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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2009-04-12 12:59:26 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2009-04-12 12:59:26 +0000 |
| commit | f917248c6e109da63a0703e85520bac7318d4f39 (patch) | |
| tree | 693d3357e750f360ae68791f3c093ea090567c81 /src/display/canvas-axonomgrid.cpp | |
| parent | Fix snapping during constrained translation, when only snapping the node clos... (diff) | |
| download | inkscape-f917248c6e109da63a0703e85520bac7318d4f39.tar.gz inkscape-f917248c6e109da63a0703e85520bac7318d4f39.zip | |
Use the line intersection routines in 2geom/line.h instead of the deprecated ones in 2geom/geom.h. (I know we're in a refactoring freeze, but this one I was already working on before this freeze was announced and it's quite safe IMHO. It's only a small change in 2geom's API and can hardly do any real harm. I will not refactor anything else until after the v0.47 release, promised!)
(bzr r7688)
Diffstat (limited to 'src/display/canvas-axonomgrid.cpp')
| -rw-r--r-- | src/display/canvas-axonomgrid.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/src/display/canvas-axonomgrid.cpp b/src/display/canvas-axonomgrid.cpp index 9c6126b7c..1a7c01c16 100644 --- a/src/display/canvas-axonomgrid.cpp +++ b/src/display/canvas-axonomgrid.cpp @@ -20,7 +20,7 @@ #include "sp-canvas-util.h" #include "canvas-axonomgrid.h" #include "util/mathfns.h" -#include "2geom/geom.h" +#include "2geom/line.h" #include "display-forward.h" #include <libnr/nr-pixops.h> @@ -713,33 +713,47 @@ CanvasAxonomGridSnapper::_getSnapLines(Geom::Point const &p) const double y_proj_along_x_max = Inkscape::Util::round_to_upper_multiple_plus(y_proj_along_x, scaled_spacing_v, grid->origin[Geom::Y]); double y_proj_along_x_min = Inkscape::Util::round_to_lower_multiple_plus(y_proj_along_x, scaled_spacing_v, grid->origin[Geom::Y]); + // Calculate the versor for the angled grid lines + Geom::Point vers_x = Geom::Point(1, -grid->tan_angle[X]); + Geom::Point vers_z = Geom::Point(1, grid->tan_angle[Z]); + // Calculate the normal for the angled grid lines - Geom::Point norm_x = Geom::rot90(Geom::Point(1, -grid->tan_angle[X])); - Geom::Point norm_z = Geom::rot90(Geom::Point(1, grid->tan_angle[Z])); + Geom::Point norm_x = Geom::rot90(vers_x); + Geom::Point norm_z = Geom::rot90(vers_z); - // The four angled grid lines form a parallellogram, enclosing the point - // One of the two vertical grid lines divides this parallellogram in two triangles + // The four angled grid lines form a parallelogram, enclosing the point + // One of the two vertical grid lines divides this parallelogram in two triangles // We will now try to find out in which half (i.e. triangle) our point is, and return // only the three grid lines defining that triangle // The vertical grid line is at the intersection of two angled grid lines. // Now go find that intersection! - Geom::Point result; - Geom::IntersectorKind is = Geom::line_intersection(norm_x, norm_x[Geom::Y]*y_proj_along_x_max, - norm_z, norm_z[Geom::Y]*y_proj_along_z_max, - result); - - // Determine which half of the parallellogram to use + Geom::Point p_x(0, y_proj_along_x_max); + Geom::Line line_x(p_x, p_x + vers_x); + Geom::Point p_z(0, y_proj_along_z_max); + Geom::Line line_z(p_z, p_z + vers_z); + + Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default + try + { + inters = Geom::intersection(line_x, line_z); + } + catch (Geom::InfiniteSolutions e) + { + // We're probably dealing with parallel lines; this is useless! + return s; + } + + // Determine which half of the parallelogram to use bool use_left_half = true; bool use_right_half = true; - if (is == Geom::intersects) { - use_left_half = (p[Geom::X] - grid->origin[Geom::X]) < result[Geom::X]; + if (inters) { + Geom::Point inters_pt = line_x.pointAt((*inters).ta); + use_left_half = (p[Geom::X] - grid->origin[Geom::X]) < inters_pt[Geom::X]; use_right_half = !use_left_half; } - //std::cout << "intersection at " << result << " leads to use_left_half = " << use_left_half << " and use_right_half = " << use_right_half << std::endl; - // Return the three grid lines which define the triangle that encloses our point // If we didn't find an intersection above, all 6 grid lines will be returned if (use_left_half) { |
