summaryrefslogtreecommitdiffstats
path: root/src/display/sp-canvas.cpp
diff options
context:
space:
mode:
authorDiederik van Lierop <mail@diedenrezi.nl>2009-03-29 19:12:03 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2009-03-29 19:12:03 +0000
commite180a73c03c71c51b676cc345e92d9ff0e3115e4 (patch)
tree8f26521df08d79997a0e2c77e5df852e31476559 /src/display/sp-canvas.cpp
parentrevert part of 20988 to fix rendering of LPE on groups (diff)
downloadinkscape-e180a73c03c71c51b676cc345e92d9ff0e3115e4.tar.gz
inkscape-e180a73c03c71c51b676cc345e92d9ff0e3115e4.zip
- Move snap delay mechanism to the event context (used to be in SPCanvas)
- Rename lots of variables and methods to make them easier to understand - Add snapping to the connector tool (bzr r7589)
Diffstat (limited to 'src/display/sp-canvas.cpp')
-rw-r--r--src/display/sp-canvas.cpp150
1 files changed, 2 insertions, 148 deletions
diff --git a/src/display/sp-canvas.cpp b/src/display/sp-canvas.cpp
index 0f9e883ed..e0d885d36 100644
--- a/src/display/sp-canvas.cpp
+++ b/src/display/sp-canvas.cpp
@@ -946,10 +946,6 @@ static void sp_canvas_dirty_rect(SPCanvas* canvas, int nl, int nt, int nr, int n
static void sp_canvas_mark_rect(SPCanvas* canvas, int nl, int nt, int nr, int nb, uint8_t val);
static int do_update (SPCanvas *canvas);
-static gboolean sp_canvas_snap_watchdog_callback(gpointer data);
-static void sp_canvas_snap_watchdog_set(SPCanvas *canvas, GdkEventMotion *event);
-static void sp_canvas_snap_watchdog_kill(SPCanvas *canvas);
-
/**
* Registers the SPCanvas class if necessary, and returns the type ID
* associated to it.
@@ -1046,10 +1042,6 @@ sp_canvas_init (SPCanvas *canvas)
#endif // ENABLE_LCMS
canvas->is_scrolling = false;
-
- canvas->watchdog_id = 0;
- canvas->watchdog_event = NULL;
- canvas->context_snap_delay_active = false;
}
/**
@@ -1288,7 +1280,7 @@ emit_event (SPCanvas *canvas, GdkEvent *event)
if (!(mask & canvas->grabbed_event_mask)) return FALSE;
}
- /* Convert to world coordinates -- we have two cases because of diferent
+ /* Convert to world coordinates -- we have two cases because of different
* offsets of the fields in the event structures.
*/
@@ -1497,7 +1489,6 @@ static gint
sp_canvas_button (GtkWidget *widget, GdkEventButton *event)
{
SPCanvas *canvas = SP_CANVAS (widget);
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
int retval = FALSE;
@@ -1532,12 +1523,6 @@ sp_canvas_button (GtkWidget *widget, GdkEventButton *event)
case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
- if (dt) {
- // Snapping will be on hold if we're moving the mouse at high speeds. When starting
- // drawing a new shape we really should snap though.
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- }
-
/* Pick the current item as if the button were not pressed, and
* then process the event.
*/
@@ -1548,9 +1533,7 @@ sp_canvas_button (GtkWidget *widget, GdkEventButton *event)
break;
case GDK_BUTTON_RELEASE:
- sp_canvas_snap_watchdog_callback(canvas); // If we have any pending snapping action, then invoke it now
-
- /* Process the event as if the button were pressed, then repick
+ /* Process the event as if the button were pressed, then repick
* after the button has been released
*/
canvas->state = event->state;
@@ -1593,9 +1576,6 @@ static inline void request_motions(GdkWindow *w, GdkEventMotion *event) {
static int
sp_canvas_motion (GtkWidget *widget, GdkEventMotion *event)
{
- static guint32 prev_time;
- static boost::optional<Geom::Point> prev_pos;
-
int status;
SPCanvas *canvas = SP_CANVAS (widget);
@@ -1607,56 +1587,6 @@ sp_canvas_motion (GtkWidget *widget, GdkEventMotion *event)
if (canvas->pixmap_gc == NULL) // canvas being deleted
return FALSE;
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
-
- // Snapping occurs when dragging with the left mouse button down, or when hovering e.g. in the pen tool with left mouse button up
- bool const c1 = event->state & GDK_BUTTON2_MASK; // We shouldn't hold back any events when other mouse buttons have been
- bool const c2 = event->state & GDK_BUTTON3_MASK; // pressed, e.g. when scrolling with the middle mouse button; if we do then
- // Inkscape will get stuck in an unresponsive state
-
- if (canvas->context_snap_delay_active && !c1 && !c2 && dt && dt->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
- // Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
- // i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
- // be fully at stand still and might keep spitting out motion events.
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
-
- Geom::Point event_pos(event->x, event->y);
- guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
-
- if (prev_pos) {
- Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
- guint32 delta_t = event_t - prev_time;
- gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
- if (speed > 0.02) { // Jitter threshold, might be needed for tablets
- // We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
- // will keep on postponing the snapping as long as the speed is high.
