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authorMaximilian Albert <maximilian.albert@gmail.com>2007-08-26 17:56:46 +0000
committercilix42 <cilix42@users.sourceforge.net>2007-08-26 17:56:46 +0000
commit59e792a6ebbacb1ddaba1d9825772a75805cc6ab (patch)
treec808a8882712250463c67c7230d60bdd578b5f18 /src/box3d.h
parentRewrite of z-order code for 3D boxes, first stage (hopefully this is finally ... (diff)
downloadinkscape-59e792a6ebbacb1ddaba1d9825772a75805cc6ab.tar.gz
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Various small cleanups
(bzr r3587)
Diffstat (limited to 'src/box3d.h')
-rw-r--r--src/box3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/box3d.h b/src/box3d.h
index 57c4f0e9b..27e734193 100644
--- a/src/box3d.h
+++ b/src/box3d.h
@@ -36,7 +36,7 @@
struct SP3DBox : public SPGroup {
NR::Point corners[8];
Box3DFace *faces[6];
- guint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom)
+ gint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom)
std::vector<gint> currently_visible_faces;