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authorJabier Arraiza <jabier.arraiza@marker.es>2019-10-07 07:20:57 +0000
committerJabier Arraiza <jabier.arraiza@marker.es>2019-10-07 16:03:16 +0000
commit0a0e5e80f08360e6a1547e70114180214739f244 (patch)
treed40658863685a88a665108a9309a465ebe5e9423 /src/display
parentAdd improvements to rendering (diff)
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Fix remaining #
Diffstat (limited to 'src/display')
-rw-r--r--src/display/sp-canvas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/display/sp-canvas.cpp b/src/display/sp-canvas.cpp
index 26a966b50..62edc36c4 100644
--- a/src/display/sp-canvas.cpp
+++ b/src/display/sp-canvas.cpp
@@ -58,7 +58,7 @@ static bool const HAS_BROKEN_MOTION_HINTS = true;
//#define DEBUG_REDRAW 1;
// Define this to output the time spent in a full iddle loop and the number of "tiles" painted
-//define DEBUG_PERFORMANCE 1;
+//#define DEBUG_PERFORMANCE 1;
// Tiles are a way to minimize the number of redraws, eliminating too small redraws.
// The canvas stores a 2D array of ints, each representing a TILE_SIZExTILE_SIZE pixels tile.