- // We must snap at some point in time though, so set a watchdog timer at some time from
- // now, just in case there's no future motion event that drops under the speed limit (when
- // stopping abruptly)
- sp_canvas_snap_watchdog_kill(canvas);
- sp_canvas_snap_watchdog_set(canvas, event); // watchdog is reset, i.e. pushed forward in time
- // If the watchdog expires before a new motion event is received, we will snap (as explained
- // above). This means however that when the timer is too short, we will always snap and that the
- // speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
- // be immediate, as it used to be in the old days ;-).
- } else { // Speed is very low, so we're virtually at stand still
- // But if we're really standing still, then we should snap now. We could use some low-pass filtering,
- // otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
- // snap, and set a new watchdog again.
- if (canvas->watchdog_id == 0) { // no watchdog has been set
- // it might have already expired, so we'll set a new one; the snapping frequency will be limited by this
- sp_canvas_snap_watchdog_set(canvas, event);
- } // else: watchdog has been set before and we'll wait for it to expire
- }
- } else {
- // This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
- sp_canvas_snap_watchdog_set(canvas, event);
- }
-
- prev_pos = event_pos;
- prev_time = event_t;
- }
-
canvas->state = event->state;
pick_current_item (canvas, (GdkEvent *) event);
status = emit_event (canvas, (GdkEvent *) event);
@@ -1667,82 +1597,6 @@ sp_canvas_motion (GtkWidget *widget, GdkEventMotion *event)
return status;
}
-gboolean sp_canvas_snap_watchdog_callback(gpointer data)
-{
- // Snap NOW! For this the "postponed" flag will be reset and an the last motion event will be repeated
- SPCanvas *canvas = reinterpret_cast<SPCanvas *>(data);
- if (!canvas->watchdog_event) {
- // This might occur when this method is called directly, i.e. not through the timer
- return FALSE;
- }
-
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
- if (dt) {
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- }
-
- ((GdkEventMotion *)canvas->watchdog_event)->time = GDK_CURRENT_TIME;
- emit_event(canvas, canvas->watchdog_event);
- gdk_event_free(canvas->watchdog_event);
- canvas->watchdog_event = NULL;
- canvas->watchdog_id = 0;
-
- return FALSE;
-}
-
-void sp_canvas_snap_watchdog_set(SPCanvas *canvas, GdkEventMotion *event)
-{
- Inkscape::Preferences *prefs = Inkscape::Preferences::get();
- double value = prefs->getDoubleLimited("/options/snapdelay/value", 0, 0, 1000);
- g_assert(canvas->watchdog_id == 0);
- canvas->watchdog_id = g_timeout_add(value, &sp_canvas_snap_watchdog_callback, canvas);
- g_assert(canvas->watchdog_event == NULL);
- canvas->watchdog_event = gdk_event_copy( (GdkEvent *) event);
-}
-
-void sp_canvas_snap_watchdog_kill(SPCanvas *canvas)
-{
- if (canvas->watchdog_id) {
- g_source_remove(canvas->watchdog_id); // Kill the watchdog
- canvas->watchdog_id = 0;
- }
-
- if (canvas->watchdog_event) {
- gdk_event_free(canvas->watchdog_event);
- canvas->watchdog_event = NULL;
- }
-}
-
-void sp_canvas_set_snap_delay_active(SPCanvas *canvas, bool snapping)
-{
- // Only when canvas->context_snap_delay_active has been set, Inkscape will know that snapping is active
- // and will delay any snapping events (but only when asked to through the preferences)
-
- // When snapping is being delayed, then that will also mean that at some point the last event
- // might be re-triggered. This should only occur when Inkscape is still in the same tool or context,
- // and even more specifically, the tool should even be in the same state. If for example snapping is being delayed while
- // creating a rectangle, then the rect-context will be active and it will be in the "dragging" state
- // (see the static boolean variable "dragging" in the sp_rect_context_root_handler). The procedure is
- // as follows: call sp_canvas_set_snap_delay_active(*, TRUE) when entering the "dragging" state, which will delay
- // snapping from that moment on, and call sp_canvas_set_snap_delay_active(*, FALSE) when leaving the "dragging"
- // state. This last call will also make sure that any pending snap events will be canceled.
-
- if (!canvas) {
- g_warning("sp_canvas_set_snap_delay_active() has been called without providing a canvas!");
- return;
- }
-
- if (canvas->context_snap_delay_active == snapping) {
- g_warning("Snapping was already allowed or disallowed! This is a bug, please report it.");
- }
-
- canvas->context_snap_delay_active = snapping;
-
- if (snapping == false) {
- sp_canvas_snap_watchdog_kill(canvas); // kill any pending snapping events
- }
-}
-
static void
sp_canvas_paint_single_buffer (SPCanvas *canvas, int x0, int y0, int x1, int y1, int draw_x1, int draw_y1, int draw_x2, int draw_y2, int sw)
{