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| author | Maximilian Albert <maximilian.albert@gmail.com> | 2007-08-26 17:56:46 +0000 |
|---|---|---|
| committer | cilix42 <cilix42@users.sourceforge.net> | 2007-08-26 17:56:46 +0000 |
| commit | 59e792a6ebbacb1ddaba1d9825772a75805cc6ab (patch) | |
| tree | c808a8882712250463c67c7230d60bdd578b5f18 /src/box3d.h | |
| parent | Rewrite of z-order code for 3D boxes, first stage (hopefully this is finally ... (diff) | |
| download | inkscape-59e792a6ebbacb1ddaba1d9825772a75805cc6ab.tar.gz inkscape-59e792a6ebbacb1ddaba1d9825772a75805cc6ab.zip | |
Various small cleanups
(bzr r3587)
Diffstat (limited to 'src/box3d.h')
| -rw-r--r-- | src/box3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/box3d.h b/src/box3d.h index 57c4f0e9b..27e734193 100644 --- a/src/box3d.h +++ b/src/box3d.h @@ -36,7 +36,7 @@ struct SP3DBox : public SPGroup { NR::Point corners[8]; Box3DFace *faces[6]; - guint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) + gint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) std::vector<gint> currently_visible_faces; |
