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authorMenTaLguY <mental@rydia.net>2006-04-17 04:46:51 +0000
committermental <mental@users.sourceforge.net>2006-04-17 04:46:51 +0000
commit805747f6b136ad2e89f5ca1020ca43506d2b5391 (patch)
treebeded9b49a5f2f5a3ac956ded5604cee5d61cd0c /src/dialogs/tiledialog.cpp
parentSP_DT_DOCUMENT -> sp_desktop_document (diff)
downloadinkscape-805747f6b136ad2e89f5ca1020ca43506d2b5391.tar.gz
inkscape-805747f6b136ad2e89f5ca1020ca43506d2b5391.zip
Get rid of the SP_DT_* macros which do nothing more than provide additional, confusing, names for other functions. If shorter names are desired, the actual functions should be renamed -- or better, made into member functions.
(bzr r532)
Diffstat (limited to 'src/dialogs/tiledialog.cpp')
-rw-r--r--src/dialogs/tiledialog.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/dialogs/tiledialog.cpp b/src/dialogs/tiledialog.cpp
index c9c166bc2..4b84078e5 100644
--- a/src/dialogs/tiledialog.cpp
+++ b/src/dialogs/tiledialog.cpp
@@ -149,9 +149,9 @@ void TileDialog::Grid_Arrange ()
grid_top = 99999;
SPDesktop *desktop = SP_ACTIVE_DESKTOP;
- sp_document_ensure_up_to_date(SP_DT_DOCUMENT(desktop));
+ sp_document_ensure_up_to_date(sp_desktop_document(desktop));
- Inkscape::Selection *selection = SP_DT_SELECTION (desktop);
+ Inkscape::Selection *selection = sp_desktop_selection (desktop);
const GSList *items = selection->itemList();
cnt=0;
for (; items != NULL; items = items->next) {
@@ -323,7 +323,7 @@ g_print("\n row = %f col = %f selection x= %f selection y = %f", total_row_h
NRRect b;
selection->bounds(&b);
- sp_document_done (SP_DT_DOCUMENT (desktop));
+ sp_document_done (sp_desktop_document (desktop));
}
@@ -353,7 +353,7 @@ void TileDialog::on_row_spinbutton_changed()
updating = true;
SPDesktop *desktop = SP_ACTIVE_DESKTOP;
- Inkscape::Selection *selection = SP_DT_SELECTION (desktop);
+ Inkscape::Selection *selection = sp_desktop_selection (desktop);
GSList const *items = selection->itemList();
int selcount = g_slist_length((GSList *)items);
@@ -377,7 +377,7 @@ void TileDialog::on_col_spinbutton_changed()
// in turn, prevent listener from responding
updating = true;
SPDesktop *desktop = SP_ACTIVE_DESKTOP;
- Inkscape::Selection *selection = SP_DT_SELECTION (desktop);
+ Inkscape::Selection *selection = sp_desktop_selection (desktop);
GSList const *items = selection->itemList();
int selcount = g_slist_length((GSList *)items);
@@ -539,7 +539,7 @@ void TileDialog::updateSelection()
// in turn, prevent listener from responding
updating = true;
SPDesktop *desktop = SP_ACTIVE_DESKTOP;
- Inkscape::Selection *selection = SP_DT_SELECTION (desktop);
+ Inkscape::Selection *selection = sp_desktop_selection (desktop);
const GSList *items = selection->itemList();
int selcount = g_slist_length((GSList *)items);
@@ -609,7 +609,7 @@ TileDialog::TileDialog()
SPDesktop *desktop = SP_ACTIVE_DESKTOP;
- Inkscape::Selection *selection = SP_DT_SELECTION (desktop);
+ Inkscape::Selection *selection = sp_desktop_selection (desktop);
int selcount = 1;
if (!selection->isEmpty()) {
GSList const *items = selection->itemList();