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| author | Niko Kiirala <niko@kiirala.com> | 2007-07-20 19:50:41 +0000 |
|---|---|---|
| committer | kiirala <kiirala@users.sourceforge.net> | 2007-07-20 19:50:41 +0000 |
| commit | 91819249206cf3c91511e766415f459512e04f1d (patch) | |
| tree | 682ebb0363d255c5627d193f2d4b1bf85c88c22b /src/display/nr-light.cpp | |
| parent | Updated the gtkmmified fill and stroke dialog with the filter effects (diff) | |
| download | inkscape-91819249206cf3c91511e766415f459512e04f1d.tar.gz inkscape-91819249206cf3c91511e766415f459512e04f1d.zip | |
Patch from Jean-René Reinhard: support for feDiffuseLighting and
feSpecularLighting filter primitives
(bzr r3269)
Diffstat (limited to 'src/display/nr-light.cpp')
| -rw-r--r-- | src/display/nr-light.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/display/nr-light.cpp b/src/display/nr-light.cpp new file mode 100644 index 000000000..c2e6f1f83 --- /dev/null +++ b/src/display/nr-light.cpp @@ -0,0 +1,119 @@ +#define __NR_LIGHT_CPP__ + +/* + * Light rendering helpers + * + * Author: + * Jean-Rene Reinhard <jr@komite.net> + * + * Copyright (C) 2006 Jean-Rene Reinhard + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include <cmath> + +#include "libnr/nr-pixops.h" +#include "display/nr-light.h" +#include "display/nr-3dutils.h" +#include "sp-fedistantlight.h" +#include "sp-fepointlight.h" +#include "sp-fespotlight.h" + +namespace NR { + +DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) { + color = lighting_color; + azimuth = M_PI / 180 * light->azimuth; + elevation = M_PI / 180 * light->elevation; +} + +DistantLight::~DistantLight() {} + +void DistantLight::light_vector(Fvector &v) { + v[X_3D] = std::cos(azimuth)*std::cos(elevation); + v[Y_3D] = std::sin(azimuth)*std::cos(elevation); + v[Z_3D] = std::sin(elevation); +} + +void DistantLight::light_components(Fvector &lc) { + lc[LIGHT_RED] = NR_RGBA32_R(color); + lc[LIGHT_GREEN] = NR_RGBA32_G(color); + lc[LIGHT_BLUE] = NR_RGBA32_B(color); +} + +PointLight::PointLight(SPFePointLight *light, guint32 lighting_color, const Matrix &trans) { + color = lighting_color; + l_x = light->x; + l_y = light->y; + l_z = light->z; + convert_coord(l_x, l_y, l_z, trans); +} + +PointLight::~PointLight() {} + +void PointLight::light_vector(Fvector &v, gdouble x, gdouble y, gdouble z) { + v[X_3D] = l_x - x; + v[Y_3D] = l_y - y; + v[Z_3D] = l_z - z; + normalize_vector(v); +} + +void PointLight::light_components(Fvector &lc) { + lc[LIGHT_RED] = NR_RGBA32_R(color); + lc[LIGHT_GREEN] = NR_RGBA32_G(color); + lc[LIGHT_BLUE] = NR_RGBA32_B(color); +} + +SpotLight::SpotLight(SPFeSpotLight *light, guint32 lighting_color, const Matrix &trans) { + gdouble p_x, p_y, p_z; + color = lighting_color; + l_x = light->x; + l_y = light->y; + l_z = light->z; + p_x = light->pointsAtX; + p_y = light->pointsAtY; + p_z = light->pointsAtZ; + cos_lca = std::cos(M_PI / 180 * light->limitingConeAngle); + speExp = light->specularExponent; + convert_coord(l_x, l_y, l_z, trans); + convert_coord(p_x, p_y, p_z, trans); + S[X_3D] = p_x - l_x; + S[Y_3D] = p_y - l_y; + S[Z_3D] = p_z - l_z; + normalize_vector(S); + +} + +SpotLight::~SpotLight() {} + +void SpotLight::light_vector(Fvector &v, gdouble x, gdouble y, gdouble z) { + v[X_3D] = l_x - x; + v[Y_3D] = l_y - y; + v[Z_3D] = l_z - z; + normalize_vector(v); +} + +void SpotLight::light_components(Fvector &lc, const Fvector &L) { + gdouble spmod = (-1) * scalar_product(L, S); + if (spmod <= cos_lca) + spmod = 0; + else + spmod = std::pow(spmod, speExp); + lc[LIGHT_RED] = spmod * NR_RGBA32_R(color); + lc[LIGHT_GREEN] = spmod * NR_RGBA32_G(color); + lc[LIGHT_BLUE] = spmod * NR_RGBA32_B(color); +} + +} /* namespace NR */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
