert(group != NULL);
- return group;
-}
-
-const char *SPBox3D::displayName() const {
- return _("3D Box");
-}
-
-gchar *SPBox3D::description() const {
- // We could put more details about the 3d box here
- return g_strdup("");
-}
-
-static inline void
-box3d_push_back_corner_pair(SPBox3D const *box, std::list<std::pair<Geom::Point, Geom::Point> > &pts, int c1, int c2) {
- pts.push_back(std::make_pair(box3d_get_corner_screen(box, c1, false),
- box3d_get_corner_screen(box, c2, false)));
-}
-
-void SPBox3D::convert_to_guides() const {
- Inkscape::Preferences *prefs = Inkscape::Preferences::get();
-
- if (!prefs->getBool("/tools/shapes/3dbox/convertguides", true)) {
- this->convert_to_guides();
- return;
- }
-
- std::list<std::pair<Geom::Point, Geom::Point> > pts;
-
- /* perspective lines in X direction */
- box3d_push_back_corner_pair(this, pts, 0, 1);
- box3d_push_back_corner_pair(this, pts, 2, 3);
- box3d_push_back_corner_pair(this, pts, 4, 5);
- box3d_push_back_corner_pair(this, pts, 6, 7);
-
- /* perspective lines in Y direction */
- box3d_push_back_corner_pair(this, pts, 0, 2);
- box3d_push_back_corner_pair(this, pts, 1, 3);
- box3d_push_back_corner_pair(this, pts, 4, 6);
- box3d_push_back_corner_pair(this, pts, 5, 7);
-
- /* perspective lines in Z direction */
- box3d_push_back_corner_pair(this, pts, 0, 4);
- box3d_push_back_corner_pair(this, pts, 1, 5);
- box3d_push_back_corner_pair(this, pts, 2, 6);
- box3d_push_back_corner_pair(this, pts, 3, 7);
-
- sp_guide_pt_pairs_to_guides(this->document, pts);
-}
-
-/*
- Local Variables:
- mode:c++
- c-file-style:"stroustrup"
- c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
- indent-tabs-mode:nil
- fill-column:99
- End:
-*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :