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authorMenTaLguY <mental@rydia.net>2007-06-24 18:42:18 +0000
committermental <mental@users.sourceforge.net>2007-06-24 18:42:18 +0000
commit76c45c245203714154525b3847af05dbd6ec4fb6 (patch)
treebaa78a89a82b4ee2520f72830f44c6c5d2c23d7f /src/desktop-style.cpp
parentmerge OpenFont license support (diff)
downloadinkscape-76c45c245203714154525b3847af05dbd6ec4fb6.tar.gz
inkscape-76c45c245203714154525b3847af05dbd6ec4fb6.zip
initial filter UI code drop from Nick
(bzr r3095)
Diffstat (limited to 'src/desktop-style.cpp')
-rw-r--r--src/desktop-style.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/desktop-style.cpp b/src/desktop-style.cpp
index 95abdfa5b..5685dc4d6 100644
--- a/src/desktop-style.cpp
+++ b/src/desktop-style.cpp
@@ -24,6 +24,7 @@
#include "style.h"
#include "prefs-utils.h"
#include "sp-use.h"
+#include "sp-feblend.h"
#include "sp-filter.h"
#include "sp-gaussian-blur.h"
#include "sp-flowtext.h"
@@ -1010,6 +1011,84 @@ objects_query_fontfamily (GSList *objects, SPStyle *style_res)
}
}
+int
+objects_query_blend (GSList *objects, SPStyle *style_res)
+{
+ const int empty_prev = -2;
+ const int complex_filter = 5;
+ int blend = 0;
+ float blend_prev = empty_prev;
+ bool same_blend = true;
+ guint items = 0;
+
+ for (GSList const *i = objects; i != NULL; i = i->next) {
+ SPObject *obj = SP_OBJECT (i->data);
+ SPStyle *style = SP_OBJECT_STYLE (obj);
+ if(!style || !SP_IS_ITEM(obj)) continue;
+
+ items++;
+
+ //if object has a filter
+ if (style->filter.set && style->filter.filter) {
+ int blurcount = 0;
+ int blendcount = 0;
+
+ // determine whether filter is simple (blend and/or blur) or complex
+ for(SPObject *primitive_obj = style->filter.filter->children;
+ primitive_obj && SP_IS_FILTER_PRIMITIVE(primitive_obj);
+ primitive_obj = primitive_obj->next) {
+ SPFilterPrimitive *primitive = SP_FILTER_PRIMITIVE(primitive_obj);
+ if(SP_IS_FEBLEND(primitive))
+ ++blendcount;
+ else if(SP_IS_GAUSSIANBLUR(primitive))
+ ++blurcount;
+ else {
+ blurcount = complex_filter;
+ break;
+ }
+ }
+
+ // simple filter
+ if(blurcount == 1 || blendcount == 1) {
+ for(SPObject *primitive_obj = style->filter.filter->children;
+ primitive_obj && SP_IS_FILTER_PRIMITIVE(primitive_obj);
+ primitive_obj = primitive_obj->next) {
+ if(SP_IS_FEBLEND(primitive_obj)) {
+ SPFeBlend *spblend = SP_FEBLEND(primitive_obj);
+ blend = spblend->blend_mode;
+ }
+ }
+ }
+ else {
+ blend = complex_filter;
+ }
+ }
+ // defaults to blend mode = "normal"
+ else {
+ blend = 0;
+ }
+
+ if(blend_prev != empty_prev && blend_prev != blend)
+ same_blend = false;
+ blend_prev = blend;
+ }
+
+ if (items > 0) {
+ style_res->filter_blend_mode.value = blend;
+ }
+
+ if (items == 0) {
+ return QUERY_STYLE_NOTHING;
+ } else if (items == 1) {
+ return QUERY_STYLE_SINGLE;
+ } else {
+ if(same_blend)
+ return QUERY_STYLE_MULTIPLE_SAME;
+ else
+ return QUERY_STYLE_MULTIPLE_DIFFERENT;
+ }
+}
+
/**
* Write to style_res the average blurring of a list of objects.
*/
@@ -1111,6 +1190,8 @@ sp_desktop_query_style_from_list (GSList *list, SPStyle *style, int property)
} else if (property == QUERY_STYLE_PROPERTY_FONTNUMBERS) {
return objects_query_fontnumbers (list, style);
+ } else if (property == QUERY_STYLE_PROPERTY_BLEND) {
+ return objects_query_blend (list, style);
} else if (property == QUERY_STYLE_PROPERTY_BLUR) {
return objects_query_blur (list, style);
}